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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TREES_LAYER_TREE_HOST_H_
#define CC_TREES_LAYER_TREE_HOST_H_
#include <limits>
#include <list>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/cancelable_callback.h"
#include "base/containers/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "cc/animation/animation_events.h"
#include "cc/base/cc_export.h"
#include "cc/base/scoped_ptr_vector.h"
#include "cc/base/swap_promise.h"
#include "cc/debug/micro_benchmark.h"
#include "cc/debug/micro_benchmark_controller.h"
#include "cc/input/input_handler.h"
#include "cc/input/scrollbar.h"
#include "cc/input/top_controls_state.h"
#include "cc/layers/layer_lists.h"
#include "cc/output/output_surface.h"
#include "cc/resources/resource_format.h"
#include "cc/resources/scoped_ui_resource.h"
#include "cc/trees/layer_tree_host_client.h"
#include "cc/trees/layer_tree_host_common.h"
#include "cc/trees/layer_tree_settings.h"
#include "cc/trees/occlusion_tracker.h"
#include "cc/trees/proxy.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/events/latency_info.h"
#include "ui/gfx/rect.h"
namespace cc {
class AnimationRegistrar;
class HeadsUpDisplayLayer;
class Layer;
class LayerTreeHostImpl;
class LayerTreeHostImplClient;
class LayerTreeHostSingleThreadClient;
class PrioritizedResource;
class PrioritizedResourceManager;
class Region;
class RenderingStatsInstrumentation;
class ResourceProvider;
class ResourceUpdateQueue;
class SharedBitmapManager;
class TopControlsManager;
class UIResourceRequest;
struct RenderingStats;
struct ScrollAndScaleSet;
// Provides information on an Impl's rendering capabilities back to the
// LayerTreeHost.
struct CC_EXPORT RendererCapabilities {
RendererCapabilities();
~RendererCapabilities();
ResourceFormat best_texture_format;
bool using_partial_swap;
bool using_set_visibility;
bool using_egl_image;
bool allow_partial_texture_updates;
bool using_offscreen_context3d;
int max_texture_size;
bool avoid_pow2_textures;
bool using_map_image;
bool using_shared_memory_resources;
bool using_discard_framebuffer;
};
class CC_EXPORT LayerTreeHost {
public:
// The SharedBitmapManager will be used on the compositor thread.
static scoped_ptr<LayerTreeHost> CreateThreaded(
LayerTreeHostClient* client,
SharedBitmapManager* manager,
const LayerTreeSettings& settings,
scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
static scoped_ptr<LayerTreeHost> CreateSingleThreaded(
LayerTreeHostClient* client,
LayerTreeHostSingleThreadClient* single_thread_client,
SharedBitmapManager* manager,
const LayerTreeSettings& settings);
virtual ~LayerTreeHost();
void SetLayerTreeHostClientReady();
void set_needs_filter_context() { needs_filter_context_ = true; }
bool needs_offscreen_context() const {
return needs_filter_context_;
}
// LayerTreeHost interface to Proxy.
void WillBeginMainFrame() {
client_->WillBeginMainFrame(source_frame_number_);
}
void DidBeginMainFrame();
void UpdateClientAnimations(base::TimeTicks monotonic_frame_begin_time);
void AnimateLayers(base::TimeTicks monotonic_frame_begin_time);
void DidStopFlinging();
void Layout();
void BeginCommitOnImplThread(LayerTreeHostImpl* host_impl);
void FinishCommitOnImplThread(LayerTreeHostImpl* host_impl);
void WillCommit();
void CommitComplete();
scoped_ptr<OutputSurface> CreateOutputSurface();
virtual scoped_ptr<LayerTreeHostImpl> CreateLayerTreeHostImpl(
LayerTreeHostImplClient* client);
void DidLoseOutputSurface();
bool output_surface_lost() const { return output_surface_lost_; }
enum CreateResult {
CreateSucceeded,
CreateFailedButTryAgain,
CreateFailedAndGaveUp,
};
CreateResult OnCreateAndInitializeOutputSurfaceAttempted(bool success);
void DidCommitAndDrawFrame() { client_->DidCommitAndDrawFrame(); }
void DidCompleteSwapBuffers() { client_->DidCompleteSwapBuffers(); }
void DeleteContentsTexturesOnImplThread(ResourceProvider* resource_provider);
virtual void AcquireLayerTextures();
// Returns false if we should abort this frame due to initialization failure.
bool InitializeOutputSurfaceIfNeeded();
bool UpdateLayers(ResourceUpdateQueue* queue);
LayerTreeHostClient* client() { return client_; }
const base::WeakPtr<InputHandler>& GetInputHandler() {
return input_handler_weak_ptr_;
}
void NotifyInputThrottledUntilCommit();
void Composite(base::TimeTicks frame_begin_time);
// Composites and attempts to read back the result into the provided
// buffer. If it wasn't possible, e.g. due to context lost, will return
// false.
bool CompositeAndReadback(void* pixels, gfx::Rect rect_in_device_viewport);
void FinishAllRendering();
void SetDeferCommits(bool defer_commits);
// Test only hook
virtual void DidDeferCommit();
int source_frame_number() const { return source_frame_number_; }
void SetNeedsDisplayOnAllLayers();
void CollectRenderingStats(RenderingStats* stats) const;
RenderingStatsInstrumentation* rendering_stats_instrumentation() const {
return rendering_stats_instrumentation_.get();
}
const RendererCapabilities& GetRendererCapabilities() const;
void SetNeedsAnimate();
virtual void SetNeedsUpdateLayers();
virtual void SetNeedsCommit();
virtual void SetNeedsFullTreeSync();
void SetNeedsRedraw();
void SetNeedsRedrawRect(gfx::Rect damage_rect);
bool CommitRequested() const;
bool BeginMainFrameRequested() const;
void SetNextCommitWaitsForActivation();
void SetNextCommitForcesRedraw();
void SetAnimationEvents(scoped_ptr<AnimationEventsVector> events,
base::Time wall_clock_time);
void SetRootLayer(scoped_refptr<Layer> root_layer);
Layer* root_layer() { return root_layer_.get(); }
const Layer* root_layer() const { return root_layer_.get(); }
const Layer* page_scale_layer() const { return page_scale_layer_.get(); }
void RegisterViewportLayers(
scoped_refptr<Layer> page_scale_layer,
scoped_refptr<Layer> inner_viewport_scroll_layer,
scoped_refptr<Layer> outer_viewport_scroll_layer);
const LayerTreeSettings& settings() const { return settings_; }
void SetDebugState(const LayerTreeDebugState& debug_state);
const LayerTreeDebugState& debug_state() const { return debug_state_; }
void SetViewportSize(gfx::Size device_viewport_size);
void SetOverdrawBottomHeight(float overdraw_bottom_height);
gfx::Size device_viewport_size() const { return device_viewport_size_; }
float overdraw_bottom_height() const { return overdraw_bottom_height_; }
void ApplyPageScaleDeltaFromImplSide(float page_scale_delta);
void SetPageScaleFactorAndLimits(float page_scale_factor,
float min_page_scale_factor,
float max_page_scale_factor);
float page_scale_factor() const { return page_scale_factor_; }
SkColor background_color() const { return background_color_; }
void set_background_color(SkColor color) { background_color_ = color; }
void set_has_transparent_background(bool transparent) {
has_transparent_background_ = transparent;
}
void SetOverhangBitmap(const SkBitmap& bitmap);
PrioritizedResourceManager* contents_texture_manager() const {
return contents_texture_manager_.get();
}
void SetVisible(bool visible);
bool visible() const { return visible_; }
void StartPageScaleAnimation(gfx::Vector2d target_offset,
bool use_anchor,
float scale,
base::TimeDelta duration);
void ApplyScrollAndScale(const ScrollAndScaleSet& info);
void SetImplTransform(const gfx::Transform& transform);
void SetLatencyInfo(const ui::LatencyInfo& latency_info);
// Virtual for tests.
virtual void StartRateLimiter();
virtual void StopRateLimiter();
void RateLimit();
bool AlwaysUsePartialTextureUpdates();
size_t MaxPartialTextureUpdates() const;
bool RequestPartialTextureUpdate();
void SetDeviceScaleFactor(float device_scale_factor);
float device_scale_factor() const { return device_scale_factor_; }
void UpdateTopControlsState(TopControlsState constraints,
TopControlsState current,
bool animate);
HeadsUpDisplayLayer* hud_layer() const { return hud_layer_.get(); }
Proxy* proxy() const { return proxy_.get(); }
AnimationRegistrar* animation_registrar() const {
return animation_registrar_.get();
}
// Obtains a thorough dump of the LayerTreeHost as a value.
scoped_ptr<base::Value> AsValue() const;
bool in_paint_layer_contents() const { return in_paint_layer_contents_; }
// CreateUIResource creates a resource given a bitmap. The bitmap is
// generated via an interface function, which is called when initializing the
// resource and when the resource has been lost (due to lost context). The
// parameter of the interface is a single boolean, which indicates whether the
// resource has been lost or not. CreateUIResource returns an Id of the
// resource, which is always positive.
virtual UIResourceId CreateUIResource(UIResourceClient* client);
// Deletes a UI resource. May safely be called more than once.
virtual void DeleteUIResource(UIResourceId id);
// Put the recreation of all UI resources into the resource queue after they
// were evicted on the impl thread.
void RecreateUIResources();
virtual gfx::Size GetUIResourceSize(UIResourceId id) const;
bool UsingSharedMemoryResources();
int id() const { return tree_id_; }
bool ScheduleMicroBenchmark(const std::string& benchmark_name,
scoped_ptr<base::Value> value,
const MicroBenchmark::DoneCallback& callback);
// Call this function when you expect there to be a swap buffer.
// See swap_promise.h for how to use SwapPromise.
void QueueSwapPromise(scoped_ptr<SwapPromise> swap_promise);
void BreakSwapPromises(SwapPromise::DidNotSwapReason reason);
protected:
LayerTreeHost(LayerTreeHostClient* client,
SharedBitmapManager* manager,
const LayerTreeSettings& settings);
bool InitializeThreaded(
scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
bool InitializeSingleThreaded(
LayerTreeHostSingleThreadClient* single_thread_client);
bool InitializeForTesting(scoped_ptr<Proxy> proxy_for_testing);
void SetOutputSurfaceLostForTesting(bool is_lost) {
output_surface_lost_ = is_lost;
}
MicroBenchmarkController micro_benchmark_controller_;
private:
bool InitializeProxy(scoped_ptr<Proxy> proxy);
void PaintLayerContents(
const RenderSurfaceLayerList& render_surface_layer_list,
ResourceUpdateQueue* queue,
bool* did_paint_content,
bool* need_more_updates);
void PaintMasksForRenderSurface(Layer* render_surface_layer,
ResourceUpdateQueue* queue,
bool* did_paint_content,
bool* need_more_updates);
bool UpdateLayers(Layer* root_layer, ResourceUpdateQueue* queue);
void UpdateHudLayer();
void TriggerPrepaint();
void ReduceMemoryUsage();
void PrioritizeTextures(
const RenderSurfaceLayerList& render_surface_layer_list,
OverdrawMetrics* metrics);
void SetPrioritiesForSurfaces(size_t surface_memory_bytes);
void SetPrioritiesForLayers(const RenderSurfaceLayerList& update_list);
size_t CalculateMemoryForRenderSurfaces(
const RenderSurfaceLayerList& update_list);
bool AnimateLayersRecursive(Layer* current, base::TimeTicks time);
struct UIResourceClientData {
UIResourceClient* client;
gfx::Size size;
};
typedef base::hash_map<UIResourceId, UIResourceClientData>
UIResourceClientMap;
UIResourceClientMap ui_resource_client_map_;
int next_ui_resource_id_;
typedef std::list<UIResourceRequest> UIResourceRequestQueue;
UIResourceRequestQueue ui_resource_request_queue_;
void CalculateLCDTextMetricsCallback(Layer* layer);
bool animating_;
bool needs_full_tree_sync_;
bool needs_filter_context_;
base::CancelableClosure prepaint_callback_;
LayerTreeHostClient* client_;
scoped_ptr<Proxy> proxy_;
int source_frame_number_;
scoped_ptr<RenderingStatsInstrumentation> rendering_stats_instrumentation_;
bool output_surface_can_be_initialized_;
bool output_surface_lost_;
int num_failed_recreate_attempts_;
scoped_refptr<Layer> root_layer_;
scoped_refptr<HeadsUpDisplayLayer> hud_layer_;
scoped_ptr<PrioritizedResourceManager> contents_texture_manager_;
scoped_ptr<PrioritizedResource> surface_memory_placeholder_;
base::WeakPtr<InputHandler> input_handler_weak_ptr_;
base::WeakPtr<TopControlsManager> top_controls_manager_weak_ptr_;
const LayerTreeSettings settings_;
LayerTreeDebugState debug_state_;
gfx::Size device_viewport_size_;
float overdraw_bottom_height_;
float device_scale_factor_;
bool visible_;
base::OneShotTimer<LayerTreeHost> rate_limit_timer_;
float page_scale_factor_;
float min_page_scale_factor_;
float max_page_scale_factor_;
gfx::Transform impl_transform_;
bool trigger_idle_updates_;
SkColor background_color_;
bool has_transparent_background_;
// If set, this texture is used to fill in the parts of the screen not
// covered by layers.
scoped_ptr<ScopedUIResource> overhang_ui_resource_;
typedef ScopedPtrVector<PrioritizedResource> TextureList;
size_t partial_texture_update_requests_;
scoped_ptr<AnimationRegistrar> animation_registrar_;
struct PendingPageScaleAnimation {
gfx::Vector2d target_offset;
bool use_anchor;
float scale;
base::TimeDelta duration;
};
scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation_;
bool in_paint_layer_contents_;
ui::LatencyInfo latency_info_;
static const int kTotalFramesToUseForLCDTextMetrics = 50;
int total_frames_used_for_lcd_text_metrics_;
struct LCDTextMetrics {
LCDTextMetrics()
: total_num_cc_layers(0),
total_num_cc_layers_can_use_lcd_text(0),
total_num_cc_layers_will_use_lcd_text(0) {}
int64 total_num_cc_layers;
int64 total_num_cc_layers_can_use_lcd_text;
int64 total_num_cc_layers_will_use_lcd_text;
};
LCDTextMetrics lcd_text_metrics_;
int tree_id_;
bool next_commit_forces_redraw_;
scoped_refptr<Layer> page_scale_layer_;
scoped_refptr<Layer> inner_viewport_scroll_layer_;
scoped_refptr<Layer> outer_viewport_scroll_layer_;
SharedBitmapManager* shared_bitmap_manager_;
ScopedPtrVector<SwapPromise> swap_promise_list_;
DISALLOW_COPY_AND_ASSIGN(LayerTreeHost);
};
} // namespace cc
#endif // CC_TREES_LAYER_TREE_HOST_H_