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<section id="view-change-focus-and-input-events">
<h1 id="view-change-focus-and-input-events">View Change, Focus, and Input Events</h1>
<div class="contents local" id="contents" style="display: none">
<ul class="small-gap">
<li><a class="reference internal" href="#overview" id="id2">Overview</a></li>
<li><p class="first"><a class="reference internal" href="#handling-browser-events" id="id3">Handling browser events</a></p>
<ul class="small-gap">
<li><a class="reference internal" href="#didchangeview" id="id4">DidChangeView()</a></li>
<li><a class="reference internal" href="#didchangefocus" id="id5">DidChangeFocus()</a></li>
</ul>
</li>
<li><p class="first"><a class="reference internal" href="#handling-input-events" id="id6">Handling input events</a></p>
<ul class="small-gap">
<li><a class="reference internal" href="#registering-a-module-to-accept-input-events" id="id7">Registering a module to accept input events</a></li>
<li><a class="reference internal" href="#determining-and-branching-on-event-types" id="id8">Determining and branching on event types</a></li>
<li><a class="reference internal" href="#threading-and-blocking" id="id9">Threading and blocking</a></li>
</ul>
</li>
</ul>
</div><p>This chapter describes view change, focus, and input event handling for a
Native Client module. The chapter assumes you are familiar with the
material presented in the <a class="reference internal" href="/native-client/overview.html"><em>Technical Overview</em></a>.</p>
<p>There are two examples used in this chapter to illustrate basic
programming techniques. The <code>input_events</code> example is used to
illustrate how your module can react to keyboard and mouse input
event. The <code>mouse_lock</code> example is used to illustrate how your module
can react to view change events. You can find these examples in the
<code>/examples/api/input_events</code> and <code>/examples/api/mouse_lock</code>
directories in the Native Client SDK. There is also the
ppapi_simple library that can be used to to implement most of the
boiler plate. The <code>pi_generator</code> example in
<code>/examples/demo/pi_generator</code> uses ppapi_simple to manage view
change events and 2D graphics.</p>
<section id="overview">
<h2 id="overview">Overview</h2>
<p>When a user interacts with the web page using a keyboard, mouse or some other
input device, the browser generates input events. In a traditional web
application, these input events are passed to and handled in JavaScript,
typically through event listeners and event handlers. In a Native Client
application, user interaction with an instance of a module (e.g., clicking
inside the rectangle managed by a module) also generates input events, which
are passed to the module. The browser also passes view change and focus events
that affect a module&#8217;s instance to the module. Native Client modules can
override certain functions in the <a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_instance">pp::Instance</a> class to handle input
and browser events. These functions are listed in the table below:</p>
<table border="1" class="docutils">
<colgroup>
</colgroup>
<thead valign="bottom">
<tr class="row-odd"><th class="head">Function</th>
<th class="head">Event</th>
<th class="head">Use</th>
</tr>
</thead>
<tbody valign="top">
<tr class="row-even"><td><code>DidChangeView</code></td>
<td>Called when the position,
size, or clip rectangle
of the module&#8217;s instance in
the browser has changed.
This event also occurs
when browser window is
resized or mouse wheel
is scrolled.</td>
<td>An implementation
of this function
might check the size
of the module
instance&#8217;s rectangle
has changed and
reallocate the
graphics context
when a different
size is received.</td>
</tr>
<tr class="row-odd"><td><code>DidChangeFocus</code></td>
<td>Called when the module&#8217;s
instance in the browser
has gone in or out of
focus (usually by
clicking inside or
outside the module
instance). Having focus
means that keyboard
events will be sent to
the module instance.
An instance&#8217;s default
condition is that it
does not have focus.</td>
<td>An implementation
of this function
might start or stop
an animation or a
blinking cursor.</td>
</tr>
<tr class="row-even"><td><code>HandleDocumentLoad</code></td>
<td>Called after
<code>pp::Instance::Init()</code>
for a full-frame module
instance that was
instantiated based on
the MIME type of a
DOMWindow navigation.
This situation only
applies to modules that
are pre-registered to
handle certain MIME
types. If you haven&#8217;t
specifically registered
to handle a MIME type or
aren&#8217;t positive this
applies to you, your
implementation of this
function can just return
false.</td>
<td>This API is only
applicable when you
are writing an
extension to enhance
the abilities of
the Chrome web
browser. For
example, a PDF
viewer might
implement this
function to download
and display a PDF
file.</td>
</tr>
<tr class="row-odd"><td><code>HandleInputEvent</code></td>
<td>Called when a user
interacts with the
module&#8217;s instance in the
browser using an input
device such as a mouse
or keyboard. You must
register your module to
accept input events
using
<code>RequestInputEvents()</code>
for mouse events and
<code>RequestFilteringInputEvents</code>
for keyboard events
prior to overriding this
function.</td>
<td>An implementation of
this function
examines the input
event type and
branches accordingly.</td>
</tr>
</tbody>
</table>
<p>These interfaces are found in the <a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_instance">pp::Instance class</a>. The sections below
provide examples of how to handle these events.</p>
</section><section id="handling-browser-events">
<h2 id="handling-browser-events">Handling browser events</h2>
<section id="didchangeview">
<h3 id="didchangeview">DidChangeView()</h3>
<p>In the <code>mouse_lock</code> example, <code>DidChangeView()</code> checks the previous size
of instance&#8217;s rectangle versus the new size. It also compares
other state such as whether or not the app is running in full screen mode.
If none of the state has actually changed, no action is needed.
However, if the size of the view or other state has changed, it frees the
old graphics context and allocates a new one.</p>
<pre class="prettyprint">
void MouseLockInstance::DidChangeView(const pp::View&amp; view) {
// DidChangeView can get called for many reasons, so we only want to
// rebuild the device context if we really need to.
if ((size_ == view.GetRect().size()) &amp;&amp;
(was_fullscreen_ == view.IsFullscreen()) &amp;&amp; is_context_bound_) {
return;
}
// ...
// Reallocate the graphics context.
size_ = view.GetRect().size();
device_context_ = pp::Graphics2D(this, size_, false);
waiting_for_flush_completion_ = false;
is_context_bound_ = BindGraphics(device_context_);
// ...
// Remember if we are fullscreen or not
was_fullscreen_ = view.IsFullscreen();
// ...
}
</pre>
<p>For more information about graphics contexts and how to manipulate images, see:</p>
<ul class="small-gap">
<li><a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_image_data">pp::ImageData class</a></li>
<li><a class="reference external" href="/native-client/pepper_stable/cpp/classpp_1_1_graphics2_d">pp::Graphics2D class</a></li>
</ul>
</section><section id="didchangefocus">
<h3 id="didchangefocus">DidChangeFocus()</h3>
<p><code>DidChangeFocus()</code> is called when you click inside or outside of a
module&#8217;s instance in the web page. When the instance goes out
of focus (click outside of the instance), you might do something
like stop an animation. When the instance regains focus, you can
restart the animation.</p>
<pre class="prettyprint">
void DidChangeFocus(bool focus) {
// Do something like stopping animation or a blinking cursor in
// the instance.
}
</pre>
</section></section><section id="handling-input-events">
<h2 id="handling-input-events">Handling input events</h2>
<p>Input events are events that occur when the user interacts with a
module instance using the mouse, keyboard, or other input device
(e.g., touch screen). This section describes how the <code>input_events</code>
example handles input events.</p>
<section id="registering-a-module-to-accept-input-events">
<h3 id="registering-a-module-to-accept-input-events">Registering a module to accept input events</h3>
<p>Before your module can handle these events, you must register your
module to accept input events using <code>RequestInputEvents()</code> for mouse
events and <code>RequestFilteringInputEvents()</code> for keyboard events. For the
<code>input_events</code> example, this is done in the constructor of the
<code>InputEventInstance</code> class:</p>
<pre class="prettyprint">
class InputEventInstance : public pp::Instance {
public:
explicit InputEventInstance(PP_Instance instance)
: pp::Instance(instance), event_thread_(NULL), callback_factory_(this) {
RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_WHEEL |
PP_INPUTEVENT_CLASS_TOUCH);
RequestFilteringInputEvents(PP_INPUTEVENT_CLASS_KEYBOARD);
}
// ...
};
</pre>
<p><code>RequestInputEvents()</code> and <code>RequestFilteringInputEvents()</code> accept a
combination of flags that identify the class of events that the instance is
requesting to receive. Input event classes are defined in the
<a class="reference external" href="/native-client/pepper_stable/c/group___enums.html#gafe68e3c1031daa4a6496845ff47649cd">PP_InputEvent_Class</a>
enumeration in <a class="reference external" href="/native-client/pepper_stable/c/ppb__input__event_8h">ppb_input_event.h</a>.</p>
</section><section id="determining-and-branching-on-event-types">
<h3 id="determining-and-branching-on-event-types">Determining and branching on event types</h3>
<p>In a typical implementation, the <code>HandleInputEvent()</code> function determines the
type of each event using the <code>GetType()</code> function found in the <code>InputEvent</code>
class. The <code>HandleInputEvent()</code> function then uses a switch statement to
branch on the type of input event. Input events are defined in the
<a class="reference external" href="/native-client/pepper_stable/c/group___enums.html#gaca7296cfec99fcb6646b7144d1d6a0c5">PP_InputEvent_Type</a>
enumeration in <a class="reference external" href="/native-client/pepper_stable/c/ppb__input__event_8h">ppb_input_event.h</a>.</p>
<pre class="prettyprint">
virtual bool HandleInputEvent(const pp::InputEvent&amp; event) {
Event* event_ptr = NULL;
switch (event.GetType()) {
case PP_INPUTEVENT_TYPE_UNDEFINED:
break;
case PP_INPUTEVENT_TYPE_MOUSEDOWN:
case PP_INPUTEVENT_TYPE_MOUSEUP:
case PP_INPUTEVENT_TYPE_MOUSEMOVE:
case PP_INPUTEVENT_TYPE_MOUSEENTER:
case PP_INPUTEVENT_TYPE_MOUSELEAVE:
case PP_INPUTEVENT_TYPE_CONTEXTMENU: {
pp::MouseInputEvent mouse_event(event);
PP_InputEvent_MouseButton pp_button = mouse_event.GetButton();
MouseEvent::MouseButton mouse_button = MouseEvent::kNone;
switch (pp_button) {
case PP_INPUTEVENT_MOUSEBUTTON_NONE:
mouse_button = MouseEvent::kNone;
break;
case PP_INPUTEVENT_MOUSEBUTTON_LEFT:
mouse_button = MouseEvent::kLeft;
break;
case PP_INPUTEVENT_MOUSEBUTTON_MIDDLE:
mouse_button = MouseEvent::kMiddle;
break;
case PP_INPUTEVENT_MOUSEBUTTON_RIGHT:
mouse_button = MouseEvent::kRight;
break;
}
event_ptr =
new MouseEvent(ConvertEventModifier(mouse_event.GetModifiers()),
mouse_button,
mouse_event.GetPosition().x(),
mouse_event.GetPosition().y(),
mouse_event.GetClickCount(),
mouse_event.GetTimeStamp(),
event.GetType() == PP_INPUTEVENT_TYPE_CONTEXTMENU);
} break;
case PP_INPUTEVENT_TYPE_WHEEL: {
pp::WheelInputEvent wheel_event(event);
event_ptr =
new WheelEvent(ConvertEventModifier(wheel_event.GetModifiers()),
wheel_event.GetDelta().x(),
wheel_event.GetDelta().y(),
wheel_event.GetTicks().x(),
wheel_event.GetTicks().y(),
wheel_event.GetScrollByPage(),
wheel_event.GetTimeStamp());
} break;
case PP_INPUTEVENT_TYPE_RAWKEYDOWN:
case PP_INPUTEVENT_TYPE_KEYDOWN:
case PP_INPUTEVENT_TYPE_KEYUP:
case PP_INPUTEVENT_TYPE_CHAR: {
pp::KeyboardInputEvent key_event(event);
event_ptr = new KeyEvent(ConvertEventModifier(key_event.GetModifiers()),
key_event.GetKeyCode(),
key_event.GetTimeStamp(),
key_event.GetCharacterText().DebugString());
} break;
default: {
// For any unhandled events, send a message to the browser
// so that the user is aware of these and can investigate.
std::stringstream oss;
oss &lt;&lt; &quot;Default (unhandled) event, type=&quot; &lt;&lt; event.GetType();
PostMessage(oss.str());
} break;
}
event_queue_.Push(event_ptr);
return true;
}
</pre>
<p>Notice that the generic <code>InputEvent</code> received by <code>HandleInputEvent()</code> is
converted into a specific type after the event type is
determined. The event types handled in the example code are
<code>MouseInputEvent</code>, <code>WheelInputEvent</code>, and <code>KeyboardInputEvent</code>.
There are also <code>TouchInputEvents</code>. For the latest list of event types,
see the <a class="reference external" href="/native-client/pepper_stable/c/classpp_1_1_input_event">InputEvent documentation</a>.
For reference information related to the these event classes, see the
following documentation:</p>
<ul class="small-gap">
<li><a class="reference external" href="/native-client/pepper_stable/c/classpp_1_1_mouse_input_event">pp::MouseInputEvent class</a></li>
<li><a class="reference external" href="/native-client/pepper_stable/c/classpp_1_1_wheel_input_event">pp::WheelInputEvent class</a></li>
<li><a class="reference external" href="/native-client/pepper_stable/c/classpp_1_1_keyboard_input_event">pp::KeyboardInputEvent class</a></li>
</ul>
</section><section id="threading-and-blocking">
<h3 id="threading-and-blocking">Threading and blocking</h3>
<p><code>HandleInputEvent()</code> in this example runs on the main module thread.
However, the bulk of the work happens on a separate worker thread (see
<code>ProcessEventOnWorkerThread</code>). <code>HandleInputEvent()</code> puts events in
the <code>event_queue_</code> and the worker thread takes events from the
<code>event_queue_</code>. This processing happens independently of the main
thread, so as not to slow down the browser.</p>
</section></section></section>
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