| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |
| #define UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |
| |
| #include "cc/resources/ui_resource_client.h" |
| #include "ui/base/ui_base_export.h" |
| |
| namespace ui { |
| |
| // Interface for loading and accessing shared system UI resources. |
| class UI_BASE_EXPORT SystemUIResourceManager { |
| public: |
| enum ResourceType { |
| OVERSCROLL_EDGE = 0, |
| OVERSCROLL_GLOW, |
| OVERSCROLL_GLOW_L, |
| RESOURCE_TYPE_FIRST = OVERSCROLL_EDGE, |
| RESOURCE_TYPE_LAST = OVERSCROLL_GLOW_L |
| }; |
| |
| virtual ~SystemUIResourceManager() {} |
| |
| // Optionally trigger bitmap loading for a given |resource|, if necessary. |
| // Note that this operation may be asynchronous, and subsequent queries to |
| // |GetUIResourceId()| will yield a valid result only after loading finishes. |
| // This method is particularly useful for idly loading a resource before an |
| // explicit cc::UIResourceId is required. Repeated calls will be ignored. |
| virtual void PreloadResource(ResourceType resource) = 0; |
| |
| // Return the resource id associated with |resource|. If loading hasn't yet |
| // begun for the given |resource|, it will be triggered immediately. If |
| // loading is asynchronous, 0 will be returned until loading has finished, and |
| // the caller is responsible for re-querying until a valid id is returned. |
| virtual cc::UIResourceId GetUIResourceId(ResourceType resource) = 0; |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |