blob: 9a97f731be677ee02f8a735f1cc92fe004cd3621 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "athena/wm/split_view_controller.h"
#include "athena/screen/public/screen_manager.h"
#include "athena/test/base/athena_test_base.h"
#include "athena/test/base/test_windows.h"
#include "athena/wm/public/window_list_provider.h"
#include "athena/wm/test/window_manager_impl_test_api.h"
#include "base/memory/scoped_vector.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#include "ui/wm/core/window_util.h"
namespace athena {
class SplitViewControllerTest : public test::AthenaTestBase {
public:
SplitViewControllerTest() {}
~SplitViewControllerTest() override {}
// test::AthenaTestBase:
void SetUp() override {
test::AthenaTestBase::SetUp();
api_.reset(new test::WindowManagerImplTestApi);
}
void TearDown() override {
api_.reset();
test::AthenaTestBase::TearDown();
}
// Returns the topmost window in z-order.
const aura::Window* GetTopmostWindow() const {
return *api_->GetWindowListProvider()->GetWindowList().rbegin();
}
// Returns the second topmost window in z-order.
const aura::Window* GetSecondTopmostWindow() const {
const aura::Window::Windows& list =
api_->GetWindowListProvider()->GetWindowList();
return *(list.rbegin() + 1);
}
// Returns whether only the split view windows are visible.
bool OnlySplitViewWindowsVisible() const {
SplitViewController* controller = api_->GetSplitViewController();
DCHECK(controller->IsSplitViewModeActive());
aura::Window::Windows list =
api_->GetWindowListProvider()->GetWindowList();
for (aura::Window::Windows::const_iterator it = list.begin();
it != list.end(); ++it) {
bool in_split_view = (*it == controller->left_window() ||
*it == controller->right_window());
if (in_split_view != (*it)->IsVisible())
return false;
}
return true;
}
bool IsSplitViewAllowed() const {
return api_->GetSplitViewController()->CanActivateSplitViewMode();
}
test::WindowManagerImplTestApi* api() {
return api_.get();
}
void HandleScrollBegin(float delta) {
api_->GetSplitViewController()->HandleScrollBegin(delta);
}
void HandleScrollUpdate(float delta) {
api_->GetSplitViewController()->HandleScrollUpdate(delta);
}
void HandleScrollEnd(float velocity) {
api_->GetSplitViewController()->HandleScrollEnd(velocity);
}
float GetMaxDistanceFromMiddleForTest() {
return api_->GetSplitViewController()->GetMaxDistanceFromMiddleForTest();
}
float GetMinFlingVelocityForTest() {
return api_->GetSplitViewController()->GetMinFlingVelocityForTest();
}
private:
scoped_ptr<test::WindowManagerImplTestApi> api_;
DISALLOW_COPY_AND_ASSIGN(SplitViewControllerTest);
};
// Tests that when split mode is activated, the windows on the left and right
// are selected correctly.
TEST_F(SplitViewControllerTest, SplitModeActivation) {
aura::test::TestWindowDelegate delegate;
ScopedVector<aura::Window> windows;
const int kNumWindows = 6;
for (size_t i = 0; i < kNumWindows; ++i) {
scoped_ptr<aura::Window> window =
test::CreateNormalWindow(nullptr, nullptr);
windows.push_back(window.release());
windows[i]->Hide();
}
windows[kNumWindows - 1]->Show();
wm::ActivateWindow(windows[kNumWindows - 1]);
SplitViewController* controller = api()->GetSplitViewController();
ASSERT_FALSE(controller->IsSplitViewModeActive());
controller->ActivateSplitMode(nullptr, nullptr, nullptr);
ASSERT_TRUE(controller->IsSplitViewModeActive());
// The last two windows should be on the left and right, respectively.
EXPECT_EQ(windows[kNumWindows - 1], controller->left_window());
EXPECT_EQ(windows[kNumWindows - 2], controller->right_window());
EXPECT_EQ(windows[kNumWindows - 1], GetTopmostWindow());
EXPECT_EQ(windows[kNumWindows - 2], GetSecondTopmostWindow());
EXPECT_TRUE(OnlySplitViewWindowsVisible());
// Select the window that is currently on the left for the right panel. The
// windows should switch.
controller->ActivateSplitMode(
nullptr, windows[kNumWindows - 1], windows[kNumWindows - 1]);
EXPECT_EQ(windows[kNumWindows - 2], controller->left_window());
EXPECT_EQ(windows[kNumWindows - 1], controller->right_window());
EXPECT_EQ(windows[kNumWindows - 1], GetTopmostWindow());
EXPECT_EQ(windows[kNumWindows - 2], GetSecondTopmostWindow());
EXPECT_TRUE(OnlySplitViewWindowsVisible());
controller->ActivateSplitMode(
windows[kNumWindows - 1], nullptr, windows[kNumWindows - 1]);
EXPECT_EQ(windows[kNumWindows - 1], controller->left_window());
EXPECT_EQ(windows[kNumWindows - 2], controller->right_window());
EXPECT_EQ(windows[kNumWindows - 1], GetTopmostWindow());
EXPECT_EQ(windows[kNumWindows - 2], GetSecondTopmostWindow());
EXPECT_TRUE(OnlySplitViewWindowsVisible());
// Select the same windows, but pass in a different window to activate.
controller->ActivateSplitMode(windows[kNumWindows - 1],
windows[kNumWindows - 2],
windows[kNumWindows - 2]);
EXPECT_EQ(windows[kNumWindows - 1], controller->left_window());
EXPECT_EQ(windows[kNumWindows - 2], controller->right_window());
EXPECT_EQ(windows[kNumWindows - 2], GetTopmostWindow());
EXPECT_EQ(windows[kNumWindows - 1], GetSecondTopmostWindow());
EXPECT_TRUE(OnlySplitViewWindowsVisible());
// Select one of the windows behind the stacks for the right panel. The window
// on the left should remain unchanged.
controller->ActivateSplitMode(nullptr, windows[0], windows[0]);
EXPECT_EQ(windows[kNumWindows - 1], controller->left_window());
EXPECT_EQ(windows[0], controller->right_window());
EXPECT_EQ(windows[0], GetTopmostWindow());
EXPECT_EQ(windows[kNumWindows - 1], GetSecondTopmostWindow());
EXPECT_TRUE(OnlySplitViewWindowsVisible());
controller->ActivateSplitMode(windows[1], nullptr, nullptr);
EXPECT_EQ(windows[1], controller->left_window());
EXPECT_EQ(windows[0], controller->right_window());
EXPECT_EQ(windows[0], GetTopmostWindow());
EXPECT_EQ(windows[1], GetSecondTopmostWindow());
EXPECT_TRUE(OnlySplitViewWindowsVisible());
controller->ActivateSplitMode(windows[4], windows[5], windows[5]);
EXPECT_EQ(windows[4], controller->left_window());
EXPECT_EQ(windows[5], controller->right_window());
EXPECT_EQ(windows[5], GetTopmostWindow());
EXPECT_EQ(windows[4], GetSecondTopmostWindow());
EXPECT_TRUE(OnlySplitViewWindowsVisible());
controller->ActivateSplitMode(windows[0], nullptr, windows[0]);
EXPECT_EQ(windows[0], controller->left_window());
EXPECT_EQ(windows[5], controller->right_window());
EXPECT_EQ(windows[0], GetTopmostWindow());
EXPECT_EQ(windows[5], GetSecondTopmostWindow());
EXPECT_TRUE(OnlySplitViewWindowsVisible());
}
// Helper function used to return the x-translation value of the layer
// containing |window|.
float XTranslationForWindow(aura::Window* window) {
return window->layer()->transform().To2dTranslation().x();
}
// Tests that calls to the methods of DragHandleScrollDelegate will disengage
// split view mode under the correct circumstances.
TEST_F(SplitViewControllerTest, ScrollDragHandle) {
aura::test::TestWindowDelegate delegate;
ScopedVector<aura::Window> windows;
const int kNumWindows = 2;
for (size_t i = 0; i < kNumWindows; ++i) {
scoped_ptr<aura::Window> window =
test::CreateNormalWindow(nullptr, nullptr);
windows.push_back(window.release());
windows[i]->Hide();
}
SplitViewController* controller = api()->GetSplitViewController();
ASSERT_FALSE(controller->IsSplitViewModeActive());
aura::Window* left_window = windows[0];
aura::Window* right_window = windows[1];
left_window->Show();
wm::ActivateWindow(left_window);
// Activate split view.
controller->ActivateSplitMode(left_window, right_window, left_window);
ASSERT_TRUE(controller->IsSplitViewModeActive());
EXPECT_TRUE(OnlySplitViewWindowsVisible());
EXPECT_EQ(left_window, controller->left_window());
EXPECT_EQ(right_window, controller->right_window());
const float small_distance = GetMaxDistanceFromMiddleForTest() - 1.0f;
const float large_distance = GetMaxDistanceFromMiddleForTest() + 1.0f;
const float slow_velocity = GetMinFlingVelocityForTest() - 1.0f;
const float fast_velocity = GetMinFlingVelocityForTest() + 1.0f;
// Only scroll a small distance to the right, but not enough to be able to
// disengage split view.
EXPECT_EQ(0.0f, XTranslationForWindow(right_window));
HandleScrollBegin(small_distance - 1.0f);
EXPECT_EQ(small_distance - 1.0f, XTranslationForWindow(right_window));
HandleScrollUpdate(small_distance);
EXPECT_EQ(small_distance, XTranslationForWindow(right_window));
HandleScrollEnd(0.0f);
EXPECT_EQ(0.0f, XTranslationForWindow(right_window));
ASSERT_TRUE(controller->IsSplitViewModeActive());
EXPECT_EQ(left_window, controller->left_window());
EXPECT_EQ(right_window, controller->right_window());
// Scroll far enough to the right to be able to disengage split view. Split
// view should be disengaged with the left window active.
HandleScrollBegin(small_distance);
HandleScrollUpdate(large_distance);
HandleScrollEnd(0.0f);
ASSERT_FALSE(controller->IsSplitViewModeActive());
EXPECT_EQ(nullptr, controller->left_window());
EXPECT_EQ(nullptr, controller->right_window());
EXPECT_EQ(left_window, GetTopmostWindow());
// Re-activate split view mode.
controller->ActivateSplitMode(left_window, right_window, left_window);
// Start scrolling a small distance and then fling, but not fast enough to
// disengage split view (see kMinFlingVelocity). Split view mode should
// remain engaged. Also verify that |right_window| is translated correctly.
EXPECT_EQ(0.0f, XTranslationForWindow(right_window));
HandleScrollBegin(-small_distance + 1.0f);
EXPECT_EQ(-small_distance + 1.0f, XTranslationForWindow(right_window));
HandleScrollUpdate(-small_distance);
EXPECT_EQ(-small_distance, XTranslationForWindow(right_window));
HandleScrollEnd(slow_velocity);
EXPECT_EQ(0.0f, XTranslationForWindow(right_window));
ASSERT_TRUE(controller->IsSplitViewModeActive());
EXPECT_EQ(left_window, controller->left_window());
EXPECT_EQ(right_window, controller->right_window());
// Scroll far enough to the left to be able to disengage split view, then
// fling to the right (but not faster than kMinFlingVelocity). Split view
// should be disengaged with the right window active.
HandleScrollBegin(-small_distance);
HandleScrollUpdate(-large_distance);
HandleScrollEnd(slow_velocity);
ASSERT_FALSE(controller->IsSplitViewModeActive());
EXPECT_EQ(nullptr, controller->left_window());
EXPECT_EQ(nullptr, controller->right_window());
EXPECT_EQ(right_window, GetTopmostWindow());
// Re-activate split view mode.
controller->ActivateSplitMode(left_window, right_window, left_window);
// Scroll far enough to the left to be able to disengage split view, then
// fling to the right, this time faster than kMinFlingVelocity). Split view
// should be disengaged with the left window active.
HandleScrollBegin(-small_distance);
HandleScrollUpdate(-large_distance);
HandleScrollEnd(fast_velocity);
ASSERT_FALSE(controller->IsSplitViewModeActive());
EXPECT_EQ(nullptr, controller->left_window());
EXPECT_EQ(nullptr, controller->right_window());
EXPECT_EQ(left_window, GetTopmostWindow());
}
TEST_F(SplitViewControllerTest, LandscapeOnly) {
aura::test::TestWindowDelegate delegate;
ScopedVector<aura::Window> windows;
const int kNumWindows = 2;
for (size_t i = 0; i < kNumWindows; ++i) {
scoped_ptr<aura::Window> window =
test::CreateNormalWindow(nullptr, nullptr);
window->Hide();
windows.push_back(window.release());
}
windows[kNumWindows - 1]->Show();
wm::ActivateWindow(windows[kNumWindows - 1]);
ASSERT_EQ(gfx::Display::ROTATE_0,
gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().rotation());
SplitViewController* controller = api()->GetSplitViewController();
ASSERT_TRUE(IsSplitViewAllowed());
ASSERT_FALSE(controller->IsSplitViewModeActive());
controller->ActivateSplitMode(nullptr, nullptr, nullptr);
ASSERT_TRUE(controller->IsSplitViewModeActive());
// Screen rotation should be locked while in splitview.
ScreenManager::Get()->SetRotation(gfx::Display::ROTATE_90);
EXPECT_EQ(gfx::Display::ROTATE_0,
gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().rotation());
// Screen is rotated on exiting splitview.
controller->DeactivateSplitMode();
ASSERT_EQ(gfx::Display::ROTATE_90,
gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().rotation());
// Entering splitview should now be disabled now that the screen is in a
// portrait orientation.
EXPECT_FALSE(IsSplitViewAllowed());
// Rotating back to 0 allows splitview again.
ScreenManager::Get()->SetRotation(gfx::Display::ROTATE_0);
EXPECT_TRUE(IsSplitViewAllowed());
}
} // namespace athena