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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_EXTENSIONS_USER_SCRIPT_MASTER_H_
#define CHROME_BROWSER_EXTENSIONS_USER_SCRIPT_MASTER_H_
#include <map>
#include <string>
#include "base/compiler_specific.h"
#include "base/files/file_path.h"
#include "base/gtest_prod_util.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/shared_memory.h"
#include "base/strings/string_piece.h"
#include "chrome/common/extensions/extension_messages.h"
#include "chrome/common/extensions/extension_set.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/notification_observer.h"
#include "content/public/browser/notification_registrar.h"
#include "extensions/common/user_script.h"
namespace content {
class RenderProcessHost;
}
class Profile;
typedef std::map<std::string, ExtensionSet::ExtensionPathAndDefaultLocale>
ExtensionsInfo;
namespace extensions {
// Manages a segment of shared memory that contains the user scripts the user
// has installed. Lives on the UI thread.
class UserScriptMaster : public base::RefCountedThreadSafe<UserScriptMaster>,
public content::NotificationObserver {
public:
explicit UserScriptMaster(Profile* profile);
// Kicks off a process on the file thread to reload scripts from disk
// into a new chunk of shared memory and notify renderers.
virtual void StartLoad();
// Gets the segment of shared memory for the scripts.
base::SharedMemory* GetSharedMemory() const {
return shared_memory_.get();
}
// Called by the script reloader when new scripts have been loaded.
void NewScriptsAvailable(base::SharedMemory* handle);
// Return true if we have any scripts ready.
bool ScriptsReady() const { return shared_memory_.get() != NULL; }
protected:
friend class base::RefCountedThreadSafe<UserScriptMaster>;
virtual ~UserScriptMaster();
public:
// We reload user scripts on the file thread to prevent blocking the UI.
// ScriptReloader lives on the file thread and does the reload
// work, and then sends a message back to its master with a new SharedMemory*.
// ScriptReloader is the worker that manages running the script load
// on the file thread. It must be created on, and its public API must only be
// called from, the master's thread.
class ScriptReloader
: public base::RefCountedThreadSafe<UserScriptMaster::ScriptReloader> {
public:
// Parses the includes out of |script| and returns them in |includes|.
static bool ParseMetadataHeader(const base::StringPiece& script_text,
UserScript* script);
explicit ScriptReloader(UserScriptMaster* master);
// Start loading of scripts.
// Will always send a message to the master upon completion.
void StartLoad(const UserScriptList& external_scripts,
const ExtensionsInfo& extension_info_);
// The master is going away; don't call it back.
void DisownMaster() {
master_ = NULL;
}
private:
FRIEND_TEST_ALL_PREFIXES(UserScriptMasterTest, SkipBOMAtTheBeginning);
FRIEND_TEST_ALL_PREFIXES(UserScriptMasterTest, LeaveBOMNotAtTheBeginning);
friend class base::RefCountedThreadSafe<UserScriptMaster::ScriptReloader>;
~ScriptReloader();
// Where functions are run:
// master file
// StartLoad -> RunLoad
// LoadUserScripts()
// NotifyMaster <- RunLoad
// Runs on the master thread.
// Notify the master that new scripts are available.
void NotifyMaster(base::SharedMemory* memory);
// Runs on the File thread.
// Load the specified user scripts, calling NotifyMaster when done.
// |user_scripts| is intentionally passed by value so its lifetime isn't
// tied to the caller.
void RunLoad(const UserScriptList& user_scripts);
void LoadUserScripts(UserScriptList* user_scripts);
// Uses extensions_info_ to build a map of localization messages.
// Returns NULL if |extension_id| is invalid.
SubstitutionMap* GetLocalizationMessages(std::string extension_id);
// A pointer back to our master.
// May be NULL if DisownMaster() is called.
UserScriptMaster* master_;
// Maps extension info needed for localization to an extension ID.
ExtensionsInfo extensions_info_;
// The message loop to call our master back on.
// Expected to always outlive us.
content::BrowserThread::ID master_thread_id_;
DISALLOW_COPY_AND_ASSIGN(ScriptReloader);
};
private:
// content::NotificationObserver implementation.
virtual void Observe(int type,
const content::NotificationSource& source,
const content::NotificationDetails& details) OVERRIDE;
// Sends the renderer process a new set of user scripts.
void SendUpdate(content::RenderProcessHost* process,
base::SharedMemory* shared_memory);
// Manages our notification registrations.
content::NotificationRegistrar registrar_;
// We hang on to our pointer to know if we've already got one running.
scoped_refptr<ScriptReloader> script_reloader_;
// Contains the scripts that were found the last time scripts were updated.
scoped_ptr<base::SharedMemory> shared_memory_;
// List of scripts from currently-installed extensions we should load.
UserScriptList user_scripts_;
// Maps extension info needed for localization to an extension ID.
ExtensionsInfo extensions_info_;
// If the extensions service has finished loading its initial set of
// extensions.
bool extensions_service_ready_;
// If list of user scripts is modified while we're loading it, we note
// that we're currently mid-load and then start over again once the load
// finishes. This boolean tracks whether another load is pending.
bool pending_load_;
// The profile for which the scripts managed here are installed.
Profile* profile_;
DISALLOW_COPY_AND_ASSIGN(UserScriptMaster);
};
} // namespace extensions
#endif // CHROME_BROWSER_EXTENSIONS_USER_SCRIPT_MASTER_H_