blob: 485e58291980a799e803fd41cec7baae1685375d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/display/display_controller.h"
#include "ash/ash_switches.h"
#include "ash/display/display_info.h"
#include "ash/display/display_layout_store.h"
#include "ash/display/display_manager.h"
#include "ash/launcher/launcher.h"
#include "ash/screen_ash.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/cursor_manager_test_api.h"
#include "base/command_line.h"
#include "ui/aura/client/activation_change_observer.h"
#include "ui/aura/client/activation_client.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/env.h"
#include "ui/aura/root_window.h"
#include "ui/aura/test/event_generator.h"
#include "ui/aura/window_tracker.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#include "ui/views/widget/widget.h"
#if defined(USE_X11)
#include "ui/base/x/x11_util.h"
#include <X11/Xlib.h>
#undef RootWindow
#endif
namespace ash {
namespace {
const char kDesktopBackgroundView[] = "DesktopBackgroundView";
template<typename T>
class Resetter {
public:
explicit Resetter(T* value) : value_(*value) {
*value = 0;
}
~Resetter() { }
T value() { return value_; }
private:
T value_;
DISALLOW_COPY_AND_ASSIGN(Resetter);
};
class TestObserver : public DisplayController::Observer,
public gfx::DisplayObserver,
public aura::client::FocusChangeObserver,
public aura::client::ActivationChangeObserver {
public:
TestObserver()
: changing_count_(0),
changed_count_(0),
bounds_changed_count_(0),
changed_display_id_(0),
focus_changed_count_(0),
activation_changed_count_(0) {
Shell::GetInstance()->display_controller()->AddObserver(this);
Shell::GetScreen()->AddObserver(this);
aura::client::GetFocusClient(Shell::GetPrimaryRootWindow())->
AddObserver(this);
aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
AddObserver(this);
}
virtual ~TestObserver() {
Shell::GetInstance()->display_controller()->RemoveObserver(this);
Shell::GetScreen()->RemoveObserver(this);
aura::client::GetFocusClient(Shell::GetPrimaryRootWindow())->
RemoveObserver(this);
aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
RemoveObserver(this);
}
// Overridden from DisplayController::Observer
virtual void OnDisplayConfigurationChanging() OVERRIDE {
++changing_count_;
}
virtual void OnDisplayConfigurationChanged() OVERRIDE {
++changed_count_;
}
// Overrideen from gfx::DisplayObserver
virtual void OnDisplayBoundsChanged(const gfx::Display& display) OVERRIDE {
changed_display_id_ = display.id();
bounds_changed_count_ ++;
}
virtual void OnDisplayAdded(const gfx::Display& new_display) OVERRIDE {
}
virtual void OnDisplayRemoved(const gfx::Display& old_display) OVERRIDE {
}
// Overridden from aura::client::FocusChangeObserver
virtual void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) OVERRIDE {
focus_changed_count_++;
}
// Overridden from aura::client::ActivationChangeObserver
virtual void OnWindowActivated(aura::Window* gained_active,
aura::Window* lost_active) OVERRIDE {
activation_changed_count_++;
}
virtual void OnAttemptToReactivateWindow(
aura::Window* request_active,
aura::Window* actual_active) OVERRIDE {
}
int CountAndReset() {
EXPECT_EQ(changing_count_, changed_count_);
changed_count_ = 0;
return Resetter<int>(&changing_count_).value();
}
int64 GetBoundsChangedCountAndReset() {
return Resetter<int>(&bounds_changed_count_).value();
}
int64 GetChangedDisplayIdAndReset() {
return Resetter<int64>(&changed_display_id_).value();
}
int GetFocusChangedCountAndReset() {
return Resetter<int>(&focus_changed_count_).value();
}
int GetActivationChangedCountAndReset() {
return Resetter<int>(&activation_changed_count_).value();
}
private:
int changing_count_;
int changed_count_;
int bounds_changed_count_;
int64 changed_display_id_;
int focus_changed_count_;
int activation_changed_count_;
DISALLOW_COPY_AND_ASSIGN(TestObserver);
};
gfx::Display GetPrimaryDisplay() {
return Shell::GetScreen()->GetDisplayNearestWindow(
Shell::GetAllRootWindows()[0]);
}
gfx::Display GetSecondaryDisplay() {
return Shell::GetScreen()->GetDisplayNearestWindow(
Shell::GetAllRootWindows()[1]);
}
void SetSecondaryDisplayLayoutAndOffset(DisplayLayout::Position position,
int offset) {
DisplayLayout layout(position, offset);
ASSERT_GT(Shell::GetScreen()->GetNumDisplays(), 1);
Shell::GetInstance()->display_controller()->
SetLayoutForCurrentDisplays(layout);
}
void SetSecondaryDisplayLayout(DisplayLayout::Position position) {
SetSecondaryDisplayLayoutAndOffset(position, 0);
}
void SetDefaultDisplayLayout(DisplayLayout::Position position) {
Shell::GetInstance()->display_manager()->layout_store()->
SetDefaultDisplayLayout(DisplayLayout(position, 0));
}
class DisplayControllerShutdownTest : public test::AshTestBase {
public:
virtual void TearDown() OVERRIDE {
test::AshTestBase::TearDown();
if (!SupportsMultipleDisplays())
return;
// Make sure that primary display is accessible after shutdown.
gfx::Display primary = Shell::GetScreen()->GetPrimaryDisplay();
EXPECT_EQ("0,0 444x333", primary.bounds().ToString());
EXPECT_EQ(2, Shell::GetScreen()->GetNumDisplays());
}
};
class TestEventHandler : public ui::EventHandler {
public:
TestEventHandler() : target_root_(NULL),
touch_radius_x_(0.0),
touch_radius_y_(0.0),
scroll_x_offset_(0.0),
scroll_y_offset_(0.0),
scroll_x_offset_ordinal_(0.0),
scroll_y_offset_ordinal_(0.0) {}
virtual ~TestEventHandler() {}
virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
if (event->flags() & ui::EF_IS_SYNTHESIZED &&
event->type() != ui::ET_MOUSE_EXITED &&
event->type() != ui::ET_MOUSE_ENTERED) {
return;
}
aura::Window* target = static_cast<aura::Window*>(event->target());
mouse_location_ = event->root_location();
target_root_ = target->GetRootWindow();
event->StopPropagation();
}
virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE {
aura::Window* target = static_cast<aura::Window*>(event->target());
// Only record when the target is the background which covers
// entire root window.
if (target->name() != kDesktopBackgroundView)
return;
touch_radius_x_ = event->radius_x();
touch_radius_y_ = event->radius_y();
event->StopPropagation();
}
virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE {
aura::Window* target = static_cast<aura::Window*>(event->target());
// Only record when the target is the background which covers
// entire root window.
if (target->name() != kDesktopBackgroundView)
return;
if (event->type() == ui::ET_SCROLL) {
scroll_x_offset_ = event->x_offset();
scroll_y_offset_ = event->y_offset();
scroll_x_offset_ordinal_ = event->x_offset_ordinal();
scroll_y_offset_ordinal_ = event->y_offset_ordinal();
}
event->StopPropagation();
}
std::string GetLocationAndReset() {
std::string result = mouse_location_.ToString();
mouse_location_.SetPoint(0, 0);
target_root_ = NULL;
return result;
}
float touch_radius_x() { return touch_radius_x_; }
float touch_radius_y() { return touch_radius_y_; }
float scroll_x_offset() { return scroll_x_offset_; }
float scroll_y_offset() { return scroll_y_offset_; }
float scroll_x_offset_ordinal() { return scroll_x_offset_ordinal_; }
float scroll_y_offset_ordinal() { return scroll_y_offset_ordinal_; }
private:
gfx::Point mouse_location_;
aura::RootWindow* target_root_;
float touch_radius_x_;
float touch_radius_y_;
float scroll_x_offset_;
float scroll_y_offset_;
float scroll_x_offset_ordinal_;
float scroll_y_offset_ordinal_;
DISALLOW_COPY_AND_ASSIGN(TestEventHandler);
};
gfx::Display::Rotation GetStoredRotation(int64 id) {
return Shell::GetInstance()->display_manager()->GetDisplayInfo(id).rotation();
}
float GetStoredUIScale(int64 id) {
return Shell::GetInstance()->display_manager()->GetDisplayInfo(id).ui_scale();
}
#if defined(USE_X11)
void GetPrimaryAndSeconary(aura::RootWindow** primary,
aura::RootWindow** secondary) {
*primary = Shell::GetPrimaryRootWindow();
Shell::RootWindowList root_windows = Shell::GetAllRootWindows();
*secondary = root_windows[0] == *primary ? root_windows[1] : root_windows[0];
}
std::string GetXWindowName(aura::RootWindow* window) {
char* name = NULL;
XFetchName(ui::GetXDisplay(), window->GetAcceleratedWidget(), &name);
std::string ret(name);
XFree(name);
return ret;
}
#endif
} // namespace
typedef test::AshTestBase DisplayControllerTest;
TEST_F(DisplayControllerShutdownTest, Shutdown) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("444x333, 200x200");
}
TEST_F(DisplayControllerTest, SecondaryDisplayLayout) {
if (!SupportsMultipleDisplays())
return;
// Creates windows to catch activation change event.
scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithId(1));
w1->Focus();
TestObserver observer;
UpdateDisplay("500x500,400x400");
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
gfx::Insets insets(5, 5, 5, 5);
int64 secondary_display_id = ScreenAsh::GetSecondaryDisplay().id();
Shell::GetInstance()->display_manager()->UpdateWorkAreaOfDisplay(
secondary_display_id, insets);
// Default layout is RIGHT.
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("500,0 400x400", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("505,5 390x390", GetSecondaryDisplay().work_area().ToString());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
// Layout the secondary display to the bottom of the primary.
SetSecondaryDisplayLayout(DisplayLayout::BOTTOM);
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,500 400x400", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("5,505 390x390", GetSecondaryDisplay().work_area().ToString());
// Layout the secondary display to the left of the primary.
SetSecondaryDisplayLayout(DisplayLayout::LEFT);
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("-400,0 400x400", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("-395,5 390x390", GetSecondaryDisplay().work_area().ToString());
// Layout the secondary display to the top of the primary.
SetSecondaryDisplayLayout(DisplayLayout::TOP);
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,-400 400x400", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("5,-395 390x390", GetSecondaryDisplay().work_area().ToString());
// Layout to the right with an offset.
SetSecondaryDisplayLayoutAndOffset(DisplayLayout::RIGHT, 300);
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("500,300 400x400", GetSecondaryDisplay().bounds().ToString());
// Keep the minimum 100.
SetSecondaryDisplayLayoutAndOffset(DisplayLayout::RIGHT, 490);
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("500,400 400x400", GetSecondaryDisplay().bounds().ToString());
SetSecondaryDisplayLayoutAndOffset(DisplayLayout::RIGHT, -400);
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("500,-300 400x400", GetSecondaryDisplay().bounds().ToString());
// Layout to the bottom with an offset.
SetSecondaryDisplayLayoutAndOffset(DisplayLayout::BOTTOM, -200);
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("-200,500 400x400", GetSecondaryDisplay().bounds().ToString());
// Keep the minimum 100.
SetSecondaryDisplayLayoutAndOffset(DisplayLayout::BOTTOM, 490);
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("400,500 400x400", GetSecondaryDisplay().bounds().ToString());
SetSecondaryDisplayLayoutAndOffset(DisplayLayout::BOTTOM, -400);
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("-300,500 400x400", GetSecondaryDisplay().bounds().ToString());
// Setting the same layout shouldn't invoke observers.
SetSecondaryDisplayLayoutAndOffset(DisplayLayout::BOTTOM, -400);
EXPECT_EQ(0, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(0, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(0, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("-300,500 400x400", GetSecondaryDisplay().bounds().ToString());
UpdateDisplay("500x500");
EXPECT_LE(1, observer.GetFocusChangedCountAndReset());
EXPECT_LE(1, observer.GetActivationChangedCountAndReset());
}
TEST_F(DisplayControllerTest, BoundsUpdated) {
if (!SupportsMultipleDisplays())
return;
// Creates windows to catch activation change event.
scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithId(1));
w1->Focus();
TestObserver observer;
SetDefaultDisplayLayout(DisplayLayout::BOTTOM);
UpdateDisplay("200x200,300x300"); // layout, resize and add.
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
internal::DisplayManager* display_manager =
Shell::GetInstance()->display_manager();
gfx::Insets insets(5, 5, 5, 5);
display_manager->UpdateWorkAreaOfDisplay(
ScreenAsh::GetSecondaryDisplay().id(), insets);
EXPECT_EQ("0,0 200x200", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,200 300x300", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("5,205 290x290", GetSecondaryDisplay().work_area().ToString());
UpdateDisplay("400x400,200x200");
EXPECT_EQ(1, observer.CountAndReset()); // two resizes
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 400x400", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,400 200x200", GetSecondaryDisplay().bounds().ToString());
UpdateDisplay("400x400,300x300");
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 400x400", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,400 300x300", GetSecondaryDisplay().bounds().ToString());
UpdateDisplay("400x400");
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_LE(1, observer.GetFocusChangedCountAndReset());
EXPECT_LE(1, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 400x400", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ(1, Shell::GetScreen()->GetNumDisplays());
UpdateDisplay("400x500*2,300x300");
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
ASSERT_EQ(2, Shell::GetScreen()->GetNumDisplays());
EXPECT_EQ("0,0 200x250", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,250 300x300", GetSecondaryDisplay().bounds().ToString());
// No change
UpdateDisplay("400x500*2,300x300");
EXPECT_EQ(0, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
// Rotation
int64 primary_id = GetPrimaryDisplay().id();
display_manager->SetDisplayRotation(primary_id, gfx::Display::ROTATE_90);
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
display_manager->SetDisplayRotation(primary_id, gfx::Display::ROTATE_90);
EXPECT_EQ(0, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
// UI scale is eanbled only on internal display.
int64 secondary_id = GetSecondaryDisplay().id();
gfx::Display::SetInternalDisplayId(secondary_id);
display_manager->SetDisplayUIScale(secondary_id, 1.125f);
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
display_manager->SetDisplayUIScale(secondary_id, 1.125f);
EXPECT_EQ(0, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
display_manager->SetDisplayUIScale(primary_id, 1.125f);
EXPECT_EQ(0, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
display_manager->SetDisplayUIScale(primary_id, 1.125f);
EXPECT_EQ(0, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
}
TEST_F(DisplayControllerTest, InvertLayout) {
EXPECT_EQ("left, 0",
DisplayLayout(DisplayLayout::RIGHT, 0).Invert().ToString());
EXPECT_EQ("left, -100",
DisplayLayout(DisplayLayout::RIGHT, 100).Invert().ToString());
EXPECT_EQ("left, 50",
DisplayLayout(DisplayLayout::RIGHT, -50).Invert().ToString());
EXPECT_EQ("right, 0",
DisplayLayout(DisplayLayout::LEFT, 0).Invert().ToString());
EXPECT_EQ("right, -90",
DisplayLayout(DisplayLayout::LEFT, 90).Invert().ToString());
EXPECT_EQ("right, 60",
DisplayLayout(DisplayLayout::LEFT, -60).Invert().ToString());
EXPECT_EQ("bottom, 0",
DisplayLayout(DisplayLayout::TOP, 0).Invert().ToString());
EXPECT_EQ("bottom, -80",
DisplayLayout(DisplayLayout::TOP, 80).Invert().ToString());
EXPECT_EQ("bottom, 70",
DisplayLayout(DisplayLayout::TOP, -70).Invert().ToString());
EXPECT_EQ("top, 0",
DisplayLayout(DisplayLayout::BOTTOM, 0).Invert().ToString());
EXPECT_EQ("top, -70",
DisplayLayout(DisplayLayout::BOTTOM, 70).Invert().ToString());
EXPECT_EQ("top, 80",
DisplayLayout(DisplayLayout::BOTTOM, -80).Invert().ToString());
}
TEST_F(DisplayControllerTest, SwapPrimary) {
if (!SupportsMultipleDisplays())
return;
DisplayController* display_controller =
Shell::GetInstance()->display_controller();
internal::DisplayManager* display_manager =
Shell::GetInstance()->display_manager();
UpdateDisplay("200x200,300x300");
gfx::Display primary_display = Shell::GetScreen()->GetPrimaryDisplay();
gfx::Display secondary_display = ScreenAsh::GetSecondaryDisplay();
DisplayLayout display_layout(DisplayLayout::RIGHT, 50);
display_controller->SetLayoutForCurrentDisplays(display_layout);
EXPECT_NE(primary_display.id(), secondary_display.id());
aura::RootWindow* primary_root =
display_controller->GetRootWindowForDisplayId(primary_display.id());
aura::RootWindow* secondary_root =
display_controller->GetRootWindowForDisplayId(secondary_display.id());
EXPECT_NE(primary_root, secondary_root);
aura::Window* launcher_window =
Launcher::ForPrimaryDisplay()->shelf_widget()->GetNativeView();
EXPECT_TRUE(primary_root->Contains(launcher_window));
EXPECT_FALSE(secondary_root->Contains(launcher_window));
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetDisplayNearestPoint(
gfx::Point(-100, -100)).id());
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetDisplayNearestWindow(NULL).id());
EXPECT_EQ("0,0 200x200", primary_display.bounds().ToString());
EXPECT_EQ("0,0 200x153", primary_display.work_area().ToString());
EXPECT_EQ("200,0 300x300", secondary_display.bounds().ToString());
EXPECT_EQ("200,0 300x253", secondary_display.work_area().ToString());
EXPECT_EQ("right, 50",
display_manager->GetCurrentDisplayLayout().ToString());
// Switch primary and secondary
display_controller->SetPrimaryDisplay(secondary_display);
const DisplayLayout& inverted_layout =
display_manager->GetCurrentDisplayLayout();
EXPECT_EQ("left, -50", inverted_layout.ToString());
EXPECT_EQ(secondary_display.id(),
Shell::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(), ScreenAsh::GetSecondaryDisplay().id());
EXPECT_EQ(secondary_display.id(),
Shell::GetScreen()->GetDisplayNearestPoint(
gfx::Point(-100, -100)).id());
EXPECT_EQ(secondary_display.id(),
Shell::GetScreen()->GetDisplayNearestWindow(NULL).id());
EXPECT_EQ(
primary_root,
display_controller->GetRootWindowForDisplayId(secondary_display.id()));
EXPECT_EQ(
secondary_root,
display_controller->GetRootWindowForDisplayId(primary_display.id()));
EXPECT_TRUE(primary_root->Contains(launcher_window));
EXPECT_FALSE(secondary_root->Contains(launcher_window));
// Test if the bounds are correctly swapped.
gfx::Display swapped_primary = Shell::GetScreen()->GetPrimaryDisplay();
gfx::Display swapped_secondary = ScreenAsh::GetSecondaryDisplay();
EXPECT_EQ("0,0 300x300", swapped_primary.bounds().ToString());
EXPECT_EQ("0,0 300x253", swapped_primary.work_area().ToString());
EXPECT_EQ("-200,-50 200x200", swapped_secondary.bounds().ToString());
EXPECT_EQ("-200,-50 200x153", swapped_secondary.work_area().ToString());
aura::WindowTracker tracker;
tracker.Add(primary_root);
tracker.Add(secondary_root);
// Deleting 2nd display should move the primary to original primary display.
UpdateDisplay("200x200");
RunAllPendingInMessageLoop(); // RootWindow is deleted in a posted task.
EXPECT_EQ(1, Shell::GetScreen()->GetNumDisplays());
EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetDisplayNearestPoint(
gfx::Point(-100, -100)).id());
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetDisplayNearestWindow(NULL).id());
EXPECT_TRUE(tracker.Contains(primary_root));
EXPECT_FALSE(tracker.Contains(secondary_root));
EXPECT_TRUE(primary_root->Contains(launcher_window));
}
TEST_F(DisplayControllerTest, SwapPrimaryForLegacyShelfLayout) {
if (!SupportsMultipleDisplays())
return;
CommandLine::ForCurrentProcess()->AppendSwitch(
ash::switches::kAshDisableAlternateShelfLayout);
DisplayController* display_controller =
Shell::GetInstance()->display_controller();
internal::DisplayManager* display_manager =
Shell::GetInstance()->display_manager();
UpdateDisplay("200x200,300x300");
gfx::Display primary_display = Shell::GetScreen()->GetPrimaryDisplay();
gfx::Display secondary_display = ScreenAsh::GetSecondaryDisplay();
DisplayLayout display_layout(DisplayLayout::RIGHT, 50);
display_controller->SetLayoutForCurrentDisplays(display_layout);
EXPECT_NE(primary_display.id(), secondary_display.id());
aura::RootWindow* primary_root =
display_controller->GetRootWindowForDisplayId(primary_display.id());
aura::RootWindow* secondary_root =
display_controller->GetRootWindowForDisplayId(secondary_display.id());
EXPECT_NE(primary_root, secondary_root);
aura::Window* launcher_window =
Launcher::ForPrimaryDisplay()->shelf_widget()->GetNativeView();
EXPECT_TRUE(primary_root->Contains(launcher_window));
EXPECT_FALSE(secondary_root->Contains(launcher_window));
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetDisplayNearestPoint(
gfx::Point(-100, -100)).id());
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetDisplayNearestWindow(NULL).id());
EXPECT_EQ("0,0 200x200", primary_display.bounds().ToString());
EXPECT_EQ("0,0 200x152", primary_display.work_area().ToString());
EXPECT_EQ("200,0 300x300", secondary_display.bounds().ToString());
EXPECT_EQ("200,0 300x252", secondary_display.work_area().ToString());
EXPECT_EQ("right, 50",
display_manager->GetCurrentDisplayLayout().ToString());
// Switch primary and secondary
display_controller->SetPrimaryDisplay(secondary_display);
const DisplayLayout& inverted_layout =
display_manager->GetCurrentDisplayLayout();
EXPECT_EQ("left, -50", inverted_layout.ToString());
EXPECT_EQ(secondary_display.id(),
Shell::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(), ScreenAsh::GetSecondaryDisplay().id());
EXPECT_EQ(secondary_display.id(),
Shell::GetScreen()->GetDisplayNearestPoint(
gfx::Point(-100, -100)).id());
EXPECT_EQ(secondary_display.id(),
Shell::GetScreen()->GetDisplayNearestWindow(NULL).id());
EXPECT_EQ(
primary_root,
display_controller->GetRootWindowForDisplayId(secondary_display.id()));
EXPECT_EQ(
secondary_root,
display_controller->GetRootWindowForDisplayId(primary_display.id()));
EXPECT_TRUE(primary_root->Contains(launcher_window));
EXPECT_FALSE(secondary_root->Contains(launcher_window));
// Test if the bounds are correctly swapped.
gfx::Display swapped_primary = Shell::GetScreen()->GetPrimaryDisplay();
gfx::Display swapped_secondary = ScreenAsh::GetSecondaryDisplay();
EXPECT_EQ("0,0 300x300", swapped_primary.bounds().ToString());
EXPECT_EQ("0,0 300x252", swapped_primary.work_area().ToString());
EXPECT_EQ("-200,-50 200x200", swapped_secondary.bounds().ToString());
EXPECT_EQ("-200,-50 200x152", swapped_secondary.work_area().ToString());
aura::WindowTracker tracker;
tracker.Add(primary_root);
tracker.Add(secondary_root);
// Deleting 2nd display should move the primary to original primary display.
UpdateDisplay("200x200");
RunAllPendingInMessageLoop(); // RootWindow is deleted in a posted task.
EXPECT_EQ(1, Shell::GetScreen()->GetNumDisplays());
EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetDisplayNearestPoint(
gfx::Point(-100, -100)).id());
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetDisplayNearestWindow(NULL).id());
EXPECT_TRUE(tracker.Contains(primary_root));
EXPECT_FALSE(tracker.Contains(secondary_root));
EXPECT_TRUE(primary_root->Contains(launcher_window));
}
TEST_F(DisplayControllerTest, SwapPrimaryById) {
if (!SupportsMultipleDisplays())
return;
DisplayController* display_controller =
Shell::GetInstance()->display_controller();
internal::DisplayManager* display_manager =
Shell::GetInstance()->display_manager();
UpdateDisplay("200x200,300x300");
gfx::Display primary_display = Shell::GetScreen()->GetPrimaryDisplay();
gfx::Display secondary_display = ScreenAsh::GetSecondaryDisplay();
DisplayLayout display_layout(DisplayLayout::RIGHT, 50);
display_controller->SetLayoutForCurrentDisplays(display_layout);
EXPECT_NE(primary_display.id(), secondary_display.id());
aura::RootWindow* primary_root =
display_controller->GetRootWindowForDisplayId(primary_display.id());
aura::RootWindow* secondary_root =
display_controller->GetRootWindowForDisplayId(secondary_display.id());
aura::Window* launcher_window =
Launcher::ForPrimaryDisplay()->shelf_widget()->GetNativeView();
EXPECT_TRUE(primary_root->Contains(launcher_window));
EXPECT_FALSE(secondary_root->Contains(launcher_window));
EXPECT_NE(primary_root, secondary_root);
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetDisplayNearestPoint(
gfx::Point(-100, -100)).id());
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetDisplayNearestWindow(NULL).id());
// Switch primary and secondary by display ID.
TestObserver observer;
display_controller->SetPrimaryDisplayId(secondary_display.id());
EXPECT_EQ(secondary_display.id(),
Shell::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(), ScreenAsh::GetSecondaryDisplay().id());
EXPECT_LT(0, observer.CountAndReset());
EXPECT_EQ(
primary_root,
display_controller->GetRootWindowForDisplayId(secondary_display.id()));
EXPECT_EQ(
secondary_root,
display_controller->GetRootWindowForDisplayId(primary_display.id()));
EXPECT_TRUE(primary_root->Contains(launcher_window));
EXPECT_FALSE(secondary_root->Contains(launcher_window));
const DisplayLayout& inverted_layout =
display_manager->GetCurrentDisplayLayout();
EXPECT_EQ("left, -50", inverted_layout.ToString());
// Calling the same ID don't do anything.
display_controller->SetPrimaryDisplayId(secondary_display.id());
EXPECT_EQ(0, observer.CountAndReset());
aura::WindowTracker tracker;
tracker.Add(primary_root);
tracker.Add(secondary_root);
// Deleting 2nd display should move the primary to original primary display.
UpdateDisplay("200x200");
RunAllPendingInMessageLoop(); // RootWindow is deleted in a posted task.
EXPECT_EQ(1, Shell::GetScreen()->GetNumDisplays());
EXPECT_EQ(primary_display.id(), Shell::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetDisplayNearestPoint(
gfx::Point(-100, -100)).id());
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetDisplayNearestWindow(NULL).id());
EXPECT_TRUE(tracker.Contains(primary_root));
EXPECT_FALSE(tracker.Contains(secondary_root));
EXPECT_TRUE(primary_root->Contains(launcher_window));
// Adding 2nd display with the same ID. The 2nd display should become primary
// since secondary id is still stored as desirable_primary_id.
std::vector<internal::DisplayInfo> display_info_list;
display_info_list.push_back(
display_manager->GetDisplayInfo(primary_display.id()));
display_info_list.push_back(
display_manager->GetDisplayInfo(secondary_display.id()));
display_manager->OnNativeDisplaysChanged(display_info_list);
EXPECT_EQ(2, Shell::GetScreen()->GetNumDisplays());
EXPECT_EQ(secondary_display.id(),
Shell::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(), ScreenAsh::GetSecondaryDisplay().id());
EXPECT_EQ(
primary_root,
display_controller->GetRootWindowForDisplayId(secondary_display.id()));
EXPECT_NE(
primary_root,
display_controller->GetRootWindowForDisplayId(primary_display.id()));
EXPECT_TRUE(primary_root->Contains(launcher_window));
// Deleting 2nd display and adding 2nd display with a different ID. The 2nd
// display shouldn't become primary.
UpdateDisplay("200x200");
internal::DisplayInfo third_display_info(
secondary_display.id() + 1, std::string(), false);
third_display_info.SetBounds(secondary_display.bounds());
ASSERT_NE(primary_display.id(), third_display_info.id());
const internal::DisplayInfo& primary_display_info =
display_manager->GetDisplayInfo(primary_display.id());
std::vector<internal::DisplayInfo> display_info_list2;
display_info_list2.push_back(primary_display_info);
display_info_list2.push_back(third_display_info);
display_manager->OnNativeDisplaysChanged(display_info_list2);
EXPECT_EQ(2, Shell::GetScreen()->GetNumDisplays());
EXPECT_EQ(primary_display.id(),
Shell::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(third_display_info.id(), ScreenAsh::GetSecondaryDisplay().id());
EXPECT_EQ(
primary_root,
display_controller->GetRootWindowForDisplayId(primary_display.id()));
EXPECT_NE(
primary_root,
display_controller->GetRootWindowForDisplayId(third_display_info.id()));
EXPECT_TRUE(primary_root->Contains(launcher_window));
}
TEST_F(DisplayControllerTest, CursorDeviceScaleFactorSwapPrimary) {
if (!SupportsMultipleDisplays())
return;
DisplayController* display_controller =
Shell::GetInstance()->display_controller();
UpdateDisplay("200x200,200x200*2");
gfx::Display primary_display = Shell::GetScreen()->GetPrimaryDisplay();
gfx::Display secondary_display = ScreenAsh::GetSecondaryDisplay();
aura::RootWindow* primary_root =
display_controller->GetRootWindowForDisplayId(primary_display.id());
aura::RootWindow* secondary_root =
display_controller->GetRootWindowForDisplayId(secondary_display.id());
EXPECT_NE(primary_root, secondary_root);
test::CursorManagerTestApi test_api(Shell::GetInstance()->cursor_manager());
EXPECT_EQ(1.0f,
primary_root->AsRootWindowHostDelegate()->GetDeviceScaleFactor());
primary_root->MoveCursorTo(gfx::Point(50, 50));
EXPECT_EQ(1.0f, test_api.GetDisplay().device_scale_factor());
EXPECT_EQ(2.0f,
secondary_root->AsRootWindowHostDelegate()->GetDeviceScaleFactor());
secondary_root->MoveCursorTo(gfx::Point(50, 50));
EXPECT_EQ(2.0f, test_api.GetDisplay().device_scale_factor());
// Switch primary and secondary
display_controller->SetPrimaryDisplay(secondary_display);
// Cursor's device scale factor should be updated accroding to the swap of
// primary and secondary.
EXPECT_EQ(1.0f,
secondary_root->AsRootWindowHostDelegate()->GetDeviceScaleFactor());
secondary_root->MoveCursorTo(gfx::Point(50, 50));
EXPECT_EQ(1.0f, test_api.GetDisplay().device_scale_factor());
primary_root->MoveCursorTo(gfx::Point(50, 50));
EXPECT_EQ(2.0f,
primary_root->AsRootWindowHostDelegate()->GetDeviceScaleFactor());
EXPECT_EQ(2.0f, test_api.GetDisplay().device_scale_factor());
// Deleting 2nd display.
UpdateDisplay("200x200");
RunAllPendingInMessageLoop(); // RootWindow is deleted in a posted task.
// Cursor's device scale factor should be updated even without moving cursor.
EXPECT_EQ(1.0f, test_api.GetDisplay().device_scale_factor());
primary_root->MoveCursorTo(gfx::Point(50, 50));
EXPECT_EQ(1.0f,
primary_root->AsRootWindowHostDelegate()->GetDeviceScaleFactor());
EXPECT_EQ(1.0f, test_api.GetDisplay().device_scale_factor());
}
#if defined(OS_WIN)
// TODO(scottmg): RootWindow doesn't get resized on Windows
// Ash. http://crbug.com/247916.
#define MAYBE_UpdateDisplayWithHostOrigin DISABLED_UpdateDisplayWithHostOrigin
#else
#define MAYBE_UpdateDisplayWithHostOrigin UpdateDisplayWithHostOrigin
#endif
TEST_F(DisplayControllerTest, MAYBE_UpdateDisplayWithHostOrigin) {
UpdateDisplay("100x200,300x400");
ASSERT_EQ(2, Shell::GetScreen()->GetNumDisplays());
Shell::RootWindowList root_windows =
Shell::GetInstance()->GetAllRootWindows();
ASSERT_EQ(2U, root_windows.size());
EXPECT_EQ("1,1", root_windows[0]->GetHostOrigin().ToString());
EXPECT_EQ("100x200", root_windows[0]->GetHostSize().ToString());
// UpdateDisplay set the origin if it's not set.
EXPECT_NE("1,1", root_windows[1]->GetHostOrigin().ToString());
EXPECT_EQ("300x400", root_windows[1]->GetHostSize().ToString());
UpdateDisplay("100x200,200+300-300x400");
ASSERT_EQ(2, Shell::GetScreen()->GetNumDisplays());
EXPECT_EQ("0,0", root_windows[0]->GetHostOrigin().ToString());
EXPECT_EQ("100x200", root_windows[0]->GetHostSize().ToString());
EXPECT_EQ("200,300", root_windows[1]->GetHostOrigin().ToString());
EXPECT_EQ("300x400", root_windows[1]->GetHostSize().ToString());
UpdateDisplay("400+500-200x300,300x400");
ASSERT_EQ(2, Shell::GetScreen()->GetNumDisplays());
EXPECT_EQ("400,500", root_windows[0]->GetHostOrigin().ToString());
EXPECT_EQ("200x300", root_windows[0]->GetHostSize().ToString());
EXPECT_EQ("0,0", root_windows[1]->GetHostOrigin().ToString());
EXPECT_EQ("300x400", root_windows[1]->GetHostSize().ToString());
UpdateDisplay("100+200-100x200,300+500-200x300");
ASSERT_EQ(2, Shell::GetScreen()->GetNumDisplays());
EXPECT_EQ("100,200", root_windows[0]->GetHostOrigin().ToString());
EXPECT_EQ("100x200", root_windows[0]->GetHostSize().ToString());
EXPECT_EQ("300,500", root_windows[1]->GetHostOrigin().ToString());
EXPECT_EQ("200x300", root_windows[1]->GetHostSize().ToString());
}
TEST_F(DisplayControllerTest, OverscanInsets) {
if (!SupportsMultipleDisplays())
return;
DisplayController* display_controller =
Shell::GetInstance()->display_controller();
TestEventHandler event_handler;
Shell::GetInstance()->AddPreTargetHandler(&event_handler);
UpdateDisplay("120x200,300x400*2");
gfx::Display display1 = Shell::GetScreen()->GetPrimaryDisplay();
Shell::RootWindowList root_windows = Shell::GetAllRootWindows();
display_controller->SetOverscanInsets(display1.id(),
gfx::Insets(10, 15, 20, 25));
EXPECT_EQ("0,0 80x170", root_windows[0]->bounds().ToString());
EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("80,0 150x200",
ScreenAsh::GetSecondaryDisplay().bounds().ToString());
aura::test::EventGenerator generator(root_windows[0]);
generator.MoveMouseToInHost(20, 25);
EXPECT_EQ("5,15", event_handler.GetLocationAndReset());
display_controller->SetOverscanInsets(display1.id(), gfx::Insets());
EXPECT_EQ("0,0 120x200", root_windows[0]->bounds().ToString());
EXPECT_EQ("120,0 150x200",
ScreenAsh::GetSecondaryDisplay().bounds().ToString());
generator.MoveMouseToInHost(30, 20);
EXPECT_EQ("30,20", event_handler.GetLocationAndReset());
// Make sure the root window transformer uses correct scale
// factor when swapping display. Test crbug.com/253690.
UpdateDisplay("400x300*2,600x400/o");
root_windows = Shell::GetAllRootWindows();
gfx::Point point;
Shell::GetAllRootWindows()[1]->GetRootTransform().TransformPoint(&point);
EXPECT_EQ("15,10", point.ToString());
display_controller->SwapPrimaryDisplay();
point.SetPoint(0, 0);
Shell::GetAllRootWindows()[1]->GetRootTransform().TransformPoint(&point);
EXPECT_EQ("15,10", point.ToString());
Shell::GetInstance()->RemovePreTargetHandler(&event_handler);
}
TEST_F(DisplayControllerTest, Rotate) {
if (!SupportsMultipleDisplays())
return;
DisplayController* display_controller =
Shell::GetInstance()->display_controller();
internal::DisplayManager* display_manager =
Shell::GetInstance()->display_manager();
TestEventHandler event_handler;
Shell::GetInstance()->AddPreTargetHandler(&event_handler);
UpdateDisplay("120x200,300x400*2");
gfx::Display display1 = Shell::GetScreen()->GetPrimaryDisplay();
int64 display2_id = ScreenAsh::GetSecondaryDisplay().id();
Shell::RootWindowList root_windows = Shell::GetAllRootWindows();
aura::test::EventGenerator generator1(root_windows[0]);
EXPECT_EQ("120x200", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("120,0 150x200",
ScreenAsh::GetSecondaryDisplay().bounds().ToString());
generator1.MoveMouseToInHost(50, 40);
EXPECT_EQ("50,40", event_handler.GetLocationAndReset());
EXPECT_EQ(gfx::Display::ROTATE_0, GetStoredRotation(display1.id()));
EXPECT_EQ(gfx::Display::ROTATE_0, GetStoredRotation(display2_id));
display_manager->SetDisplayRotation(display1.id(),
gfx::Display::ROTATE_90);
EXPECT_EQ("200x120", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("200,0 150x200",
ScreenAsh::GetSecondaryDisplay().bounds().ToString());
generator1.MoveMouseToInHost(50, 40);
EXPECT_EQ("40,69", event_handler.GetLocationAndReset());
EXPECT_EQ(gfx::Display::ROTATE_90, GetStoredRotation(display1.id()));
EXPECT_EQ(gfx::Display::ROTATE_0, GetStoredRotation(display2_id));
DisplayLayout display_layout(DisplayLayout::BOTTOM, 50);
display_controller->SetLayoutForCurrentDisplays(display_layout);
EXPECT_EQ("50,120 150x200",
ScreenAsh::GetSecondaryDisplay().bounds().ToString());
display_manager->SetDisplayRotation(display2_id,
gfx::Display::ROTATE_270);
EXPECT_EQ("200x120", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("200x150", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("50,120 200x150",
ScreenAsh::GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ(gfx::Display::ROTATE_90, GetStoredRotation(display1.id()));
EXPECT_EQ(gfx::Display::ROTATE_270, GetStoredRotation(display2_id));
#if !defined(OS_WIN)
aura::test::EventGenerator generator2(root_windows[1]);
generator2.MoveMouseToInHost(50, 40);
EXPECT_EQ("179,25", event_handler.GetLocationAndReset());
display_manager->SetDisplayRotation(display1.id(),
gfx::Display::ROTATE_180);
EXPECT_EQ("120x200", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("200x150", root_windows[1]->bounds().size().ToString());
// Dislay must share at least 100, so the x's offset becomes 20.
EXPECT_EQ("20,200 200x150",
ScreenAsh::GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ(gfx::Display::ROTATE_180, GetStoredRotation(display1.id()));
EXPECT_EQ(gfx::Display::ROTATE_270, GetStoredRotation(display2_id));
generator1.MoveMouseToInHost(50, 40);
EXPECT_EQ("69,159", event_handler.GetLocationAndReset());
#endif
Shell::GetInstance()->RemovePreTargetHandler(&event_handler);
}
TEST_F(DisplayControllerTest, ScaleRootWindow) {
if (!SupportsMultipleDisplays())
return;
TestEventHandler event_handler;
Shell::GetInstance()->AddPreTargetHandler(&event_handler);
UpdateDisplay("600x400*2@1.5,500x300");
gfx::Display display1 = Shell::GetScreen()->GetPrimaryDisplay();
gfx::Display::SetInternalDisplayId(display1.id());
gfx::Display display2 = ScreenAsh::GetSecondaryDisplay();
Shell::RootWindowList root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("0,0 450x300", display1.bounds().ToString());
EXPECT_EQ("0,0 450x300", root_windows[0]->bounds().ToString());
EXPECT_EQ("450,0 500x300", display2.bounds().ToString());
EXPECT_EQ(1.5f, GetStoredUIScale(display1.id()));
EXPECT_EQ(1.0f, GetStoredUIScale(display2.id()));
aura::test::EventGenerator generator(root_windows[0]);
generator.MoveMouseToInHost(599, 200);
EXPECT_EQ("449,150", event_handler.GetLocationAndReset());
internal::DisplayManager* display_manager =
Shell::GetInstance()->display_manager();
display_manager->SetDisplayUIScale(display1.id(), 1.25f);
display1 = Shell::GetScreen()->GetPrimaryDisplay();
display2 = ScreenAsh::GetSecondaryDisplay();
EXPECT_EQ("0,0 375x250", display1.bounds().ToString());
EXPECT_EQ("0,0 375x250", root_windows[0]->bounds().ToString());
EXPECT_EQ("375,0 500x300", display2.bounds().ToString());
EXPECT_EQ(1.25f, GetStoredUIScale(display1.id()));
EXPECT_EQ(1.0f, GetStoredUIScale(display2.id()));
Shell::GetInstance()->RemovePreTargetHandler(&event_handler);
}
TEST_F(DisplayControllerTest, TouchScale) {
if (!SupportsMultipleDisplays())
return;
TestEventHandler event_handler;
Shell::GetInstance()->AddPreTargetHandler(&event_handler);
UpdateDisplay("200x200*2");
gfx::Display display = Shell::GetScreen()->GetPrimaryDisplay();
Shell::RootWindowList root_windows = Shell::GetAllRootWindows();
aura::RootWindow* root_window = root_windows[0];
aura::test::EventGenerator generator(root_window);
generator.PressMoveAndReleaseTouchTo(50, 50);
// Default test touches have radius_x/y = 1.0, with device scale
// factor = 2, the scaled radius_x/y should be 0.5.
EXPECT_EQ(0.5, event_handler.touch_radius_x());
EXPECT_EQ(0.5, event_handler.touch_radius_y());
generator.ScrollSequence(gfx::Point(0,0),
base::TimeDelta::FromMilliseconds(100),
10.0, 1.0, 5, 1);
// With device scale factor = 2, ordinal_offset * 2 = offset.
EXPECT_EQ(event_handler.scroll_x_offset(),
event_handler.scroll_x_offset_ordinal() * 2);
EXPECT_EQ(event_handler.scroll_y_offset(),
event_handler.scroll_y_offset_ordinal() * 2);
Shell::GetInstance()->RemovePreTargetHandler(&event_handler);
}
TEST_F(DisplayControllerTest, ConvertHostToRootCoords) {
if (!SupportsMultipleDisplays())
return;
TestEventHandler event_handler;
Shell::GetInstance()->AddPreTargetHandler(&event_handler);
UpdateDisplay("600x400*2/r@1.5");
gfx::Display display1 = Shell::GetScreen()->GetPrimaryDisplay();
Shell::RootWindowList root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("0,0 300x450", display1.bounds().ToString());
EXPECT_EQ("0,0 300x450", root_windows[0]->bounds().ToString());
EXPECT_EQ(1.5f, GetStoredUIScale(display1.id()));
aura::test::EventGenerator generator(root_windows[0]);
generator.MoveMouseToInHost(0, 0);
EXPECT_EQ("0,449", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 0);
EXPECT_EQ("0,0", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 399);
EXPECT_EQ("299,0", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(0, 399);
EXPECT_EQ("299,449", event_handler.GetLocationAndReset());
UpdateDisplay("600x400*2/u@1.5");
display1 = Shell::GetScreen()->GetPrimaryDisplay();
root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("0,0 450x300", display1.bounds().ToString());
EXPECT_EQ("0,0 450x300", root_windows[0]->bounds().ToString());
EXPECT_EQ(1.5f, GetStoredUIScale(display1.id()));
generator.MoveMouseToInHost(0, 0);
EXPECT_EQ("449,299", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 0);
EXPECT_EQ("0,299", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 399);
EXPECT_EQ("0,0", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(0, 399);
EXPECT_EQ("449,0", event_handler.GetLocationAndReset());
UpdateDisplay("600x400*2/l@1.5");
display1 = Shell::GetScreen()->GetPrimaryDisplay();
root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("0,0 300x450", display1.bounds().ToString());
EXPECT_EQ("0,0 300x450", root_windows[0]->bounds().ToString());
EXPECT_EQ(1.5f, GetStoredUIScale(display1.id()));
generator.MoveMouseToInHost(0, 0);
EXPECT_EQ("299,0", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 0);
EXPECT_EQ("299,449", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 399);
EXPECT_EQ("0,449", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(0, 399);
EXPECT_EQ("0,0", event_handler.GetLocationAndReset());
Shell::GetInstance()->RemovePreTargetHandler(&event_handler);
}
#if defined(USE_X11)
TEST_F(DisplayControllerTest, XWidowNameForRootWindow) {
EXPECT_EQ("aura_root_0", GetXWindowName(Shell::GetPrimaryRootWindow()));
// Multiple display.
UpdateDisplay("200x200,300x300");
aura::RootWindow* primary, *secondary;
GetPrimaryAndSeconary(&primary, &secondary);
EXPECT_EQ("aura_root_0", GetXWindowName(primary));
EXPECT_EQ("aura_root_x", GetXWindowName(secondary));
// Swap primary.
primary = secondary = NULL;
Shell::GetInstance()->display_controller()->SwapPrimaryDisplay();
GetPrimaryAndSeconary(&primary, &secondary);
EXPECT_EQ("aura_root_0", GetXWindowName(primary));
EXPECT_EQ("aura_root_x", GetXWindowName(secondary));
// Switching back to single display.
UpdateDisplay("300x400");
EXPECT_EQ("aura_root_0", GetXWindowName(Shell::GetPrimaryRootWindow()));
}
#endif
} // namespace ash