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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_WIN_HWND_MESSAGE_HANDLER_H_
#define UI_VIEWS_WIN_HWND_MESSAGE_HANDLER_H_
#include <windows.h>
#include <atlbase.h>
#include <atlapp.h>
#include <atlmisc.h>
#include <set>
#include <vector>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/strings/string16.h"
#include "base/win/scoped_gdi_object.h"
#include "base/win/win_util.h"
#include "ui/base/accessibility/accessibility_types.h"
#include "ui/base/ui_base_types.h"
#include "ui/events/event.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/sequential_id_generator.h"
#include "ui/gfx/win/window_impl.h"
#include "ui/views/ime/input_method_delegate.h"
#include "ui/views/views_export.h"
namespace gfx {
class Canvas;
class ImageSkia;
class Insets;
}
namespace views {
class FullscreenHandler;
class HWNDMessageHandlerDelegate;
class InputMethod;
// These two messages aren't defined in winuser.h, but they are sent to windows
// with captions. They appear to paint the window caption and frame.
// Unfortunately if you override the standard non-client rendering as we do
// with CustomFrameWindow, sometimes Windows (not deterministically
// reproducibly but definitely frequently) will send these messages to the
// window and paint the standard caption/title over the top of the custom one.
// So we need to handle these messages in CustomFrameWindow to prevent this
// from happening.
const int WM_NCUAHDRAWCAPTION = 0xAE;
const int WM_NCUAHDRAWFRAME = 0xAF;
// IsMsgHandled() and BEGIN_SAFE_MSG_MAP_EX are a modified version of
// BEGIN_MSG_MAP_EX. The main difference is it adds a WeakPtrFactory member
// (|weak_factory_|) that is used in _ProcessWindowMessage() and changing
// IsMsgHandled() from a member function to a define that checks if the weak
// factory is still valid in addition to the member. Together these allow for
// |this| to be deleted during dispatch.
#define IsMsgHandled() !ref.get() || msg_handled_
#define BEGIN_SAFE_MSG_MAP_EX(the_class) \
private: \
base::WeakPtrFactory<the_class> weak_factory_; \
BOOL msg_handled_; \
\
public: \
/* "handled" management for cracked handlers */ \
void SetMsgHandled(BOOL handled) { \
msg_handled_ = handled; \
} \
BOOL ProcessWindowMessage(HWND hwnd, \
UINT msg, \
WPARAM w_param, \
LPARAM l_param, \
LRESULT& l_result, \
DWORD msg_map_id = 0) { \
BOOL old_msg_handled = msg_handled_; \
BOOL ret = _ProcessWindowMessage(hwnd, msg, w_param, l_param, l_result, \
msg_map_id); \
msg_handled_ = old_msg_handled; \
return ret; \
} \
BOOL _ProcessWindowMessage(HWND hWnd, \
UINT uMsg, \
WPARAM wParam, \
LPARAM lParam, \
LRESULT& lResult, \
DWORD dwMsgMapID) { \
base::WeakPtr<HWNDMessageHandler> ref(weak_factory_.GetWeakPtr()); \
BOOL bHandled = TRUE; \
hWnd; \
uMsg; \
wParam; \
lParam; \
lResult; \
bHandled; \
switch(dwMsgMapID) { \
case 0:
// An object that handles messages for a HWND that implements the views
// "Custom Frame" look. The purpose of this class is to isolate the windows-
// specific message handling from the code that wraps it. It is intended to be
// used by both a views::NativeWidget and an aura::RootWindowHost
// implementation.
// TODO(beng): This object should eventually *become* the WindowImpl.
class VIEWS_EXPORT HWNDMessageHandler :
public gfx::WindowImpl,
public internal::InputMethodDelegate,
public base::MessageLoopForUI::Observer {
public:
explicit HWNDMessageHandler(HWNDMessageHandlerDelegate* delegate);
~HWNDMessageHandler();
void Init(HWND parent, const gfx::Rect& bounds);
void InitModalType(ui::ModalType modal_type);
void Close();
void CloseNow();
gfx::Rect GetWindowBoundsInScreen() const;
gfx::Rect GetClientAreaBoundsInScreen() const;
gfx::Rect GetRestoredBounds() const;
void GetWindowPlacement(gfx::Rect* bounds,
ui::WindowShowState* show_state) const;
void SetBounds(const gfx::Rect& bounds_in_pixels);
void SetSize(const gfx::Size& size);
void CenterWindow(const gfx::Size& size);
void SetRegion(HRGN rgn);
void StackAbove(HWND other_hwnd);
void StackAtTop();
void Show();
void ShowWindowWithState(ui::WindowShowState show_state);
// TODO(beng): distinguish from ShowWindowWithState().
void Show(int show_state);
void ShowMaximizedWithBounds(const gfx::Rect& bounds);
void Hide();
void Maximize();
void Minimize();
void Restore();
void Activate();
void Deactivate();
void SetAlwaysOnTop(bool on_top);
bool IsVisible() const;
bool IsActive() const;
bool IsMinimized() const;
bool IsMaximized() const;
bool IsAlwaysOnTop() const;
bool RunMoveLoop(const gfx::Vector2d& drag_offset, bool hide_on_escape);
void EndMoveLoop();
// Tells the HWND its client area has changed.
void SendFrameChanged();
void FlashFrame(bool flash);
void ClearNativeFocus();
void SetCapture();
void ReleaseCapture();
bool HasCapture() const;
FullscreenHandler* fullscreen_handler() { return fullscreen_handler_.get(); }
void SetVisibilityChangedAnimationsEnabled(bool enabled);
// Returns true if the title changed.
bool SetTitle(const string16& title);
void SetCursor(HCURSOR cursor);
void FrameTypeChanged();
void SchedulePaintInRect(const gfx::Rect& rect);
void SetOpacity(BYTE opacity);
void SetWindowIcons(const gfx::ImageSkia& window_icon,
const gfx::ImageSkia& app_icon);
void set_remove_standard_frame(bool remove_standard_frame) {
remove_standard_frame_ = remove_standard_frame;
}
void set_use_system_default_icon(bool use_system_default_icon) {
use_system_default_icon_ = use_system_default_icon;
}
private:
typedef std::set<DWORD> TouchIDs;
// Overridden from internal::InputMethodDelegate:
virtual void DispatchKeyEventPostIME(const ui::KeyEvent& key) OVERRIDE;
// Overridden from WindowImpl:
virtual HICON GetDefaultWindowIcon() const OVERRIDE;
virtual LRESULT OnWndProc(UINT message,
WPARAM w_param,
LPARAM l_param) OVERRIDE;
// Overridden from MessageLoopForUI::Observer:
virtual base::EventStatus WillProcessEvent(
const base::NativeEvent& event) OVERRIDE;
virtual void DidProcessEvent(const base::NativeEvent& event) OVERRIDE;
// Returns the auto-hide edges of the appbar. See Appbar::GetAutohideEdges()
// for details. If the edges change OnAppbarAutohideEdgesChanged() is called.
int GetAppbarAutohideEdges(HMONITOR monitor);
// Callback if the autohide edges have changed. See Appbar for details.
void OnAppbarAutohideEdgesChanged();
// Can be called after the delegate has had the opportunity to set focus and
// did not do so.
void SetInitialFocus();
// Called after the WM_ACTIVATE message has been processed by the default
// windows procedure.
void PostProcessActivateMessage(int activation_state, bool minimized);
// Enables disabled owner windows that may have been disabled due to this
// window's modality.
void RestoreEnabledIfNecessary();
// Executes the specified SC_command.
void ExecuteSystemMenuCommand(int command);
// Start tracking all mouse events so that this window gets sent mouse leave
// messages too.
void TrackMouseEvents(DWORD mouse_tracking_flags);
// Responds to the client area changing size, either at window creation time
// or subsequently.
void ClientAreaSizeChanged();
// Returns the insets of the client area relative to the non-client area of
// the window.
bool GetClientAreaInsets(gfx::Insets* insets) const;
// Resets the window region for the current widget bounds if necessary.
// If |force| is true, the window region is reset to NULL even for native
// frame windows.
void ResetWindowRegion(bool force, bool redraw);
// Enables or disables rendering of the non-client (glass) area by DWM,
// under Vista and above, depending on whether the caller has requested a
// custom frame.
void UpdateDwmNcRenderingPolicy();
// Calls DefWindowProc, safely wrapping the call in a ScopedRedrawLock to
// prevent frame flicker. DefWindowProc handling can otherwise render the
// classic-look window title bar directly.
LRESULT DefWindowProcWithRedrawLock(UINT message,
WPARAM w_param,
LPARAM l_param);
// Notifies any owned windows that we're closing.
void NotifyOwnedWindowsParentClosing();
// Lock or unlock the window from being able to redraw itself in response to
// updates to its invalid region.
class ScopedRedrawLock;
void LockUpdates(bool force);
void UnlockUpdates(bool force);
// Stops ignoring SetWindowPos() requests (see below).
void StopIgnoringPosChanges() { ignore_window_pos_changes_ = false; }
// Synchronously paints the invalid contents of the Widget.
void RedrawInvalidRect();
// Synchronously updates the invalid contents of the Widget. Valid for
// layered windows only.
void RedrawLayeredWindowContents();
// Message Handlers ----------------------------------------------------------
BEGIN_SAFE_MSG_MAP_EX(HWNDMessageHandler)
// Range handlers must go first!
MESSAGE_RANGE_HANDLER_EX(WM_MOUSEFIRST, WM_MOUSELAST, OnMouseRange)
MESSAGE_RANGE_HANDLER_EX(WM_NCMOUSEMOVE, WM_NCXBUTTONDBLCLK, OnMouseRange)
// CustomFrameWindow hacks
MESSAGE_HANDLER_EX(WM_NCUAHDRAWCAPTION, OnNCUAHDrawCaption)
MESSAGE_HANDLER_EX(WM_NCUAHDRAWFRAME, OnNCUAHDrawFrame)
// Vista and newer
MESSAGE_HANDLER_EX(WM_DWMCOMPOSITIONCHANGED, OnDwmCompositionChanged)
// Non-atlcrack.h handlers
MESSAGE_HANDLER_EX(WM_GETOBJECT, OnGetObject)
// Mouse events.
MESSAGE_HANDLER_EX(WM_MOUSEACTIVATE, OnMouseActivate)
MESSAGE_HANDLER_EX(WM_MOUSELEAVE, OnMouseRange)
MESSAGE_HANDLER_EX(WM_NCMOUSELEAVE, OnMouseRange)
MESSAGE_HANDLER_EX(WM_SETCURSOR, OnSetCursor);
// Key events.
MESSAGE_HANDLER_EX(WM_KEYDOWN, OnKeyEvent)
MESSAGE_HANDLER_EX(WM_KEYUP, OnKeyEvent)
MESSAGE_HANDLER_EX(WM_SYSKEYDOWN, OnKeyEvent)
MESSAGE_HANDLER_EX(WM_SYSKEYUP, OnKeyEvent)
// IME Events.
MESSAGE_HANDLER_EX(WM_IME_SETCONTEXT, OnImeMessages)
MESSAGE_HANDLER_EX(WM_IME_STARTCOMPOSITION, OnImeMessages)
MESSAGE_HANDLER_EX(WM_IME_COMPOSITION, OnImeMessages)
MESSAGE_HANDLER_EX(WM_IME_ENDCOMPOSITION, OnImeMessages)
MESSAGE_HANDLER_EX(WM_IME_REQUEST, OnImeMessages)
MESSAGE_HANDLER_EX(WM_IME_NOTIFY, OnImeMessages)
MESSAGE_HANDLER_EX(WM_CHAR, OnImeMessages)
MESSAGE_HANDLER_EX(WM_SYSCHAR, OnImeMessages)
MESSAGE_HANDLER_EX(WM_DEADCHAR, OnImeMessages)
MESSAGE_HANDLER_EX(WM_SYSDEADCHAR, OnImeMessages)
// Touch Events.
MESSAGE_HANDLER_EX(WM_TOUCH, OnTouchEvent)
// Uses the general handler macro since the specific handler macro
// MSG_WM_NCACTIVATE would convert WPARAM type to BOOL type. The high
// word of WPARAM could be set when the window is minimized or restored.
MESSAGE_HANDLER_EX(WM_NCACTIVATE, OnNCActivate)
// This list is in _ALPHABETICAL_ order! OR I WILL HURT YOU.
MSG_WM_ACTIVATEAPP(OnActivateApp)
MSG_WM_APPCOMMAND(OnAppCommand)
MSG_WM_CANCELMODE(OnCancelMode)
MSG_WM_CAPTURECHANGED(OnCaptureChanged)
MSG_WM_CLOSE(OnClose)
MSG_WM_COMMAND(OnCommand)
MSG_WM_CREATE(OnCreate)
MSG_WM_DESTROY(OnDestroy)
MSG_WM_DISPLAYCHANGE(OnDisplayChange)
MSG_WM_ENTERSIZEMOVE(OnEnterSizeMove)
MSG_WM_ERASEBKGND(OnEraseBkgnd)
MSG_WM_EXITSIZEMOVE(OnExitSizeMove)
MSG_WM_GETMINMAXINFO(OnGetMinMaxInfo)
MSG_WM_INITMENU(OnInitMenu)
MSG_WM_INPUTLANGCHANGE(OnInputLangChange)
MSG_WM_KILLFOCUS(OnKillFocus)
MSG_WM_MOVE(OnMove)
MSG_WM_MOVING(OnMoving)
MSG_WM_NCCALCSIZE(OnNCCalcSize)
MSG_WM_NCHITTEST(OnNCHitTest)
MSG_WM_NCPAINT(OnNCPaint)
MSG_WM_NOTIFY(OnNotify)
MSG_WM_PAINT(OnPaint)
MSG_WM_SETFOCUS(OnSetFocus)
MSG_WM_SETICON(OnSetIcon)
MSG_WM_SETTEXT(OnSetText)
MSG_WM_SETTINGCHANGE(OnSettingChange)
MSG_WM_SIZE(OnSize)
MSG_WM_SYSCOMMAND(OnSysCommand)
MSG_WM_THEMECHANGED(OnThemeChanged)
MSG_WM_WINDOWPOSCHANGED(OnWindowPosChanged)
MSG_WM_WINDOWPOSCHANGING(OnWindowPosChanging)
END_MSG_MAP()
// Message Handlers.
// This list is in _ALPHABETICAL_ order!
// TODO(beng): Once this object becomes the WindowImpl, these methods can
// be made private.
void OnActivateApp(BOOL active, DWORD thread_id);
// TODO(beng): return BOOL is temporary until this object becomes a
// WindowImpl.
BOOL OnAppCommand(HWND window, short command, WORD device, int keystate);
void OnCancelMode();
void OnCaptureChanged(HWND window);
void OnClose();
void OnCommand(UINT notification_code, int command, HWND window);
LRESULT OnCreate(CREATESTRUCT* create_struct);
void OnDestroy();
void OnDisplayChange(UINT bits_per_pixel, const CSize& screen_size);
LRESULT OnDwmCompositionChanged(UINT msg, WPARAM w_param, LPARAM l_param);
void OnEnterSizeMove();
LRESULT OnEraseBkgnd(HDC dc);
void OnExitSizeMove();
void OnGetMinMaxInfo(MINMAXINFO* minmax_info);
LRESULT OnGetObject(UINT message, WPARAM w_param, LPARAM l_param);
LRESULT OnImeMessages(UINT message, WPARAM w_param, LPARAM l_param);
void OnInitMenu(HMENU menu);
void OnInputLangChange(DWORD character_set, HKL input_language_id);
LRESULT OnKeyEvent(UINT message, WPARAM w_param, LPARAM l_param);
void OnKillFocus(HWND focused_window);
LRESULT OnMouseActivate(UINT message, WPARAM w_param, LPARAM l_param);
LRESULT OnMouseRange(UINT message, WPARAM w_param, LPARAM l_param);
void OnMove(const CPoint& point);
void OnMoving(UINT param, const RECT* new_bounds);
LRESULT OnNCActivate(UINT message, WPARAM w_param, LPARAM l_param);
LRESULT OnNCCalcSize(BOOL mode, LPARAM l_param);
LRESULT OnNCHitTest(const CPoint& point);
void OnNCPaint(HRGN rgn);
LRESULT OnNCUAHDrawCaption(UINT message, WPARAM w_param, LPARAM l_param);
LRESULT OnNCUAHDrawFrame(UINT message, WPARAM w_param, LPARAM l_param);
LRESULT OnNotify(int w_param, NMHDR* l_param);
void OnPaint(HDC dc);
LRESULT OnReflectedMessage(UINT message, WPARAM w_param, LPARAM l_param);
LRESULT OnSetCursor(UINT message, WPARAM w_param, LPARAM l_param);
void OnSetFocus(HWND last_focused_window);
LRESULT OnSetIcon(UINT size_type, HICON new_icon);
LRESULT OnSetText(const wchar_t* text);
void OnSettingChange(UINT flags, const wchar_t* section);
void OnSize(UINT param, const CSize& size);
void OnSysCommand(UINT notification_code, const CPoint& point);
void OnThemeChanged();
LRESULT OnTouchEvent(UINT message, WPARAM w_param, LPARAM l_param);
void OnWindowPosChanging(WINDOWPOS* window_pos);
void OnWindowPosChanged(WINDOWPOS* window_pos);
typedef std::vector<ui::TouchEvent> TouchEvents;
// Helper to handle the list of touch events passed in. We need this because
// touch events on windows don't fire if we enter a modal loop in the context
// of a touch event.
void HandleTouchEvents(const TouchEvents& touch_events);
HWNDMessageHandlerDelegate* delegate_;
scoped_ptr<FullscreenHandler> fullscreen_handler_;
// Set to true in Close() and false is CloseNow().
bool waiting_for_close_now_;
bool remove_standard_frame_;
bool use_system_default_icon_;
// Whether the focus should be restored next time we get enabled. Needed to
// restore focus correctly when Windows modal dialogs are displayed.
bool restore_focus_when_enabled_;
// Whether all ancestors have been enabled. This is only used if is_modal_ is
// true.
bool restored_enabled_;
// The current cursor.
HCURSOR current_cursor_;
// The last cursor that was active before the current one was selected. Saved
// so that we can restore it.
HCURSOR previous_cursor_;
// Event handling ------------------------------------------------------------
// The flags currently being used with TrackMouseEvent to track mouse
// messages. 0 if there is no active tracking. The value of this member is
// used when tracking is canceled.
DWORD active_mouse_tracking_flags_;
// Set to true when the user presses the right mouse button on the caption
// area. We need this so we can correctly show the context menu on mouse-up.
bool is_right_mouse_pressed_on_caption_;
// The set of touch devices currently down.
TouchIDs touch_ids_;
// ScopedRedrawLock ----------------------------------------------------------
// Represents the number of ScopedRedrawLocks active against this widget.
// If this is greater than zero, the widget should be locked against updates.
int lock_updates_count_;
// Window resizing -----------------------------------------------------------
// When true, this flag makes us discard incoming SetWindowPos() requests that
// only change our position/size. (We still allow changes to Z-order,
// activation, etc.)
bool ignore_window_pos_changes_;
// The last-seen monitor containing us, and its rect and work area. These are
// used to catch updates to the rect and work area and react accordingly.
HMONITOR last_monitor_;
gfx::Rect last_monitor_rect_, last_work_area_;
// Layered windows -----------------------------------------------------------
// Should we keep an off-screen buffer? This is false by default, set to true
// when WS_EX_LAYERED is specified before the native window is created.
//
// NOTE: this is intended to be used with a layered window (a window with an
// extended window style of WS_EX_LAYERED). If you are using a layered window
// and NOT changing the layered alpha or anything else, then leave this value
// alone. OTOH if you are invoking SetLayeredWindowAttributes then you'll
// most likely want to set this to false, or after changing the alpha toggle
// the extended style bit to false than back to true. See MSDN for more
// details.
bool use_layered_buffer_;
// The default alpha to be applied to the layered window.
BYTE layered_alpha_;
// A canvas that contains the window contents in the case of a layered
// window.
scoped_ptr<gfx::Canvas> layered_window_contents_;
// We must track the invalid rect ourselves, for two reasons:
// For layered windows, Windows will not do this properly with
// InvalidateRect()/GetUpdateRect(). (In fact, it'll return misleading
// information from GetUpdateRect()).
// We also need to keep track of the invalid rectangle for the RootView should
// we need to paint the non-client area. The data supplied to WM_NCPAINT seems
// to be insufficient.
gfx::Rect invalid_rect_;
// Set to true when waiting for RedrawLayeredWindowContents().
bool waiting_for_redraw_layered_window_contents_;
// True the first time nccalc is called on a sizable widget
bool is_first_nccalc_;
// Copy of custom window region specified via SetRegion(), if any.
base::win::ScopedRegion custom_window_region_;
// A factory used to lookup appbar autohide edges.
base::WeakPtrFactory<HWNDMessageHandler> autohide_factory_;
// Generates touch-ids for touch-events.
ui::SequentialIDGenerator id_generator_;
DISALLOW_COPY_AND_ASSIGN(HWNDMessageHandler);
};
// This window property if set on the window does not activate the window for a
// touch based WM_MOUSEACTIVATE message.
const wchar_t kIgnoreTouchMouseActivateForWindow[] =
L"Chrome.IgnoreMouseActivate";
} // namespace views
#endif // UI_VIEWS_WIN_HWND_MESSAGE_HANDLER_H_