blob: b8079c9e3ffe5154e05b59a417f367f97104ccb6 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import <Cocoa/Cocoa.h>
#import "chrome/browser/ui/cocoa/toolbar/reload_button.h"
#include "base/mac/scoped_nsobject.h"
#include "chrome/app/chrome_command_ids.h"
#import "chrome/browser/ui/cocoa/cocoa_test_helper.h"
#import "chrome/browser/ui/cocoa/image_button_cell.h"
#import "testing/gtest_mac.h"
#include "testing/platform_test.h"
#import "third_party/ocmock/OCMock/OCMock.h"
#import "ui/base/test/cocoa_test_event_utils.h"
@interface ReloadButton (Testing)
+ (void)setPendingReloadTimeout:(NSTimeInterval)seconds;
@end
@protocol TargetActionMock <NSObject>
- (void)anAction:(id)sender;
@end
namespace {
class ReloadButtonTest : public CocoaTest {
public:
ReloadButtonTest() {
NSRect frame = NSMakeRect(0, 0, 20, 20);
base::scoped_nsobject<ReloadButton> button(
[[ReloadButton alloc] initWithFrame:frame]);
button_ = button.get();
// Set things up so unit tests have a reliable baseline.
[button_ setTag:IDC_RELOAD];
[button_ awakeFromNib];
[[test_window() contentView] addSubview:button_];
}
bool IsMouseInside() {
return [[button_ cell] isMouseInside];
}
void MouseEnter() {
[[button_ cell] mouseEntered:nil];
}
void MouseExit() {
[[button_ cell] mouseExited:nil];
}
ReloadButton* button_;
};
TEST_VIEW(ReloadButtonTest, button_)
// Test that mouse-tracking is setup and does the right thing.
TEST_F(ReloadButtonTest, IsMouseInside) {
EXPECT_FALSE(IsMouseInside());
MouseEnter();
EXPECT_TRUE(IsMouseInside());
MouseExit();
}
// Verify that multiple clicks do not result in multiple messages to
// the target.
TEST_F(ReloadButtonTest, IgnoredMultiClick) {
id mock_target = [OCMockObject mockForProtocol:@protocol(TargetActionMock)];
[button_ setTarget:mock_target];
[button_ setAction:@selector(anAction:)];
// Expect the action once.
[[mock_target expect] anAction:button_];
const std::pair<NSEvent*,NSEvent*> click_one =
cocoa_test_event_utils::MouseClickInView(button_, 1);
const std::pair<NSEvent*,NSEvent*> click_two =
cocoa_test_event_utils::MouseClickInView(button_, 2);
[NSApp postEvent:click_one.second atStart:YES];
[button_ mouseDown:click_one.first];
[NSApp postEvent:click_two.second atStart:YES];
[button_ mouseDown:click_two.first];
[button_ setTarget:nil];
}
TEST_F(ReloadButtonTest, UpdateTag) {
[button_ setTag:IDC_STOP];
[button_ updateTag:IDC_RELOAD];
EXPECT_EQ(IDC_RELOAD, [button_ tag]);
NSString* const reloadToolTip = [button_ toolTip];
[button_ updateTag:IDC_STOP];
EXPECT_EQ(IDC_STOP, [button_ tag]);
NSString* const stopToolTip = [button_ toolTip];
EXPECT_NSNE(reloadToolTip, stopToolTip);
[button_ updateTag:IDC_RELOAD];
EXPECT_EQ(IDC_RELOAD, [button_ tag]);
EXPECT_NSEQ(reloadToolTip, [button_ toolTip]);
}
// Test that when forcing the mode, it takes effect immediately,
// regardless of whether the mouse is hovering.
TEST_F(ReloadButtonTest, SetIsLoadingForce) {
EXPECT_FALSE(IsMouseInside());
EXPECT_EQ(IDC_RELOAD, [button_ tag]);
// Changes to stop immediately.
[button_ setIsLoading:YES force:YES];
EXPECT_EQ(IDC_STOP, [button_ tag]);
// Changes to reload immediately.
[button_ setIsLoading:NO force:YES];
EXPECT_EQ(IDC_RELOAD, [button_ tag]);
// Changes to stop immediately when the mouse is hovered, and
// doesn't change when the mouse exits.
MouseEnter();
EXPECT_TRUE(IsMouseInside());
[button_ setIsLoading:YES force:YES];
EXPECT_EQ(IDC_STOP, [button_ tag]);
MouseExit();
EXPECT_FALSE(IsMouseInside());
EXPECT_EQ(IDC_STOP, [button_ tag]);
// Changes to reload immediately when the mouse is hovered, and
// doesn't change when the mouse exits.
MouseEnter();
EXPECT_TRUE(IsMouseInside());
[button_ setIsLoading:NO force:YES];
EXPECT_EQ(IDC_RELOAD, [button_ tag]);
MouseExit();
EXPECT_FALSE(IsMouseInside());
EXPECT_EQ(IDC_RELOAD, [button_ tag]);
}
// Test that without force, stop mode is set immediately, but reload
// is affected by the hover status.
TEST_F(ReloadButtonTest, SetIsLoadingNoForceUnHover) {
EXPECT_FALSE(IsMouseInside());
EXPECT_EQ(IDC_RELOAD, [button_ tag]);
// Changes to stop immediately when the mouse is not hovering.
[button_ setIsLoading:YES force:NO];
EXPECT_EQ(IDC_STOP, [button_ tag]);
// Changes to reload immediately when the mouse is not hovering.
[button_ setIsLoading:NO force:NO];
EXPECT_EQ(IDC_RELOAD, [button_ tag]);
// Changes to stop immediately when the mouse is hovered, and
// doesn't change when the mouse exits.
MouseEnter();
EXPECT_TRUE(IsMouseInside());
[button_ setIsLoading:YES force:NO];
EXPECT_EQ(IDC_STOP, [button_ tag]);
MouseExit();
EXPECT_FALSE(IsMouseInside());
EXPECT_EQ(IDC_STOP, [button_ tag]);
// Does not change to reload immediately when the mouse is hovered,
// changes when the mouse exits.
MouseEnter();
EXPECT_TRUE(IsMouseInside());
[button_ setIsLoading:NO force:NO];
EXPECT_EQ(IDC_STOP, [button_ tag]);
MouseExit();
EXPECT_FALSE(IsMouseInside());
EXPECT_EQ(IDC_RELOAD, [button_ tag]);
}
// Test that without force, stop mode is set immediately, and reload
// will be set after a timeout.
// TODO(shess): Reenable, http://crbug.com/61485
TEST_F(ReloadButtonTest, DISABLED_SetIsLoadingNoForceTimeout) {
// When the event loop first spins, some delayed tracking-area setup
// is done, which causes -mouseExited: to be called. Spin it at
// least once, and dequeue any pending events.
// TODO(shess): It would be more reasonable to have an MockNSTimer
// factory for the class to use, which this code could fire
// directly.
while ([NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:nil
inMode:NSDefaultRunLoopMode
dequeue:YES]) {
}
const NSTimeInterval kShortTimeout = 0.1;
[ReloadButton setPendingReloadTimeout:kShortTimeout];
EXPECT_FALSE(IsMouseInside());
EXPECT_EQ(IDC_RELOAD, [button_ tag]);
// Move the mouse into the button and press it.
MouseEnter();
EXPECT_TRUE(IsMouseInside());
[button_ setIsLoading:YES force:NO];
EXPECT_EQ(IDC_STOP, [button_ tag]);
// Does not change to reload immediately when the mouse is hovered.
EXPECT_TRUE(IsMouseInside());
[button_ setIsLoading:NO force:NO];
EXPECT_TRUE(IsMouseInside());
EXPECT_EQ(IDC_STOP, [button_ tag]);
EXPECT_TRUE(IsMouseInside());
// Spin event loop until the timeout passes.
NSDate* pastTimeout = [NSDate dateWithTimeIntervalSinceNow:2 * kShortTimeout];
[NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:pastTimeout
inMode:NSDefaultRunLoopMode
dequeue:NO];
// Mouse is still hovered, button is in reload mode. If the mouse
// is no longer hovered, see comment at top of function.
EXPECT_TRUE(IsMouseInside());
EXPECT_EQ(IDC_RELOAD, [button_ tag]);
}
// Test that pressing stop after reload mode has been requested
// doesn't forward the stop message.
TEST_F(ReloadButtonTest, StopAfterReloadSet) {
id mock_target = [OCMockObject mockForProtocol:@protocol(TargetActionMock)];
[button_ setTarget:mock_target];
[button_ setAction:@selector(anAction:)];
EXPECT_FALSE(IsMouseInside());
// Get to stop mode.
[button_ setIsLoading:YES force:YES];
EXPECT_EQ(IDC_STOP, [button_ tag]);
EXPECT_TRUE([button_ isEnabled]);
// Expect the action once.
[[mock_target expect] anAction:button_];
// Clicking in stop mode should send the action and transition to
// reload mode.
const std::pair<NSEvent*,NSEvent*> click =
cocoa_test_event_utils::MouseClickInView(button_, 1);
[NSApp postEvent:click.second atStart:YES];
[button_ mouseDown:click.first];
EXPECT_EQ(IDC_RELOAD, [button_ tag]);
EXPECT_TRUE([button_ isEnabled]);
// Get back to stop mode.
[button_ setIsLoading:YES force:YES];
EXPECT_EQ(IDC_STOP, [button_ tag]);
EXPECT_TRUE([button_ isEnabled]);
// If hover prevented reload mode immediately taking effect, clicks should do
// nothing, because the button should be disabled.
MouseEnter();
EXPECT_TRUE(IsMouseInside());
[button_ setIsLoading:NO force:NO];
EXPECT_EQ(IDC_STOP, [button_ tag]);
EXPECT_FALSE([button_ isEnabled]);
[NSApp postEvent:click.second atStart:YES];
[button_ mouseDown:click.first];
EXPECT_EQ(IDC_STOP, [button_ tag]);
[button_ setTarget:nil];
}
} // namespace