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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "athena/wm/split_view_controller.h"
#include <cmath>
#include "athena/screen/public/screen_manager.h"
#include "athena/wm/public/window_manager.h"
#include "athena/wm/window_list_provider_impl.h"
#include "base/bind.h"
#include "ui/aura/scoped_window_targeter.h"
#include "ui/aura/window.h"
#include "ui/aura/window_targeter.h"
#include "ui/compositor/closure_animation_observer.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#include "ui/views/background.h"
#include "ui/views/layout/box_layout.h"
#include "ui/views/widget/root_view.h"
#include "ui/views/widget/root_view_targeter.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/window_util.h"
#include "ui/wm/public/activation_client.h"
namespace athena {
namespace {
const int kDragHandleWidth = 4;
const int kDragHandleHeight = 80;
const int kDragHandleMargin = 1;
const int kDividerWidth = kDragHandleWidth + 2 * kDragHandleMargin;
// Max distance from the scroll end position to the middle of the screen where
// we would go into the split view mode.
const float kMaxDistanceFromMiddle = 120.0f;
// The minimum x-velocity required for a fling to disengage split view mode
// when targeted to the drag handle.
const float kMinFlingVelocity = 800.0f;
enum WindowToActivate {
// Do not activate either of |left_window_| or |right_window_|.
WINDOW_NONE,
// Activate |left_window_|.
WINDOW_LEFT,
// Activate |right_window_|.
WINDOW_RIGHT
};
// Always returns the same target.
class StaticViewTargeterDelegate : public views::ViewTargeterDelegate {
public:
explicit StaticViewTargeterDelegate(views::View* target) : target_(target) {}
~StaticViewTargeterDelegate() override {}
private:
// views::ViewTargeterDelegate:
virtual views::View* TargetForRect(views::View* root,
const gfx::Rect& rect) override {
return target_;
}
// Not owned.
views::View* target_;
DISALLOW_COPY_AND_ASSIGN(StaticViewTargeterDelegate);
};
// Expands the effective target area of the window of the widget containing the
// specified view. If the view is large enough to begin with, there should be
// no change from the default targeting behavior.
class PriorityWindowTargeter : public aura::WindowTargeter,
public aura::WindowObserver {
public:
explicit PriorityWindowTargeter(views::View* priority_view)
: priority_view_(priority_view) {
CHECK(priority_view->GetWidget());
window_ = priority_view->GetWidget()->GetNativeWindow();
CHECK(window_);
window_->AddObserver(this);
}
~PriorityWindowTargeter() override { window_->RemoveObserver(this); }
private:
// aura::WindowTargeter:
ui::EventTarget* FindTargetForLocatedEvent(ui::EventTarget* root,
ui::LocatedEvent* event) override {
if (!window_ || (event->type() != ui::ET_TOUCH_PRESSED))
return WindowTargeter::FindTargetForLocatedEvent(root, event);
CHECK_EQ(window_, priority_view_->GetWidget()->GetNativeWindow());
// Bounds of the view in root window's coordinates.
gfx::Rect view_bounds = priority_view_->GetBoundsInScreen();
// If there is a transform on the window's layer - apply it.
gfx::Transform window_transform = window_->layer()->transform();
gfx::RectF transformed_bounds_f = view_bounds;
window_transform.TransformRect(&transformed_bounds_f);
gfx::Rect transformed_bounds = gfx::Rect(transformed_bounds_f.x(),
transformed_bounds_f.y(),
transformed_bounds_f.width(),
transformed_bounds_f.height());
// Now expand the bounds to be at least
// kMinTouchDimension x kMinTouchDimension and target the event to the
// window if it falls within the expanded bounds
gfx::Point center = transformed_bounds.CenterPoint();
gfx::Rect extension_rect = gfx::Rect(
center.x() - kMinTouchDimension / 2,
center.y() - kMinTouchDimension / 2,
kMinTouchDimension,
kMinTouchDimension);
gfx::Rect extended_bounds =
gfx::UnionRects(transformed_bounds, extension_rect);
if (extended_bounds.Contains(event->root_location())) {
root->ConvertEventToTarget(window_, event);
return window_;
}
return WindowTargeter::FindTargetForLocatedEvent(root, event);
}
// aura::WindowObserver:
void OnWindowDestroying(aura::Window* window) override {
DCHECK_EQ(window, window_);
window_->RemoveObserver(this);
window_ = nullptr;
}
// Minimum dimension of a target to be comfortably touchable.
// The effective touch target area of |priority_window_| gets expanded so
// that it's width and height is ayt least |kMinTouchDimension|.
int const kMinTouchDimension = 26;
aura::Window* window_;
views::View* priority_view_;
DISALLOW_COPY_AND_ASSIGN(PriorityWindowTargeter);
};
// Returns a target transform required to transform |from| to |to|.
gfx::Transform GetTransformForBounds(const gfx::Rect& from,
const gfx::Rect& to) {
gfx::Transform transform;
transform.Translate(to.x() - from.x(), to.y() - from.y());
transform.Scale(to.width() / static_cast<float>(from.width()),
to.height() / static_cast<float>(from.height()));
return transform;
}
bool IsLandscapeOrientation(gfx::Display::Rotation rotation) {
return rotation == gfx::Display::ROTATE_0 ||
rotation == gfx::Display::ROTATE_180;
}
} // namespace
SplitViewController::SplitViewController(
aura::Window* container,
WindowListProviderImpl* window_list_provider)
: state_(INACTIVE),
container_(container),
window_list_provider_(window_list_provider),
left_window_(nullptr),
right_window_(nullptr),
divider_position_(0),
divider_scroll_start_position_(0),
divider_widget_(nullptr),
drag_handle_(nullptr),
weak_factory_(this) {
window_list_provider_->AddObserver(this);
}
SplitViewController::~SplitViewController() {
window_list_provider_->RemoveObserver(this);
}
bool SplitViewController::CanActivateSplitViewMode() const {
// TODO(mfomitchev): return false in full screen.
return (!IsSplitViewModeActive() &&
window_list_provider_->GetWindowList().size() >= 2 &&
IsLandscapeOrientation(gfx::Screen::GetNativeScreen()->
GetDisplayNearestWindow(container_).rotation()));
}
bool SplitViewController::IsSplitViewModeActive() const {
return state_ == ACTIVE;
}
void SplitViewController::ActivateSplitMode(aura::Window* left,
aura::Window* right,
aura::Window* to_activate) {
const aura::Window::Windows& windows = window_list_provider_->GetWindowList();
aura::Window::Windows::const_reverse_iterator iter = windows.rbegin();
if (state_ == ACTIVE) {
if (!left && left_window_ != right)
left = left_window_;
if (!right && right_window_ != left)
right = right_window_;
}
if (!left && iter != windows.rend()) {
left = *iter;
iter++;
if (left == right && iter != windows.rend()) {
left = *iter;
iter++;
}
}
if (!right && iter != windows.rend()) {
right = *iter;
iter++;
if (right == left && iter != windows.rend()) {
right = *iter;
iter++;
}
}
to_hide_.clear();
if (left_window_ && left_window_ != left && left_window_ != right)
to_hide_.push_back(left_window_);
if (right_window_ && right_window_ != left && right_window_ != right)
to_hide_.push_back(right_window_);
left_window_ = left;
right_window_ = right;
divider_position_ = GetDefaultDividerPosition();
SetState(ACTIVE);
UpdateLayout(true);
aura::client::ActivationClient* activation_client =
aura::client::GetActivationClient(container_->GetRootWindow());
aura::Window* active_window = activation_client->GetActiveWindow();
if (to_activate) {
CHECK(to_activate == left_window_ || to_activate == right_window_);
wm::ActivateWindow(to_activate);
} else if (active_window != left_window_ &&
active_window != right_window_) {
// A window which does not belong to an activity could be active.
wm::ActivateWindow(left_window_);
}
active_window = activation_client->GetActiveWindow();
if (active_window == left_window_)
window_list_provider_->StackWindowBehindTo(right_window_, left_window_);
else
window_list_provider_->StackWindowBehindTo(left_window_, right_window_);
}
void SplitViewController::ReplaceWindow(aura::Window* window,
aura::Window* replace_with) {
CHECK(IsSplitViewModeActive());
CHECK(replace_with);
CHECK(window == left_window_ || window == right_window_);
CHECK(replace_with != left_window_ && replace_with != right_window_);
DCHECK(window_list_provider_->IsValidWindow(replace_with));
aura::Window* not_replaced = nullptr;
if (window == left_window_) {
left_window_ = replace_with;
not_replaced = right_window_;
} else {
right_window_ = replace_with;
not_replaced = left_window_;
}
UpdateLayout(false);
wm::ActivateWindow(replace_with);
window_list_provider_->StackWindowBehindTo(not_replaced, replace_with);
window->SetTransform(gfx::Transform());
window->Hide();
}
void SplitViewController::DeactivateSplitMode() {
CHECK_EQ(ACTIVE, state_);
SetState(INACTIVE);
UpdateLayout(false);
left_window_ = right_window_ = nullptr;
}
void SplitViewController::InitializeDivider() {
CHECK(!divider_widget_);
CHECK(!drag_handle_);
drag_handle_ = CreateDragHandleView(DRAG_HANDLE_HORIZONTAL,
this,
kDragHandleWidth,
kDragHandleHeight);
views::View* content_view = new views::View;
content_view->set_background(
views::Background::CreateSolidBackground(SK_ColorBLACK));
views::BoxLayout* layout =
new views::BoxLayout(views::BoxLayout::kHorizontal,
kDragHandleMargin,
kDragHandleMargin,
0);
layout->set_main_axis_alignment(views::BoxLayout::MAIN_AXIS_ALIGNMENT_CENTER);
layout->set_cross_axis_alignment(
views::BoxLayout::CROSS_AXIS_ALIGNMENT_CENTER);
content_view->SetLayoutManager(layout);
content_view->AddChildView(drag_handle_);
divider_widget_ = new views::Widget();
views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
params.parent = container_;
params.bounds = gfx::Rect(-kDividerWidth / 2,
0,
kDividerWidth,
container_->bounds().height());
divider_widget_->Init(params);
divider_widget_->SetContentsView(content_view);
// Install a static view targeter on the root view which always targets
// divider_view.
// TODO(mfomitchev,tdanderson): This should not be needed:
// 1. crbug.com/414339 - divider_view is the only view and it completely
// overlaps the root view.
// 2. The logic in ViewTargeterDelegate::TargetForRect could be improved to
// work better for views that are narrow in one dimension and long in
// another dimension.
views::internal::RootView* root_view =
static_cast<views::internal::RootView*>(divider_widget_->GetRootView());
view_targeter_delegate_.reset(new StaticViewTargeterDelegate(drag_handle_));
views::ViewTargeter* targeter =
new views::RootViewTargeter(view_targeter_delegate_.get(), root_view);
divider_widget_->GetRootView()->SetEventTargeter(
scoped_ptr<views::ViewTargeter>(targeter));
}
void SplitViewController::HideDivider() {
divider_widget_->Hide();
window_targeter_.reset();
}
void SplitViewController::ShowDivider() {
divider_widget_->Show();
if (!window_targeter_) {
scoped_ptr<ui::EventTargeter> window_targeter =
scoped_ptr<ui::EventTargeter>(new PriorityWindowTargeter(drag_handle_));
window_targeter_.reset(
new aura::ScopedWindowTargeter(container_, window_targeter.Pass()));
}
}
gfx::Rect SplitViewController::GetLeftAreaBounds() {
gfx::Rect work_area =
gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area();
return gfx::Rect(
0, 0, divider_position_ - kDividerWidth / 2, work_area.height());
}
gfx::Rect SplitViewController::GetRightAreaBounds() {
gfx::Rect work_area =
gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area();
int container_width = container_->bounds().width();
return gfx::Rect(divider_position_ + kDividerWidth / 2,
0,
container_width - divider_position_ - kDividerWidth / 2,
work_area.height());
}
void SplitViewController::OnWindowAddedToList(aura::Window* added_window) {
}
void SplitViewController::OnWindowRemovedFromList(aura::Window* removed_window,
int index) {
if (!IsSplitViewModeActive() ||
(removed_window != left_window_ && removed_window != right_window_)) {
return;
}
DCHECK(!window_list_provider_->IsWindowInList(removed_window));
const aura::Window::Windows windows = window_list_provider_->GetWindowList();
CHECK_GE(static_cast<int>(windows.size()), 1);
DCHECK_GE(index, static_cast<int>(windows.size() - 1));
DCHECK_LE(index, static_cast<int>(windows.size()));
if (windows.size() == 1) {
DeactivateSplitMode();
return;
}
aura::Window* next_window = *(windows.rbegin() + 1);
if (removed_window == left_window_) {
CHECK(right_window_ == windows.back());
left_window_ = next_window;
} else {
CHECK(left_window_ == windows.back());
CHECK(removed_window == right_window_);
right_window_ = next_window;
}
UpdateLayout(false);
}
void SplitViewController::SetState(SplitViewController::State state) {
if (state_ == state)
return;
if (divider_widget_ == nullptr)
InitializeDivider();
state_ = state;
ScreenManager::Get()->SetRotationLocked(state_ != INACTIVE);
if (state == INACTIVE)
HideDivider();
else
ShowDivider();
}
void SplitViewController::UpdateLayout(bool animate) {
CHECK(left_window_);
CHECK(right_window_);
// Splitview can be activated from SplitViewController::ActivateSplitMode or
// SplitViewController::ScrollEnd. Additionally we don't want to rotate the
// screen while engaging splitview (i.e. state_ == SCROLLING).
if (state_ == INACTIVE && !animate) {
gfx::Rect work_area =
gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area();
aura::Window* top_window = window_list_provider_->GetWindowList().back();
if (top_window != left_window_) {
// TODO(mfomitchev): Use to_hide_ instead
left_window_->Hide();
right_window_->SetBounds(gfx::Rect(work_area.size()));
}
if (top_window != right_window_) {
left_window_->SetBounds(gfx::Rect(work_area.size()));
// TODO(mfomitchev): Use to_hide_ instead
right_window_->Hide();
}
SetWindowTransforms(
gfx::Transform(), gfx::Transform(), gfx::Transform(), false);
return;
}
left_window_->Show();
right_window_->Show();
gfx::Transform divider_transform;
divider_transform.Translate(divider_position_, 0);
if (state_ == ACTIVE) {
if (animate) {
gfx::Transform left_transform =
GetTransformForBounds(left_window_->bounds(), GetLeftAreaBounds());
gfx::Transform right_transform =
GetTransformForBounds(right_window_->bounds(), GetRightAreaBounds());
SetWindowTransforms(
left_transform, right_transform, divider_transform, true);
} else {
left_window_->SetBounds(GetLeftAreaBounds());
right_window_->SetBounds(GetRightAreaBounds());
SetWindowTransforms(
gfx::Transform(), gfx::Transform(), divider_transform, false);
}
} else {
gfx::Transform left_transform;
gfx::Transform right_transform;
gfx::Rect left_area_bounds = GetLeftAreaBounds();
gfx::Rect right_area_bounds = GetRightAreaBounds();
// If the width of the window is greater than the width of the area which it
// is supposed to occupy - translate the window. Otherwise scale the window
// up to fill the target area.
if (left_window_->bounds().width() >= left_area_bounds.width()) {
left_transform.Translate(
left_area_bounds.right() - left_window_->bounds().right(), 0);
} else {
left_transform =
GetTransformForBounds(left_window_->bounds(), left_area_bounds);
}
if (right_window_->bounds().width() >= right_area_bounds.width()) {
right_transform.Translate(
right_area_bounds.x() - right_window_->bounds().x(), 0);
} else {
right_transform =
GetTransformForBounds(right_window_->bounds(), right_area_bounds);
}
SetWindowTransforms(
left_transform, right_transform, divider_transform, animate);
}
// Note: |left_window_| and |right_window_| may be nullptr if calling
// SetWindowTransforms():
// - caused the in-progress animation to abort.
// - started a zero duration animation.
}
void SplitViewController::SetWindowTransforms(
const gfx::Transform& left_transform,
const gfx::Transform& right_transform,
const gfx::Transform& divider_transform,
bool animate) {
if (animate) {
ui::ScopedLayerAnimationSettings left_settings(
left_window_->layer()->GetAnimator());
left_settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
left_window_->SetTransform(left_transform);
ui::ScopedLayerAnimationSettings divider_widget_settings(
divider_widget_->GetNativeWindow()->layer()->GetAnimator());
divider_widget_settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
divider_widget_->GetNativeWindow()->SetTransform(divider_transform);
ui::ScopedLayerAnimationSettings right_settings(
right_window_->layer()->GetAnimator());
right_settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
right_settings.AddObserver(new ui::ClosureAnimationObserver(
base::Bind(&SplitViewController::OnAnimationCompleted,
weak_factory_.GetWeakPtr())));
right_window_->SetTransform(right_transform);
} else {
left_window_->SetTransform(left_transform);
divider_widget_->GetNativeWindow()->SetTransform(divider_transform);
right_window_->SetTransform(right_transform);
}
}
void SplitViewController::OnAnimationCompleted() {
// Animation can be cancelled when deactivated.
if (left_window_ == nullptr)
return;
UpdateLayout(false);
for (size_t i = 0; i < to_hide_.size(); ++i)
to_hide_[i]->Hide();
to_hide_.clear();
if (state_ == INACTIVE) {
left_window_ = nullptr;
right_window_ = nullptr;
}
}
int SplitViewController::GetDefaultDividerPosition() {
return container_->GetBoundsInScreen().width() / 2;
}
float SplitViewController::GetMaxDistanceFromMiddleForTest() const {
return kMaxDistanceFromMiddle;
}
float SplitViewController::GetMinFlingVelocityForTest() const {
return kMinFlingVelocity;
}
///////////////////////////////////////////////////////////////////////////////
// DragHandleScrollDelegate:
void SplitViewController::HandleScrollBegin(float delta) {
CHECK(state_ == ACTIVE);
state_ = SCROLLING;
divider_scroll_start_position_ = GetDefaultDividerPosition();
divider_position_ = divider_scroll_start_position_ + delta;
UpdateLayout(false);
}
void SplitViewController::HandleScrollEnd(float velocity) {
if (state_ != SCROLLING)
return;
int delta = GetDefaultDividerPosition() - divider_position_;
WindowToActivate window = WINDOW_NONE;
if (std::abs(velocity) > kMinFlingVelocity)
window = velocity > 0 ? WINDOW_LEFT : WINDOW_RIGHT;
else if (std::abs(delta) > kMaxDistanceFromMiddle)
window = delta > 0 ? WINDOW_RIGHT : WINDOW_LEFT;
switch (window) {
case WINDOW_NONE:
divider_position_ = GetDefaultDividerPosition();
SetState(ACTIVE);
break;
case WINDOW_LEFT:
divider_position_ = container_->GetBoundsInScreen().width();
SetState(INACTIVE);
wm::ActivateWindow(left_window_);
break;
case WINDOW_RIGHT:
divider_position_ = 0;
SetState(INACTIVE);
wm::ActivateWindow(right_window_);
break;
}
UpdateLayout(true);
}
void SplitViewController::HandleScrollUpdate(float delta) {
if (state_ != SCROLLING)
return;
divider_position_ = divider_scroll_start_position_ + delta;
UpdateLayout(false);
}
///////////////////////////////////////////////////////////////////////////////
// WindowManagerObserver:
void SplitViewController::OnOverviewModeEnter() {
if (divider_widget_)
HideDivider();
}
void SplitViewController::OnOverviewModeExit() {
if (state_ != INACTIVE)
ShowDivider();
}
void SplitViewController::OnSplitViewModeEnter() {
}
void SplitViewController::OnSplitViewModeExit() {
}
} // namespace athena