blob: 30abfa658e1ba42d7eb1cdf5d8c1a367b06207f8 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_
#define CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_
#include "content/common/content_export.h"
#include "media/video/video_decode_accelerator.h"
namespace content {
class CONTENT_EXPORT VideoDecodeAcceleratorImpl
: public media::VideoDecodeAccelerator {
public:
VideoDecodeAcceleratorImpl();
virtual ~VideoDecodeAcceleratorImpl();
// Returns true if VDA::Decode and VDA::Client callbacks can run on the IO
// thread. Otherwise they will run on the GPU child thread. The purpose of
// running Decode on the IO thread is to reduce decode latency. Note Decode
// should return as soon as possible and not block on the IO thread. Also,
// PictureReady should be run on the child thread if a picture is delivered
// the first time so it can be cleared.
virtual bool CanDecodeOnIOThread();
};
} // namespace content
#endif // CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_