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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// C++ controller for the bookmark menu; one per AppController (which
// means there is only one). When bookmarks are changed, this class
// takes care of updating Cocoa bookmark menus. This is not named
// BookmarkMenuController to help avoid confusion between languages.
// This class needs to be C++, not ObjC, since it derives from
// BookmarkModelObserver.
//
// Most Chromium Cocoa menu items are static from a nib (e.g. New
// Tab), but may be enabled/disabled under certain circumstances
// (e.g. Cut and Paste). In addition, most Cocoa menu items have
// firstResponder: as a target. Unusually, bookmark menu items are
// created dynamically. They also have a target of
// BookmarkMenuCocoaController instead of firstResponder.
// See BookmarkMenuBridge::AddNodeToMenu()).
#ifndef CHROME_BROWSER_UI_COCOA_BOOKMARKS_BOOKMARK_MENU_BRIDGE_H_
#define CHROME_BROWSER_UI_COCOA_BOOKMARKS_BOOKMARK_MENU_BRIDGE_H_
#include <map>
#include "base/mac/scoped_nsobject.h"
#include "chrome/browser/bookmarks/bookmark_model_observer.h"
#import "chrome/browser/ui/cocoa/main_menu_item.h"
class BookmarkNode;
class Profile;
@class NSImage;
@class NSMenu;
@class NSMenuItem;
@class BookmarkMenuCocoaController;
class BookmarkMenuBridge : public BookmarkModelObserver,
public MainMenuItem {
public:
BookmarkMenuBridge(Profile* profile, NSMenu* menu);
virtual ~BookmarkMenuBridge();
// BookmarkModelObserver:
virtual void Loaded(BookmarkModel* model, bool ids_reassigned) OVERRIDE;
virtual void BookmarkModelBeingDeleted(BookmarkModel* model) OVERRIDE;
virtual void BookmarkNodeMoved(BookmarkModel* model,
const BookmarkNode* old_parent,
int old_index,
const BookmarkNode* new_parent,
int new_index) OVERRIDE;
virtual void BookmarkNodeAdded(BookmarkModel* model,
const BookmarkNode* parent,
int index) OVERRIDE;
virtual void BookmarkNodeRemoved(BookmarkModel* model,
const BookmarkNode* parent,
int old_index,
const BookmarkNode* node) OVERRIDE;
virtual void BookmarkAllNodesRemoved(BookmarkModel* model) OVERRIDE;
virtual void BookmarkNodeChanged(BookmarkModel* model,
const BookmarkNode* node) OVERRIDE;
virtual void BookmarkNodeFaviconChanged(BookmarkModel* model,
const BookmarkNode* node) OVERRIDE;
virtual void BookmarkNodeChildrenReordered(BookmarkModel* model,
const BookmarkNode* node) OVERRIDE;
// MainMenuItem:
virtual void ResetMenu() OVERRIDE;
virtual void BuildMenu() OVERRIDE;
// Rebuilds the main bookmark menu, if it has been marked invalid.
void UpdateMenu(NSMenu* bookmark_menu);
// Rebuilds a bookmark menu that's a submenu of another menu.
void UpdateSubMenu(NSMenu* bookmark_menu);
// I wish I had a "friend @class" construct.
BookmarkModel* GetBookmarkModel();
Profile* GetProfile();
protected:
// Rebuilds the bookmark content of supplied menu.
void UpdateMenuInternal(NSMenu* bookmark_menu, bool is_submenu);
// Clear all bookmarks from the given bookmark menu.
void ClearBookmarkMenu(NSMenu* menu);
// Mark the bookmark menu as being invalid.
void InvalidateMenu() { menuIsValid_ = false; }
// Helper for adding the node as a submenu to the menu with the
// given title.
// If |add_extra_items| is true, also adds extra menu items at bottom of
// menu, such as "Open All Bookmarks".
void AddNodeAsSubmenu(NSMenu* menu,
const BookmarkNode* node,
bool add_extra_items);
// Helper for recursively adding items to our bookmark menu.
// All children of |node| will be added to |menu|.
// If |add_extra_items| is true, also adds extra menu items at bottom of
// menu, such as "Open All Bookmarks".
// TODO(jrg): add a counter to enforce maximum nodes added
void AddNodeToMenu(const BookmarkNode* node, NSMenu* menu,
bool add_extra_items);
// Helper for adding an item to our bookmark menu. An item which has a
// localized title specified by |message_id| will be added to |menu|.
// The item is also bound to |node| by tag. |command_id| selects the action.
void AddItemToMenu(int command_id,
int message_id,
const BookmarkNode* node,
NSMenu* menu,
bool enabled);
// This configures an NSMenuItem with all the data from a BookmarkNode. This
// is used to update existing menu items, as well as to configure newly
// created ones, like in AddNodeToMenu().
// |set_title| is optional since it is only needed when we get a
// node changed notification. On initial build of the menu we set
// the title as part of alloc/init.
void ConfigureMenuItem(const BookmarkNode* node, NSMenuItem* item,
bool set_title);
// Returns the NSMenuItem for a given BookmarkNode.
NSMenuItem* MenuItemForNode(const BookmarkNode* node);
// Return the Bookmark menu.
virtual NSMenu* BookmarkMenu();
// Start watching the bookmarks for changes.
void ObserveBookmarkModel();
private:
friend class BookmarkMenuBridgeTest;
// True iff the menu is up-to-date with the actual BookmarkModel.
bool menuIsValid_;
Profile* profile_; // weak
BookmarkMenuCocoaController* controller_; // strong
// The folder image so we can use one copy for all.
base::scoped_nsobject<NSImage> folder_image_;
// In order to appropriately update items in the bookmark menu, without
// forcing a rebuild, map the model's nodes to menu items.
std::map<const BookmarkNode*, NSMenuItem*> bookmark_nodes_;
};
#endif // CHROME_BROWSER_UI_COCOA_BOOKMARKS_BOOKMARK_MENU_BRIDGE_H_