| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_BASE_WINSOCK_UTIL_H_ |
| #define NET_BASE_WINSOCK_UTIL_H_ |
| |
| #include <winsock2.h> |
| |
| #include "net/base/net_export.h" |
| |
| namespace net { |
| |
| // Assert that the (manual-reset) event object is not signaled. |
| void AssertEventNotSignaled(WSAEVENT hEvent); |
| |
| // If the (manual-reset) event object is signaled, resets it and returns true. |
| // Otherwise, does nothing and returns false. Called after a Winsock function |
| // succeeds synchronously |
| // |
| // Our testing shows that except in rare cases (when running inside QEMU), |
| // the event object is already signaled at this point, so we call this method |
| // to avoid a context switch in common cases. This is just a performance |
| // optimization. The code still works if this function simply returns false. |
| bool ResetEventIfSignaled(WSAEVENT hEvent); |
| |
| // Interface to create Windows Socket. |
| // Usually such factories are used for testing purposes, which is not true in |
| // this case. This interface is used to substitute WSASocket to make possible |
| // execution of some network code in sandbox. |
| class NET_EXPORT PlatformSocketFactory { |
| public: |
| PlatformSocketFactory() {} |
| virtual ~PlatformSocketFactory() {} |
| |
| // Creates Windows socket. See WSASocket documentation of parameters. |
| virtual SOCKET CreateSocket(int family, int type, int protocol) = 0; |
| |
| // Replace WSASocket with given factory. The factory will be used by |
| // CreatePlatformSocket. |
| static void SetInstance(PlatformSocketFactory* factory); |
| }; |
| |
| // Creates Windows Socket. See WSASocket documentation of parameters. |
| SOCKET CreatePlatformSocket(int family, int type, int protocol); |
| |
| } // namespace net |
| |
| #endif // NET_BASE_WINSOCK_UTIL_H_ |