blob: 024948cd5eee928b5ab45f8d7efd17fef7b82f48 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/layout.h"
#include <algorithm>
#include <cmath>
#include <limits>
#include "base/basictypes.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "build/build_config.h"
#include "ui/base/touch/touch_device.h"
#include "ui/base/ui_base_switches.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#if defined(OS_MACOSX) && !defined(OS_IOS)
#include "base/mac/mac_util.h"
#endif
#if defined(OS_WIN)
#include "base/win/metro.h"
#include "ui/base/win/dpi.h"
#include <Windows.h>
#endif // defined(OS_WIN)
#if defined(OS_CHROMEOS)
#include "ui/base/resource/resource_bundle.h"
#endif
namespace ui {
namespace {
bool ScaleFactorComparator(const ScaleFactor& lhs, const ScaleFactor& rhs){
return GetScaleFactorScale(lhs) < GetScaleFactorScale(rhs);
}
#if defined(OS_WIN)
// Helper function that determines whether we want to optimize the UI for touch.
bool UseTouchOptimizedUI() {
// If --touch-optimized-ui is specified and not set to "auto", then override
// the hardware-determined setting (eg. for testing purposes).
static bool has_touch_optimized_ui = CommandLine::ForCurrentProcess()->
HasSwitch(switches::kTouchOptimizedUI);
if (has_touch_optimized_ui) {
const std::string switch_value = CommandLine::ForCurrentProcess()->
GetSwitchValueASCII(switches::kTouchOptimizedUI);
// Note that simply specifying the switch is the same as enabled.
if (switch_value.empty() ||
switch_value == switches::kTouchOptimizedUIEnabled) {
return true;
} else if (switch_value == switches::kTouchOptimizedUIDisabled) {
return false;
} else if (switch_value != switches::kTouchOptimizedUIAuto) {
LOG(ERROR) << "Invalid --touch-optimized-ui option: " << switch_value;
}
}
// We use the touch layout only when we are running in Metro mode.
return base::win::IsMetroProcess() && ui::IsTouchDevicePresent();
}
#endif // defined(OS_WIN)
const float kScaleFactorScales[] = {1.0f, 1.0f, 1.33f, 1.4f, 1.5f, 1.8f, 2.0f};
COMPILE_ASSERT(NUM_SCALE_FACTORS == arraysize(kScaleFactorScales),
kScaleFactorScales_incorrect_size);
const size_t kScaleFactorScalesLength = arraysize(kScaleFactorScales);
namespace {
// Returns the scale factor closest to |scale| from the full list of factors.
// Note that it does NOT rely on the list of supported scale factors.
// Finding the closest match is inefficient and shouldn't be done frequently.
ScaleFactor FindClosestScaleFactorUnsafe(float scale) {
float smallest_diff = std::numeric_limits<float>::max();
ScaleFactor closest_match = SCALE_FACTOR_100P;
for (int i = SCALE_FACTOR_100P; i < NUM_SCALE_FACTORS; ++i) {
const ScaleFactor scale_factor = static_cast<ScaleFactor>(i);
float diff = std::abs(kScaleFactorScales[scale_factor] - scale);
if (diff < smallest_diff) {
closest_match = scale_factor;
smallest_diff = diff;
}
}
return closest_match;
}
} // namespace
std::vector<ScaleFactor>& GetSupportedScaleFactorsInternal() {
static std::vector<ScaleFactor>* supported_scale_factors =
new std::vector<ScaleFactor>();
if (supported_scale_factors->empty()) {
#if !defined(OS_IOS)
// On platforms other than iOS, 100P is always a supported scale factor.
supported_scale_factors->push_back(SCALE_FACTOR_100P);
#endif
#if defined(OS_ANDROID)
const gfx::Display display =
gfx::Screen::GetNativeScreen()->GetPrimaryDisplay();
const float display_density = display.device_scale_factor();
const ScaleFactor closest = FindClosestScaleFactorUnsafe(display_density);
if (closest != SCALE_FACTOR_100P)
supported_scale_factors->push_back(closest);
#elif defined(OS_IOS)
gfx::Display display = gfx::Screen::GetNativeScreen()->GetPrimaryDisplay();
if (display.device_scale_factor() > 1.0) {
DCHECK_EQ(2.0, display.device_scale_factor());
supported_scale_factors->push_back(SCALE_FACTOR_200P);
} else {
supported_scale_factors->push_back(SCALE_FACTOR_100P);
}
#elif defined(OS_MACOSX)
if (base::mac::IsOSLionOrLater())
supported_scale_factors->push_back(SCALE_FACTOR_200P);
#elif defined(OS_WIN)
// Have high-DPI resources for 140% and 180% scaling on Windows based on
// default scaling for Metro mode. Round to nearest supported scale in
// all cases.
if (ui::IsInHighDPIMode()) {
supported_scale_factors->push_back(SCALE_FACTOR_140P);
supported_scale_factors->push_back(SCALE_FACTOR_180P);
}
#elif defined(OS_CHROMEOS)
// TODO(oshima): Include 200P only if the device support 200P
supported_scale_factors->push_back(SCALE_FACTOR_200P);
#endif
std::sort(supported_scale_factors->begin(),
supported_scale_factors->end(),
ScaleFactorComparator);
}
return *supported_scale_factors;
}
} // namespace
DisplayLayout GetDisplayLayout() {
#if defined(OS_WIN)
if (UseTouchOptimizedUI())
return LAYOUT_TOUCH;
#endif
return LAYOUT_DESKTOP;
}
ScaleFactor GetScaleFactorFromScale(float scale) {
ScaleFactor closest_match = SCALE_FACTOR_100P;
float smallest_diff = std::numeric_limits<float>::max();
const std::vector<ScaleFactor>& supported =
GetSupportedScaleFactorsInternal();
for (size_t i = 0; i < supported.size(); ++i) {
ScaleFactor scale_factor = supported[i];
float diff = std::abs(kScaleFactorScales[scale_factor] - scale);
if (diff < smallest_diff) {
closest_match = scale_factor;
smallest_diff = diff;
}
}
DCHECK_NE(closest_match, SCALE_FACTOR_NONE);
return closest_match;
}
float GetScaleFactorScale(ScaleFactor scale_factor) {
return kScaleFactorScales[scale_factor];
}
ScaleFactor GetMaxScaleFactor() {
#if defined(OS_CHROMEOS)
return ResourceBundle::GetSharedInstance().max_scale_factor();
#else
return GetSupportedScaleFactorsInternal().back();
#endif
}
std::vector<ScaleFactor> GetSupportedScaleFactors() {
return GetSupportedScaleFactorsInternal();
}
bool IsScaleFactorSupported(ScaleFactor scale_factor) {
const std::vector<ScaleFactor>& supported =
GetSupportedScaleFactorsInternal();
return std::find(supported.begin(), supported.end(), scale_factor) !=
supported.end();
}
namespace test {
void SetSupportedScaleFactors(
const std::vector<ui::ScaleFactor>& scale_factors) {
std::vector<ui::ScaleFactor>& supported_scale_factors =
GetSupportedScaleFactorsInternal();
supported_scale_factors = scale_factors;
std::sort(supported_scale_factors.begin(),
supported_scale_factors.end(),
ScaleFactorComparator);
}
ScopedSetSupportedScaleFactors::ScopedSetSupportedScaleFactors(
const std::vector<ui::ScaleFactor>& new_scale_factors)
: original_scale_factors_(GetSupportedScaleFactors()) {
SetSupportedScaleFactors(new_scale_factors);
}
ScopedSetSupportedScaleFactors::~ScopedSetSupportedScaleFactors() {
SetSupportedScaleFactors(original_scale_factors_);
}
} // namespace test
#if !defined(OS_MACOSX)
ScaleFactor GetScaleFactorForNativeView(gfx::NativeView view) {
gfx::Screen* screen = gfx::Screen::GetScreenFor(view);
if (screen->IsDIPEnabled()) {
gfx::Display display = screen->GetDisplayNearestWindow(view);
return GetScaleFactorFromScale(display.device_scale_factor());
}
return ui::SCALE_FACTOR_100P;
}
#endif // !defined(OS_MACOSX)
} // namespace ui