blob: c1ea47ba48ff428d65eb3eb4cebec1219a7f1320 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/launcher/launcher.h"
#include "ash/launcher/launcher_button.h"
#include "ash/launcher/launcher_model.h"
#include "ash/launcher/launcher_view.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/launcher_test_api.h"
#include "ash/test/launcher_view_test_api.h"
#include "ash/wm/window_util.h"
#include "ui/aura/root_window.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#include "ui/views/corewm/corewm_switches.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#if defined(OS_WIN)
#include "base/win/windows_version.h"
#endif
typedef ash::test::AshTestBase LauncherTest;
using ash::internal::LauncherView;
using ash::internal::LauncherButton;
namespace ash {
class LauncherTest : public ash::test::AshTestBase {
public:
LauncherTest() : launcher_(NULL),
launcher_view_(NULL),
launcher_model_(NULL) {
}
virtual ~LauncherTest() {}
virtual void SetUp() {
test::AshTestBase::SetUp();
launcher_ = Launcher::ForPrimaryDisplay();
ASSERT_TRUE(launcher_);
ash::test::LauncherTestAPI test(launcher_);
launcher_view_ = test.launcher_view();
launcher_model_ = launcher_view_->model();
test_.reset(new ash::test::LauncherViewTestAPI(launcher_view_));
}
virtual void TearDown() OVERRIDE {
test::AshTestBase::TearDown();
}
Launcher* launcher() {
return launcher_;
}
LauncherView* launcher_view() {
return launcher_view_;
}
LauncherModel* launcher_model() {
return launcher_model_;
}
ash::test::LauncherViewTestAPI* test_api() {
return test_.get();
}
private:
Launcher* launcher_;
LauncherView* launcher_view_;
LauncherModel* launcher_model_;
scoped_ptr<ash::test::LauncherViewTestAPI> test_;
DISALLOW_COPY_AND_ASSIGN(LauncherTest);
};
// Confirms that LauncherItem reflects the appropriated state.
TEST_F(LauncherTest, StatusReflection) {
// Initially we have the app list.
int button_count = test_api()->GetButtonCount();
// Add running platform app.
LauncherItem item;
item.type = TYPE_PLATFORM_APP;
item.status = STATUS_RUNNING;
int index = launcher_model()->Add(item);
ASSERT_EQ(++button_count, test_api()->GetButtonCount());
LauncherButton* button = test_api()->GetButton(index);
EXPECT_EQ(LauncherButton::STATE_RUNNING, button->state());
// Remove it.
launcher_model()->RemoveItemAt(index);
ASSERT_EQ(--button_count, test_api()->GetButtonCount());
}
// Confirm that using the menu will clear the hover attribute. To avoid another
// browser test we check this here.
TEST_F(LauncherTest, checkHoverAfterMenu) {
// Initially we have the app list.
int button_count = test_api()->GetButtonCount();
// Add running platform app.
LauncherItem item;
item.type = TYPE_PLATFORM_APP;
item.status = STATUS_RUNNING;
int index = launcher_model()->Add(item);
ASSERT_EQ(++button_count, test_api()->GetButtonCount());
LauncherButton* button = test_api()->GetButton(index);
button->AddState(LauncherButton::STATE_HOVERED);
button->ShowContextMenu(gfx::Point(), ui::MENU_SOURCE_MOUSE);
EXPECT_FALSE(button->state() & LauncherButton::STATE_HOVERED);
// Remove it.
launcher_model()->RemoveItemAt(index);
}
TEST_F(LauncherTest, ShowOverflowBubble) {
LauncherID first_item_id = launcher_model()->next_id();
// Add platform app button until overflow.
int items_added = 0;
while (!test_api()->IsOverflowButtonVisible()) {
LauncherItem item;
item.type = TYPE_PLATFORM_APP;
item.status = STATUS_RUNNING;
launcher_model()->Add(item);
++items_added;
ASSERT_LT(items_added, 10000);
}
// Shows overflow bubble.
test_api()->ShowOverflowBubble();
EXPECT_TRUE(launcher()->IsShowingOverflowBubble());
// Removes the first item in main launcher view.
launcher_model()->RemoveItemAt(
launcher_model()->ItemIndexByID(first_item_id));
// Waits for all transitions to finish and there should be no crash.
test_api()->RunMessageLoopUntilAnimationsDone();
EXPECT_FALSE(launcher()->IsShowingOverflowBubble());
}
} // namespace ash