blob: ebf2ebbb769e0c28b8cef41c33c0564e885f1621 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/touch/touch_factory_x11.h"
#include <X11/cursorfont.h>
#include <X11/extensions/XInput.h>
#include <X11/extensions/XInput2.h>
#include <X11/extensions/XIproto.h>
#include "base/basictypes.h"
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/memory/singleton.h"
#include "base/message_loop/message_loop.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_split.h"
#include "ui/base/ui_base_switches.h"
#include "ui/base/x/device_list_cache_x.h"
#include "ui/base/x/x11_util.h"
namespace ui {
TouchFactory::TouchFactory()
: pointer_device_lookup_(),
touch_device_available_(false),
touch_events_disabled_(false),
touch_device_list_(),
#if defined(USE_XI2_MT)
id_generator_(0),
#endif
slots_used_() {
#if defined(USE_AURA)
if (!base::MessagePumpForUI::HasXInput2())
return;
#endif
Display* display = GetXDisplay();
UpdateDeviceList(display);
CommandLine* cmdline = CommandLine::ForCurrentProcess();
touch_events_disabled_ = cmdline->HasSwitch(switches::kTouchEvents) &&
cmdline->GetSwitchValueASCII(switches::kTouchEvents) ==
switches::kTouchEventsDisabled;
}
TouchFactory::~TouchFactory() {
}
// static
TouchFactory* TouchFactory::GetInstance() {
return Singleton<TouchFactory>::get();
}
// static
void TouchFactory::SetTouchDeviceListFromCommandLine() {
#if defined(TOOLKIT_VIEWS)
// Get a list of pointer-devices that should be treated as touch-devices.
// This is primarily used for testing/debugging touch-event processing when a
// touch-device isn't available.
std::string touch_devices =
CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
switches::kTouchDevices);
if (!touch_devices.empty()) {
std::vector<std::string> devs;
std::vector<unsigned int> device_ids;
unsigned int devid;
base::SplitString(touch_devices, ',', &devs);
for (std::vector<std::string>::iterator iter = devs.begin();
iter != devs.end(); ++iter) {
if (base::StringToInt(*iter, reinterpret_cast<int*>(&devid)))
device_ids.push_back(devid);
else
DLOG(WARNING) << "Invalid touch-device id: " << *iter;
}
ui::TouchFactory::GetInstance()->SetTouchDeviceList(device_ids);
}
#endif
}
void TouchFactory::UpdateDeviceList(Display* display) {
// Detect touch devices.
touch_device_available_ = false;
touch_device_lookup_.reset();
touch_device_list_.clear();
#if !defined(USE_XI2_MT)
// NOTE: The new API for retrieving the list of devices (XIQueryDevice) does
// not provide enough information to detect a touch device. As a result, the
// old version of query function (XListInputDevices) is used instead.
// If XInput2 is not supported, this will return null (with count of -1) so
// we assume there cannot be any touch devices.
// With XI2.1 or older, we allow only single touch devices.
XDeviceList dev_list =
DeviceListCacheX::GetInstance()->GetXDeviceList(display);
for (int i = 0; i < dev_list.count; i++) {
if (dev_list[i].type) {
XScopedString devtype(XGetAtomName(display, dev_list[i].type));
if (devtype.string() && !strcmp(devtype.string(), XI_TOUCHSCREEN)) {
touch_device_lookup_[dev_list[i].id] = true;
touch_device_list_[dev_list[i].id] = false;
touch_device_available_ = true;
}
}
}
#endif
// Instead of asking X for the list of devices all the time, let's maintain a
// list of pointer devices we care about.
// It should not be necessary to select for slave devices. XInput2 provides
// enough information to the event callback to decide which slave device
// triggered the event, thus decide whether the 'pointer event' is a
// 'mouse event' or a 'touch event'.
// However, on some desktops, some events from a master pointer are
// not delivered to the client. So we select for slave devices instead.
// If the touch device has 'GrabDevice' set and 'SendCoreEvents' unset (which
// is possible), then the device is detected as a floating device, and a
// floating device is not connected to a master device. So it is necessary to
// also select on the floating devices.
pointer_device_lookup_.reset();
XIDeviceList xi_dev_list =
DeviceListCacheX::GetInstance()->GetXI2DeviceList(display);
for (int i = 0; i < xi_dev_list.count; i++) {
XIDeviceInfo* devinfo = xi_dev_list.devices + i;
if (devinfo->use == XIFloatingSlave || devinfo->use == XIMasterPointer) {
#if defined(USE_XI2_MT)
for (int k = 0; k < devinfo->num_classes; ++k) {
XIAnyClassInfo* xiclassinfo = devinfo->classes[k];
if (xiclassinfo->type == XITouchClass) {
XITouchClassInfo* tci =
reinterpret_cast<XITouchClassInfo *>(xiclassinfo);
// Only care direct touch device (such as touch screen) right now
if (tci->mode == XIDirectTouch) {
touch_device_lookup_[devinfo->deviceid] = true;
touch_device_list_[devinfo->deviceid] = true;
touch_device_available_ = true;
}
}
}
#endif
pointer_device_lookup_[devinfo->deviceid] = true;
}
}
}
bool TouchFactory::ShouldProcessXI2Event(XEvent* xev) {
DCHECK_EQ(GenericEvent, xev->type);
XIEvent* event = static_cast<XIEvent*>(xev->xcookie.data);
XIDeviceEvent* xiev = reinterpret_cast<XIDeviceEvent*>(event);
#if defined(USE_XI2_MT)
if (event->evtype == XI_TouchBegin ||
event->evtype == XI_TouchUpdate ||
event->evtype == XI_TouchEnd) {
return !touch_events_disabled_ && IsTouchDevice(xiev->deviceid);
}
#endif
if (event->evtype != XI_ButtonPress &&
event->evtype != XI_ButtonRelease &&
event->evtype != XI_Motion)
return true;
if (!pointer_device_lookup_[xiev->deviceid])
return false;
return IsTouchDevice(xiev->deviceid) ? !touch_events_disabled_ : true;
}
void TouchFactory::SetupXI2ForXWindow(Window window) {
// Setup mask for mouse events. It is possible that a device is loaded/plugged
// in after we have setup XInput2 on a window. In such cases, we need to
// either resetup XInput2 for the window, so that we get events from the new
// device, or we need to listen to events from all devices, and then filter
// the events from uninteresting devices. We do the latter because that's
// simpler.
Display* display = ui::GetXDisplay();
unsigned char mask[XIMaskLen(XI_LASTEVENT)];
memset(mask, 0, sizeof(mask));
#if defined(USE_XI2_MT)
XISetMask(mask, XI_TouchBegin);
XISetMask(mask, XI_TouchUpdate);
XISetMask(mask, XI_TouchEnd);
#endif
XISetMask(mask, XI_ButtonPress);
XISetMask(mask, XI_ButtonRelease);
XISetMask(mask, XI_Motion);
XIEventMask evmask;
evmask.deviceid = XIAllDevices;
evmask.mask_len = sizeof(mask);
evmask.mask = mask;
XISelectEvents(display, window, &evmask, 1);
XFlush(display);
}
void TouchFactory::SetTouchDeviceList(
const std::vector<unsigned int>& devices) {
touch_device_lookup_.reset();
touch_device_list_.clear();
for (std::vector<unsigned int>::const_iterator iter = devices.begin();
iter != devices.end(); ++iter) {
DCHECK(*iter < touch_device_lookup_.size());
touch_device_lookup_[*iter] = true;
touch_device_list_[*iter] = false;
}
}
bool TouchFactory::IsTouchDevice(unsigned deviceid) const {
return deviceid < touch_device_lookup_.size() ?
touch_device_lookup_[deviceid] : false;
}
bool TouchFactory::IsMultiTouchDevice(unsigned int deviceid) const {
return (deviceid < touch_device_lookup_.size() &&
touch_device_lookup_[deviceid]) ?
touch_device_list_.find(deviceid)->second :
false;
}
#if defined(USE_XI2_MT)
bool TouchFactory::QuerySlotForTrackingID(uint32 tracking_id, int* slot) {
if (!id_generator_.HasGeneratedIDFor(tracking_id))
return false;
*slot = static_cast<int>(id_generator_.GetGeneratedID(tracking_id));
return true;
}
int TouchFactory::GetSlotForTrackingID(uint32 tracking_id) {
return id_generator_.GetGeneratedID(tracking_id);
}
void TouchFactory::ReleaseSlotForTrackingID(uint32 tracking_id) {
id_generator_.ReleaseNumber(tracking_id);
}
#endif
bool TouchFactory::IsSlotUsed(int slot) const {
CHECK_LT(slot, kMaxTouchPoints);
return slots_used_[slot];
}
void TouchFactory::SetSlotUsed(int slot, bool used) {
CHECK_LT(slot, kMaxTouchPoints);
slots_used_[slot] = used;
}
bool TouchFactory::IsTouchDevicePresent() {
return !touch_events_disabled_ && touch_device_available_;
}
void TouchFactory::SetTouchDeviceForTest(
const std::vector<unsigned int>& devices) {
touch_device_lookup_.reset();
touch_device_list_.clear();
for (std::vector<unsigned int>::const_iterator iter = devices.begin();
iter != devices.end(); ++iter) {
DCHECK(*iter < touch_device_lookup_.size());
touch_device_lookup_[*iter] = true;
touch_device_list_[*iter] = true;
}
touch_device_available_ = true;
touch_events_disabled_ = false;
}
} // namespace ui