blob: 0300be346cc1dbd71184a7a09b7236b9f7ef6ff6 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/gpu/render_widget_compositor.h"
#include <limits>
#include <string>
#include "base/command_line.h"
#include "base/logging.h"
#include "base/strings/string_number_conversions.h"
#include "base/synchronization/lock.h"
#include "base/sys_info.h"
#include "base/time/time.h"
#include "base/values.h"
#include "cc/base/latency_info_swap_promise.h"
#include "cc/base/latency_info_swap_promise_monitor.h"
#include "cc/base/swap_promise.h"
#include "cc/base/switches.h"
#include "cc/blink/web_layer_impl.h"
#include "cc/debug/layer_tree_debug_state.h"
#include "cc/debug/micro_benchmark.h"
#include "cc/input/layer_selection_bound.h"
#include "cc/layers/layer.h"
#include "cc/output/begin_frame_args.h"
#include "cc/output/copy_output_request.h"
#include "cc/output/copy_output_result.h"
#include "cc/resources/single_release_callback.h"
#include "cc/trees/layer_tree_host.h"
#include "content/child/child_gpu_memory_buffer_manager.h"
#include "content/child/child_shared_bitmap_manager.h"
#include "content/common/content_switches_internal.h"
#include "content/common/gpu/client/context_provider_command_buffer.h"
#include "content/public/common/content_switches.h"
#include "content/renderer/input/input_handler_manager.h"
#include "content/renderer/render_thread_impl.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/WebKit/public/platform/WebCompositeAndReadbackAsyncCallback.h"
#include "third_party/WebKit/public/platform/WebSelectionBound.h"
#include "third_party/WebKit/public/platform/WebSize.h"
#include "third_party/WebKit/public/web/WebKit.h"
#include "third_party/WebKit/public/web/WebWidget.h"
#include "ui/gfx/frame_time.h"
#include "ui/gl/gl_switches.h"
#include "ui/native_theme/native_theme_switches.h"
#if defined(OS_ANDROID)
#include "content/renderer/android/synchronous_compositor_factory.h"
#include "ui/gfx/android/device_display_info.h"
#endif
namespace base {
class Value;
}
namespace cc {
class Layer;
}
using blink::WebBeginFrameArgs;
using blink::WebFloatPoint;
using blink::WebRect;
using blink::WebSelectionBound;
using blink::WebSize;
namespace content {
namespace {
bool GetSwitchValueAsInt(
const CommandLine& command_line,
const std::string& switch_string,
int min_value,
int max_value,
int* result) {
std::string string_value = command_line.GetSwitchValueASCII(switch_string);
int int_value;
if (base::StringToInt(string_value, &int_value) &&
int_value >= min_value && int_value <= max_value) {
*result = int_value;
return true;
} else {
LOG(WARNING) << "Failed to parse switch " << switch_string << ": " <<
string_value;
return false;
}
}
cc::LayerSelectionBound ConvertWebSelectionBound(
const WebSelectionBound& web_bound) {
DCHECK(web_bound.layerId);
cc::LayerSelectionBound cc_bound;
switch (web_bound.type) {
case blink::WebSelectionBound::Caret:
cc_bound.type = cc::SELECTION_BOUND_CENTER;
break;
case blink::WebSelectionBound::SelectionLeft:
cc_bound.type = cc::SELECTION_BOUND_LEFT;
break;
case blink::WebSelectionBound::SelectionRight:
cc_bound.type = cc::SELECTION_BOUND_RIGHT;
break;
}
cc_bound.layer_id = web_bound.layerId;
cc_bound.edge_top = gfx::Point(web_bound.edgeTopInLayer);
cc_bound.edge_bottom = gfx::Point(web_bound.edgeBottomInLayer);
return cc_bound;
}
gfx::Size CalculateDefaultTileSize() {
int default_tile_size = 256;
#if defined(OS_ANDROID)
// TODO(epenner): unify this for all platforms if it
// makes sense (http://crbug.com/159524)
gfx::DeviceDisplayInfo info;
bool real_size_supported = true;
int display_width = info.GetPhysicalDisplayWidth();
int display_height = info.GetPhysicalDisplayHeight();
if (display_width == 0 || display_height == 0) {
real_size_supported = false;
display_width = info.GetDisplayWidth();
display_height = info.GetDisplayHeight();
}
int portrait_width = std::min(display_width, display_height);
int landscape_width = std::max(display_width, display_height);
if (real_size_supported) {
// Maximum HD dimensions should be 768x1280
// Maximum FHD dimensions should be 1200x1920
if (portrait_width > 768 || landscape_width > 1280)
default_tile_size = 384;
if (portrait_width > 1200 || landscape_width > 1920)
default_tile_size = 512;
// Adjust for some resolutions that barely straddle an extra
// tile when in portrait mode. This helps worst case scroll/raster
// by not needing a full extra tile for each row.
if (default_tile_size == 256 && portrait_width == 768)
default_tile_size += 32;
if (default_tile_size == 384 && portrait_width == 1200)
default_tile_size += 32;
} else {
// We don't know the exact resolution due to screen controls etc.
// So this just estimates the values above using tile counts.
int numTiles = (display_width * display_height) / (256 * 256);
if (numTiles > 16)
default_tile_size = 384;
if (numTiles >= 40)
default_tile_size = 512;
}
#endif
return gfx::Size(default_tile_size, default_tile_size);
}
} // namespace
// static
scoped_ptr<RenderWidgetCompositor> RenderWidgetCompositor::Create(
RenderWidget* widget,
bool threaded) {
scoped_ptr<RenderWidgetCompositor> compositor(
new RenderWidgetCompositor(widget, threaded));
CommandLine* cmd = CommandLine::ForCurrentProcess();
cc::LayerTreeSettings settings;
// For web contents, layer transforms should scale up the contents of layers
// to keep content always crisp when possible.
settings.layer_transforms_should_scale_layer_contents = true;
settings.throttle_frame_production =
!cmd->HasSwitch(switches::kDisableGpuVsync);
settings.begin_frame_scheduling_enabled =
cmd->HasSwitch(switches::kEnableBeginFrameScheduling);
settings.main_frame_before_activation_enabled =
cmd->HasSwitch(cc::switches::kEnableMainFrameBeforeActivation) &&
!cmd->HasSwitch(cc::switches::kDisableMainFrameBeforeActivation);
settings.report_overscroll_only_for_scrollable_axes = true;
settings.accelerated_animation_enabled =
!cmd->HasSwitch(cc::switches::kDisableThreadedAnimation);
settings.default_tile_size = CalculateDefaultTileSize();
if (cmd->HasSwitch(switches::kDefaultTileWidth)) {
int tile_width = 0;
GetSwitchValueAsInt(*cmd,
switches::kDefaultTileWidth,
1,
std::numeric_limits<int>::max(),
&tile_width);
settings.default_tile_size.set_width(tile_width);
}
if (cmd->HasSwitch(switches::kDefaultTileHeight)) {
int tile_height = 0;
GetSwitchValueAsInt(*cmd,
switches::kDefaultTileHeight,
1,
std::numeric_limits<int>::max(),
&tile_height);
settings.default_tile_size.set_height(tile_height);
}
int max_untiled_layer_width = settings.max_untiled_layer_size.width();
if (cmd->HasSwitch(switches::kMaxUntiledLayerWidth)) {
GetSwitchValueAsInt(*cmd, switches::kMaxUntiledLayerWidth, 1,
std::numeric_limits<int>::max(),
&max_untiled_layer_width);
}
int max_untiled_layer_height = settings.max_untiled_layer_size.height();
if (cmd->HasSwitch(switches::kMaxUntiledLayerHeight)) {
GetSwitchValueAsInt(*cmd, switches::kMaxUntiledLayerHeight, 1,
std::numeric_limits<int>::max(),
&max_untiled_layer_height);
}
settings.max_untiled_layer_size = gfx::Size(max_untiled_layer_width,
max_untiled_layer_height);
RenderThreadImpl* render_thread = RenderThreadImpl::current();
// render_thread may be NULL in tests.
if (render_thread) {
settings.impl_side_painting =
render_thread->is_impl_side_painting_enabled();
settings.gpu_rasterization_forced =
render_thread->is_gpu_rasterization_forced();
settings.gpu_rasterization_enabled =
render_thread->is_gpu_rasterization_enabled();
settings.can_use_lcd_text = render_thread->is_lcd_text_enabled();
settings.use_distance_field_text =
render_thread->is_distance_field_text_enabled();
settings.use_zero_copy = render_thread->is_zero_copy_enabled();
settings.use_one_copy = render_thread->is_one_copy_enabled();
}
settings.calculate_top_controls_position =
cmd->HasSwitch(cc::switches::kEnableTopControlsPositionCalculation);
if (cmd->HasSwitch(cc::switches::kTopControlsHeight)) {
std::string controls_height_str =
cmd->GetSwitchValueASCII(cc::switches::kTopControlsHeight);
double controls_height;
if (base::StringToDouble(controls_height_str, &controls_height) &&
controls_height > 0)
settings.top_controls_height = controls_height;
}
if (settings.calculate_top_controls_position &&
settings.top_controls_height <= 0) {
DCHECK(false)
<< "Top controls repositioning enabled without valid height set.";
settings.calculate_top_controls_position = false;
}
if (cmd->HasSwitch(cc::switches::kTopControlsShowThreshold)) {
std::string top_threshold_str =
cmd->GetSwitchValueASCII(cc::switches::kTopControlsShowThreshold);
double show_threshold;
if (base::StringToDouble(top_threshold_str, &show_threshold) &&
show_threshold >= 0.f && show_threshold <= 1.f)
settings.top_controls_show_threshold = show_threshold;
}
if (cmd->HasSwitch(cc::switches::kTopControlsHideThreshold)) {
std::string top_threshold_str =
cmd->GetSwitchValueASCII(cc::switches::kTopControlsHideThreshold);
double hide_threshold;
if (base::StringToDouble(top_threshold_str, &hide_threshold) &&
hide_threshold >= 0.f && hide_threshold <= 1.f)
settings.top_controls_hide_threshold = hide_threshold;
}
settings.use_pinch_virtual_viewport =
cmd->HasSwitch(cc::switches::kEnablePinchVirtualViewport);
settings.allow_antialiasing &=
!cmd->HasSwitch(cc::switches::kDisableCompositedAntialiasing);
settings.single_thread_proxy_scheduler =
!cmd->HasSwitch(switches::kDisableSingleThreadProxyScheduler);
// These flags should be mirrored by UI versions in ui/compositor/.
settings.initial_debug_state.show_debug_borders =
cmd->HasSwitch(cc::switches::kShowCompositedLayerBorders);
settings.initial_debug_state.show_fps_counter =
cmd->HasSwitch(cc::switches::kShowFPSCounter);
settings.initial_debug_state.show_layer_animation_bounds_rects =
cmd->HasSwitch(cc::switches::kShowLayerAnimationBounds);
settings.initial_debug_state.show_paint_rects =
cmd->HasSwitch(switches::kShowPaintRects);
settings.initial_debug_state.show_property_changed_rects =
cmd->HasSwitch(cc::switches::kShowPropertyChangedRects);
settings.initial_debug_state.show_surface_damage_rects =
cmd->HasSwitch(cc::switches::kShowSurfaceDamageRects);
settings.initial_debug_state.show_screen_space_rects =
cmd->HasSwitch(cc::switches::kShowScreenSpaceRects);
settings.initial_debug_state.show_replica_screen_space_rects =
cmd->HasSwitch(cc::switches::kShowReplicaScreenSpaceRects);
settings.initial_debug_state.show_occluding_rects =
cmd->HasSwitch(cc::switches::kShowOccludingRects);
settings.initial_debug_state.show_non_occluding_rects =
cmd->HasSwitch(cc::switches::kShowNonOccludingRects);
settings.initial_debug_state.SetRecordRenderingStats(
cmd->HasSwitch(cc::switches::kEnableGpuBenchmarking));
if (cmd->HasSwitch(cc::switches::kSlowDownRasterScaleFactor)) {
const int kMinSlowDownScaleFactor = 0;
const int kMaxSlowDownScaleFactor = INT_MAX;
GetSwitchValueAsInt(
*cmd,
cc::switches::kSlowDownRasterScaleFactor,
kMinSlowDownScaleFactor,
kMaxSlowDownScaleFactor,
&settings.initial_debug_state.slow_down_raster_scale_factor);
}
if (cmd->HasSwitch(cc::switches::kMaxTilesForInterestArea)) {
int max_tiles_for_interest_area;
if (GetSwitchValueAsInt(*cmd,
cc::switches::kMaxTilesForInterestArea,
1, std::numeric_limits<int>::max(),
&max_tiles_for_interest_area))
settings.max_tiles_for_interest_area = max_tiles_for_interest_area;
}
if (cmd->HasSwitch(cc::switches::kMaxUnusedResourceMemoryUsagePercentage)) {
int max_unused_resource_memory_percentage;
if (GetSwitchValueAsInt(
*cmd,
cc::switches::kMaxUnusedResourceMemoryUsagePercentage,
0, 100,
&max_unused_resource_memory_percentage)) {
settings.max_unused_resource_memory_percentage =
max_unused_resource_memory_percentage;
}
}
settings.strict_layer_property_change_checking =
cmd->HasSwitch(cc::switches::kStrictLayerPropertyChangeChecking);
#if defined(OS_ANDROID)
SynchronousCompositorFactory* synchronous_compositor_factory =
SynchronousCompositorFactory::GetInstance();
// We can't use GPU rasterization on low-end devices, because the Ganesh
// cache would consume too much memory.
if (base::SysInfo::IsLowEndDevice())
settings.gpu_rasterization_enabled = false;
settings.using_synchronous_renderer_compositor =
synchronous_compositor_factory;
settings.record_full_layer =
synchronous_compositor_factory &&
synchronous_compositor_factory->RecordFullLayer();
settings.report_overscroll_only_for_scrollable_axes =
!synchronous_compositor_factory;
settings.max_partial_texture_updates = 0;
if (synchronous_compositor_factory) {
// Android WebView uses system scrollbars, so make ours invisible.
settings.scrollbar_animator = cc::LayerTreeSettings::NoAnimator;
settings.solid_color_scrollbar_color = SK_ColorTRANSPARENT;
} else {
settings.scrollbar_animator = cc::LayerTreeSettings::LinearFade;
settings.scrollbar_fade_delay_ms = 300;
settings.scrollbar_fade_resize_delay_ms = 2000;
settings.scrollbar_fade_duration_ms = 300;
settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
}
settings.highp_threshold_min = 2048;
// Android WebView handles root layer flings itself.
settings.ignore_root_layer_flings =
synchronous_compositor_factory;
// Memory policy on Android WebView does not depend on whether device is
// low end, so always use default policy.
bool use_low_memory_policy =
base::SysInfo::IsLowEndDevice() && !synchronous_compositor_factory;
// RGBA_4444 textures are only enabled for low end devices
// and are disabled for Android WebView as it doesn't support the format.
settings.use_rgba_4444_textures = use_low_memory_policy;
if (use_low_memory_policy) {
// On low-end we want to be very carefull about killing other
// apps. So initially we use 50% more memory to avoid flickering
// or raster-on-demand.
settings.max_memory_for_prepaint_percentage = 67;
} else {
// On other devices we have increased memory excessively to avoid
// raster-on-demand already, so now we reserve 50% _only_ to avoid
// raster-on-demand, and use 50% of the memory otherwise.
settings.max_memory_for_prepaint_percentage = 50;
}
// Webview does not own the surface so should not clear it.
settings.should_clear_root_render_pass =
!synchronous_compositor_factory;
// TODO(danakj): Only do this on low end devices.
settings.create_low_res_tiling = true;
#elif !defined(OS_MACOSX)
if (ui::IsOverlayScrollbarEnabled()) {
settings.scrollbar_animator = cc::LayerTreeSettings::Thinning;
settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
} else if (cmd->HasSwitch(cc::switches::kEnablePinchVirtualViewport)) {
// use_pinch_zoom_scrollbars is only true on desktop when non-overlay
// scrollbars are in use.
settings.use_pinch_zoom_scrollbars = true;
settings.scrollbar_animator = cc::LayerTreeSettings::LinearFade;
settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
}
settings.scrollbar_fade_delay_ms = 500;
settings.scrollbar_fade_resize_delay_ms = 500;
settings.scrollbar_fade_duration_ms = 300;
#endif
if (cmd->HasSwitch(switches::kEnableLowResTiling))
settings.create_low_res_tiling = true;
if (cmd->HasSwitch(switches::kDisableLowResTiling))
settings.create_low_res_tiling = false;
compositor->Initialize(settings);
return compositor.Pass();
}
RenderWidgetCompositor::RenderWidgetCompositor(RenderWidget* widget,
bool threaded)
: threaded_(threaded),
widget_(widget),
send_v8_idle_notification_after_commit_(true) {
CommandLine* cmd = CommandLine::ForCurrentProcess();
if (cmd->HasSwitch(switches::kEnableV8IdleNotificationAfterCommit))
send_v8_idle_notification_after_commit_ = true;
if (cmd->HasSwitch(switches::kDisableV8IdleNotificationAfterCommit))
send_v8_idle_notification_after_commit_ = false;
}
RenderWidgetCompositor::~RenderWidgetCompositor() {}
const base::WeakPtr<cc::InputHandler>&
RenderWidgetCompositor::GetInputHandler() {
return layer_tree_host_->GetInputHandler();
}
bool RenderWidgetCompositor::BeginMainFrameRequested() const {
return layer_tree_host_->BeginMainFrameRequested();
}
void RenderWidgetCompositor::SetNeedsDisplayOnAllLayers() {
layer_tree_host_->SetNeedsDisplayOnAllLayers();
}
void RenderWidgetCompositor::SetRasterizeOnlyVisibleContent() {
cc::LayerTreeDebugState current = layer_tree_host_->debug_state();
current.rasterize_only_visible_content = true;
layer_tree_host_->SetDebugState(current);
}
void RenderWidgetCompositor::UpdateTopControlsState(
cc::TopControlsState constraints,
cc::TopControlsState current,
bool animate) {
layer_tree_host_->UpdateTopControlsState(constraints,
current,
animate);
}
void RenderWidgetCompositor::SetTopControlsLayoutHeight(float height) {
layer_tree_host_->SetTopControlsLayoutHeight(height);
}
void RenderWidgetCompositor::SetNeedsRedrawRect(gfx::Rect damage_rect) {
layer_tree_host_->SetNeedsRedrawRect(damage_rect);
}
void RenderWidgetCompositor::SetNeedsForcedRedraw() {
layer_tree_host_->SetNextCommitForcesRedraw();
setNeedsAnimate();
}
scoped_ptr<cc::SwapPromiseMonitor>
RenderWidgetCompositor::CreateLatencyInfoSwapPromiseMonitor(
ui::LatencyInfo* latency) {
return scoped_ptr<cc::SwapPromiseMonitor>(
new cc::LatencyInfoSwapPromiseMonitor(
latency, layer_tree_host_.get(), NULL));
}
void RenderWidgetCompositor::QueueSwapPromise(
scoped_ptr<cc::SwapPromise> swap_promise) {
layer_tree_host_->QueueSwapPromise(swap_promise.Pass());
}
int RenderWidgetCompositor::GetLayerTreeId() const {
return layer_tree_host_->id();
}
int RenderWidgetCompositor::GetSourceFrameNumber() const {
return layer_tree_host_->source_frame_number();
}
void RenderWidgetCompositor::SetNeedsCommit() {
layer_tree_host_->SetNeedsCommit();
}
void RenderWidgetCompositor::NotifyInputThrottledUntilCommit() {
layer_tree_host_->NotifyInputThrottledUntilCommit();
}
const cc::Layer* RenderWidgetCompositor::GetRootLayer() const {
return layer_tree_host_->root_layer();
}
int RenderWidgetCompositor::ScheduleMicroBenchmark(
const std::string& name,
scoped_ptr<base::Value> value,
const base::Callback<void(scoped_ptr<base::Value>)>& callback) {
return layer_tree_host_->ScheduleMicroBenchmark(name, value.Pass(), callback);
}
bool RenderWidgetCompositor::SendMessageToMicroBenchmark(
int id,
scoped_ptr<base::Value> value) {
return layer_tree_host_->SendMessageToMicroBenchmark(id, value.Pass());
}
void RenderWidgetCompositor::Initialize(cc::LayerTreeSettings settings) {
scoped_refptr<base::MessageLoopProxy> compositor_message_loop_proxy;
scoped_refptr<base::SingleThreadTaskRunner>
main_thread_compositor_task_runner(base::MessageLoopProxy::current());
RenderThreadImpl* render_thread = RenderThreadImpl::current();
cc::SharedBitmapManager* shared_bitmap_manager = NULL;
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager = NULL;
// render_thread may be NULL in tests.
if (render_thread) {
compositor_message_loop_proxy =
render_thread->compositor_message_loop_proxy();
shared_bitmap_manager = render_thread->shared_bitmap_manager();
gpu_memory_buffer_manager = render_thread->gpu_memory_buffer_manager();
main_thread_compositor_task_runner =
render_thread->main_thread_compositor_task_runner();
}
if (compositor_message_loop_proxy.get()) {
layer_tree_host_ =
cc::LayerTreeHost::CreateThreaded(this,
shared_bitmap_manager,
gpu_memory_buffer_manager,
settings,
main_thread_compositor_task_runner,
compositor_message_loop_proxy);
} else {
layer_tree_host_ = cc::LayerTreeHost::CreateSingleThreaded(
this,
this,
shared_bitmap_manager,
gpu_memory_buffer_manager,
settings,
main_thread_compositor_task_runner);
}
DCHECK(layer_tree_host_);
}
void RenderWidgetCompositor::setSurfaceReady() {
// In tests without a RenderThreadImpl, don't set ready as this kicks
// off creating output surfaces that the test can't create.
if (RenderThreadImpl::current())
layer_tree_host_->SetLayerTreeHostClientReady();
}
void RenderWidgetCompositor::setRootLayer(const blink::WebLayer& layer) {
layer_tree_host_->SetRootLayer(
static_cast<const cc_blink::WebLayerImpl*>(&layer)->layer());
}
void RenderWidgetCompositor::clearRootLayer() {
layer_tree_host_->SetRootLayer(scoped_refptr<cc::Layer>());
}
void RenderWidgetCompositor::setViewportSize(
const WebSize&,
const WebSize& device_viewport_size) {
layer_tree_host_->SetViewportSize(device_viewport_size);
}
void RenderWidgetCompositor::setViewportSize(
const WebSize& device_viewport_size) {
layer_tree_host_->SetViewportSize(device_viewport_size);
}
WebSize RenderWidgetCompositor::layoutViewportSize() const {
return layer_tree_host_->device_viewport_size();
}
WebSize RenderWidgetCompositor::deviceViewportSize() const {
return layer_tree_host_->device_viewport_size();
}
WebFloatPoint RenderWidgetCompositor::adjustEventPointForPinchZoom(
const WebFloatPoint& point) const {
return point;
}
void RenderWidgetCompositor::setDeviceScaleFactor(float device_scale) {
layer_tree_host_->SetDeviceScaleFactor(device_scale);
}
float RenderWidgetCompositor::deviceScaleFactor() const {
return layer_tree_host_->device_scale_factor();
}
void RenderWidgetCompositor::setBackgroundColor(blink::WebColor color) {
layer_tree_host_->set_background_color(color);
}
void RenderWidgetCompositor::setHasTransparentBackground(bool transparent) {
layer_tree_host_->set_has_transparent_background(transparent);
}
void RenderWidgetCompositor::setOverhangBitmap(const SkBitmap& bitmap) {
layer_tree_host_->SetOverhangBitmap(bitmap);
}
void RenderWidgetCompositor::setVisible(bool visible) {
layer_tree_host_->SetVisible(visible);
}
void RenderWidgetCompositor::setPageScaleFactorAndLimits(
float page_scale_factor, float minimum, float maximum) {
layer_tree_host_->SetPageScaleFactorAndLimits(
page_scale_factor, minimum, maximum);
}
void RenderWidgetCompositor::startPageScaleAnimation(
const blink::WebPoint& destination,
bool use_anchor,
float new_page_scale,
double duration_sec) {
base::TimeDelta duration = base::TimeDelta::FromMicroseconds(
duration_sec * base::Time::kMicrosecondsPerSecond);
layer_tree_host_->StartPageScaleAnimation(
gfx::Vector2d(destination.x, destination.y),
use_anchor,
new_page_scale,
duration);
}
void RenderWidgetCompositor::heuristicsForGpuRasterizationUpdated(
bool matches_heuristics) {
layer_tree_host_->SetHasGpuRasterizationTrigger(matches_heuristics);
}
void RenderWidgetCompositor::setNeedsAnimate() {
layer_tree_host_->SetNeedsAnimate();
}
bool RenderWidgetCompositor::commitRequested() const {
return layer_tree_host_->CommitRequested();
}
void RenderWidgetCompositor::didStopFlinging() {
layer_tree_host_->DidStopFlinging();
}
void RenderWidgetCompositor::registerForAnimations(blink::WebLayer* layer) {
cc::Layer* cc_layer = static_cast<cc_blink::WebLayerImpl*>(layer)->layer();
cc_layer->layer_animation_controller()->SetAnimationRegistrar(
layer_tree_host_->animation_registrar());
}
void RenderWidgetCompositor::registerViewportLayers(
const blink::WebLayer* pageScaleLayer,
const blink::WebLayer* innerViewportScrollLayer,
const blink::WebLayer* outerViewportScrollLayer) {
layer_tree_host_->RegisterViewportLayers(
static_cast<const cc_blink::WebLayerImpl*>(pageScaleLayer)->layer(),
static_cast<const cc_blink::WebLayerImpl*>(innerViewportScrollLayer)
->layer(),
// The outer viewport layer will only exist when using pinch virtual
// viewports.
outerViewportScrollLayer ? static_cast<const cc_blink::WebLayerImpl*>(
outerViewportScrollLayer)->layer()
: NULL);
}
void RenderWidgetCompositor::clearViewportLayers() {
layer_tree_host_->RegisterViewportLayers(scoped_refptr<cc::Layer>(),
scoped_refptr<cc::Layer>(),
scoped_refptr<cc::Layer>());
}
void RenderWidgetCompositor::registerSelection(
const blink::WebSelectionBound& start,
const blink::WebSelectionBound& end) {
layer_tree_host_->RegisterSelection(ConvertWebSelectionBound(start),
ConvertWebSelectionBound(end));
}
void RenderWidgetCompositor::clearSelection() {
cc::LayerSelectionBound empty_selection;
layer_tree_host_->RegisterSelection(empty_selection, empty_selection);
}
void CompositeAndReadbackAsyncCallback(
blink::WebCompositeAndReadbackAsyncCallback* callback,
scoped_ptr<cc::CopyOutputResult> result) {
if (result->HasBitmap()) {
scoped_ptr<SkBitmap> result_bitmap = result->TakeBitmap();
callback->didCompositeAndReadback(*result_bitmap);
} else {
callback->didCompositeAndReadback(SkBitmap());
}
}
void RenderWidgetCompositor::compositeAndReadbackAsync(
blink::WebCompositeAndReadbackAsyncCallback* callback) {
DCHECK(!temporary_copy_output_request_);
temporary_copy_output_request_ =
cc::CopyOutputRequest::CreateBitmapRequest(
base::Bind(&CompositeAndReadbackAsyncCallback, callback));
// Force a commit to happen. The temporary copy output request will
// be installed after layout which will happen as a part of the commit, when
// there is guaranteed to be a root layer.
if (!threaded_ &&
!layer_tree_host_->settings().single_thread_proxy_scheduler) {
layer_tree_host_->Composite(gfx::FrameTime::Now());
} else {
layer_tree_host_->SetNeedsCommit();
}
}
void RenderWidgetCompositor::finishAllRendering() {
layer_tree_host_->FinishAllRendering();
}
void RenderWidgetCompositor::setDeferCommits(bool defer_commits) {
layer_tree_host_->SetDeferCommits(defer_commits);
}
void RenderWidgetCompositor::setShowFPSCounter(bool show) {
cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state.show_fps_counter = show;
layer_tree_host_->SetDebugState(debug_state);
}
void RenderWidgetCompositor::setShowPaintRects(bool show) {
cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state.show_paint_rects = show;
layer_tree_host_->SetDebugState(debug_state);
}
void RenderWidgetCompositor::setShowDebugBorders(bool show) {
cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state.show_debug_borders = show;
layer_tree_host_->SetDebugState(debug_state);
}
void RenderWidgetCompositor::setContinuousPaintingEnabled(bool enabled) {
cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state.continuous_painting = enabled;
layer_tree_host_->SetDebugState(debug_state);
}
void RenderWidgetCompositor::setShowScrollBottleneckRects(bool show) {
cc::LayerTreeDebugState debug_state = layer_tree_host_->debug_state();
debug_state.show_touch_event_handler_rects = show;
debug_state.show_wheel_event_handler_rects = show;
debug_state.show_non_fast_scrollable_rects = show;
layer_tree_host_->SetDebugState(debug_state);
}
void RenderWidgetCompositor::setTopControlsContentOffset(float offset) {
layer_tree_host_->SetTopControlsContentOffset(offset);
}
void RenderWidgetCompositor::WillBeginMainFrame(int frame_id) {
widget_->InstrumentWillBeginFrame(frame_id);
widget_->willBeginCompositorFrame();
}
void RenderWidgetCompositor::DidBeginMainFrame() {
widget_->InstrumentDidBeginFrame();
}
void RenderWidgetCompositor::BeginMainFrame(const cc::BeginFrameArgs& args) {
begin_main_frame_time_ = args.frame_time;
begin_main_frame_interval_ = args.interval;
double frame_time_sec = (args.frame_time - base::TimeTicks()).InSecondsF();
double deadline_sec = (args.deadline - base::TimeTicks()).InSecondsF();
double interval_sec = args.interval.InSecondsF();
WebBeginFrameArgs web_begin_frame_args =
WebBeginFrameArgs(frame_time_sec, deadline_sec, interval_sec);
widget_->webwidget()->beginFrame(web_begin_frame_args);
}
void RenderWidgetCompositor::Layout() {
widget_->webwidget()->layout();
if (temporary_copy_output_request_) {
DCHECK(layer_tree_host_->root_layer());
layer_tree_host_->root_layer()->RequestCopyOfOutput(
temporary_copy_output_request_.Pass());
}
}
void RenderWidgetCompositor::ApplyViewportDeltas(
const gfx::Vector2d& inner_delta,
const gfx::Vector2d& outer_delta,
float page_scale,
float top_controls_delta) {
widget_->webwidget()->applyViewportDeltas(
inner_delta,
outer_delta,
page_scale,
top_controls_delta);
}
void RenderWidgetCompositor::ApplyViewportDeltas(
const gfx::Vector2d& scroll_delta,
float page_scale,
float top_controls_delta) {
widget_->webwidget()->applyViewportDeltas(
scroll_delta,
page_scale,
top_controls_delta);
}
void RenderWidgetCompositor::RequestNewOutputSurface(bool fallback) {
// If the host is closing, then no more compositing is possible. This
// prevents shutdown races between handling the close message and
// the CreateOutputSurface task.
if (widget_->host_closing())
return;
layer_tree_host_->SetOutputSurface(widget_->CreateOutputSurface(fallback));
}
void RenderWidgetCompositor::DidInitializeOutputSurface() {
}
void RenderWidgetCompositor::WillCommit() {
widget_->InstrumentWillComposite();
}
void RenderWidgetCompositor::DidCommit() {
DCHECK(!temporary_copy_output_request_);
if (send_v8_idle_notification_after_commit_) {
base::TimeDelta idle_time = begin_main_frame_time_ +
begin_main_frame_interval_ -
gfx::FrameTime::Now();
if (idle_time > base::TimeDelta()) {
// Convert to 32-bit microseconds first to avoid costly 64-bit division.
int32 idle_time_in_us = idle_time.InMicroseconds();
int32 idle_time_in_ms = idle_time_in_us / 1000;
if (idle_time_in_ms)
blink::mainThreadIsolate()->IdleNotification(idle_time_in_ms);
}
}
widget_->DidCommitCompositorFrame();
widget_->didBecomeReadyForAdditionalInput();
widget_->webwidget()->didCommitFrameToCompositor();
}
void RenderWidgetCompositor::DidCommitAndDrawFrame() {
widget_->didCommitAndDrawCompositorFrame();
}
void RenderWidgetCompositor::DidCompleteSwapBuffers() {
widget_->didCompleteSwapBuffers();
if (!threaded_)
widget_->OnSwapBuffersComplete();
}
void RenderWidgetCompositor::ScheduleAnimation() {
widget_->scheduleAnimation();
}
void RenderWidgetCompositor::DidPostSwapBuffers() {
widget_->OnSwapBuffersPosted();
}
void RenderWidgetCompositor::DidAbortSwapBuffers() {
widget_->OnSwapBuffersAborted();
}
void RenderWidgetCompositor::RateLimitSharedMainThreadContext() {
cc::ContextProvider* provider =
RenderThreadImpl::current()->SharedMainThreadContextProvider().get();
provider->ContextGL()->RateLimitOffscreenContextCHROMIUM();
}
} // namespace content