blob: 63c6f52a288350444f832157b29a59eb351514b9 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_COLOR_PAINTER_H_
#define MEDIA_TOOLS_SHADER_BENCH_GPU_COLOR_PAINTER_H_
#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
#include "media/base/video_frame.h"
#include "media/tools/shader_bench/gpu_painter.h"
#include "ui/gl/gl_context.h"
// Does color space conversion using luminance textures on GPU,
// renders using GPU.
class GPUColorWithLuminancePainter : public GPUPainter {
public:
GPUColorWithLuminancePainter();
virtual ~GPUColorWithLuminancePainter();
// Painter interface.
virtual void Initialize(int width, int height) OVERRIDE;
virtual void Paint(scoped_refptr<media::VideoFrame> video_frame) OVERRIDE;
private:
// Shader program id.
GLuint program_id_;
// IDs of 3 luminance textures.
GLuint textures_[3];
DISALLOW_COPY_AND_ASSIGN(GPUColorWithLuminancePainter);
};
#endif // MEDIA_TOOLS_SHADER_BENCH_GPU_COLOR_PAINTER_H_