blob: b2d047f558dfe2ffbbcd5bdbdf78bf080023dd63 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/html/canvas/ANGLEInstancedArrays.h"
#include "core/html/canvas/WebGLRenderingContext.h"
#include "core/platform/graphics/Extensions3D.h"
namespace WebCore {
ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContext* context)
: WebGLExtension(context)
{
ScriptWrappable::init(this);
context->graphicsContext3D()->extensions()->ensureEnabled("GL_ANGLE_instanced_arrays");
}
ANGLEInstancedArrays::~ANGLEInstancedArrays()
{
}
WebGLExtension::ExtensionName ANGLEInstancedArrays::name() const
{
return ANGLEInstancedArraysName;
}
PassRefPtr<ANGLEInstancedArrays> ANGLEInstancedArrays::create(WebGLRenderingContext* context)
{
return adoptRef(new ANGLEInstancedArrays(context));
}
bool ANGLEInstancedArrays::supported(WebGLRenderingContext* context)
{
Extensions3D* extensions = context->graphicsContext3D()->extensions();
return extensions->supports("GL_ANGLE_instanced_arrays");
}
const char* ANGLEInstancedArrays::extensionName()
{
return "ANGLE_instanced_arrays";
}
void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
{
if (isLost())
return;
m_context->drawArraysInstancedANGLE(mode, first, count, primcount);
}
void ANGLEInstancedArrays::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount)
{
if (isLost())
return;
m_context->drawElementsInstancedANGLE(mode, count, type, offset, primcount);
}
void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor)
{
if (isLost())
return;
m_context->vertexAttribDivisorANGLE(index, divisor);
}
} // namespace WebCore