blob: 67df90ef2f6e24562243107fea179b5d0e702a03 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/window_cycle_controller.h"
#include <algorithm>
#include "ash/session_state_delegate.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/test_shell_delegate.h"
#include "ash/wm/window_cycle_list.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "base/memory/scoped_ptr.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/env.h"
#include "ui/aura/root_window.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/screen.h"
namespace ash {
namespace {
using aura::test::CreateTestWindowWithId;
using aura::test::TestWindowDelegate;
using aura::Window;
typedef test::AshTestBase WindowCycleControllerTest;
TEST_F(WindowCycleControllerTest, HandleCycleWindowBaseCases) {
WindowCycleController* controller =
Shell::GetInstance()->window_cycle_controller();
// Cycling doesn't crash if there are no windows.
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
// Create a single test window.
scoped_ptr<Window> window0(CreateTestWindowInShellWithId(0));
wm::ActivateWindow(window0.get());
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
// Cycling works for a single window, even though nothing changes.
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
}
// Verifies if there is only one window and it isn't active that cycling
// activates it.
TEST_F(WindowCycleControllerTest, SingleWindowNotActive) {
WindowCycleController* controller =
Shell::GetInstance()->window_cycle_controller();
// Create a single test window.
scoped_ptr<Window> window0(CreateTestWindowInShellWithId(0));
wm::ActivateWindow(window0.get());
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
// Rotate focus, this should move focus to another window that isn't part of
// the default container.
Shell::GetInstance()->RotateFocus(Shell::FORWARD);
EXPECT_FALSE(wm::IsActiveWindow(window0.get()));
// Cycling should activate the window.
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
}
TEST_F(WindowCycleControllerTest, HandleCycleWindow) {
WindowCycleController* controller =
Shell::GetInstance()->window_cycle_controller();
// Set up several windows to use to test cycling. Create them in reverse
// order so they are stacked 0 over 1 over 2.
scoped_ptr<Window> window2(CreateTestWindowInShellWithId(2));
scoped_ptr<Window> window1(CreateTestWindowInShellWithId(1));
scoped_ptr<Window> window0(CreateTestWindowInShellWithId(0));
wm::ActivateWindow(window0.get());
// Simulate pressing and releasing Alt-tab.
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
// Window lists should return the topmost window in front.
ASSERT_TRUE(controller->windows());
ASSERT_EQ(3u, controller->windows()->windows().size());
ASSERT_EQ(window0.get(), controller->windows()->windows()[0]);
ASSERT_EQ(window1.get(), controller->windows()->windows()[1]);
ASSERT_EQ(window2.get(), controller->windows()->windows()[2]);
controller->AltKeyReleased();
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
// Pressing and releasing Alt-tab again should cycle back to the most-
// recently-used window in the current child order.
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
controller->AltKeyReleased();
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
// Pressing Alt-tab multiple times without releasing Alt should cycle through
// all the windows and wrap around.
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(controller->IsCycling());
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(controller->IsCycling());
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(controller->IsCycling());
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->AltKeyReleased();
EXPECT_FALSE(controller->IsCycling());
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
// Reset our stacking order.
wm::ActivateWindow(window2.get());
wm::ActivateWindow(window1.get());
wm::ActivateWindow(window0.get());
// Likewise we can cycle backwards through all the windows.
controller->HandleCycleWindow(WindowCycleController::BACKWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
controller->HandleCycleWindow(WindowCycleController::BACKWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
controller->HandleCycleWindow(WindowCycleController::BACKWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->AltKeyReleased();
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
// Passing false for is_alt_down does not start a cycle gesture.
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
EXPECT_FALSE(controller->IsCycling());
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
EXPECT_FALSE(controller->IsCycling());
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
// When the screen is locked, cycling window does not take effect.
Shell::GetInstance()->session_state_delegate()->LockScreen();
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->HandleCycleWindow(WindowCycleController::BACKWARD, false);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
Shell::GetInstance()->session_state_delegate()->UnlockScreen();
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
// When a modal window is active, cycling window does not take effect.
aura::Window* modal_container =
ash::Shell::GetContainer(
Shell::GetPrimaryRootWindow(),
internal::kShellWindowId_SystemModalContainer);
scoped_ptr<Window> modal_window(
CreateTestWindowWithId(-2, modal_container));
modal_window->SetProperty(aura::client::kModalKey, ui::MODAL_TYPE_SYSTEM);
wm::ActivateWindow(modal_window.get());
EXPECT_TRUE(wm::IsActiveWindow(modal_window.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
EXPECT_TRUE(wm::IsActiveWindow(modal_window.get()));
EXPECT_FALSE(wm::IsActiveWindow(window0.get()));
EXPECT_FALSE(wm::IsActiveWindow(window1.get()));
EXPECT_FALSE(wm::IsActiveWindow(window2.get()));
controller->HandleCycleWindow(WindowCycleController::BACKWARD, false);
EXPECT_TRUE(wm::IsActiveWindow(modal_window.get()));
EXPECT_FALSE(wm::IsActiveWindow(window0.get()));
EXPECT_FALSE(wm::IsActiveWindow(window1.get()));
EXPECT_FALSE(wm::IsActiveWindow(window2.get()));
}
// Cycles between a maximized and normal window.
TEST_F(WindowCycleControllerTest, MaximizedWindow) {
// Create a couple of test windows.
scoped_ptr<Window> window0(CreateTestWindowInShellWithId(0));
scoped_ptr<Window> window1(CreateTestWindowInShellWithId(1));
wm::WindowState* window1_state = wm::GetWindowState(window1.get());
window1_state->Maximize();
window1_state->Activate();
EXPECT_TRUE(window1_state->IsActive());
// Rotate focus, this should move focus to window0.
WindowCycleController* controller =
Shell::GetInstance()->window_cycle_controller();
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
EXPECT_TRUE(wm::GetWindowState(window0.get())->IsActive());
// One more time.
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
EXPECT_TRUE(window1_state->IsActive());
}
// Cycles to a minimized window.
TEST_F(WindowCycleControllerTest, Minimized) {
// Create a couple of test windows.
scoped_ptr<Window> window0(CreateTestWindowInShellWithId(0));
scoped_ptr<Window> window1(CreateTestWindowInShellWithId(1));
wm::WindowState* window0_state = wm::GetWindowState(window0.get());
wm::WindowState* window1_state = wm::GetWindowState(window1.get());
window1_state->Minimize();
window0_state->Activate();
EXPECT_TRUE(window0_state->IsActive());
// Rotate focus, this should move focus to window1 and unminimize it.
WindowCycleController* controller =
Shell::GetInstance()->window_cycle_controller();
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
EXPECT_FALSE(window1_state->IsMinimized());
EXPECT_TRUE(window1_state->IsActive());
// One more time back to w0.
controller->HandleCycleWindow(WindowCycleController::FORWARD, false);
EXPECT_TRUE(window0_state->IsActive());
}
TEST_F(WindowCycleControllerTest, AlwaysOnTopWindow) {
WindowCycleController* controller =
Shell::GetInstance()->window_cycle_controller();
// Set up several windows to use to test cycling.
scoped_ptr<Window> window0(CreateTestWindowInShellWithId(0));
scoped_ptr<Window> window1(CreateTestWindowInShellWithId(1));
Window* top_container =
Shell::GetContainer(
Shell::GetPrimaryRootWindow(),
internal::kShellWindowId_AlwaysOnTopContainer);
scoped_ptr<Window> window2(CreateTestWindowWithId(2, top_container));
wm::ActivateWindow(window0.get());
// Simulate pressing and releasing Alt-tab.
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
// Window lists should return the topmost window in front.
ASSERT_TRUE(controller->windows());
ASSERT_EQ(3u, controller->windows()->windows().size());
EXPECT_EQ(window0.get(), controller->windows()->windows()[0]);
EXPECT_EQ(window2.get(), controller->windows()->windows()[1]);
EXPECT_EQ(window1.get(), controller->windows()->windows()[2]);
controller->AltKeyReleased();
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->AltKeyReleased();
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
}
TEST_F(WindowCycleControllerTest, AlwaysOnTopMultiWindow) {
WindowCycleController* controller =
Shell::GetInstance()->window_cycle_controller();
// Set up several windows to use to test cycling.
scoped_ptr<Window> window0(CreateTestWindowInShellWithId(0));
scoped_ptr<Window> window1(CreateTestWindowInShellWithId(1));
Window* top_container =
Shell::GetContainer(
Shell::GetPrimaryRootWindow(),
internal::kShellWindowId_AlwaysOnTopContainer);
scoped_ptr<Window> window2(CreateTestWindowWithId(2, top_container));
scoped_ptr<Window> window3(CreateTestWindowWithId(3, top_container));
wm::ActivateWindow(window0.get());
// Simulate pressing and releasing Alt-tab.
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
// Window lists should return the topmost window in front.
ASSERT_TRUE(controller->windows());
ASSERT_EQ(4u, controller->windows()->windows().size());
EXPECT_EQ(window0.get(), controller->windows()->windows()[0]);
EXPECT_EQ(window3.get(), controller->windows()->windows()[1]);
EXPECT_EQ(window2.get(), controller->windows()->windows()[2]);
EXPECT_EQ(window1.get(), controller->windows()->windows()[3]);
controller->AltKeyReleased();
EXPECT_TRUE(wm::IsActiveWindow(window3.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->AltKeyReleased();
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window3.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
}
TEST_F(WindowCycleControllerTest, AlwaysOnTopMultipleRootWindows) {
if (!SupportsMultipleDisplays())
return;
// Set up a second root window
UpdateDisplay("1000x600,600x400");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
ASSERT_EQ(2U, root_windows.size());
WindowCycleController* controller =
Shell::GetInstance()->window_cycle_controller();
Shell::GetInstance()->set_target_root_window(root_windows[0]);
// Create two windows in the primary root.
scoped_ptr<Window> window0(CreateTestWindowInShellWithId(0));
EXPECT_EQ(root_windows[0], window0->GetRootWindow());
Window* top_container0 =
Shell::GetContainer(
root_windows[0],
internal::kShellWindowId_AlwaysOnTopContainer);
scoped_ptr<Window> window1(CreateTestWindowWithId(1, top_container0));
EXPECT_EQ(root_windows[0], window1->GetRootWindow());
// And two on the secondary root.
Shell::GetInstance()->set_target_root_window(root_windows[1]);
scoped_ptr<Window> window2(CreateTestWindowInShellWithId(2));
EXPECT_EQ(root_windows[1], window2->GetRootWindow());
Window* top_container1 =
Shell::GetContainer(
root_windows[1],
internal::kShellWindowId_AlwaysOnTopContainer);
scoped_ptr<Window> window3(CreateTestWindowWithId(3, top_container1));
EXPECT_EQ(root_windows[1], window3->GetRootWindow());
// Move the active root window to the secondary.
Shell::GetInstance()->set_target_root_window(root_windows[1]);
wm::ActivateWindow(window2.get());
EXPECT_EQ(root_windows[0], window0->GetRootWindow());
EXPECT_EQ(root_windows[0], window1->GetRootWindow());
EXPECT_EQ(root_windows[1], window2->GetRootWindow());
EXPECT_EQ(root_windows[1], window3->GetRootWindow());
// Simulate pressing and releasing Alt-tab.
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
// Window lists should return the topmost window in front.
ASSERT_TRUE(controller->windows());
ASSERT_EQ(4u, controller->windows()->windows().size());
EXPECT_EQ(window2.get(), controller->windows()->windows()[0]);
EXPECT_EQ(window3.get(), controller->windows()->windows()[1]);
EXPECT_EQ(window1.get(), controller->windows()->windows()[2]);
EXPECT_EQ(window0.get(), controller->windows()->windows()[3]);
controller->AltKeyReleased();
EXPECT_TRUE(wm::IsActiveWindow(window3.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
controller->AltKeyReleased();
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window3.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
}
TEST_F(WindowCycleControllerTest, MostRecentlyUsed) {
WindowCycleController* controller =
Shell::GetInstance()->window_cycle_controller();
// Set up several windows to use to test cycling.
scoped_ptr<Window> window0(CreateTestWindowInShellWithId(0));
scoped_ptr<Window> window1(CreateTestWindowInShellWithId(1));
scoped_ptr<Window> window2(CreateTestWindowInShellWithId(2));
wm::ActivateWindow(window0.get());
// Simulate pressing and releasing Alt-tab.
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
// Window lists should return the topmost window in front.
ASSERT_TRUE(controller->windows());
ASSERT_EQ(3u, controller->windows()->windows().size());
EXPECT_EQ(window0.get(), controller->windows()->windows()[0]);
EXPECT_EQ(window2.get(), controller->windows()->windows()[1]);
EXPECT_EQ(window1.get(), controller->windows()->windows()[2]);
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
controller->AltKeyReleased();
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
controller->AltKeyReleased();
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window1.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window2.get()));
controller->HandleCycleWindow(WindowCycleController::FORWARD, true);
EXPECT_TRUE(wm::IsActiveWindow(window0.get()));
}
} // namespace
} // namespace ash