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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_PUBLIC_BROWSER_BROWSER_MESSAGE_FILTER_H_
#define CONTENT_PUBLIC_BROWSER_BROWSER_MESSAGE_FILTER_H_
#include "base/memory/ref_counted.h"
#include "base/process/process.h"
#include "content/common/content_export.h"
#include "content/public/browser/browser_thread.h"
#include "ipc/ipc_channel_proxy.h"
#if defined(OS_WIN)
#include "base/synchronization/lock.h"
#endif
namespace base {
class TaskRunner;
}
namespace content {
struct BrowserMessageFilterTraits;
// Base class for message filters in the browser process. You can receive and
// send messages on any thread.
class CONTENT_EXPORT BrowserMessageFilter
: public base::RefCountedThreadSafe<
BrowserMessageFilter, BrowserMessageFilterTraits>,
public IPC::Sender {
public:
BrowserMessageFilter();
// These match the corresponding IPC::ChannelProxy::MessageFilter methods and
// are always called on the IO thread.
virtual void OnFilterAdded(IPC::Channel* channel) {}
virtual void OnFilterRemoved() {}
virtual void OnChannelClosing() {}
virtual void OnChannelConnected(int32 peer_pid) {}
// Called when the message filter is about to be deleted. This gives
// derived classes the option of controlling which thread they're deleted
// on etc.
virtual void OnDestruct() const;
// IPC::Sender implementation. Can be called on any thread. Can't send sync
// messages (since we don't want to block the browser on any other process).
virtual bool Send(IPC::Message* message) OVERRIDE;
// If you want the given message to be dispatched to your OnMessageReceived on
// a different thread, there are two options, either
// OverrideThreadForMessage or OverrideTaskRunnerForMessage.
// If neither is overriden, the message will be dispatched on the IO thread.
// If you want the message to be dispatched on a particular well-known
// browser thread, change |thread| to the id of the target thread
virtual void OverrideThreadForMessage(
const IPC::Message& message,
BrowserThread::ID* thread) {}
// If you want the message to be dispatched via the SequencedWorkerPool,
// return a non-null task runner which will target tasks accordingly.
// Note: To target the UI thread, please use OverrideThreadForMessage
// since that has extra checks to avoid deadlocks.
virtual base::TaskRunner* OverrideTaskRunnerForMessage(
const IPC::Message& message);
// Override this to receive messages.
// Your function will normally be called on the IO thread. However, if your
// OverrideXForMessage modifies the thread used to dispatch the message,
// your function will be called on the requested thread.
virtual bool OnMessageReceived(const IPC::Message& message,
bool* message_was_ok) = 0;
// Can be called on any thread, after OnChannelConnected is called.
base::ProcessHandle PeerHandle();
// Can be called on any thread, after OnChannelConnected is called.
base::ProcessId peer_pid() const { return peer_pid_; }
void set_peer_pid_for_testing(base::ProcessId peer_pid) {
peer_pid_ = peer_pid;
}
// Checks that the given message can be dispatched on the UI thread, depending
// on the platform. If not, returns false and an error ot the sender.
static bool CheckCanDispatchOnUI(const IPC::Message& message,
IPC::Sender* sender);
// Call this if a message couldn't be deserialized. This kills the renderer.
// Can be called on any thread.
virtual void BadMessageReceived();
protected:
virtual ~BrowserMessageFilter();
private:
friend class base::RefCountedThreadSafe<BrowserMessageFilter,
BrowserMessageFilterTraits>;
class Internal;
friend class BrowserChildProcessHostImpl;
friend class BrowserPpapiHost;
friend class RenderProcessHostImpl;
// This is private because the only classes that need access to it are made
// friends above. This is only guaranteed to be valid on creation, after that
// this class could outlive the filter.
IPC::ChannelProxy::MessageFilter* GetFilter();
// This implements IPC::ChannelProxy::MessageFilter so that we can hide that
// from child classes. Internal keeps a reference to this class, which is why
// there's a weak pointer back. This class could outlive Internal based on
// what the child class does in its OnDestruct method.
Internal* internal_;
IPC::Channel* channel_;
base::ProcessId peer_pid_;
#if defined(OS_WIN)
base::Lock peer_handle_lock_;
base::ProcessHandle peer_handle_;
#endif
};
struct BrowserMessageFilterTraits {
static void Destruct(const BrowserMessageFilter* filter) {
filter->OnDestruct();
}
};
} // namespace content
#endif // CONTENT_PUBLIC_BROWSER_BROWSER_MESSAGE_FILTER_H_