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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_PUBLIC_BROWSER_RENDER_PROCESS_HOST_H_
#define CONTENT_PUBLIC_BROWSER_RENDER_PROCESS_HOST_H_
#include "base/basictypes.h"
#include "base/id_map.h"
#include "base/process/kill.h"
#include "base/process/process_handle.h"
#include "base/supports_user_data.h"
#include "content/common/content_export.h"
#include "ipc/ipc_channel_proxy.h"
#include "ipc/ipc_sender.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/surface/transport_dib.h"
class GURL;
struct ViewMsg_SwapOut_Params;
namespace base {
class TimeDelta;
}
namespace content {
class BrowserContext;
class BrowserMessageFilter;
class RenderProcessHostObserver;
class RenderWidgetHost;
class StoragePartition;
typedef base::Thread* (*RendererMainThreadFactoryFunction)(
const std::string& id);
// Interface that represents the browser side of the browser <-> renderer
// communication channel. There will generally be one RenderProcessHost per
// renderer process.
class CONTENT_EXPORT RenderProcessHost : public IPC::Sender,
public IPC::Listener,
public base::SupportsUserData {
public:
typedef IDMap<RenderProcessHost>::iterator iterator;
// Details for RENDERER_PROCESS_CLOSED notifications.
struct RendererClosedDetails {
RendererClosedDetails(base::ProcessHandle handle,
base::TerminationStatus status,
int exit_code) {
this->handle = handle;
this->status = status;
this->exit_code = exit_code;
}
base::ProcessHandle handle;
base::TerminationStatus status;
int exit_code;
};
// General functions ---------------------------------------------------------
virtual ~RenderProcessHost() {}
// Initialize the new renderer process, returning true on success. This must
// be called once before the object can be used, but can be called after
// that with no effect. Therefore, if the caller isn't sure about whether
// the process has been created, it should just call Init().
virtual bool Init() = 0;
// Gets the next available routing id.
virtual int GetNextRoutingID() = 0;
// These methods add or remove listener for a specific message routing ID.
// Used for refcounting, each holder of this object must AddRoute and
// RemoveRoute. This object should be allocated on the heap; when no
// listeners own it any more, it will delete itself.
virtual void AddRoute(int32 routing_id, IPC::Listener* listener) = 0;
virtual void RemoveRoute(int32 routing_id) = 0;
// Add and remove observers for lifecycle events. The order in which
// notifications are sent to observers is undefined. Observers must be sure to
// remove the observer before they go away.
virtual void AddObserver(RenderProcessHostObserver* observer) = 0;
virtual void RemoveObserver(RenderProcessHostObserver* observer) = 0;
// Called to wait for the next UpdateRect message for the specified render
// widget. Returns true if successful, and the msg out-param will contain a
// copy of the received UpdateRect message.
virtual bool WaitForBackingStoreMsg(int render_widget_id,
const base::TimeDelta& max_delay,
IPC::Message* msg) = 0;
// Called when a received message cannot be decoded.
virtual void ReceivedBadMessage() = 0;
// Track the count of visible widgets. Called by listeners to register and
// unregister visibility.
virtual void WidgetRestored() = 0;
virtual void WidgetHidden() = 0;
virtual int VisibleWidgetCount() const = 0;
// Indicates whether the current RenderProcessHost associated with a guest
// renderer process.
virtual bool IsGuest() const = 0;
// Returns the storage partition associated with this process.
//
// TODO(nasko): Remove this function from the public API once
// URLRequestContextGetter's creation is moved into StoragePartition.
// http://crbug.com/158595
virtual StoragePartition* GetStoragePartition() const = 0;
// Try to shutdown the associated renderer process as fast as possible.
// If this renderer has any RenderViews with unload handlers, then this
// function does nothing. The current implementation uses TerminateProcess.
// Returns True if it was able to do fast shutdown.
virtual bool FastShutdownIfPossible() = 0;
// Returns true if fast shutdown was started for the renderer.
virtual bool FastShutdownStarted() const = 0;
// Dump the child process' handle table before shutting down.
virtual void DumpHandles() = 0;
// Returns the process object associated with the child process. In certain
// tests or single-process mode, this will actually represent the current
// process.
//
// NOTE: this is not necessarily valid immediately after calling Init, as
// Init starts the process asynchronously. It's guaranteed to be valid after
// the first IPC arrives.
virtual base::ProcessHandle GetHandle() const = 0;
// Transport DIB functions ---------------------------------------------------
// Return the TransportDIB for the given id. On Linux, this can involve
// mapping shared memory. On Mac, the shared memory is created in the browser
// process and the cached metadata is returned. On Windows, this involves
// duplicating the handle from the remote process. The RenderProcessHost
// still owns the returned DIB.
virtual TransportDIB* GetTransportDIB(TransportDIB::Id dib_id) = 0;
// Return the TransportDIB for the given id. In contrast to GetTransportDIB,
// the caller owns the resulting TransportDIB.
virtual TransportDIB* MapTransportDIB(TransportDIB::Id dib_id) = 0;
// Returns the user browser context associated with this renderer process.
virtual content::BrowserContext* GetBrowserContext() const = 0;
// Returns whether this process is using the same StoragePartition as
// |partition|.
virtual bool InSameStoragePartition(StoragePartition* partition) const = 0;
// Returns the unique ID for this child process. This can be used later in
// a call to FromID() to get back to this object (this is used to avoid
// sending non-threadsafe pointers to other threads).
//
// This ID will be unique for all child processes, including workers, plugins,
// etc.
virtual int GetID() const = 0;
// Returns true iff channel_ has been set to non-NULL. Use this for checking
// if there is connection or not. Virtual for mocking out for tests.
virtual bool HasConnection() const = 0;
// Call this to allow queueing of IPC messages that are sent before the
// process is launched.
virtual void EnableSendQueue() = 0;
// Returns the renderer channel.
virtual IPC::ChannelProxy* GetChannel() = 0;
// Adds a message filter to the IPC channel.
virtual void AddFilter(BrowserMessageFilter* filter) = 0;
// Try to shutdown the associated render process as fast as possible
virtual bool FastShutdownForPageCount(size_t count) = 0;
// TODO(ananta)
// Revisit whether the virtual functions declared from here on need to be
// part of the interface.
virtual void SetIgnoreInputEvents(bool ignore_input_events) = 0;
virtual bool IgnoreInputEvents() const = 0;
// Schedules the host for deletion and removes it from the all_hosts list.
virtual void Cleanup() = 0;
// Track the count of pending views that are being swapped back in. Called
// by listeners to register and unregister pending views to prevent the
// process from exiting.
virtual void AddPendingView() = 0;
virtual void RemovePendingView() = 0;
// Sets a flag indicating that the process can be abnormally terminated.
virtual void SetSuddenTerminationAllowed(bool allowed) = 0;
// Returns true if the process can be abnormally terminated.
virtual bool SuddenTerminationAllowed() const = 0;
// Returns how long the child has been idle. The definition of idle
// depends on when a derived class calls mark_child_process_activity_time().
// This is a rough indicator and its resolution should not be better than
// 10 milliseconds.
virtual base::TimeDelta GetChildProcessIdleTime() const = 0;
// Signals that a compositing surface has been updated after a lost context
// event, so that we can process requests from the renderer to create contexts
// with that surface.
virtual void SurfaceUpdated(int32 surface_id) = 0;
// Called to resume the requests for a view created through window.open that
// were initially blocked.
virtual void ResumeRequestsForView(int route_id) = 0;
// Static management functions -----------------------------------------------
// Flag to run the renderer in process. This is primarily
// for debugging purposes. When running "in process", the
// browser maintains a single RenderProcessHost which communicates
// to a RenderProcess which is instantiated in the same process
// with the Browser. All IPC between the Browser and the
// Renderer is the same, it's just not crossing a process boundary.
static bool run_renderer_in_process();
// This also calls out to ContentBrowserClient::GetApplicationLocale and
// modifies the current process' command line.
static void SetRunRendererInProcess(bool value);
// Allows iteration over all the RenderProcessHosts in the browser. Note
// that each host may not be active, and therefore may have NULL channels.
static iterator AllHostsIterator();
// Returns the RenderProcessHost given its ID. Returns NULL if the ID does
// not correspond to a live RenderProcessHost.
static RenderProcessHost* FromID(int render_process_id);
// Returns whether the process-per-site model is in use (globally or just for
// the current site), in which case we should ensure there is only one
// RenderProcessHost per site for the entire browser context.
static bool ShouldUseProcessPerSite(content::BrowserContext* browser_context,
const GURL& url);
// Returns true if the caller should attempt to use an existing
// RenderProcessHost rather than creating a new one.
static bool ShouldTryToUseExistingProcessHost(
content::BrowserContext* browser_context, const GURL& site_url);
// Get an existing RenderProcessHost associated with the given browser
// context, if possible. The renderer process is chosen randomly from
// suitable renderers that share the same context and type (determined by the
// site url).
// Returns NULL if no suitable renderer process is available, in which case
// the caller is free to create a new renderer.
static RenderProcessHost* GetExistingProcessHost(
content::BrowserContext* browser_context, const GURL& site_url);
// Overrides the default heuristic for limiting the max renderer process
// count. This is useful for unit testing process limit behaviors. It is
// also used to allow a command line parameter to configure the max number of
// renderer processes and should only be called once during startup.
// A value of zero means to use the default heuristic.
static void SetMaxRendererProcessCount(size_t count);
// Returns the current max number of renderer processes used by the content
// module.
static size_t GetMaxRendererProcessCount();
static void RegisterRendererMainThreadFactory(
RendererMainThreadFactoryFunction create);
};
} // namespace content.
#endif // CONTENT_PUBLIC_BROWSER_RENDER_PROCESS_HOST_H_