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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLContextEvent_h
#define WebGLContextEvent_h
#include "core/events/Event.h"
namespace WebCore {
struct WebGLContextEventInit : public EventInit {
WebGLContextEventInit();
String statusMessage;
};
class WebGLContextEvent : public Event {
public:
static PassRefPtr<WebGLContextEvent> create()
{
return adoptRef(new WebGLContextEvent);
}
static PassRefPtr<WebGLContextEvent> create(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage)
{
return adoptRef(new WebGLContextEvent(type, canBubble, cancelable, statusMessage));
}
static PassRefPtr<WebGLContextEvent> create(const AtomicString& type, const WebGLContextEventInit& initializer)
{
return adoptRef(new WebGLContextEvent(type, initializer));
}
virtual ~WebGLContextEvent();
const String& statusMessage() const { return m_statusMessage; }
virtual const AtomicString& interfaceName() const;
private:
WebGLContextEvent();
WebGLContextEvent(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage);
WebGLContextEvent(const AtomicString&, const WebGLContextEventInit&);
String m_statusMessage;
};
} // namespace WebCore
#endif // WebGLContextEvent_h