blob: d9083311817ca93f3f1db634bc0240b35daf7abc [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/partial_screenshot_view.h"
#include "ash/screenshot_delegate.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/test_screenshot_delegate.h"
#include "ui/aura/test/event_generator.h"
#include "ui/aura/window_event_dispatcher.h"
namespace ash {
class PartialScreenshotViewTest : public test::AshTestBase {
public:
PartialScreenshotViewTest() : view_(NULL) {}
virtual ~PartialScreenshotViewTest() {}
virtual void SetUp() OVERRIDE {
test::AshTestBase::SetUp();
std::vector<PartialScreenshotView*> views =
PartialScreenshotView::StartPartialScreenshot(GetScreenshotDelegate());
ASSERT_EQ(1u, views.size());
view_ = views[0];
}
protected:
PartialScreenshotView* view_;
private:
DISALLOW_COPY_AND_ASSIGN(PartialScreenshotViewTest);
};
TEST_F(PartialScreenshotViewTest, BasicMouse) {
aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
generator.MoveMouseTo(100, 100);
generator.PressLeftButton();
EXPECT_FALSE(view_->is_dragging_);
EXPECT_EQ("100,100", view_->start_position_.ToString());
generator.MoveMouseTo(200, 200);
EXPECT_TRUE(view_->is_dragging_);
EXPECT_EQ("200,200", view_->current_position_.ToString());
generator.ReleaseLeftButton();
EXPECT_FALSE(view_->is_dragging_);
EXPECT_EQ("100,100 100x100", GetScreenshotDelegate()->last_rect().ToString());
EXPECT_EQ(1, GetScreenshotDelegate()->handle_take_partial_screenshot_count());
}
TEST_F(PartialScreenshotViewTest, BasicTouch) {
aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
generator.set_current_location(gfx::Point(100,100));
generator.GestureTapDownAndUp(gfx::Point(100,100));
EXPECT_FALSE(view_->is_dragging_);
EXPECT_EQ(0, GetScreenshotDelegate()->handle_take_partial_screenshot_count());
generator.PressTouch();
EXPECT_FALSE(view_->is_dragging_);
EXPECT_EQ("100,100", view_->start_position_.ToString());
generator.MoveTouch(gfx::Point(200, 200));
EXPECT_TRUE(view_->is_dragging_);
EXPECT_EQ("200,200", view_->current_position_.ToString());
generator.ReleaseTouch();
EXPECT_FALSE(view_->is_dragging_);
EXPECT_EQ(1, GetScreenshotDelegate()->handle_take_partial_screenshot_count());
EXPECT_EQ("100,100 100x100", GetScreenshotDelegate()->last_rect().ToString());
}
} // namespace ash