| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/quic/congestion_control/pacing_sender.h" |
| |
| #include "base/logging.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "net/quic/quic_protocol.h" |
| #include "net/quic/test_tools/mock_clock.h" |
| #include "net/quic/test_tools/quic_test_utils.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| using testing::Return; |
| using testing::StrictMock; |
| using testing::_; |
| |
| namespace net { |
| namespace test { |
| |
| const QuicByteCount kBytesInFlight = 1024; |
| |
| class PacingSenderTest : public ::testing::Test { |
| protected: |
| PacingSenderTest() |
| : zero_time_(QuicTime::Delta::Zero()), |
| infinite_time_(QuicTime::Delta::Infinite()), |
| sequence_number_(1), |
| mock_sender_(new StrictMock<MockSendAlgorithm>()), |
| pacing_sender_(new PacingSender(mock_sender_, |
| QuicTime::Delta::FromMilliseconds(1))) { |
| // Pick arbitrary time. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(9)); |
| } |
| |
| virtual ~PacingSenderTest() {} |
| |
| void CheckPacketIsSentImmediately() { |
| // In order for the packet to be sendable, the underlying sender must |
| // permit it to be sent immediately. |
| for (int i = 0; i < 2; ++i) { |
| EXPECT_CALL(*mock_sender_, TimeUntilSend(clock_.Now(), |
| kBytesInFlight, |
| HAS_RETRANSMITTABLE_DATA)) |
| .WillOnce(Return(zero_time_)); |
| // Verify that the packet can be sent immediately. |
| EXPECT_EQ(zero_time_, |
| pacing_sender_->TimeUntilSend(clock_.Now(), |
| kBytesInFlight, |
| HAS_RETRANSMITTABLE_DATA)); |
| } |
| |
| // Actually send the packet. |
| EXPECT_CALL(*mock_sender_, |
| OnPacketSent(clock_.Now(), kBytesInFlight, sequence_number_, |
| kMaxPacketSize, HAS_RETRANSMITTABLE_DATA)); |
| pacing_sender_->OnPacketSent(clock_.Now(), kBytesInFlight, |
| sequence_number_++, kMaxPacketSize, |
| HAS_RETRANSMITTABLE_DATA); |
| } |
| |
| void CheckAckIsSentImmediately() { |
| // In order for the ack to be sendable, the underlying sender must |
| // permit it to be sent immediately. |
| EXPECT_CALL(*mock_sender_, TimeUntilSend(clock_.Now(), |
| 0, |
| NO_RETRANSMITTABLE_DATA)) |
| .WillOnce(Return(zero_time_)); |
| // Verify that the ACK can be sent immediately. |
| EXPECT_EQ(zero_time_, |
| pacing_sender_->TimeUntilSend(clock_.Now(), |
| 0, |
| NO_RETRANSMITTABLE_DATA)); |
| |
| // Actually send the packet. |
| EXPECT_CALL(*mock_sender_, |
| OnPacketSent(clock_.Now(), 0, sequence_number_, |
| kMaxPacketSize, NO_RETRANSMITTABLE_DATA)); |
| pacing_sender_->OnPacketSent(clock_.Now(), 0, |
| sequence_number_++, kMaxPacketSize, |
| NO_RETRANSMITTABLE_DATA); |
| } |
| |
| void CheckPacketIsDelayed(QuicTime::Delta delay) { |
| // In order for the packet to be sendable, the underlying sender must |
| // permit it to be sent immediately. |
| for (int i = 0; i < 2; ++i) { |
| EXPECT_CALL(*mock_sender_, TimeUntilSend(clock_.Now(), |
| kBytesInFlight, |
| HAS_RETRANSMITTABLE_DATA)) |
| .WillOnce(Return(zero_time_)); |
| // Verify that the packet is delayed. |
| EXPECT_EQ(delay.ToMicroseconds(), |
| pacing_sender_->TimeUntilSend( |
| clock_.Now(), kBytesInFlight, |
| HAS_RETRANSMITTABLE_DATA).ToMicroseconds()); |
| } |
| } |
| |
| const QuicTime::Delta zero_time_; |
| const QuicTime::Delta infinite_time_; |
| MockClock clock_; |
| QuicPacketSequenceNumber sequence_number_; |
| StrictMock<MockSendAlgorithm>* mock_sender_; |
| scoped_ptr<PacingSender> pacing_sender_; |
| }; |
| |
| TEST_F(PacingSenderTest, NoSend) { |
| for (int i = 0; i < 2; ++i) { |
| EXPECT_CALL(*mock_sender_, TimeUntilSend(clock_.Now(), |
| kBytesInFlight, |
| HAS_RETRANSMITTABLE_DATA)) |
| .WillOnce(Return(infinite_time_)); |
| EXPECT_EQ(infinite_time_, |
| pacing_sender_->TimeUntilSend(clock_.Now(), |
| kBytesInFlight, |
| HAS_RETRANSMITTABLE_DATA)); |
| } |
| } |
| |
| TEST_F(PacingSenderTest, SendNow) { |
| for (int i = 0; i < 2; ++i) { |
| EXPECT_CALL(*mock_sender_, TimeUntilSend(clock_.Now(), |
| kBytesInFlight, |
| HAS_RETRANSMITTABLE_DATA)) |
| .WillOnce(Return(zero_time_)); |
| EXPECT_EQ(zero_time_, |
| pacing_sender_->TimeUntilSend(clock_.Now(), |
| kBytesInFlight, |
| HAS_RETRANSMITTABLE_DATA)); |
| } |
| } |
| |
| TEST_F(PacingSenderTest, VariousSending) { |
| // Configure bandwith of 1 packet per 2 ms, for which the pacing rate |
| // will be 1 packet per 1 ms. |
| EXPECT_CALL(*mock_sender_, BandwidthEstimate()) |
| .WillRepeatedly(Return(QuicBandwidth::FromBytesAndTimeDelta( |
| kMaxPacketSize, QuicTime::Delta::FromMilliseconds(2)))); |
| |
| // Send a whole pile of packets, and verify that they are not paced. |
| for (int i = 0 ; i < 1000; ++i) { |
| CheckPacketIsSentImmediately(); |
| } |
| |
| // Now update the RTT and verify that packets are actually paced. |
| EXPECT_CALL(*mock_sender_, OnCongestionEvent(true, kBytesInFlight, _, _)); |
| SendAlgorithmInterface::CongestionMap empty_map; |
| pacing_sender_->OnCongestionEvent(true, kBytesInFlight, empty_map, empty_map); |
| |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| |
| // The first packet was a "make up", then we sent two packets "into the |
| // future", so the delay should be 2. |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| |
| // Wake up on time. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(2)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| CheckAckIsSentImmediately(); |
| |
| // Wake up late. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(4)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| |
| // Wake up really late. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(8)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| |
| // Wake up really late again, but application pause partway through. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(8)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(100)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| |
| // Wake up too early. |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| |
| // Wake up early, but after enough time has passed to permit a send. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(1)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| } |
| |
| } // namespace test |
| } // namespace net |