blob: 0cd13d3d90025f527caed5f0fe92e5aef4151200 [file] [log] [blame]
# Copyright (c) 2012 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# This module is handler for incoming data to the pywebsocket standalone server
# (source is in http://code.google.com/p/pywebsocket/source/browse/trunk/src/).
# It follows the conventions of the pywebsocket server and in our case receives
# and stores incoming frames to disk.
import Queue
import os
import sys
import threading
_NUMBER_OF_WRITER_THREADS = 10
_HOME_ENV_NAME = 'HOMEPATH' if 'win32' == sys.platform else 'HOME'
_WORKING_DIR = os.path.join(os.environ[_HOME_ENV_NAME], 'webrtc_video_quality')
# I couldn't think of other way to handle this but through a global variable
g_frame_number_counter = 0
g_frames_queue = Queue.Queue()
def web_socket_do_extra_handshake(request):
pass # Always accept.
def web_socket_transfer_data(request):
while True:
data = request.ws_stream.receive_message()
if data is None:
return
# We assume we will receive only frames, i.e. binary data
global g_frame_number_counter
frame_number = str(g_frame_number_counter)
g_frame_number_counter += 1
g_frames_queue.put((frame_number, data))
class FrameWriterThread(threading.Thread):
"""Writes received frames to disk.
The frames are named in the format frame_xxxx, where xxxx is the 0-padded
frame number. The frames and their numbers are obtained from a synchronized
queue. The frames are written in the directory specified by _WORKING_DIR.
"""
def __init__(self, queue):
threading.Thread.__init__(self)
self._queue = queue
def run(self):
while True:
frame_number, frame_data = self._queue.get()
file_name = 'frame_' + frame_number.zfill(4)
file_name = os.path.join(_WORKING_DIR, file_name)
frame = open(file_name, "wb")
frame.write(frame_data)
frame.close()
self._queue.task_done()
def start_threads():
for i in range(_NUMBER_OF_WRITER_THREADS):
t = FrameWriterThread(g_frames_queue)
t.setDaemon(True)
t.start()
g_frames_queue.join()
# This handler's entire code is imported as 'it is' and then incorporated in the
# code of the standalone pywebsocket server. If we put this start_threads() call
# inside a if __name__ == '__main__' clause it wouldn't run this code at all
# (tested).
start_threads()