| .. _tutorial: |
| |
| ############################# |
| C++ Tutorial: Getting Started |
| ############################# |
| |
| .. contents:: |
| :local: |
| :backlinks: none |
| :depth: 2 |
| |
| Overview |
| ======== |
| |
| This tutorial shows you how to create, compile, and run a Native Client web |
| application. The Native Client module you will create as part of the web |
| application will be written in C++. |
| |
| We recommend reading the :doc:`Native Client Technical Overview |
| <../overview>` prior to going through this tutorial. |
| |
| Parts in a Native Client application |
| ------------------------------------ |
| |
| A Native Client web application consists of at least three parts: |
| **TODO(binji)**: This is duplicated in the technical overview. Make sure it is |
| consistent in each. |
| |
| * A **web page** (*\*.html*) |
| |
| The web page can include HTML, JavaScript, and CSS (the JavaScript and CSS |
| can also go in separate .js and .css files). |
| |
| * A **Native Client module** (*\*.c* or *\*.cc* before compiling; *\*.nexe* |
| after compiling) |
| |
| Native Client modules can be written in C or C++. Modules use the Pepper API, |
| included in the SDK, as a bridge between the browser and the modules. |
| |
| * A **Manifest** file (*\*.nmf*) |
| |
| Browsers use an application's manifest file to determine which compiled Native |
| Client module to load based on the instruction set architecture of the user's |
| machine (e.g., x86-32, x86-64, or ARM). |
| |
| What the application in this tutorial does |
| ------------------------------------------ |
| |
| The application in this tutorial shows how to load a Native Client module in a |
| web page, and how to send messages between JavaScript code and the C or C++ |
| code in the Native Client module. In this simple application, the JavaScript |
| code in the web page sends a 'hello' message to the Native Client module. When |
| the Native Client module receives a message, it checks whether the message is |
| equal to the string 'hello'. If it is, the Native Client module returns a |
| message saying 'hello from NaCl'. A JavaScript alert panel displays the message |
| received from the Native Client module. |
| |
| This tutorial also shows you how to create a set of template files that you can |
| use as a starting point for a Native Client application. The template code sets |
| up a simple message handler on the Native Client side, and includes boilerplate |
| code in the HTML file for adding an event listener to the web page to receive |
| messages from the Native Client module. |
| |
| Communication between JavaScript code and Native Client modules |
| --------------------------------------------------------------- |
| |
| Communication between JavaScript code in the browser and C or C++ code in a |
| Native Client module is two-way: JavaScript code can send messages to the |
| Native Client module; the C or C++ code can respond to messages from |
| JavaScript, or it can initiate its own messages to JavaScript. In all cases, |
| the communication is asynchronous: The caller (the JavaScript code in the |
| browser or the C/C++ code in the Native Client module) sends a message, but the |
| caller does not wait for, or may not even expect, a response. This behavior is |
| analogous to client/server communication on the web, where the client posts a |
| message to the server and returns immediately. The Native Client messaging |
| system is part of the Pepper API, and is described in detail in the |
| :doc:`Messaging System <coding/message-system>` chapter in the Developer's |
| Guide. |
| |
| Step 1: Download and install the Native Client SDK |
| ================================================== |
| |
| Follow the instructions on the :doc:`Download <../sdk/download>` page to |
| download and install the Native Client SDK. |
| |
| .. Note:: |
| :class: caution |
| |
| **Important:** A number of tools in the SDK require Python to run. Python is |
| typically included on Mac and Linux systems, but not on Windows systems. To |
| check whether you have Python installed on your system, enter the |
| '``python``' command on the command line; you should get the interactive |
| Python prompt (``>>>``). On Mac systems, you also need to install '``make``' |
| in order to build and run the examples in the SDK; one easy way to get |
| '``make``', along with several other useful tools, is to install Xcode |
| Developer Tools. Follow the instructions at the top of the :doc:`Download |
| <../sdk/download>` page if you need to install Python and/or Xcode |
| Developer Tools. |
| |
| Step 2: Start a local server |
| ============================ |
| |
| TODO(binji): This is not necessary anymore; we can use ``make run``. Some of |
| the information about why you need a webserver is still useful though... |
| Remove? |
| |
| To protect against security vulnerabilities, you must load Native Client |
| modules from a web server (either remote or local). **Simply dragging and |
| dropping Native Client files into the browser address bar will not work.** For |
| more information, read about the `Same Origin Policy |
| <http://www.w3.org/Security/wiki/Same_Origin_Policy>`_, which protects the |
| user's file system from outside access. |
| |
| The Native Client SDK includes a simple Python web server that you can use to |
| run applications that you build (including the application in this tutorial). |
| The server is located in the tools directory. To start the web server, go to |
| the examples directory in the SDK bundle that you are using and run the |
| ``httpd.py`` script. For example, if you are using the ``pepper_28`` bundle, |
| run the following commands: |
| |
| .. naclcode:: |
| :prettyprint: 0 |
| |
| cd pepper_28/examples |
| python ../tools/httpd.py |
| |
| If you don't specify a port number, the server defaults to port 5103, and you |
| can access the server at http://localhost:5103. |
| |
| Of course, you don't have to use the server included in the SDK---any web server |
| will do. If you prefer to use another web server already installed on your |
| system, that's fine. Note also that there are ways to run Native Client |
| applications during development without a server, but these techniques require |
| you to create additional files for your application (see :doc:`Running Native |
| Client Applications <devcycle/running>` for details). For this tutorial, |
| your application must come from a server. |
| |
| .. _step_3: |
| |
| Step 3: Set up Google Chrome |
| ============================ |
| |
| Set up the Chrome browser as follows: |
| |
| a. Make sure you are using the minimum required version of Chrome. |
| |
| * Your version of Chrome must be equal to or greater than the version of your |
| Pepper bundle. For example, if you're developing with the ``pepper_28`` |
| bundle, you must use Google Chrome version 28 or greater. To find out what |
| version of Chrome you're using, type ``about:chrome`` or ``about:version`` |
| in the Chrome address bar. |
| |
| b. Enable the Native Client flag in Chrome. (Native Client is enabled by |
| default for applications distributed through the Chrome Web Store. To run |
| Native Client applications that are not distributed through the Chrome Web |
| Store, e.g., applications that you build and run locally, you must |
| specifically enable the Native Client flag in Chrome.) |
| |
| * Type ``about:flags`` in the Chrome address bar and scroll down to "Native |
| Client". |
| * If the link below "Native Client" says "Disable", then Native Client is |
| already enabled and you don't need to do anything else. |
| * If the link below "Native Client" says "Enable", click the "Enable" link, |
| scroll down to the bottom of the page, and click the "Relaunch Now" button. |
| All browser windows will restart when you relaunch Chrome. |
| |
| c. Disable the Chrome cache. (Chrome caches resources aggressively; you should |
| disable the cache whenever you are developing a Native Client application in |
| order to make sure Chrome loads new versions of your application.) |
| |
| * Open Chrome's developer tools by clicking the menu icon |menu-icon| and |
| choosing Tools > Developer tools. |
| * Click the gear icon |gear-icon| in the bottom right corner of the Chrome |
| window. |
| * Under the "General" settings, check the box next to "Disable cache". |
| |
| .. |menu-icon| image:: /images/menu-icon.png |
| .. |gear-icon| image:: /images/gear-icon.png |
| |
| Step 4: Create a set of stub files for your application |
| ======================================================= |
| |
| Create a set of stub files as follows: |
| |
| a. Download `hello_tutorial.zip |
| <https://developers.google.com/native-client/devguide/hello_tutorial.zip>`_. |
| |
| b. Unzip hello_tutorial.zip: |
| |
| * On Mac/Linux, run the command "``unzip hello_tutorial.zip``" in a Terminal |
| window. |
| * On Windows, right-click on the .zip file and select "Extract All..." A |
| dialog box will open; enter a location and click "Extract". |
| |
| c. Unzipping hello_tutorial.zip creates a directory called ``hello_tutorial`` |
| with the following files: |
| |
| * ``hello_tutorial.html`` |
| * ``hello_tutorial.cc`` |
| * ``hello_tutorial.nmf`` |
| * ``Makefile`` |
| * ``make.bat`` (for Windows) |
| |
| d. Move the ``hello_tutorial`` directory so that it's under the ``examples`` |
| directory where you started the local server. Its location should be, e.g., |
| ``pepper_28/examples/hello_tutorial``. |
| |
| * On Windows, depending on the location you entered when you unzipped the |
| file, there may be two ``hello_tutorial`` directories—one nested within |
| the other. Move only the inner (nested) directory to the ``examples`` |
| directory. |
| |
| .. Note:: |
| :class: note |
| |
| **Note regarding the location of project directories:** |
| |
| * In this tutorial, you are adding the ``hello_tutorial`` directory under the |
| ``examples`` directory because the ``examples`` directory is where your |
| local server is running, ready to serve your tutorial application. You can |
| place your project directory anywhere on your file system, as long as that |
| location is being served by your server. |
| * If you do place the ``hello_tutorial`` project directory in another |
| location, you must set the `environment variable |
| <http://en.wikipedia.org/wiki/Environment_variable>`_ ``NACL_SDK_ROOT`` to |
| point to the top-level directory of the bundle you are using (e.g., |
| ``<location-where-you-installed-the-SDK>/pepper_28``) in order for the |
| Makefile that's included in the project directory to work. |
| * If you use the location recommended above |
| (``pepper_28/examples/hello_tutorial``), be careful when you update the |
| SDK. The command '``naclsdk update pepper_28 --force``' will overwrite the |
| ``pepper_28`` directory, so move any project directories you want to keep |
| to another location. |
| |
| Step 5: Compile the Native Client module and run the stub application |
| ===================================================================== |
| |
| The files you downloaded in the previous step constitute a stub application |
| that simply loads a Native Client module into a web page and updates a |
| ``<div>`` element on the page with the status of the module load. |
| |
| To compile the Native Client module ``hello_tutorial.cc,`` run '``make``': |
| |
| .. naclcode:: |
| :prettyprint: 0 |
| |
| cd pepper_28/examples/hello_tutorial |
| make |
| |
| The '``make``' command runs the necessary compile and link commands to produce |
| three executable Native Client modules (for the x86-32, x86-64, and ARM |
| architectures). The executable files are named as follows: |
| |
| * ``hello_tutorial_x86_32.nexe`` |
| * ``hello_tutorial_x86_64.nexe`` |
| * ``hello_tutorial_arm.nexe`` |
| |
| Assuming you are using the local server and the project directory specified |
| above, you can load the ``hello_tutorial.html`` web page into Chrome by visiting |
| the following URL: http://localhost:5103/hello_tutorial/hello_tutorial.html. If |
| Chrome loads the Native Client module successfully, the Status display on the |
| page should change from "LOADING..." to "SUCCESS". |
| |
| Step 6: Review the code in the stub application |
| =============================================== |
| |
| The section highlights some of the code in the stub application. |
| |
| Makefile |
| ``Makefile`` contains the compile and link commands to build the executable |
| Native Client modules (.nexe files) for your application. The Native Client |
| SDK includes multiple GCC‑based toolchains to build modules for multiple |
| architectures (x86 and ARM) using different implementations of the C library |
| (`newlib <http://www.sourceware.org/newlib/>`_ and `glibc |
| <http://www.gnu.org/software/libc/>`_). The commands in the tutorial |
| ``Makefile`` build the application using the newlib C library for the x86 and |
| ARM architectures. The commands use the toolchains located in the |
| ``pepper_28/toolchain/<platform>_x86_newlib`` and ``<platform>_arm_newlib`` |
| directories. For information about how to use Makefiles and the '``make``' |
| command, see the `GNU 'make' manual |
| <http://www.gnu.org/software/make/manual/make.html>`_. |
| |
| hello_tutorial.nmf |
| ``hello_tutorial.nmf`` is a Native Client manifest file that tells Chrome |
| which compiled Native Client module (.nexe) to load based on the instruction |
| set architecture of the user's machine (e.g., x86-32, x86-64, or ARM). For |
| applications compiled using glibc, manifest files must also specify the |
| shared libraries that the applications use. |
| |
| hello_tutorial.html |
| ``hello_tutorial.html`` is the web page that corresponds to your application. |
| The page includes an ``<embed>`` element that loads the compiled Native |
| Client module: |
| |
| .. naclcode:: |
| |
| <div id="listener"> |
| <script type="text/javascript"> |
| var listener = document.getElementById('listener'); |
| listener.addEventListener('load', moduleDidLoad, true); |
| listener.addEventListener('message', handleMessage, true); |
| </script> |
| |
| <embed name="nacl_module" |
| id="hello_tutorial" |
| width=0 height=0 |
| src="hello_tutorial.nmf" |
| type="application/x-nacl" /> |
| </div> |
| |
| The ``src`` attribute in the ``<embed>`` element points to the Native Client |
| manifest file, which tells the browser which .nexe file to load based on the |
| instruction set architecture of the user's machine. The ``width`` and |
| ``height`` attributes in the ``<embed>`` element are set to 0 because the |
| Native Client module in this example does not have any graphical component. |
| The ``type`` attribute declares the MIME type to be ``x-nacl``, i.e., an |
| executable Native Client module. |
| |
| The ``<embed>`` element is wrapped inside a ``<div>`` element that has two |
| event listeners attached—one for the 'load' event, which fires when the |
| browser successfully loads the Native Client module, and one for the |
| 'message' event, which fires when the Native Client module uses the |
| ``PostMessage()`` method (in the `pp::Instance |
| <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance>`_ |
| class) to send a message to the JavaScript code in the application. This |
| technique of attaching the event listeners to a parent ``<div>`` element |
| (rather than directly to the ``<embed>`` element) is used to ensure that the |
| event listeners are active before the module 'load' event fires. |
| |
| The simple event handlers in this tutorial are implemented in the |
| ``moduleDidLoad()`` and ``handleMessage()`` JavaScript functions. |
| ``moduleDidLoad()`` changes the text inside the 'status_field' ``<div>`` |
| element. handleMessage() displays the content of messages sent from the |
| Native Client module in a browser alert panel. For a description of 'load', |
| 'message', and other Native Client events, see the :doc:`Progress Events |
| <coding/progress-events>` chapter of the Developer's Guide. |
| |
| hello_tutorial.cc |
| Native Client includes the concept of modules and instances: |
| |
| * A **module** is C or C++ code compiled into an executable .nexe file. |
| * An **instance** is a rectangle on a web page that is managed by a module. |
| The rectangle can have dimensions 0x0, in which case the instance does not |
| have a visual component on the web page. An instance is created by |
| including an ``<embed>`` element in a web page. A module may be included in |
| a web page multiple times by using multiple ``<embed>`` elements that refer |
| to the module; in this case the Native Client runtime system loads the |
| module once and creates multiple instances that are managed by the module. |
| |
| The example in this tutorial includes one module |
| (``hello_tutorial_x86_32.nexe``, ``hello_tutorial_x86_64.nexe``, or |
| ``hello_tutorial_arm.nexe``, depending on the instruction set architecture of |
| the user's machine), and one instance (one ``<embed>`` element that loads the |
| module). The source code for the module is in the file ``hello_tutorial.cc``. |
| This source code contains the minimum code required in a C++ Native Client |
| module—an implementation of the `Instance |
| <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance>`_ |
| and `Module |
| <https://developers.google.com/native-client/peppercpp/classpp_1_1_module>`_ |
| classes. These implementations don't actually do anything yet. |
| |
| Step 7: Modify the web page to send a message to the Native Client module |
| ========================================================================= |
| |
| In this step, you'll modify the web page (``hello_tutorial.html``) to send a |
| message to the Native Client module after the page loads the module. |
| |
| Look for the JavaScript function ``moduleDidLoad()``, and add the new code below |
| (indicated by boldface type) to send a 'hello' message to the Native Client |
| module: |
| |
| .. naclcode:: |
| |
| function moduleDidLoad() { |
| HelloTutorialModule = document.getElementById('hello_tutorial'); |
| updateStatus('SUCCESS'); |
| // Send a message to the NaCl module. |
| HelloTutorialModule.postMessage('hello'); |
| } |
| |
| Step 8: Implement a message handler in the Native Client module |
| =============================================================== |
| |
| In this step, you'll modify the Native Client module (``hello_tutorial.cc``) to |
| respond to the message received from the JavaScript code in the application. |
| Specifically, you'll: |
| |
| * implement the ``HandleMessage()`` function for the module, and |
| * use the ``PostMessage()`` function to send a message from the module to the |
| JavaScript code |
| |
| First, add code to define the variables used by the Native Client module (the |
| 'hello' string you're expecting to receive from JavaScript and the reply string |
| you want to return to JavaScript as a response). In the file |
| ``hello_tutorial.cc``, add this code after the ``#include`` statements: |
| |
| .. naclcode:: |
| |
| namespace { |
| // The expected string sent by the browser. |
| const char* const kHelloString = "hello"; |
| // The string sent back to the browser upon receipt of a message |
| // containing "hello". |
| const char* const kReplyString = "hello from NaCl"; |
| } // namespace |
| |
| Now, implement the ``HandleMessage()`` method to check for ``kHelloString`` and |
| return ``kReplyString.`` Look for the following line: |
| |
| .. naclcode:: |
| |
| // TODO(sdk_user): 1. Make this function handle the incoming message. |
| |
| Replace the above line with the boldface code below: |
| |
| .. naclcode:: |
| |
| virtual void HandleMessage(const pp::Var& var_message) { |
| if (!var_message.is_string()) |
| return; |
| std::string message = var_message.AsString(); |
| pp::Var var_reply; |
| if (message == kHelloString) { |
| var_reply = pp::Var(kReplyString); |
| PostMessage(var_reply); |
| } |
| } |
| |
| See the Pepper API documentation for additional information about the |
| `pp::Instance.HandleMessage |
| <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance.html#a5dce8c8b36b1df7cfcc12e42397a35e8>`_ |
| and `pp::Instance.PostMessage |
| <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance.html#a67e888a4e4e23effe7a09625e73ecae9>`_ |
| methods. |
| |
| Step 9: Compile the Native Client module and run the application again |
| ====================================================================== |
| |
| Compile the Native Client module by running the '``make``' command again. |
| |
| Run the application by reloading hello_tutorial.html in Chrome. (The page |
| should be at http://localhost:5103/hello_tutorial/hello_tutorial.html assuming |
| the setup described above.) |
| |
| After Chrome loads the Native Client module, you should see an alert panel |
| appear with the message sent from the module. |
| |
| Troubleshooting |
| =============== |
| |
| If your application doesn't run, see :ref:`Step 3 <step_3>` above |
| to verify that you've set up your environment correctly, including both the |
| Chrome browser and the local server. Make sure that you're running a version of |
| Chrome that is equal to or greater than the SDK bundle version you are using, |
| that you've enabled the Native Client flag and relaunched Chrome, that you've |
| disabled the Chrome cache, and that **you're accessing your application from a |
| local web server (rather than by dragging the HTML file into your browser)**. |
| |
| For additional troubleshooting information, check the `FAQ |
| <https://developers.google.com/native-client/faq.html#HangOnLoad>`_. |
| |
| Next steps |
| ========== |
| |
| * See the :doc:`Application Structure <coding/application-structure>` |
| chapter in the Developer's Guide for information about how to structure a |
| Native Client module. |
| * Check the `C++ Reference |
| <https://developers.google.com/native-client/peppercpp>`_ for details about |
| how to use the Pepper APIs. |
| * Browse through the source code of the SDK examples (in the ``examples`` |
| directory) to learn additional techniques for writing Native Client |
| applications and using the Pepper APIs. |
| * See the :doc:`Building <devcycle/building>`, :doc:`Running |
| <devcycle/running>`, and :doc:`Debugging pages <devcycle/debugging>` |
| for information about how to build, run, and debug Native Client |
| applications. |
| * Check the `naclports <http://code.google.com/p/naclports/>`_ project to see |
| what libraries have been ported for use with Native Client. If you port an |
| open-source library for your own use, we recommend adding it to naclports |
| (see `How to check code into naclports |
| <http://code.google.com/p/naclports/wiki/HowTo_Checkin>`_). |