blob: c0fd2a0a8a9cd57071f41b997e6e765850022da1 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/caption_buttons/frame_maximize_button.h"
#include "ash/ash_switches.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/caption_buttons/frame_caption_button_container_view.h"
#include "ash/wm/caption_buttons/maximize_bubble_controller.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/workspace/snap_sizer.h"
#include "base/command_line.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/root_window.h"
#include "ui/aura/test/event_generator.h"
#include "ui/aura/window.h"
#include "ui/events/event_utils.h"
#include "ui/events/gestures/gesture_configuration.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
namespace ash {
namespace test {
namespace {
class CancelCallbackHandler {
public:
CancelCallbackHandler(int update_events_before_cancel,
FrameMaximizeButton* maximize_button) :
update_events_before_cancel_(update_events_before_cancel),
maximize_button_(maximize_button) {}
virtual ~CancelCallbackHandler() {}
void CountedCancelCallback(ui::EventType event_type,
const gfx::Vector2dF& pos) {
if (event_type == ui::ET_GESTURE_SCROLL_UPDATE &&
!(--update_events_before_cancel_)) {
// Make sure that we are in the middle of a resizing operation, cancel it
// and then test that it is exited.
EXPECT_TRUE(maximize_button_->is_snap_enabled());
maximize_button_->DestroyMaximizeMenu();
EXPECT_FALSE(maximize_button_->is_snap_enabled());
}
}
private:
// When this counter reaches 0, the gesture maximize action gets cancelled.
int update_events_before_cancel_;
// The maximize button which needs to get informed of the gesture termination.
FrameMaximizeButton* maximize_button_;
DISALLOW_COPY_AND_ASSIGN(CancelCallbackHandler);
};
class TestWidgetDelegate : public views::WidgetDelegateView {
public:
TestWidgetDelegate() {}
virtual ~TestWidgetDelegate() {}
// views::WidgetDelegate overrides:
virtual views::View* GetContentsView() OVERRIDE {
return this;
}
virtual bool CanResize() const OVERRIDE {
return true;
}
virtual bool CanMaximize() const OVERRIDE {
return true;
}
ash::FrameCaptionButtonContainerView* caption_button_container() {
return caption_button_container_;
}
private:
// Overridden from views::View:
virtual void Layout() OVERRIDE {
caption_button_container_->Layout();
// Right align the caption button container.
gfx::Size preferred_size = caption_button_container_->GetPreferredSize();
caption_button_container_->SetBounds(width() - preferred_size.width(), 0,
preferred_size.width(), preferred_size.height());
}
virtual void ViewHierarchyChanged(
const ViewHierarchyChangedDetails& details) OVERRIDE {
if (details.is_add && details.child == this) {
caption_button_container_ = new FrameCaptionButtonContainerView(
GetWidget(), FrameCaptionButtonContainerView::MINIMIZE_ALLOWED);
AddChildView(caption_button_container_);
}
}
// Not owned.
ash::FrameCaptionButtonContainerView* caption_button_container_;
DISALLOW_COPY_AND_ASSIGN(TestWidgetDelegate);
};
} // namespace
class FrameMaximizeButtonTest : public ash::test::AshTestBase {
public:
FrameMaximizeButtonTest() {}
virtual ~FrameMaximizeButtonTest() {}
// The returned widget takes ownership of |delegate|.
views::Widget* CreateWidget(views::WidgetDelegate* delegate) {
views::Widget::InitParams params(
views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
views::Widget* widget = new views::Widget;
params.context = CurrentContext();
params.delegate = delegate;
params.bounds = gfx::Rect(10, 10, 100, 100);
params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
widget->Init(params);
widget->Show();
return widget;
}
void CloseWidget() {
if (widget_)
widget_->CloseNow();
widget_ = NULL;
}
virtual void SetUp() OVERRIDE {
AshTestBase::SetUp();
CommandLine::ForCurrentProcess()->AppendSwitch(
switches::kAshDisableAlternateFrameCaptionButtonStyle);
TestWidgetDelegate* delegate = new TestWidgetDelegate();
widget_ = CreateWidget(delegate);
FrameCaptionButtonContainerView* caption_button_container =
delegate->caption_button_container();
FrameCaptionButtonContainerView::TestApi test(caption_button_container);
maximize_button_ = static_cast<FrameMaximizeButton*>(
test.size_button());
}
virtual void TearDown() OVERRIDE {
CloseWidget();
AshTestBase::TearDown();
}
views::Widget* widget() { return widget_; }
FrameMaximizeButton* maximize_button() { return maximize_button_; }
private:
views::Widget* widget_;
FrameMaximizeButton* maximize_button_;
DISALLOW_COPY_AND_ASSIGN(FrameMaximizeButtonTest);
};
// Tests that clicking on the resize-button toggles between maximize and normal
// state.
TEST_F(FrameMaximizeButtonTest, ResizeButtonToggleMaximize) {
wm::WindowState* window_state =
wm::GetWindowState(widget()->GetNativeWindow());
views::View* view = maximize_button();
gfx::Point center = view->GetBoundsInScreen().CenterPoint();
aura::test::EventGenerator generator(
window_state->window()->GetRootWindow(), center);
EXPECT_FALSE(window_state->IsMaximized());
generator.ClickLeftButton();
RunAllPendingInMessageLoop();
EXPECT_TRUE(window_state->IsMaximized());
center = view->GetBoundsInScreen().CenterPoint();
generator.MoveMouseTo(center);
generator.ClickLeftButton();
RunAllPendingInMessageLoop();
EXPECT_FALSE(window_state->IsMaximized());
generator.GestureTapAt(view->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(window_state->IsMaximized());
generator.GestureTapAt(view->GetBoundsInScreen().CenterPoint());
EXPECT_FALSE(window_state->IsMaximized());
generator.GestureTapDownAndUp(view->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(window_state->IsMaximized());
generator.GestureTapDownAndUp(view->GetBoundsInScreen().CenterPoint());
EXPECT_FALSE(window_state->IsMaximized());
}
#if defined(OS_WIN)
// RootWindow and Display can't resize on Windows Ash. http://crbug.com/165962
#define MAYBE_ResizeButtonDrag DISABLED_ResizeButtonDrag
#else
#define MAYBE_ResizeButtonDrag ResizeButtonDrag
#endif
// Tests that click+dragging on the resize-button tiles or minimizes the window.
TEST_F(FrameMaximizeButtonTest, MAYBE_ResizeButtonDrag) {
aura::Window* window = widget()->GetNativeWindow();
views::View* view = maximize_button();
gfx::Point center = view->GetBoundsInScreen().CenterPoint();
aura::test::EventGenerator generator(window->GetRootWindow(), center);
wm::WindowState* window_state = wm::GetWindowState(window);
EXPECT_TRUE(window_state->IsNormalShowState());
// Snap right.
{
generator.PressLeftButton();
generator.MoveMouseBy(10, 0);
generator.ReleaseLeftButton();
RunAllPendingInMessageLoop();
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_FALSE(window_state->IsMinimized());
internal::SnapSizer sizer(window_state, center,
internal::SnapSizer::RIGHT_EDGE,
internal::SnapSizer::OTHER_INPUT);
EXPECT_EQ(sizer.target_bounds().ToString(), window->bounds().ToString());
}
// Snap left.
{
center = view->GetBoundsInScreen().CenterPoint();
generator.MoveMouseTo(center);
generator.PressLeftButton();
generator.MoveMouseBy(-10, 0);
generator.ReleaseLeftButton();
RunAllPendingInMessageLoop();
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_FALSE(window_state->IsMinimized());
internal::SnapSizer sizer(window_state, center,
internal::SnapSizer::LEFT_EDGE,
internal::SnapSizer::OTHER_INPUT);
EXPECT_EQ(sizer.target_bounds().ToString(), window->bounds().ToString());
}
// Minimize.
{
center = view->GetBoundsInScreen().CenterPoint();
generator.MoveMouseTo(center);
generator.PressLeftButton();
generator.MoveMouseBy(0, 10);
generator.ReleaseLeftButton();
RunAllPendingInMessageLoop();
EXPECT_TRUE(window_state->IsMinimized());
}
window_state->Restore();
// Now test the same behaviour for gesture events.
// Snap right.
{
center = view->GetBoundsInScreen().CenterPoint();
gfx::Point end = center;
end.Offset(80, 0);
generator.GestureScrollSequence(center, end,
base::TimeDelta::FromMilliseconds(100),
3);
RunAllPendingInMessageLoop();
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_FALSE(window_state->IsMinimized());
// This is a short resizing distance and different touch behavior
// applies which leads in half of the screen being used.
EXPECT_EQ("400,0 400x553", window->bounds().ToString());
}
// Snap left.
{
center = view->GetBoundsInScreen().CenterPoint();
gfx::Point end = center;
end.Offset(-80, 0);
generator.GestureScrollSequence(center, end,
base::TimeDelta::FromMilliseconds(100),
3);
RunAllPendingInMessageLoop();
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_FALSE(window_state->IsMinimized());
internal::SnapSizer sizer(window_state, center,
internal::SnapSizer::LEFT_EDGE,
internal::SnapSizer::OTHER_INPUT);
EXPECT_EQ(sizer.target_bounds().ToString(), window->bounds().ToString());
}
// Minimize.
{
center = view->GetBoundsInScreen().CenterPoint();
gfx::Point end = center;
end.Offset(0, 40);
generator.GestureScrollSequence(center, end,
base::TimeDelta::FromMilliseconds(100),
3);
RunAllPendingInMessageLoop();
EXPECT_TRUE(window_state->IsMinimized());
}
// Test with gesture events.
}
#if defined(OS_WIN)
// RootWindow and Display can't resize on Windows Ash. http://crbug.com/165962
#define MAYBE_TouchDragResizeCloseToCornerDiffersFromMouse \
DISABLED_TouchDragResizeCloseToCornerDiffersFromMouse
#else
#define MAYBE_TouchDragResizeCloseToCornerDiffersFromMouse \
TouchDragResizeCloseToCornerDiffersFromMouse
#endif
// Tests Left/Right snapping with resize button touch dragging - which should
// trigger dependent on the available drag distance.
TEST_F(FrameMaximizeButtonTest,
MAYBE_TouchDragResizeCloseToCornerDiffersFromMouse) {
// The test is uninteresting when windows can only be snapped to a single
// width because snapping the window via mouse and touch results in the same
// final bounds.
if (!CommandLine::ForCurrentProcess()->HasSwitch(
switches::kAshMultipleSnapWindowWidths)) {
return;
}
aura::Window* window = widget()->GetNativeWindow();
views::View* view = maximize_button();
gfx::Rect work_area = widget()->GetWorkAreaBoundsInScreen();
gfx::Rect bounds = window->bounds();
bounds.set_x(work_area.width() - bounds.width());
widget()->SetBounds(bounds);
gfx::Point start_point = view->GetBoundsInScreen().CenterPoint();
// We want to move all the way to the right (the few pixels we have).
gfx::Point end_point = gfx::Point(work_area.width(), start_point.y());
aura::test::EventGenerator generator(window->GetRootWindow(), start_point);
wm::WindowState* window_state = wm::GetWindowState(window);
EXPECT_TRUE(window_state->IsNormalShowState());
// Snap right with a touch drag.
generator.GestureScrollSequence(start_point,
end_point,
base::TimeDelta::FromMilliseconds(100),
10);
RunAllPendingInMessageLoop();
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_FALSE(window_state->IsMinimized());
gfx::Rect touch_result = window->bounds();
EXPECT_NE(bounds.ToString(), touch_result.ToString());
// Set the position back to where it was before and re-try with a mouse.
widget()->SetBounds(bounds);
generator.MoveMouseTo(start_point);
generator.PressLeftButton();
generator.MoveMouseTo(end_point, 10);
generator.ReleaseLeftButton();
RunAllPendingInMessageLoop();
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_FALSE(window_state->IsMinimized());
gfx::Rect mouse_result = window->bounds();
// The difference between the two operations should be that the mouse
// operation should have just started to resize and the touch operation is
// already all the way down to the smallest possible size.
EXPECT_NE(mouse_result.ToString(), touch_result.ToString());
EXPECT_GT(mouse_result.width(), touch_result.width());
}
// Test that closing the (browser) window with an opened balloon does not
// crash the system. In other words: Make sure that shutting down the frame
// destroys the opened balloon in an orderly fashion.
TEST_F(FrameMaximizeButtonTest, MaximizeButtonExternalShutDown) {
aura::Window* window = widget()->GetNativeWindow();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
maximize_button->set_bubble_appearance_delay_ms(0);
gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
EXPECT_FALSE(maximize_button->maximizer());
EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
// Move the mouse cursor over the button to bring up the maximizer bubble.
generator.MoveMouseTo(button_pos);
EXPECT_TRUE(maximize_button->maximizer());
// Even though the widget is closing the bubble menu should not crash upon
// its delayed destruction.
CloseWidget();
}
// Test that maximizing the browser after hovering in does not crash the system
// when the observer gets removed in the bubble destruction process.
TEST_F(FrameMaximizeButtonTest, MaximizeOnHoverThenClick) {
aura::Window* window = widget()->GetNativeWindow();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
maximize_button->set_bubble_appearance_delay_ms(0);
gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
EXPECT_FALSE(maximize_button->maximizer());
EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
// Move the mouse cursor over the button to bring up the maximizer bubble.
generator.MoveMouseTo(button_pos);
EXPECT_TRUE(maximize_button->maximizer());
generator.ClickLeftButton();
EXPECT_TRUE(wm::GetWindowState(window)->IsMaximized());
}
// Test that hovering over a button in the balloon dialog will show the phantom
// window. Moving then away from the button will hide it again. Then check that
// pressing and dragging the button itself off the button will also release the
// phantom window.
TEST_F(FrameMaximizeButtonTest, MaximizeLeftButtonDragOut) {
aura::Window* window = widget()->GetNativeWindow();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
maximize_button->set_bubble_appearance_delay_ms(0);
gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
EXPECT_FALSE(maximize_button->maximizer());
EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
EXPECT_FALSE(maximize_button->phantom_window_open());
// Move the mouse cursor over the button to bring up the maximizer bubble.
generator.MoveMouseTo(button_pos);
EXPECT_TRUE(maximize_button->maximizer());
// Move the mouse over the left maximize button.
gfx::Point left_max_pos = maximize_button->maximizer()->
GetButtonForUnitTest(SNAP_LEFT)->GetBoundsInScreen().CenterPoint();
generator.MoveMouseTo(left_max_pos);
// Expect the phantom window to be open.
EXPECT_TRUE(maximize_button->phantom_window_open());
// Move away to see the window being destroyed.
generator.MoveMouseTo(off_pos);
EXPECT_FALSE(maximize_button->phantom_window_open());
// Move back over the button.
generator.MoveMouseTo(button_pos);
generator.MoveMouseTo(left_max_pos);
EXPECT_TRUE(maximize_button->phantom_window_open());
// Press button and drag out of dialog.
generator.PressLeftButton();
generator.MoveMouseTo(off_pos);
generator.ReleaseLeftButton();
// Check that the phantom window is also gone.
EXPECT_FALSE(maximize_button->phantom_window_open());
}
// Test that clicking a button in the maximizer bubble (in this case the
// maximize left button) will do the requested action.
TEST_F(FrameMaximizeButtonTest, MaximizeLeftByButton) {
aura::Window* window = widget()->GetNativeWindow();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
maximize_button->set_bubble_appearance_delay_ms(0);
gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
EXPECT_FALSE(maximize_button->maximizer());
EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
EXPECT_FALSE(maximize_button->phantom_window_open());
// Move the mouse cursor over the button to bring up the maximizer bubble.
generator.MoveMouseTo(button_pos);
EXPECT_TRUE(maximize_button->maximizer());
// Move the mouse over the left maximize button.
gfx::Point left_max_pos = maximize_button->maximizer()->
GetButtonForUnitTest(SNAP_LEFT)->GetBoundsInScreen().CenterPoint();
generator.MoveMouseTo(left_max_pos);
EXPECT_TRUE(maximize_button->phantom_window_open());
generator.ClickLeftButton();
EXPECT_FALSE(maximize_button->maximizer());
EXPECT_FALSE(maximize_button->phantom_window_open());
wm::WindowState* window_state = wm::GetWindowState(window);
EXPECT_FALSE(window_state->IsMaximized());
EXPECT_FALSE(window_state->IsMinimized());
internal::SnapSizer sizer(window_state, button_pos,
internal::SnapSizer::LEFT_EDGE,
internal::SnapSizer::OTHER_INPUT);
sizer.SelectDefaultSizeAndDisableResize();
EXPECT_EQ(sizer.target_bounds().ToString(), window->bounds().ToString());
}
// Test that the activation focus does not change when the bubble gets shown.
TEST_F(FrameMaximizeButtonTest, MaximizeKeepFocus) {
aura::Window* window = widget()->GetNativeWindow();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
maximize_button->set_bubble_appearance_delay_ms(0);
gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
EXPECT_FALSE(maximize_button->maximizer());
EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
aura::Window* active =
aura::client::GetFocusClient(window)->GetFocusedWindow();
// Move the mouse cursor over the button to bring up the maximizer bubble.
generator.MoveMouseTo(button_pos);
EXPECT_TRUE(maximize_button->maximizer());
// Check that the focused window is still the same.
EXPECT_EQ(active, aura::client::GetFocusClient(window)->GetFocusedWindow());
}
TEST_F(FrameMaximizeButtonTest, MaximizeTap) {
aura::Window* window = widget()->GetNativeWindow();
aura::Window* root_window = window->GetRootWindow();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
const int touch_default_radius =
ui::GestureConfiguration::default_radius();
ui::GestureConfiguration::set_default_radius(0);
aura::WindowEventDispatcher* dispatcher = root_window->GetDispatcher();
const int kTouchId = 2;
ui::TouchEvent press(ui::ET_TOUCH_PRESSED,
button_pos,
kTouchId,
ui::EventTimeForNow());
dispatcher->AsRootWindowHostDelegate()->OnHostTouchEvent(&press);
button_pos.Offset(9, 8);
ui::TouchEvent release(
ui::ET_TOUCH_RELEASED,
button_pos,
kTouchId,
press.time_stamp() + base::TimeDelta::FromMilliseconds(50));
dispatcher->AsRootWindowHostDelegate()->OnHostTouchEvent(&release);
ui::GestureConfiguration::set_default_radius(touch_default_radius);
}
// Test that only the left button will activate the maximize button.
TEST_F(FrameMaximizeButtonTest, OnlyLeftButtonMaximizes) {
aura::Window* window = widget()->GetNativeWindow();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
maximize_button->set_bubble_appearance_delay_ms(0);
gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
EXPECT_FALSE(maximize_button->maximizer());
wm::WindowState* window_state = wm::GetWindowState(window);
EXPECT_TRUE(window_state->IsNormalShowState());
EXPECT_FALSE(window_state->IsMaximized());
// Move the mouse cursor over the button.
generator.MoveMouseTo(button_pos);
EXPECT_TRUE(maximize_button->maximizer());
EXPECT_FALSE(maximize_button->phantom_window_open());
// After pressing the left button the button should get triggered.
generator.PressLeftButton();
RunAllPendingInMessageLoop();
EXPECT_TRUE(maximize_button->is_snap_enabled());
EXPECT_FALSE(window_state->IsMaximized());
// Pressing the right button then should cancel the operation.
generator.PressRightButton();
RunAllPendingInMessageLoop();
EXPECT_FALSE(maximize_button->maximizer());
// After releasing the second button the window shouldn't be maximized.
generator.ReleaseRightButton();
generator.ReleaseLeftButton();
RunAllPendingInMessageLoop();
EXPECT_FALSE(window_state->IsMaximized());
// Second experiment: Starting with right should also not trigger.
generator.MoveMouseTo(off_pos);
generator.MoveMouseTo(button_pos);
EXPECT_TRUE(maximize_button->maximizer());
// Pressing first the right button should not activate.
generator.PressRightButton();
RunAllPendingInMessageLoop();
EXPECT_FALSE(maximize_button->is_snap_enabled());
// Pressing then additionally the left button shouldn't activate either.
generator.PressLeftButton();
RunAllPendingInMessageLoop();
EXPECT_FALSE(maximize_button->is_snap_enabled());
generator.ReleaseRightButton();
generator.ReleaseLeftButton();
EXPECT_FALSE(window_state->IsMaximized());
}
// Click a button of window maximize functionality.
// If |snap_type| is SNAP_NONE the FrameMaximizeButton gets clicked, otherwise
// the associated snap button.
// |Window| is the window which owns the maximize button.
// |maximize_button| is the FrameMaximizeButton which controls the window.
void ClickMaxButton(
ash::FrameMaximizeButton* maximize_button,
aura::Window* window,
SnapType snap_type) {
gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
generator.MoveMouseTo(off_pos);
EXPECT_FALSE(maximize_button->maximizer());
EXPECT_FALSE(maximize_button->phantom_window_open());
// Move the mouse cursor over the button.
generator.MoveMouseTo(button_pos);
EXPECT_TRUE(maximize_button->maximizer());
EXPECT_FALSE(maximize_button->phantom_window_open());
if (snap_type != SNAP_NONE) {
gfx::Point left_max_pos = maximize_button->maximizer()->
GetButtonForUnitTest(snap_type)->GetBoundsInScreen().CenterPoint();
generator.MoveMouseTo(left_max_pos);
EXPECT_TRUE(maximize_button->phantom_window_open());
}
// After pressing the left button the button should get triggered.
generator.ClickLeftButton();
EXPECT_FALSE(maximize_button->maximizer());
}
// Test that the restore from left/right maximize is properly done.
TEST_F(FrameMaximizeButtonTest, MaximizeLeftRestore) {
aura::Window* window = widget()->GetNativeWindow();
gfx::Rect initial_bounds = widget()->GetWindowBoundsInScreen();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
maximize_button->set_bubble_appearance_delay_ms(0);
ClickMaxButton(maximize_button, window, SNAP_LEFT);
wm::WindowState* window_state = wm::GetWindowState(window);
// The window should not be maximized.
EXPECT_FALSE(window_state->IsMaximized());
// But the bounds should be different.
gfx::Rect new_bounds = widget()->GetWindowBoundsInScreen();
EXPECT_EQ(0, new_bounds.x());
EXPECT_EQ(0, new_bounds.y());
// Now click the same button again to see that it restores.
ClickMaxButton(maximize_button, window, SNAP_LEFT);
// But the bounds should be restored.
new_bounds = widget()->GetWindowBoundsInScreen();
EXPECT_EQ(new_bounds.x(), initial_bounds.x());
EXPECT_EQ(new_bounds.y(), initial_bounds.x());
EXPECT_EQ(new_bounds.width(), initial_bounds.width());
EXPECT_EQ(new_bounds.height(), initial_bounds.height());
// Make sure that there is no restore rectangle left.
EXPECT_FALSE(window_state->HasRestoreBounds());
}
// Maximize, left/right maximize and then restore should works.
TEST_F(FrameMaximizeButtonTest, MaximizeMaximizeLeftRestore) {
aura::Window* window = widget()->GetNativeWindow();
gfx::Rect initial_bounds = widget()->GetWindowBoundsInScreen();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
maximize_button->set_bubble_appearance_delay_ms(0);
ClickMaxButton(maximize_button, window, SNAP_NONE);
wm::WindowState* window_state = wm::GetWindowState(window);
EXPECT_TRUE(window_state->IsMaximized());
ClickMaxButton(maximize_button, window, SNAP_LEFT);
EXPECT_FALSE(window_state->IsMaximized());
gfx::Rect new_bounds = widget()->GetWindowBoundsInScreen();
EXPECT_EQ(0, new_bounds.x());
EXPECT_EQ(0, new_bounds.y());
// Now click the same button again to see that it restores.
ClickMaxButton(maximize_button, window, SNAP_LEFT);
RunAllPendingInMessageLoop();
// But the bounds should be restored.
new_bounds = widget()->GetWindowBoundsInScreen();
EXPECT_EQ(new_bounds.x(), initial_bounds.x());
EXPECT_EQ(new_bounds.y(), initial_bounds.x());
EXPECT_EQ(new_bounds.width(), initial_bounds.width());
EXPECT_EQ(new_bounds.height(), initial_bounds.height());
// Make sure that there is no restore rectangle left.
EXPECT_FALSE(window_state->HasRestoreBounds());
}
// Left/right maximize, maximize and then restore should work.
TEST_F(FrameMaximizeButtonTest, MaximizeSnapLeftRestore) {
aura::Window* window = widget()->GetNativeWindow();
gfx::Rect initial_bounds = widget()->GetWindowBoundsInScreen();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
maximize_button->set_bubble_appearance_delay_ms(0);
ClickMaxButton(maximize_button, window, SNAP_LEFT);
wm::WindowState* window_state = wm::GetWindowState(window);
EXPECT_FALSE(window_state->IsMaximized());
ClickMaxButton(maximize_button, window, SNAP_NONE);
EXPECT_TRUE(window_state->IsMaximized());
ClickMaxButton(maximize_button, window, SNAP_NONE);
EXPECT_FALSE(window_state->IsMaximized());
gfx::Rect new_bounds = widget()->GetWindowBoundsInScreen();
EXPECT_EQ(new_bounds.x(), initial_bounds.x());
EXPECT_EQ(new_bounds.y(), initial_bounds.x());
EXPECT_EQ(new_bounds.width(), initial_bounds.width());
EXPECT_EQ(new_bounds.height(), initial_bounds.height());
// Make sure that there is no restore rectangle left.
EXPECT_FALSE(window_state->HasRestoreBounds());
}
// Test that minimizing the window per keyboard closes the maximize bubble.
TEST_F(FrameMaximizeButtonTest, MinimizePerKeyClosesBubble) {
aura::Window* window = widget()->GetNativeWindow();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
generator.MoveMouseTo(off_pos);
EXPECT_FALSE(maximize_button->maximizer());
// Move the mouse cursor over the maximize button.
generator.MoveMouseTo(button_pos);
EXPECT_TRUE(maximize_button->maximizer());
// We simulate the keystroke by calling minimizeWindow directly.
wm::WindowState* window_state = wm::GetWindowState(window);
window_state->Minimize();
EXPECT_TRUE(window_state->IsMinimized());
EXPECT_FALSE(maximize_button->maximizer());
}
// Tests that dragging down on the maximize button minimizes the window.
TEST_F(FrameMaximizeButtonTest, MaximizeButtonDragDownMinimizes) {
aura::Window* window = widget()->GetNativeWindow();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
wm::WindowState* window_state = wm::GetWindowState(window);
// Drag down on a maximized window.
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
gfx::Point off_pos(button_pos.x(), button_pos.y() + 100);
aura::test::EventGenerator generator(window->GetRootWindow());
generator.GestureScrollSequence(button_pos, off_pos,
base::TimeDelta::FromMilliseconds(0), 1);
EXPECT_TRUE(window_state->IsMinimized());
EXPECT_FALSE(maximize_button->maximizer());
// Drag down on a restored window.
window_state->Restore();
button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
off_pos = gfx::Point(button_pos.x(), button_pos.y() + 200);
generator.GestureScrollSequence(button_pos, off_pos,
base::TimeDelta::FromMilliseconds(10), 1);
EXPECT_TRUE(window_state->IsMinimized());
EXPECT_FALSE(maximize_button->maximizer());
}
// Tests that dragging Left and pressing ESC does properly abort.
TEST_F(FrameMaximizeButtonTest, MaximizeButtonDragLeftEscapeExits) {
aura::Window* window = widget()->GetNativeWindow();
gfx::Rect initial_bounds = widget()->GetWindowBoundsInScreen();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
gfx::Point off_pos(button_pos.x() - button_pos.x() / 2, button_pos.y());
const int kGestureSteps = 10;
CancelCallbackHandler cancel_handler(kGestureSteps / 2, maximize_button);
aura::test::EventGenerator generator(window->GetRootWindow());
generator.GestureScrollSequenceWithCallback(
button_pos,
off_pos,
base::TimeDelta::FromMilliseconds(0),
kGestureSteps,
base::Bind(&CancelCallbackHandler::CountedCancelCallback,
base::Unretained(&cancel_handler)));
// Check that there was no size change.
EXPECT_EQ(widget()->GetWindowBoundsInScreen().size().ToString(),
initial_bounds.size().ToString());
// Check that there is no phantom window left open.
EXPECT_FALSE(maximize_button->phantom_window_open());
}
// Test that hovering over a button in the maximizer bubble and switching
// activation without moving the mouse properly aborts.
TEST_F(FrameMaximizeButtonTest, LossOfActivationWhileMaximizeBubbleOpenAborts) {
aura::Window* window = widget()->GetNativeWindow();
ash::FrameMaximizeButton* maximize_button =
FrameMaximizeButtonTest::maximize_button();
maximize_button->set_bubble_appearance_delay_ms(0);
gfx::Rect initial_bounds = window->GetBoundsInScreen();
EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
EXPECT_TRUE(widget()->IsActive());
// Move the mouse over the maximize button in order to bring up the maximizer
// bubble.
gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
generator.MoveMouseTo(button_pos);
EXPECT_TRUE(maximize_button->maximizer());
// Hover the mouse over the left maximize button in the maximizer bubble to
// show the phantom window.
gfx::Point left_max_pos = maximize_button->maximizer()->
GetButtonForUnitTest(SNAP_LEFT)->GetBoundsInScreen().CenterPoint();
generator.MoveMouseTo(left_max_pos);
EXPECT_TRUE(maximize_button->phantom_window_open());
// Change activation by creating a new window. This could be done via an
// accelerator. The root window takes ownership of |just_created|.
views::Widget* just_created = views::Widget::CreateWindowWithContextAndBounds(
NULL, widget()->GetNativeWindow(), gfx::Rect(100, 100));
just_created->Show();
just_created->Activate();
EXPECT_FALSE(widget()->IsActive());
// Test that we have properly reset the state of the now inactive window.
EXPECT_FALSE(maximize_button->maximizer());
EXPECT_FALSE(maximize_button->phantom_window_open());
EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
EXPECT_EQ(initial_bounds.ToString(), window->GetBoundsInScreen().ToString());
}
} // namespace test
} // namespace ash