| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/websockets/websocket_basic_stream.h" |
| |
| #include <algorithm> |
| #include <limits> |
| #include <string> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "base/bind.h" |
| #include "base/logging.h" |
| #include "net/base/io_buffer.h" |
| #include "net/base/net_errors.h" |
| #include "net/socket/client_socket_handle.h" |
| #include "net/websockets/websocket_errors.h" |
| #include "net/websockets/websocket_frame.h" |
| #include "net/websockets/websocket_frame_parser.h" |
| |
| namespace net { |
| |
| namespace { |
| |
| // The number of bytes to attempt to read at a time. |
| // TODO(ricea): See if there is a better number or algorithm to fulfill our |
| // requirements: |
| // 1. We would like to use minimal memory on low-bandwidth or idle connections |
| // 2. We would like to read as close to line speed as possible on |
| // high-bandwidth connections |
| // 3. We can't afford to cause jank on the IO thread by copying large buffers |
| // around |
| // 4. We would like to hit any sweet-spots that might exist in terms of network |
| // packet sizes / encryption block sizes / IPC alignment issues, etc. |
| const int kReadBufferSize = 32 * 1024; |
| |
| } // namespace |
| |
| WebSocketBasicStream::WebSocketBasicStream( |
| scoped_ptr<ClientSocketHandle> connection) |
| : read_buffer_(new IOBufferWithSize(kReadBufferSize)), |
| connection_(connection.Pass()), |
| generate_websocket_masking_key_(&GenerateWebSocketMaskingKey) { |
| DCHECK(connection_->is_initialized()); |
| } |
| |
| WebSocketBasicStream::~WebSocketBasicStream() { Close(); } |
| |
| int WebSocketBasicStream::ReadFrames( |
| ScopedVector<WebSocketFrameChunk>* frame_chunks, |
| const CompletionCallback& callback) { |
| DCHECK(frame_chunks->empty()); |
| // If there is data left over after parsing the HTTP headers, attempt to parse |
| // it as WebSocket frames. |
| if (http_read_buffer_) { |
| DCHECK_GE(http_read_buffer_->offset(), 0); |
| // We cannot simply copy the data into read_buffer_, as it might be too |
| // large. |
| scoped_refptr<GrowableIOBuffer> buffered_data; |
| buffered_data.swap(http_read_buffer_); |
| DCHECK(http_read_buffer_.get() == NULL); |
| if (!parser_.Decode(buffered_data->StartOfBuffer(), |
| buffered_data->offset(), |
| frame_chunks)) |
| return WebSocketErrorToNetError(parser_.websocket_error()); |
| if (!frame_chunks->empty()) |
| return OK; |
| } |
| |
| // Run until socket stops giving us data or we get some chunks. |
| while (true) { |
| // base::Unretained(this) here is safe because net::Socket guarantees not to |
| // call any callbacks after Disconnect(), which we call from the |
| // destructor. The caller of ReadFrames() is required to keep |frame_chunks| |
| // valid. |
| int result = connection_->socket() |
| ->Read(read_buffer_.get(), |
| read_buffer_->size(), |
| base::Bind(&WebSocketBasicStream::OnReadComplete, |
| base::Unretained(this), |
| base::Unretained(frame_chunks), |
| callback)); |
| if (result == ERR_IO_PENDING) |
| return result; |
| result = HandleReadResult(result, frame_chunks); |
| if (result != ERR_IO_PENDING) |
| return result; |
| } |
| } |
| |
| int WebSocketBasicStream::WriteFrames( |
| ScopedVector<WebSocketFrameChunk>* frame_chunks, |
| const CompletionCallback& callback) { |
| // This function always concatenates all frames into a single buffer. |
| // TODO(ricea): Investigate whether it would be better in some cases to |
| // perform multiple writes with smaller buffers. |
| // |
| // First calculate the size of the buffer we need to allocate. |
| typedef ScopedVector<WebSocketFrameChunk>::const_iterator Iterator; |
| const int kMaximumTotalSize = std::numeric_limits<int>::max(); |
| int total_size = 0; |
| for (Iterator it = frame_chunks->begin(); it != frame_chunks->end(); ++it) { |
| WebSocketFrameChunk* chunk = *it; |
| DCHECK(chunk->header) |
| << "Only complete frames are supported by WebSocketBasicStream"; |
| DCHECK(chunk->final_chunk) |
| << "Only complete frames are supported by WebSocketBasicStream"; |
| // Force the masked bit on. |
| chunk->header->masked = true; |
| // We enforce flow control so the renderer should never be able to force us |
| // to cache anywhere near 2GB of frames. |
| int chunk_size = |
| chunk->data->size() + GetWebSocketFrameHeaderSize(*(chunk->header)); |
| CHECK_GE(kMaximumTotalSize - total_size, chunk_size) |
| << "Aborting to prevent overflow"; |
| total_size += chunk_size; |
| } |
| scoped_refptr<IOBufferWithSize> combined_buffer( |
| new IOBufferWithSize(total_size)); |
| char* dest = combined_buffer->data(); |
| int remaining_size = total_size; |
| for (Iterator it = frame_chunks->begin(); it != frame_chunks->end(); ++it) { |
| WebSocketFrameChunk* chunk = *it; |
| WebSocketMaskingKey mask = generate_websocket_masking_key_(); |
| int result = WriteWebSocketFrameHeader( |
| *(chunk->header), &mask, dest, remaining_size); |
| DCHECK(result != ERR_INVALID_ARGUMENT) |
| << "WriteWebSocketFrameHeader() says that " << remaining_size |
| << " is not enough to write the header in. This should not happen."; |
| CHECK_GE(result, 0) << "Potentially security-critical check failed"; |
| dest += result; |
| remaining_size -= result; |
| |
| const char* const frame_data = chunk->data->data(); |
| const int frame_size = chunk->data->size(); |
| CHECK_GE(remaining_size, frame_size); |
| std::copy(frame_data, frame_data + frame_size, dest); |
| MaskWebSocketFramePayload(mask, 0, dest, frame_size); |
| dest += frame_size; |
| remaining_size -= frame_size; |
| } |
| DCHECK_EQ(0, remaining_size) << "Buffer size calculation was wrong; " |
| << remaining_size << " bytes left over."; |
| scoped_refptr<DrainableIOBuffer> drainable_buffer( |
| new DrainableIOBuffer(combined_buffer, total_size)); |
| return WriteEverything(drainable_buffer, callback); |
| } |
| |
| void WebSocketBasicStream::Close() { connection_->socket()->Disconnect(); } |
| |
| std::string WebSocketBasicStream::GetSubProtocol() const { |
| return sub_protocol_; |
| } |
| |
| std::string WebSocketBasicStream::GetExtensions() const { return extensions_; } |
| |
| int WebSocketBasicStream::SendHandshakeRequest( |
| const GURL& url, |
| const HttpRequestHeaders& headers, |
| HttpResponseInfo* response_info, |
| const CompletionCallback& callback) { |
| // TODO(ricea): Implement handshake-related functionality. |
| NOTREACHED(); |
| return ERR_NOT_IMPLEMENTED; |
| } |
| |
| int WebSocketBasicStream::ReadHandshakeResponse( |
| const CompletionCallback& callback) { |
| NOTREACHED(); |
| return ERR_NOT_IMPLEMENTED; |
| } |
| |
| /*static*/ |
| scoped_ptr<WebSocketBasicStream> |
| WebSocketBasicStream::CreateWebSocketBasicStreamForTesting( |
| scoped_ptr<ClientSocketHandle> connection, |
| const scoped_refptr<GrowableIOBuffer>& http_read_buffer, |
| const std::string& sub_protocol, |
| const std::string& extensions, |
| WebSocketMaskingKeyGeneratorFunction key_generator_function) { |
| scoped_ptr<WebSocketBasicStream> stream( |
| new WebSocketBasicStream(connection.Pass())); |
| if (http_read_buffer) { |
| stream->http_read_buffer_ = http_read_buffer; |
| } |
| stream->sub_protocol_ = sub_protocol; |
| stream->extensions_ = extensions; |
| stream->generate_websocket_masking_key_ = key_generator_function; |
| return stream.Pass(); |
| } |
| |
| int WebSocketBasicStream::WriteEverything( |
| const scoped_refptr<DrainableIOBuffer>& buffer, |
| const CompletionCallback& callback) { |
| while (buffer->BytesRemaining() > 0) { |
| // The use of base::Unretained() here is safe because on destruction we |
| // disconnect the socket, preventing any further callbacks. |
| int result = connection_->socket() |
| ->Write(buffer.get(), |
| buffer->BytesRemaining(), |
| base::Bind(&WebSocketBasicStream::OnWriteComplete, |
| base::Unretained(this), |
| buffer, |
| callback)); |
| if (result > 0) { |
| buffer->DidConsume(result); |
| } else { |
| return result; |
| } |
| } |
| return OK; |
| } |
| |
| void WebSocketBasicStream::OnWriteComplete( |
| const scoped_refptr<DrainableIOBuffer>& buffer, |
| const CompletionCallback& callback, |
| int result) { |
| if (result < 0) { |
| DCHECK(result != ERR_IO_PENDING); |
| callback.Run(result); |
| return; |
| } |
| |
| DCHECK(result != 0); |
| buffer->DidConsume(result); |
| result = WriteEverything(buffer, callback); |
| if (result != ERR_IO_PENDING) |
| callback.Run(result); |
| } |
| |
| int WebSocketBasicStream::HandleReadResult( |
| int result, |
| ScopedVector<WebSocketFrameChunk>* frame_chunks) { |
| DCHECK_NE(ERR_IO_PENDING, result); |
| DCHECK(frame_chunks->empty()); |
| if (result < 0) |
| return result; |
| if (result == 0) |
| return ERR_CONNECTION_CLOSED; |
| if (!parser_.Decode(read_buffer_->data(), result, frame_chunks)) |
| return WebSocketErrorToNetError(parser_.websocket_error()); |
| if (!frame_chunks->empty()) |
| return OK; |
| return ERR_IO_PENDING; |
| } |
| |
| void WebSocketBasicStream::OnReadComplete( |
| ScopedVector<WebSocketFrameChunk>* frame_chunks, |
| const CompletionCallback& callback, |
| int result) { |
| result = HandleReadResult(result, frame_chunks); |
| if (result == ERR_IO_PENDING) |
| result = ReadFrames(frame_chunks, callback); |
| if (result != ERR_IO_PENDING) |
| callback.Run(result); |
| } |
| |
| } // namespace net |