| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ |
| #define CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ |
| |
| #include "content/common/content_export.h" |
| #include "media/video/video_decode_accelerator.h" |
| |
| namespace content { |
| |
| class CONTENT_EXPORT VideoDecodeAcceleratorImpl |
| : public media::VideoDecodeAccelerator { |
| public: |
| VideoDecodeAcceleratorImpl(); |
| virtual ~VideoDecodeAcceleratorImpl(); |
| |
| // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO |
| // thread. Otherwise they will run on the GPU child thread. The purpose of |
| // running Decode on the IO thread is to reduce decode latency. Note Decode |
| // should return as soon as possible and not block on the IO thread. Also, |
| // PictureReady should be run on the child thread if a picture is delivered |
| // the first time so it can be cleared. |
| virtual bool CanDecodeOnIOThread(); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ |