blob: bf770a7e85725553aae5f5b03dfa527d2ee9ebd7 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/run_loop.h"
#include "cc/output/context_provider.h"
#include "content/browser/aura/image_transport_factory.h"
#include "content/public/browser/gpu_data_manager.h"
#include "content/test/content_browser_test.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "ui/compositor/compositor.h"
namespace content {
namespace {
class ImageTransportFactoryBrowserTest : public ContentBrowserTest {
public:
ImageTransportFactoryBrowserTest() {}
virtual void SetUp() OVERRIDE {
UseRealGLContexts();
ContentBrowserTest::SetUp();
}
};
class MockImageTransportFactoryObserver : public ImageTransportFactoryObserver {
public:
MOCK_METHOD0(OnLostResources, void());
};
// Checks that upon context loss, the observer is called and the created
// resources are reset.
IN_PROC_BROWSER_TEST_F(ImageTransportFactoryBrowserTest, TestLostContext) {
// This test doesn't make sense in software compositing mode.
if (!GpuDataManager::GetInstance()->CanUseGpuBrowserCompositor())
return;
ImageTransportFactory* factory = ImageTransportFactory::GetInstance();
scoped_refptr<ui::Texture> texture = factory->CreateTransportClient(1.f);
ASSERT_TRUE(texture.get());
MockImageTransportFactoryObserver observer;
factory->AddObserver(&observer);
base::RunLoop run_loop;
EXPECT_CALL(observer, OnLostResources())
.WillOnce(testing::InvokeWithoutArgs(&run_loop, &base::RunLoop::Quit));
ui::ContextFactory* context_factory = ui::ContextFactory::GetInstance();
gpu::gles2::GLES2Interface* gl =
context_factory->SharedMainThreadContextProvider()->ContextGL();
gl->LoseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB,
GL_INNOCENT_CONTEXT_RESET_ARB);
// We have to flush to make sure that the client side gets a chance to notice
// the context is gone.
gl->Flush();
run_loop.Run();
EXPECT_EQ(0u, texture->PrepareTexture());
factory->RemoveObserver(&observer);
}
} // anonymous namespace
} // namespace content