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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_HOST_AUDIO_SCHEDULER_H_
#define REMOTING_HOST_AUDIO_SCHEDULER_H_
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
namespace base {
class SingleThreadTaskRunner;
} // namespace base
namespace remoting {
namespace protocol {
class AudioStub;
} // namespace protocol
class AudioCapturer;
class AudioEncoder;
class AudioPacket;
// AudioScheduler is responsible for fetching audio data from the AudioCapturer
// and encoding it before passing it to the AudioStub for delivery to the
// client. Audio is captured and encoded on the audio thread and then passed to
// AudioStub on the network thread.
class AudioScheduler : public base::RefCountedThreadSafe<AudioScheduler> {
public:
// Audio capture and encoding tasks are dispatched via the
// |audio_task_runner|. |audio_stub| tasks are dispatched via the
// |network_task_runner|. The caller must ensure that the |audio_capturer| and
// |audio_stub| exist until the scheduler is stopped using Stop() method.
AudioScheduler(
scoped_refptr<base::SingleThreadTaskRunner> audio_task_runner,
scoped_refptr<base::SingleThreadTaskRunner> network_task_runner,
scoped_ptr<AudioCapturer> audio_capturer,
scoped_ptr<AudioEncoder> audio_encoder,
protocol::AudioStub* audio_stub);
// Starts the recording session.
void Start();
// Stops the recording session.
void Stop();
// Pauses or resumes audio on a running session. This leaves the audio
// capturer running, and only affects whether or not the captured audio is
// encoded and sent on the wire.
void Pause(bool pause);
private:
friend class base::RefCountedThreadSafe<AudioScheduler>;
virtual ~AudioScheduler();
// Called on the audio thread to start capturing.
void StartOnAudioThread();
// Called on the audio thread to stop capturing.
void StopOnAudioThread();
// Called on the audio thread when a new audio packet is available.
void EncodeAudioPacket(scoped_ptr<AudioPacket> packet);
// Called on the network thread to send a captured packet to the audio stub.
void SendAudioPacket(scoped_ptr<AudioPacket> packet);
scoped_refptr<base::SingleThreadTaskRunner> audio_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> network_task_runner_;
scoped_ptr<AudioCapturer> audio_capturer_;
scoped_ptr<AudioEncoder> audio_encoder_;
protocol::AudioStub* audio_stub_;
bool network_stopped_;
bool enabled_;
DISALLOW_COPY_AND_ASSIGN(AudioScheduler);
};
} // namespace remoting
#endif // REMOTING_HOST_AUDIO_SCHEDULER_H_