blob: 992c1342d69faf000a41ef0a6d9ec429a7e213af [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Protobuf representation of the UniquePosition class.
// Update proto_value_conversions{.h,.cc,_unittest.cc} if you change
// any fields in this file.
syntax = "proto2";
option optimize_for = LITE_RUNTIME;
option retain_unknown_fields = true;
package sync_pb;
// A UniquePosition is a string of bytes.
//
// Unique positions are unique per-item, since they are guaranteed to end with a
// fixed-length suffix that is unique per-item. The position string may not end
// with a '\0' byte.
//
// Prior to the suffix is a series of arbitrary bytes of arbitrary length.
// Items under the same parent are positioned relative to each other by a
// lexicographic comparison of their UniquePosition values.
message UniquePosition {
// The uncompressed string of bytes representing the position.
optional bytes value = 1;
// The client may choose to write a compressed position to this field instead
// of populating the 'value' above. If it chooses to use compression, the
// 'value' field above must be empty. The position value will be compressed
// with gzip and stored in the compressed_value field. The position's
// uncompressed length must be specified and written to the
// uncompressed_length field.
optional bytes compressed_value = 2;
optional uint64 uncompressed_length = 3;
// This encoding uses compression scheme designed especially for unique
// positions. It has the property that X < Y precisely when Compressed(X) <
// Compressed(Y), which is very useful when the most common operation is to
// compare these positions against each other. Their values may remain
// compressed in memory.
//
// The compression scheme is implemented and documented in
// sync/internal_api/base/unique_position.cc.
//
// As of M30, this is the preferred encoding. Newer clients may continue to
// populate the 'value' and 'compressed_value' fields to ensure backwards
// compatibility, but they will always try to read from this field first.
optional bytes custom_compressed_v1 = 4;
}