| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/common/gpu/media/android_video_decode_accelerator.h" |
| |
| #include "base/bind.h" |
| #include "base/logging.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/metrics/histogram.h" |
| #include "content/common/gpu/gpu_channel.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| #include "media/base/bitstream_buffer.h" |
| #include "media/base/limits.h" |
| #include "media/video/picture.h" |
| #include "ui/gl/android/scoped_java_surface.h" |
| #include "ui/gl/gl_bindings.h" |
| |
| namespace content { |
| |
| // Helper macros for dealing with failure. If |result| evaluates false, emit |
| // |log| to ERROR, register |error| with the decoder, and return. |
| #define RETURN_ON_FAILURE(result, log, error) \ |
| do { \ |
| if (!(result)) { \ |
| DLOG(ERROR) << log; \ |
| base::MessageLoop::current()->PostTask(FROM_HERE, base::Bind( \ |
| &AndroidVideoDecodeAccelerator::NotifyError, \ |
| base::AsWeakPtr(this), error)); \ |
| state_ = ERROR; \ |
| return; \ |
| } \ |
| } while (0) |
| |
| // TODO(dwkang): We only need kMaxVideoFrames to pass media stack's prerolling |
| // phase, but 1 is added due to crbug.com/176036. This should be tuned when we |
| // have actual use case. |
| enum { kNumPictureBuffers = media::limits::kMaxVideoFrames + 1 }; |
| |
| // Max number of bitstreams notified to the client with |
| // NotifyEndOfBitstreamBuffer() before getting output from the bitstream. |
| enum { kMaxBitstreamsNotifiedInAdvance = 32 }; |
| |
| // Because MediaCodec is thread-hostile (must be poked on a single thread) and |
| // has no callback mechanism (b/11990118), we must drive it by polling for |
| // complete frames (and available input buffers, when the codec is fully |
| // saturated). This function defines the polling delay. The value used is an |
| // arbitrary choice that trades off CPU utilization (spinning) against latency. |
| // Mirrors android_video_encode_accelerator.cc:EncodePollDelay(). |
| static inline const base::TimeDelta DecodePollDelay() { |
| // An alternative to this polling scheme could be to dedicate a new thread |
| // (instead of using the ChildThread) to run the MediaCodec, and make that |
| // thread use the timeout-based flavor of MediaCodec's dequeue methods when it |
| // believes the codec should complete "soon" (e.g. waiting for an input |
| // buffer, or waiting for a picture when it knows enough complete input |
| // pictures have been fed to saturate any internal buffering). This is |
| // speculative and it's unclear that this would be a win (nor that there's a |
| // reasonably device-agnostic way to fill in the "believes" above). |
| return base::TimeDelta::FromMilliseconds(10); |
| } |
| |
| static inline const base::TimeDelta NoWaitTimeOut() { |
| return base::TimeDelta::FromMicroseconds(0); |
| } |
| |
| AndroidVideoDecodeAccelerator::AndroidVideoDecodeAccelerator( |
| media::VideoDecodeAccelerator::Client* client, |
| const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder, |
| const base::Callback<bool(void)>& make_context_current) |
| : client_(client), |
| make_context_current_(make_context_current), |
| codec_(media::kCodecH264), |
| state_(NO_ERROR), |
| surface_texture_id_(0), |
| picturebuffers_requested_(false), |
| gl_decoder_(decoder) { |
| } |
| |
| AndroidVideoDecodeAccelerator::~AndroidVideoDecodeAccelerator() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| } |
| |
| bool AndroidVideoDecodeAccelerator::Initialize( |
| media::VideoCodecProfile profile) { |
| DCHECK(!media_codec_); |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| |
| if (!media::MediaCodecBridge::IsAvailable()) |
| return false; |
| |
| if (profile == media::VP8PROFILE_MAIN) { |
| codec_ = media::kCodecVP8; |
| } else { |
| // TODO(dwkang): enable H264 once b/8125974 is fixed. |
| LOG(ERROR) << "Unsupported profile: " << profile; |
| return false; |
| } |
| |
| // Only consider using MediaCodec if it's likely backed by hardware. |
| if (media::VideoCodecBridge::IsKnownUnaccelerated( |
| codec_, media::MEDIA_CODEC_DECODER)) { |
| return false; |
| } |
| |
| if (!make_context_current_.Run()) { |
| LOG(ERROR) << "Failed to make this decoder's GL context current."; |
| return false; |
| } |
| |
| if (!gl_decoder_) { |
| LOG(ERROR) << "Failed to get gles2 decoder instance."; |
| return false; |
| } |
| glGenTextures(1, &surface_texture_id_); |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, surface_texture_id_); |
| |
| glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_EXTERNAL_OES, |
| GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_EXTERNAL_OES, |
| GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| gl_decoder_->RestoreTextureUnitBindings(0); |
| gl_decoder_->RestoreActiveTexture(); |
| |
| surface_texture_ = new gfx::SurfaceTexture(surface_texture_id_); |
| |
| if (!ConfigureMediaCodec()) { |
| LOG(ERROR) << "Failed to create MediaCodec instance."; |
| return false; |
| } |
| |
| base::MessageLoop::current()->PostTask(FROM_HERE, base::Bind( |
| &AndroidVideoDecodeAccelerator::NotifyInitializeDone, |
| base::AsWeakPtr(this))); |
| return true; |
| } |
| |
| void AndroidVideoDecodeAccelerator::DoIOTask() { |
| if (state_ == ERROR) { |
| return; |
| } |
| |
| QueueInput(); |
| DequeueOutput(); |
| } |
| |
| void AndroidVideoDecodeAccelerator::QueueInput() { |
| if (bitstreams_notified_in_advance_.size() > kMaxBitstreamsNotifiedInAdvance) |
| return; |
| if (pending_bitstream_buffers_.empty()) |
| return; |
| |
| int input_buf_index = 0; |
| media::MediaCodecStatus status = media_codec_->DequeueInputBuffer( |
| NoWaitTimeOut(), &input_buf_index); |
| if (status != media::MEDIA_CODEC_OK) { |
| DCHECK(status == media::MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER || |
| status == media::MEDIA_CODEC_ERROR); |
| return; |
| } |
| |
| base::Time queued_time = pending_bitstream_buffers_.front().second; |
| UMA_HISTOGRAM_TIMES("Media.AVDA.InputQueueTime", |
| base::Time::Now() - queued_time); |
| media::BitstreamBuffer bitstream_buffer = |
| pending_bitstream_buffers_.front().first; |
| pending_bitstream_buffers_.pop(); |
| |
| if (bitstream_buffer.id() == -1) { |
| media_codec_->QueueEOS(input_buf_index); |
| return; |
| } |
| |
| // Abuse the presentation time argument to propagate the bitstream |
| // buffer ID to the output, so we can report it back to the client in |
| // PictureReady(). |
| base::TimeDelta timestamp = |
| base::TimeDelta::FromMicroseconds(bitstream_buffer.id()); |
| |
| scoped_ptr<base::SharedMemory> shm( |
| new base::SharedMemory(bitstream_buffer.handle(), true)); |
| |
| RETURN_ON_FAILURE(shm->Map(bitstream_buffer.size()), |
| "Failed to SharedMemory::Map()", |
| UNREADABLE_INPUT); |
| |
| status = |
| media_codec_->QueueInputBuffer(input_buf_index, |
| static_cast<const uint8*>(shm->memory()), |
| bitstream_buffer.size(), |
| timestamp); |
| RETURN_ON_FAILURE(status == media::MEDIA_CODEC_OK, |
| "Failed to QueueInputBuffer: " << status, |
| PLATFORM_FAILURE); |
| |
| // We should call NotifyEndOfBitstreamBuffer(), when no more decoded output |
| // will be returned from the bitstream buffer. However, MediaCodec API is |
| // not enough to guarantee it. |
| // So, here, we calls NotifyEndOfBitstreamBuffer() in advance in order to |
| // keep getting more bitstreams from the client, and throttle them by using |
| // |bitstreams_notified_in_advance_|. |
| // TODO(dwkang): check if there is a way to remove this workaround. |
| base::MessageLoop::current()->PostTask(FROM_HERE, base::Bind( |
| &AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer, |
| base::AsWeakPtr(this), bitstream_buffer.id())); |
| bitstreams_notified_in_advance_.push_back(bitstream_buffer.id()); |
| } |
| |
| void AndroidVideoDecodeAccelerator::DequeueOutput() { |
| if (picturebuffers_requested_ && output_picture_buffers_.empty()) |
| return; |
| |
| if (!output_picture_buffers_.empty() && free_picture_ids_.empty()) { |
| // Don't have any picture buffer to send. Need to wait more. |
| return; |
| } |
| |
| bool eos = false; |
| base::TimeDelta timestamp; |
| int32 buf_index = 0; |
| do { |
| size_t offset = 0; |
| size_t size = 0; |
| |
| media::MediaCodecStatus status = media_codec_->DequeueOutputBuffer( |
| NoWaitTimeOut(), &buf_index, &offset, &size, ×tamp, &eos, NULL); |
| switch (status) { |
| case media::MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER: |
| case media::MEDIA_CODEC_ERROR: |
| return; |
| |
| case media::MEDIA_CODEC_OUTPUT_FORMAT_CHANGED: { |
| int32 width, height; |
| media_codec_->GetOutputFormat(&width, &height); |
| |
| if (!picturebuffers_requested_) { |
| picturebuffers_requested_ = true; |
| size_ = gfx::Size(width, height); |
| base::MessageLoop::current()->PostTask(FROM_HERE, base::Bind( |
| &AndroidVideoDecodeAccelerator::RequestPictureBuffers, |
| base::AsWeakPtr(this))); |
| } else { |
| // Dynamic resolution change support is not specified by the Android |
| // platform at and before JB-MR1, so it's not possible to smoothly |
| // continue playback at this point. Instead, error out immediately, |
| // expecting clients to Reset() as appropriate to avoid this. |
| // b/7093648 |
| RETURN_ON_FAILURE(size_ == gfx::Size(width, height), |
| "Dynamic resolution change is not supported.", |
| PLATFORM_FAILURE); |
| } |
| return; |
| } |
| |
| case media::MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED: |
| RETURN_ON_FAILURE(media_codec_->GetOutputBuffers(), |
| "Cannot get output buffer from MediaCodec.", |
| PLATFORM_FAILURE); |
| break; |
| |
| case media::MEDIA_CODEC_OK: |
| DCHECK_GE(buf_index, 0); |
| break; |
| |
| default: |
| NOTREACHED(); |
| break; |
| } |
| } while (buf_index < 0); |
| |
| // This ignores the emitted ByteBuffer and instead relies on rendering to the |
| // codec's SurfaceTexture and then copying from that texture to the client's |
| // PictureBuffer's texture. This means that each picture's data is written |
| // three times: once to the ByteBuffer, once to the SurfaceTexture, and once |
| // to the client's texture. It would be nicer to either: |
| // 1) Render directly to the client's texture from MediaCodec (one write); or |
| // 2) Upload the ByteBuffer to the client's texture (two writes). |
| // Unfortunately neither is possible: |
| // 1) MediaCodec's use of SurfaceTexture is a singleton, and the texture |
| // written to can't change during the codec's lifetime. b/11990461 |
| // 2) The ByteBuffer is likely to contain the pixels in a vendor-specific, |
| // opaque/non-standard format. It's not possible to negotiate the decoder |
| // to emit a specific colorspace, even using HW CSC. b/10706245 |
| // So, we live with these two extra copies per picture :( |
| media_codec_->ReleaseOutputBuffer(buf_index, true); |
| |
| if (eos) { |
| base::MessageLoop::current()->PostTask(FROM_HERE, base::Bind( |
| &AndroidVideoDecodeAccelerator::NotifyFlushDone, |
| base::AsWeakPtr(this))); |
| } else { |
| int64 bitstream_buffer_id = timestamp.InMicroseconds(); |
| SendCurrentSurfaceToClient(static_cast<int32>(bitstream_buffer_id)); |
| |
| // Removes ids former or equal than the id from decoder. Note that |
| // |bitstreams_notified_in_advance_| does not mean bitstream ids in decoder |
| // because of frame reordering issue. We just maintain this roughly and use |
| // for the throttling purpose. |
| std::list<int32>::iterator it; |
| for (it = bitstreams_notified_in_advance_.begin(); |
| it != bitstreams_notified_in_advance_.end(); |
| ++it) { |
| if (*it == bitstream_buffer_id) { |
| bitstreams_notified_in_advance_.erase( |
| bitstreams_notified_in_advance_.begin(), ++it); |
| break; |
| } |
| } |
| } |
| } |
| |
| void AndroidVideoDecodeAccelerator::SendCurrentSurfaceToClient( |
| int32 bitstream_id) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| DCHECK_NE(bitstream_id, -1); |
| DCHECK(!free_picture_ids_.empty()); |
| |
| RETURN_ON_FAILURE(make_context_current_.Run(), |
| "Failed to make this decoder's GL context current.", |
| PLATFORM_FAILURE); |
| |
| int32 picture_buffer_id = free_picture_ids_.front(); |
| free_picture_ids_.pop(); |
| |
| float transfrom_matrix[16]; |
| surface_texture_->UpdateTexImage(); |
| surface_texture_->GetTransformMatrix(transfrom_matrix); |
| |
| OutputBufferMap::const_iterator i = |
| output_picture_buffers_.find(picture_buffer_id); |
| RETURN_ON_FAILURE(i != output_picture_buffers_.end(), |
| "Can't find a PictureBuffer for " << picture_buffer_id, |
| PLATFORM_FAILURE); |
| uint32 picture_buffer_texture_id = i->second.texture_id(); |
| |
| RETURN_ON_FAILURE(gl_decoder_.get(), |
| "Failed to get gles2 decoder instance.", |
| ILLEGAL_STATE); |
| // Defer initializing the CopyTextureCHROMIUMResourceManager until it is |
| // needed because it takes 10s of milliseconds to initialize. |
| if (!copier_) { |
| copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager()); |
| copier_->Initialize(gl_decoder_.get()); |
| } |
| |
| // Here, we copy |surface_texture_id_| to the picture buffer instead of |
| // setting new texture to |surface_texture_| by calling attachToGLContext() |
| // because: |
| // 1. Once we call detachFrameGLContext(), it deletes the texture previous |
| // attached. |
| // 2. SurfaceTexture requires us to apply a transform matrix when we show |
| // the texture. |
| copier_->DoCopyTexture(gl_decoder_.get(), GL_TEXTURE_EXTERNAL_OES, |
| GL_TEXTURE_2D, surface_texture_id_, |
| picture_buffer_texture_id, 0, size_.width(), |
| size_.height(), false, false, false); |
| |
| base::MessageLoop::current()->PostTask(FROM_HERE, base::Bind( |
| &AndroidVideoDecodeAccelerator::NotifyPictureReady, |
| base::AsWeakPtr(this), media::Picture(picture_buffer_id, bitstream_id))); |
| } |
| |
| void AndroidVideoDecodeAccelerator::Decode( |
| const media::BitstreamBuffer& bitstream_buffer) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| if (bitstream_buffer.id() != -1 && bitstream_buffer.size() == 0) { |
| base::MessageLoop::current()->PostTask(FROM_HERE, base::Bind( |
| &AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer, |
| base::AsWeakPtr(this), bitstream_buffer.id())); |
| return; |
| } |
| |
| pending_bitstream_buffers_.push( |
| std::make_pair(bitstream_buffer, base::Time::Now())); |
| |
| DoIOTask(); |
| } |
| |
| void AndroidVideoDecodeAccelerator::AssignPictureBuffers( |
| const std::vector<media::PictureBuffer>& buffers) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| DCHECK(output_picture_buffers_.empty()); |
| DCHECK(free_picture_ids_.empty()); |
| |
| for (size_t i = 0; i < buffers.size(); ++i) { |
| RETURN_ON_FAILURE(buffers[i].size() == size_, |
| "Invalid picture buffer size was passed.", |
| INVALID_ARGUMENT); |
| int32 id = buffers[i].id(); |
| output_picture_buffers_.insert(std::make_pair(id, buffers[i])); |
| free_picture_ids_.push(id); |
| // Since the client might be re-using |picture_buffer_id| values, forget |
| // about previously-dismissed IDs now. See ReusePictureBuffer() comment |
| // about "zombies" for why we maintain this set in the first place. |
| dismissed_picture_ids_.erase(id); |
| } |
| |
| RETURN_ON_FAILURE(output_picture_buffers_.size() == kNumPictureBuffers, |
| "Invalid picture buffers were passed.", |
| INVALID_ARGUMENT); |
| |
| DoIOTask(); |
| } |
| |
| void AndroidVideoDecodeAccelerator::ReusePictureBuffer( |
| int32 picture_buffer_id) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| |
| // This ReusePictureBuffer() might have been in a pipe somewhere (queued in |
| // IPC, or in a PostTask either at the sender or receiver) when we sent a |
| // DismissPictureBuffer() for this |picture_buffer_id|. Account for such |
| // potential "zombie" IDs here. |
| if (dismissed_picture_ids_.erase(picture_buffer_id)) |
| return; |
| |
| free_picture_ids_.push(picture_buffer_id); |
| |
| DoIOTask(); |
| } |
| |
| void AndroidVideoDecodeAccelerator::Flush() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| |
| Decode(media::BitstreamBuffer(-1, base::SharedMemoryHandle(), 0)); |
| } |
| |
| bool AndroidVideoDecodeAccelerator::ConfigureMediaCodec() { |
| DCHECK(surface_texture_.get()); |
| |
| gfx::ScopedJavaSurface surface(surface_texture_.get()); |
| |
| // Pass a dummy 320x240 canvas size and let the codec signal the real size |
| // when it's known from the bitstream. |
| media_codec_.reset(media::VideoCodecBridge::CreateDecoder( |
| codec_, false, gfx::Size(320, 240), surface.j_surface().obj(), NULL)); |
| if (!media_codec_) |
| return false; |
| |
| io_timer_.Start(FROM_HERE, |
| DecodePollDelay(), |
| this, |
| &AndroidVideoDecodeAccelerator::DoIOTask); |
| return true; |
| } |
| |
| void AndroidVideoDecodeAccelerator::Reset() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| |
| while (!pending_bitstream_buffers_.empty()) { |
| int32 bitstream_buffer_id = pending_bitstream_buffers_.front().first.id(); |
| pending_bitstream_buffers_.pop(); |
| |
| if (bitstream_buffer_id != -1) { |
| base::MessageLoop::current()->PostTask(FROM_HERE, base::Bind( |
| &AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer, |
| base::AsWeakPtr(this), bitstream_buffer_id)); |
| } |
| } |
| bitstreams_notified_in_advance_.clear(); |
| |
| for (OutputBufferMap::iterator it = output_picture_buffers_.begin(); |
| it != output_picture_buffers_.end(); |
| ++it) { |
| client_->DismissPictureBuffer(it->first); |
| dismissed_picture_ids_.insert(it->first); |
| } |
| output_picture_buffers_.clear(); |
| std::queue<int32> empty; |
| std::swap(free_picture_ids_, empty); |
| CHECK(free_picture_ids_.empty()); |
| picturebuffers_requested_ = false; |
| |
| // On some devices, and up to at least JB-MR1, |
| // - flush() can fail after EOS (b/8125974); and |
| // - mid-stream resolution change is unsupported (b/7093648). |
| // To cope with these facts, we always stop & restart the codec on Reset(). |
| io_timer_.Stop(); |
| media_codec_->Stop(); |
| ConfigureMediaCodec(); |
| state_ = NO_ERROR; |
| |
| base::MessageLoop::current()->PostTask(FROM_HERE, base::Bind( |
| &AndroidVideoDecodeAccelerator::NotifyResetDone, base::AsWeakPtr(this))); |
| } |
| |
| void AndroidVideoDecodeAccelerator::Destroy() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| |
| if (media_codec_) { |
| io_timer_.Stop(); |
| media_codec_->Stop(); |
| } |
| if (surface_texture_id_) |
| glDeleteTextures(1, &surface_texture_id_); |
| if (copier_) |
| copier_->Destroy(); |
| delete this; |
| } |
| |
| void AndroidVideoDecodeAccelerator::NotifyInitializeDone() { |
| client_->NotifyInitializeDone(); |
| } |
| |
| void AndroidVideoDecodeAccelerator::RequestPictureBuffers() { |
| client_->ProvidePictureBuffers(kNumPictureBuffers, size_, GL_TEXTURE_2D); |
| } |
| |
| void AndroidVideoDecodeAccelerator::NotifyPictureReady( |
| const media::Picture& picture) { |
| client_->PictureReady(picture); |
| } |
| |
| void AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer( |
| int input_buffer_id) { |
| client_->NotifyEndOfBitstreamBuffer(input_buffer_id); |
| } |
| |
| void AndroidVideoDecodeAccelerator::NotifyFlushDone() { |
| client_->NotifyFlushDone(); |
| } |
| |
| void AndroidVideoDecodeAccelerator::NotifyResetDone() { |
| client_->NotifyResetDone(); |
| } |
| |
| void AndroidVideoDecodeAccelerator::NotifyError( |
| media::VideoDecodeAccelerator::Error error) { |
| client_->NotifyError(error); |
| } |
| |
| } // namespace content |