blob: c6ad9bbe6f74d5b15f0c59720cc79ae6261f96b5 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/base/android/media_decoder_job.h"
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/debug/trace_event.h"
#include "base/message_loop/message_loop.h"
#include "media/base/android/media_codec_bridge.h"
#include "media/base/bind_to_loop.h"
#include "media/base/buffers.h"
namespace media {
// Timeout value for media codec operations. Because the first
// DequeInputBuffer() can take about 150 milliseconds, use 250 milliseconds
// here. See http://b/9357571.
static const int kMediaCodecTimeoutInMilliseconds = 250;
MediaDecoderJob::MediaDecoderJob(
const scoped_refptr<base::MessageLoopProxy>& decoder_loop,
MediaCodecBridge* media_codec_bridge,
const base::Closure& request_data_cb)
: ui_loop_(base::MessageLoopProxy::current()),
decoder_loop_(decoder_loop),
media_codec_bridge_(media_codec_bridge),
needs_flush_(false),
input_eos_encountered_(false),
output_eos_encountered_(false),
skip_eos_enqueue_(true),
prerolling_(true),
weak_this_(this),
request_data_cb_(request_data_cb),
access_unit_index_(0),
input_buf_index_(-1),
stop_decode_pending_(false),
destroy_pending_(false) {
}
MediaDecoderJob::~MediaDecoderJob() {}
void MediaDecoderJob::OnDataReceived(const DemuxerData& data) {
DVLOG(1) << __FUNCTION__ << ": " << data.access_units.size() << " units";
DCHECK(ui_loop_->BelongsToCurrentThread());
DCHECK(!on_data_received_cb_.is_null());
TRACE_EVENT_ASYNC_END2(
"media", "MediaDecoderJob::RequestData", this,
"Data type", data.type == media::DemuxerStream::AUDIO ? "AUDIO" : "VIDEO",
"Units read", data.access_units.size());
base::Closure done_cb = base::ResetAndReturn(&on_data_received_cb_);
if (stop_decode_pending_) {
OnDecodeCompleted(MEDIA_CODEC_STOPPED, kNoTimestamp(), 0);
return;
}
access_unit_index_ = 0;
received_data_ = data;
done_cb.Run();
}
void MediaDecoderJob::Prefetch(const base::Closure& prefetch_cb) {
DCHECK(ui_loop_->BelongsToCurrentThread());
DCHECK(on_data_received_cb_.is_null());
DCHECK(decode_cb_.is_null());
if (HasData()) {
DVLOG(1) << __FUNCTION__ << " : using previously received data";
ui_loop_->PostTask(FROM_HERE, prefetch_cb);
return;
}
DVLOG(1) << __FUNCTION__ << " : requesting data";
RequestData(prefetch_cb);
}
bool MediaDecoderJob::Decode(
const base::TimeTicks& start_time_ticks,
const base::TimeDelta& start_presentation_timestamp,
const DecoderCallback& callback) {
DCHECK(decode_cb_.is_null());
DCHECK(on_data_received_cb_.is_null());
DCHECK(ui_loop_->BelongsToCurrentThread());
decode_cb_ = callback;
if (!HasData()) {
RequestData(base::Bind(&MediaDecoderJob::DecodeNextAccessUnit,
base::Unretained(this),
start_time_ticks,
start_presentation_timestamp));
return true;
}
if (DemuxerStream::kConfigChanged ==
received_data_.access_units[access_unit_index_].status) {
// Clear received data because we need to handle a config change.
decode_cb_.Reset();
received_data_ = DemuxerData();
access_unit_index_ = 0;
return false;
}
DecodeNextAccessUnit(start_time_ticks, start_presentation_timestamp);
return true;
}
void MediaDecoderJob::StopDecode() {
DCHECK(ui_loop_->BelongsToCurrentThread());
DCHECK(is_decoding());
stop_decode_pending_ = true;
}
void MediaDecoderJob::Flush() {
DCHECK(decode_cb_.is_null());
// Do nothing, flush when the next Decode() happens.
needs_flush_ = true;
received_data_ = DemuxerData();
input_eos_encountered_ = false;
access_unit_index_ = 0;
on_data_received_cb_.Reset();
}
void MediaDecoderJob::BeginPrerolling(
const base::TimeDelta& preroll_timestamp) {
DVLOG(1) << __FUNCTION__ << "(" << preroll_timestamp.InSecondsF() << ")";
DCHECK(ui_loop_->BelongsToCurrentThread());
DCHECK(!is_decoding());
preroll_timestamp_ = preroll_timestamp;
prerolling_ = true;
}
void MediaDecoderJob::Release() {
DCHECK(ui_loop_->BelongsToCurrentThread());
DVLOG(1) << __FUNCTION__;
// If the decoder job is not waiting for data, and is still decoding, we
// cannot delete the job immediately.
destroy_pending_ = on_data_received_cb_.is_null() && is_decoding();
request_data_cb_.Reset();
on_data_received_cb_.Reset();
decode_cb_.Reset();
if (destroy_pending_) {
DVLOG(1) << __FUNCTION__ << " : delete is pending decode completion";
return;
}
delete this;
}
MediaCodecStatus MediaDecoderJob::QueueInputBuffer(const AccessUnit& unit) {
DVLOG(1) << __FUNCTION__;
DCHECK(decoder_loop_->BelongsToCurrentThread());
TRACE_EVENT0("media", __FUNCTION__);
int input_buf_index = input_buf_index_;
input_buf_index_ = -1;
// TODO(xhwang): Hide DequeueInputBuffer() and the index in MediaCodecBridge.
if (input_buf_index == -1) {
base::TimeDelta timeout = base::TimeDelta::FromMilliseconds(
kMediaCodecTimeoutInMilliseconds);
MediaCodecStatus status =
media_codec_bridge_->DequeueInputBuffer(timeout, &input_buf_index);
if (status != MEDIA_CODEC_OK) {
DVLOG(1) << "DequeueInputBuffer fails: " << status;
return status;
}
}
// TODO(qinmin): skip frames if video is falling far behind.
DCHECK_GE(input_buf_index, 0);
if (unit.end_of_stream || unit.data.empty()) {
media_codec_bridge_->QueueEOS(input_buf_index);
return MEDIA_CODEC_INPUT_END_OF_STREAM;
}
if (unit.key_id.empty() || unit.iv.empty()) {
DCHECK(unit.iv.empty() || !unit.key_id.empty());
return media_codec_bridge_->QueueInputBuffer(
input_buf_index, &unit.data[0], unit.data.size(), unit.timestamp);
}
MediaCodecStatus status = media_codec_bridge_->QueueSecureInputBuffer(
input_buf_index,
&unit.data[0], unit.data.size(),
reinterpret_cast<const uint8*>(&unit.key_id[0]), unit.key_id.size(),
reinterpret_cast<const uint8*>(&unit.iv[0]), unit.iv.size(),
unit.subsamples.empty() ? NULL : &unit.subsamples[0],
unit.subsamples.size(),
unit.timestamp);
// In case of MEDIA_CODEC_NO_KEY, we must reuse the |input_buf_index_|.
// Otherwise MediaDrm will report errors.
if (status == MEDIA_CODEC_NO_KEY)
input_buf_index_ = input_buf_index;
return status;
}
bool MediaDecoderJob::HasData() const {
DCHECK(ui_loop_->BelongsToCurrentThread());
// When |input_eos_encountered_| is set, |access_units| must not be empty and
// |access_unit_index_| must be pointing to an EOS unit. We'll reuse this
// unit to flush the decoder until we hit output EOS.
DCHECK(!input_eos_encountered_ ||
(received_data_.access_units.size() > 0 &&
access_unit_index_ < received_data_.access_units.size()))
<< " (access_units.size(): " << received_data_.access_units.size()
<< ", access_unit_index_: " << access_unit_index_ << ")";
return access_unit_index_ < received_data_.access_units.size() ||
input_eos_encountered_;
}
void MediaDecoderJob::RequestData(const base::Closure& done_cb) {
DVLOG(1) << __FUNCTION__;
DCHECK(ui_loop_->BelongsToCurrentThread());
DCHECK(on_data_received_cb_.is_null());
DCHECK(!input_eos_encountered_);
TRACE_EVENT_ASYNC_BEGIN0("media", "MediaDecoderJob::RequestData", this);
received_data_ = DemuxerData();
access_unit_index_ = 0;
on_data_received_cb_ = done_cb;
request_data_cb_.Run();
}
void MediaDecoderJob::DecodeNextAccessUnit(
const base::TimeTicks& start_time_ticks,
const base::TimeDelta& start_presentation_timestamp) {
DCHECK(ui_loop_->BelongsToCurrentThread());
DCHECK(!decode_cb_.is_null());
// If the first access unit is a config change, request the player to dequeue
// the input buffer again so that it can request config data.
if (received_data_.access_units[access_unit_index_].status ==
DemuxerStream::kConfigChanged) {
ui_loop_->PostTask(FROM_HERE,
base::Bind(&MediaDecoderJob::OnDecodeCompleted,
base::Unretained(this),
MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER,
kNoTimestamp(),
0));
return;
}
decoder_loop_->PostTask(FROM_HERE, base::Bind(
&MediaDecoderJob::DecodeInternal, base::Unretained(this),
received_data_.access_units[access_unit_index_],
start_time_ticks, start_presentation_timestamp, needs_flush_,
media::BindToLoop(ui_loop_, base::Bind(
&MediaDecoderJob::OnDecodeCompleted, base::Unretained(this)))));
needs_flush_ = false;
}
void MediaDecoderJob::DecodeInternal(
const AccessUnit& unit,
const base::TimeTicks& start_time_ticks,
const base::TimeDelta& start_presentation_timestamp,
bool needs_flush,
const MediaDecoderJob::DecoderCallback& callback) {
DVLOG(1) << __FUNCTION__;
DCHECK(decoder_loop_->BelongsToCurrentThread());
TRACE_EVENT0("media", __FUNCTION__);
if (needs_flush) {
DVLOG(1) << "DecodeInternal needs flush.";
input_eos_encountered_ = false;
output_eos_encountered_ = false;
MediaCodecStatus reset_status = media_codec_bridge_->Reset();
if (MEDIA_CODEC_OK != reset_status) {
callback.Run(reset_status, kNoTimestamp(), 0);
return;
}
}
// Once output EOS has occurred, we should not be asked to decode again.
// MediaCodec has undefined behavior if similarly asked to decode after output
// EOS.
DCHECK(!output_eos_encountered_);
// For aborted access unit, just skip it and inform the player.
if (unit.status == DemuxerStream::kAborted) {
// TODO(qinmin): use a new enum instead of MEDIA_CODEC_STOPPED.
callback.Run(MEDIA_CODEC_STOPPED, kNoTimestamp(), 0);
return;
}
if (skip_eos_enqueue_) {
if (unit.end_of_stream || unit.data.empty()) {
input_eos_encountered_ = true;
output_eos_encountered_ = true;
callback.Run(MEDIA_CODEC_OUTPUT_END_OF_STREAM, kNoTimestamp(), 0);
return;
}
skip_eos_enqueue_ = false;
}
MediaCodecStatus input_status = MEDIA_CODEC_INPUT_END_OF_STREAM;
if (!input_eos_encountered_) {
input_status = QueueInputBuffer(unit);
if (input_status == MEDIA_CODEC_INPUT_END_OF_STREAM) {
input_eos_encountered_ = true;
} else if (input_status != MEDIA_CODEC_OK) {
callback.Run(input_status, kNoTimestamp(), 0);
return;
}
}
int buffer_index = 0;
size_t offset = 0;
size_t size = 0;
base::TimeDelta presentation_timestamp;
base::TimeDelta timeout = base::TimeDelta::FromMilliseconds(
kMediaCodecTimeoutInMilliseconds);
MediaCodecStatus status =
media_codec_bridge_->DequeueOutputBuffer(timeout,
&buffer_index,
&offset,
&size,
&presentation_timestamp,
&output_eos_encountered_,
NULL);
if (status != MEDIA_CODEC_OK) {
if (status == MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED &&
!media_codec_bridge_->GetOutputBuffers()) {
status = MEDIA_CODEC_ERROR;
}
callback.Run(status, kNoTimestamp(), 0);
return;
}
// TODO(xhwang/qinmin): This logic is correct but strange. Clean it up.
if (output_eos_encountered_)
status = MEDIA_CODEC_OUTPUT_END_OF_STREAM;
else if (input_status == MEDIA_CODEC_INPUT_END_OF_STREAM)
status = MEDIA_CODEC_INPUT_END_OF_STREAM;
// Check whether we need to render the output.
// TODO(qinmin): comparing most recently queued input's |unit.timestamp| with
// |preroll_timestamp_| is not accurate due to data reordering and possible
// input queueing without immediate dequeue when |input_status| !=
// |MEDIA_CODEC_OK|. Need to use the |presentation_timestamp| for video, and
// use |size| to calculate the timestamp for audio. See
// http://crbug.com/310823 and http://b/11356652.
bool render_output = unit.timestamp >= preroll_timestamp_ &&
(status != MEDIA_CODEC_OUTPUT_END_OF_STREAM || size != 0u);
base::TimeDelta time_to_render;
DCHECK(!start_time_ticks.is_null());
if (render_output && ComputeTimeToRender()) {
time_to_render = presentation_timestamp - (base::TimeTicks::Now() -
start_time_ticks + start_presentation_timestamp);
}
if (time_to_render > base::TimeDelta()) {
decoder_loop_->PostDelayedTask(
FROM_HERE,
base::Bind(&MediaDecoderJob::ReleaseOutputBuffer,
weak_this_.GetWeakPtr(), buffer_index, size, render_output,
base::Bind(callback, status, presentation_timestamp)),
time_to_render);
return;
}
// TODO(qinmin): The codec is lagging behind, need to recalculate the
// |start_presentation_timestamp_| and |start_time_ticks_| in
// media_source_player.cc.
DVLOG(1) << "codec is lagging behind :" << time_to_render.InMicroseconds();
if (render_output) {
// The player won't expect a timestamp smaller than the
// |start_presentation_timestamp|. However, this could happen due to decoder
// errors.
presentation_timestamp = std::max(
presentation_timestamp, start_presentation_timestamp);
} else {
presentation_timestamp = kNoTimestamp();
}
ReleaseOutputCompletionCallback completion_callback = base::Bind(
callback, status, presentation_timestamp);
ReleaseOutputBuffer(buffer_index, size, render_output, completion_callback);
}
void MediaDecoderJob::OnDecodeCompleted(
MediaCodecStatus status, const base::TimeDelta& presentation_timestamp,
size_t audio_output_bytes) {
DCHECK(ui_loop_->BelongsToCurrentThread());
if (destroy_pending_) {
DVLOG(1) << __FUNCTION__ << " : completing pending deletion";
delete this;
return;
}
DCHECK(!decode_cb_.is_null());
// If output was queued for rendering, then we have completed prerolling.
if (presentation_timestamp != kNoTimestamp())
prerolling_ = false;
switch (status) {
case MEDIA_CODEC_OK:
case MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER:
case MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED:
case MEDIA_CODEC_OUTPUT_FORMAT_CHANGED:
case MEDIA_CODEC_OUTPUT_END_OF_STREAM:
if (!input_eos_encountered_)
access_unit_index_++;
break;
case MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER:
case MEDIA_CODEC_INPUT_END_OF_STREAM:
case MEDIA_CODEC_NO_KEY:
case MEDIA_CODEC_STOPPED:
case MEDIA_CODEC_ERROR:
// Do nothing.
break;
};
stop_decode_pending_ = false;
base::ResetAndReturn(&decode_cb_).Run(status, presentation_timestamp,
audio_output_bytes);
}
} // namespace media