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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// DO NOT EDIT!
// It is included by gles2_cmd_decoder_unittest_base.cc
#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_
void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() {
ExpectEnableDisable(GL_BLEND, false);
ExpectEnableDisable(GL_CULL_FACE, false);
ExpectEnableDisable(GL_DEPTH_TEST, false);
ExpectEnableDisable(GL_DITHER, true);
ExpectEnableDisable(GL_POLYGON_OFFSET_FILL, false);
ExpectEnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE, false);
ExpectEnableDisable(GL_SAMPLE_COVERAGE, false);
ExpectEnableDisable(GL_SCISSOR_TEST, false);
ExpectEnableDisable(GL_STENCIL_TEST, false);
}
void GLES2DecoderTestBase::SetupInitStateExpectations() {
EXPECT_CALL(*gl_, BlendColor(0.0f, 0.0f, 0.0f, 0.0f))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, BlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, BlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, ClearColor(0.0f, 0.0f, 0.0f, 0.0f))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, ClearDepth(1.0f))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, ClearStencil(0))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, ColorMask(true, true, true, true))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, CullFace(GL_BACK))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, DepthFunc(GL_LESS))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, DepthMask(true))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, DepthRange(0.0f, 1.0f))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, FrontFace(GL_CCW))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, Hint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, LineWidth(1.0f))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 4))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, PixelStorei(GL_UNPACK_ALIGNMENT, 4))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, PolygonOffset(0.0f, 0.0f))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, SampleCoverage(1.0f, false))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(
*gl_, Scissor(kViewportX, kViewportY, kViewportWidth, kViewportHeight))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, StencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 0xFFFFFFFFU))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, StencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFFU))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, 0xFFFFFFFFU))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0xFFFFFFFFU))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, StencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, StencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(
*gl_, Viewport(kViewportX, kViewportY, kViewportWidth, kViewportHeight))
.Times(1)
.RetiresOnSaturation();
}
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_