blob: 5703956e4154559a6335d7fe553c1cf4fe6888df [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// DO NOT EDIT!
// This file is included by gles2_implementation.h to declare the
// GL api functions.
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_
virtual void ActiveTexture(GLenum texture) OVERRIDE;
virtual void AttachShader(GLuint program, GLuint shader) OVERRIDE;
virtual void BindAttribLocation(
GLuint program, GLuint index, const char* name) OVERRIDE;
virtual void BindBuffer(GLenum target, GLuint buffer) OVERRIDE;
virtual void BindFramebuffer(GLenum target, GLuint framebuffer) OVERRIDE;
virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) OVERRIDE;
virtual void BindTexture(GLenum target, GLuint texture) OVERRIDE;
virtual void BlendColor(
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE;
virtual void BlendEquation(GLenum mode) OVERRIDE;
virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) OVERRIDE;
virtual void BlendFunc(GLenum sfactor, GLenum dfactor) OVERRIDE;
virtual void BlendFuncSeparate(
GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) OVERRIDE;
virtual void BufferData(
GLenum target, GLsizeiptr size, const void* data, GLenum usage) OVERRIDE;
virtual void BufferSubData(
GLenum target, GLintptr offset, GLsizeiptr size,
const void* data) OVERRIDE;
virtual GLenum CheckFramebufferStatus(GLenum target) OVERRIDE;
virtual void Clear(GLbitfield mask) OVERRIDE;
virtual void ClearColor(
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE;
virtual void ClearDepthf(GLclampf depth) OVERRIDE;
virtual void ClearStencil(GLint s) OVERRIDE;
virtual void ColorMask(
GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) OVERRIDE;
virtual void CompileShader(GLuint shader) OVERRIDE;
virtual void CompressedTexImage2D(
GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize,
const void* data) OVERRIDE;
virtual void CompressedTexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLsizei imageSize,
const void* data) OVERRIDE;
virtual void CopyTexImage2D(
GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border) OVERRIDE;
virtual void CopyTexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height) OVERRIDE;
virtual GLuint CreateProgram() OVERRIDE;
virtual GLuint CreateShader(GLenum type) OVERRIDE;
virtual void CullFace(GLenum mode) OVERRIDE;
virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) OVERRIDE;
virtual void DeleteFramebuffers(
GLsizei n, const GLuint* framebuffers) OVERRIDE;
virtual void DeleteProgram(GLuint program) OVERRIDE;
virtual void DeleteRenderbuffers(
GLsizei n, const GLuint* renderbuffers) OVERRIDE;
virtual void DeleteShader(GLuint shader) OVERRIDE;
virtual void DeleteTextures(GLsizei n, const GLuint* textures) OVERRIDE;
virtual void DepthFunc(GLenum func) OVERRIDE;
virtual void DepthMask(GLboolean flag) OVERRIDE;
virtual void DepthRangef(GLclampf zNear, GLclampf zFar) OVERRIDE;
virtual void DetachShader(GLuint program, GLuint shader) OVERRIDE;
virtual void Disable(GLenum cap) OVERRIDE;
virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) OVERRIDE;
virtual void DrawElements(
GLenum mode, GLsizei count, GLenum type, const void* indices) OVERRIDE;
virtual void Enable(GLenum cap) OVERRIDE;
virtual void Finish() OVERRIDE;
virtual void Flush() OVERRIDE;
virtual void FramebufferRenderbuffer(
GLenum target, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer) OVERRIDE;
virtual void FramebufferTexture2D(
GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level) OVERRIDE;
virtual void FrontFace(GLenum mode) OVERRIDE;
virtual void GenBuffers(GLsizei n, GLuint* buffers) OVERRIDE;
virtual void GenerateMipmap(GLenum target) OVERRIDE;
virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) OVERRIDE;
virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) OVERRIDE;
virtual void GenTextures(GLsizei n, GLuint* textures) OVERRIDE;
virtual void GetActiveAttrib(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
GLenum* type, char* name) OVERRIDE;
virtual void GetActiveUniform(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
GLenum* type, char* name) OVERRIDE;
virtual void GetAttachedShaders(
GLuint program, GLsizei maxcount, GLsizei* count,
GLuint* shaders) OVERRIDE;
virtual GLint GetAttribLocation(GLuint program, const char* name) OVERRIDE;
virtual void GetBooleanv(GLenum pname, GLboolean* params) OVERRIDE;
virtual void GetBufferParameteriv(
GLenum target, GLenum pname, GLint* params) OVERRIDE;
virtual GLenum GetError() OVERRIDE;
virtual void GetFloatv(GLenum pname, GLfloat* params) OVERRIDE;
virtual void GetFramebufferAttachmentParameteriv(
GLenum target, GLenum attachment, GLenum pname, GLint* params) OVERRIDE;
virtual void GetIntegerv(GLenum pname, GLint* params) OVERRIDE;
virtual void GetProgramiv(
GLuint program, GLenum pname, GLint* params) OVERRIDE;
virtual void GetProgramInfoLog(
GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE;
virtual void GetRenderbufferParameteriv(
GLenum target, GLenum pname, GLint* params) OVERRIDE;
virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) OVERRIDE;
virtual void GetShaderInfoLog(
GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE;
virtual void GetShaderPrecisionFormat(
GLenum shadertype, GLenum precisiontype, GLint* range,
GLint* precision) OVERRIDE;
virtual void GetShaderSource(
GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE;
virtual const GLubyte* GetString(GLenum name) OVERRIDE;
virtual void GetTexParameterfv(
GLenum target, GLenum pname, GLfloat* params) OVERRIDE;
virtual void GetTexParameteriv(
GLenum target, GLenum pname, GLint* params) OVERRIDE;
virtual void GetUniformfv(
GLuint program, GLint location, GLfloat* params) OVERRIDE;
virtual void GetUniformiv(
GLuint program, GLint location, GLint* params) OVERRIDE;
virtual GLint GetUniformLocation(GLuint program, const char* name) OVERRIDE;
virtual void GetVertexAttribPointerv(
GLuint index, GLenum pname, void** pointer) OVERRIDE;
virtual void Hint(GLenum target, GLenum mode) OVERRIDE;
virtual GLboolean IsBuffer(GLuint buffer) OVERRIDE;
virtual GLboolean IsEnabled(GLenum cap) OVERRIDE;
virtual GLboolean IsFramebuffer(GLuint framebuffer) OVERRIDE;
virtual GLboolean IsProgram(GLuint program) OVERRIDE;
virtual GLboolean IsRenderbuffer(GLuint renderbuffer) OVERRIDE;
virtual GLboolean IsShader(GLuint shader) OVERRIDE;
virtual GLboolean IsTexture(GLuint texture) OVERRIDE;
virtual void LineWidth(GLfloat width) OVERRIDE;
virtual void LinkProgram(GLuint program) OVERRIDE;
virtual void PixelStorei(GLenum pname, GLint param) OVERRIDE;
virtual void PolygonOffset(GLfloat factor, GLfloat units) OVERRIDE;
virtual void ReadPixels(
GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels) OVERRIDE;
virtual void ReleaseShaderCompiler() OVERRIDE;
virtual void RenderbufferStorage(
GLenum target, GLenum internalformat, GLsizei width,
GLsizei height) OVERRIDE;
virtual void SampleCoverage(GLclampf value, GLboolean invert) OVERRIDE;
virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE;
virtual void ShaderBinary(
GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
GLsizei length) OVERRIDE;
virtual void ShaderSource(
GLuint shader, GLsizei count, const GLchar* const* str,
const GLint* length) OVERRIDE;
virtual void ShallowFinishCHROMIUM() OVERRIDE;
virtual void ShallowFlushCHROMIUM() OVERRIDE;
virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) OVERRIDE;
virtual void StencilFuncSeparate(
GLenum face, GLenum func, GLint ref, GLuint mask) OVERRIDE;
virtual void StencilMask(GLuint mask) OVERRIDE;
virtual void StencilMaskSeparate(GLenum face, GLuint mask) OVERRIDE;
virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE;
virtual void StencilOpSeparate(
GLenum face, GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE;
virtual void TexImage2D(
GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLint border, GLenum format, GLenum type,
const void* pixels) OVERRIDE;
virtual void TexParameterf(
GLenum target, GLenum pname, GLfloat param) OVERRIDE;
virtual void TexParameterfv(
GLenum target, GLenum pname, const GLfloat* params) OVERRIDE;
virtual void TexParameteri(GLenum target, GLenum pname, GLint param) OVERRIDE;
virtual void TexParameteriv(
GLenum target, GLenum pname, const GLint* params) OVERRIDE;
virtual void TexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, const void* pixels) OVERRIDE;
virtual void Uniform1f(GLint location, GLfloat x) OVERRIDE;
virtual void Uniform1fv(
GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
virtual void Uniform1i(GLint location, GLint x) OVERRIDE;
virtual void Uniform1iv(
GLint location, GLsizei count, const GLint* v) OVERRIDE;
virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE;
virtual void Uniform2fv(
GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE;
virtual void Uniform2iv(
GLint location, GLsizei count, const GLint* v) OVERRIDE;
virtual void Uniform3f(
GLint location, GLfloat x, GLfloat y, GLfloat z) OVERRIDE;
virtual void Uniform3fv(
GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE;
virtual void Uniform3iv(
GLint location, GLsizei count, const GLint* v) OVERRIDE;
virtual void Uniform4f(
GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE;
virtual void Uniform4fv(
GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
virtual void Uniform4i(
GLint location, GLint x, GLint y, GLint z, GLint w) OVERRIDE;
virtual void Uniform4iv(
GLint location, GLsizei count, const GLint* v) OVERRIDE;
virtual void UniformMatrix2fv(
GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value) OVERRIDE;
virtual void UniformMatrix3fv(
GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value) OVERRIDE;
virtual void UniformMatrix4fv(
GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value) OVERRIDE;
virtual void UseProgram(GLuint program) OVERRIDE;
virtual void ValidateProgram(GLuint program) OVERRIDE;
virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE;
virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE;
virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE;
virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE;
virtual void VertexAttrib3f(
GLuint indx, GLfloat x, GLfloat y, GLfloat z) OVERRIDE;
virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE;
virtual void VertexAttrib4f(
GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE;
virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE;
virtual void VertexAttribPointer(
GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* ptr) OVERRIDE;
virtual void Viewport(
GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE;
virtual void BlitFramebufferCHROMIUM(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter) OVERRIDE;
virtual void RenderbufferStorageMultisampleCHROMIUM(
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height) OVERRIDE;
virtual void RenderbufferStorageMultisampleEXT(
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height) OVERRIDE;
virtual void FramebufferTexture2DMultisampleEXT(
GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level, GLsizei samples) OVERRIDE;
virtual void TexStorage2DEXT(
GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width,
GLsizei height) OVERRIDE;
virtual void GenQueriesEXT(GLsizei n, GLuint* queries) OVERRIDE;
virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) OVERRIDE;
virtual GLboolean IsQueryEXT(GLuint id) OVERRIDE;
virtual void BeginQueryEXT(GLenum target, GLuint id) OVERRIDE;
virtual void EndQueryEXT(GLenum target) OVERRIDE;
virtual void GetQueryivEXT(
GLenum target, GLenum pname, GLint* params) OVERRIDE;
virtual void GetQueryObjectuivEXT(
GLuint id, GLenum pname, GLuint* params) OVERRIDE;
virtual void InsertEventMarkerEXT(
GLsizei length, const GLchar* marker) OVERRIDE;
virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) OVERRIDE;
virtual void PopGroupMarkerEXT() OVERRIDE;
virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) OVERRIDE;
virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) OVERRIDE;
virtual GLboolean IsVertexArrayOES(GLuint array) OVERRIDE;
virtual void BindVertexArrayOES(GLuint array) OVERRIDE;
virtual void SwapBuffers() OVERRIDE;
virtual GLuint GetMaxValueInBufferCHROMIUM(
GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) OVERRIDE;
virtual void GenSharedIdsCHROMIUM(
GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE;
virtual void DeleteSharedIdsCHROMIUM(
GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE;
virtual void RegisterSharedIdsCHROMIUM(
GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE;
virtual GLboolean EnableFeatureCHROMIUM(const char* feature) OVERRIDE;
virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) OVERRIDE;
virtual GLboolean UnmapBufferCHROMIUM(GLuint target) OVERRIDE;
virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) OVERRIDE;
virtual void UnmapImageCHROMIUM(GLuint image_id) OVERRIDE;
virtual void* MapBufferSubDataCHROMIUM(
GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) OVERRIDE;
virtual void UnmapBufferSubDataCHROMIUM(const void* mem) OVERRIDE;
virtual void* MapTexSubImage2DCHROMIUM(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, GLenum access) OVERRIDE;
virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) OVERRIDE;
virtual void ResizeCHROMIUM(
GLuint width, GLuint height, GLfloat scale_factor) OVERRIDE;
virtual const GLchar* GetRequestableExtensionsCHROMIUM() OVERRIDE;
virtual void RequestExtensionCHROMIUM(const char* extension) OVERRIDE;
virtual void RateLimitOffscreenContextCHROMIUM() OVERRIDE;
virtual void GetMultipleIntegervCHROMIUM(
const GLenum* pnames, GLuint count, GLint* results,
GLsizeiptr size) OVERRIDE;
virtual void GetProgramInfoCHROMIUM(
GLuint program, GLsizei bufsize, GLsizei* size, void* info) OVERRIDE;
virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE;
virtual void DestroyStreamTextureCHROMIUM(GLuint texture) OVERRIDE;
virtual GLuint CreateImageCHROMIUM(
GLsizei width, GLsizei height, GLenum internalformat) OVERRIDE;
virtual void DestroyImageCHROMIUM(GLuint image_id) OVERRIDE;
virtual void GetImageParameterivCHROMIUM(
GLuint image_id, GLenum pname, GLint* params) OVERRIDE;
virtual void GetTranslatedShaderSourceANGLE(
GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE;
virtual void PostSubBufferCHROMIUM(
GLint x, GLint y, GLint width, GLint height) OVERRIDE;
virtual void TexImageIOSurface2DCHROMIUM(
GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId,
GLuint plane) OVERRIDE;
virtual void CopyTextureCHROMIUM(
GLenum target, GLenum source_id, GLenum dest_id, GLint level,
GLint internalformat, GLenum dest_type) OVERRIDE;
virtual void DrawArraysInstancedANGLE(
GLenum mode, GLint first, GLsizei count, GLsizei primcount) OVERRIDE;
virtual void DrawElementsInstancedANGLE(
GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei primcount) OVERRIDE;
virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) OVERRIDE;
virtual void GenMailboxCHROMIUM(GLbyte* mailbox) OVERRIDE;
virtual void ProduceTextureCHROMIUM(
GLenum target, const GLbyte* mailbox) OVERRIDE;
virtual void ConsumeTextureCHROMIUM(
GLenum target, const GLbyte* mailbox) OVERRIDE;
virtual void BindUniformLocationCHROMIUM(
GLuint program, GLint location, const char* name) OVERRIDE;
virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) OVERRIDE;
virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) OVERRIDE;
virtual void TraceBeginCHROMIUM(const char* name) OVERRIDE;
virtual void TraceEndCHROMIUM() OVERRIDE;
virtual void AsyncTexSubImage2DCHROMIUM(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, const void* data) OVERRIDE;
virtual void AsyncTexImage2DCHROMIUM(
GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLint border, GLenum format, GLenum type,
const void* pixels) OVERRIDE;
virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) OVERRIDE;
virtual void DiscardFramebufferEXT(
GLenum target, GLsizei count, const GLenum* attachments) OVERRIDE;
virtual void LoseContextCHROMIUM(GLenum current, GLenum other) OVERRIDE;
virtual GLuint InsertSyncPointCHROMIUM() OVERRIDE;
virtual void WaitSyncPointCHROMIUM(GLuint sync_point) OVERRIDE;
virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) OVERRIDE;
virtual void DiscardBackbufferCHROMIUM() OVERRIDE;
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_