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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_DESKTOP_DRAG_DROP_CLIENT_AURAX11_H_
#define UI_VIEWS_WIDGET_DESKTOP_AURA_DESKTOP_DRAG_DROP_CLIENT_AURAX11_H_
#include <set>
#include <X11/Xlib.h>
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/timer/timer.h"
#include "ui/aura/window_observer.h"
#include "ui/base/cursor/cursor.h"
#include "ui/base/dragdrop/drag_drop_types.h"
#include "ui/gfx/point.h"
#include "ui/gfx/x/x11_atom_cache.h"
#include "ui/views/views_export.h"
#include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h"
#include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop_delegate.h"
#include "ui/wm/public/drag_drop_client.h"
namespace aura {
namespace client {
class DragDropDelegate;
}
}
namespace gfx {
class Point;
}
namespace ui {
class DragSource;
class DropTargetEvent;
class OSExchangeData;
class OSExchangeDataProviderAuraX11;
class SelectionFormatMap;
}
namespace views {
class DesktopNativeCursorManager;
// Implements drag and drop on X11 for aura. On one side, this class takes raw
// X11 events forwarded from DesktopWindowTreeHostLinux, while on the other, it
// handles the views drag events.
class VIEWS_EXPORT DesktopDragDropClientAuraX11
: public aura::client::DragDropClient,
public aura::WindowObserver,
public X11WholeScreenMoveLoopDelegate {
public:
DesktopDragDropClientAuraX11(
aura::Window* root_window,
views::DesktopNativeCursorManager* cursor_manager,
Display* xdisplay,
::Window xwindow);
virtual ~DesktopDragDropClientAuraX11();
// We maintain a mapping of live DesktopDragDropClientAuraX11 objects to
// their ::Windows. We do this so that we're able to short circuit sending
// X11 messages to windows in our process.
static DesktopDragDropClientAuraX11* GetForWindow(::Window window);
// These methods handle the various X11 client messages from the platform.
void OnXdndEnter(const XClientMessageEvent& event);
void OnXdndLeave(const XClientMessageEvent& event);
void OnXdndPosition(const XClientMessageEvent& event);
void OnXdndStatus(const XClientMessageEvent& event);
void OnXdndFinished(const XClientMessageEvent& event);
void OnXdndDrop(const XClientMessageEvent& event);
// Called when XSelection data has been copied to our process.
void OnSelectionNotify(const XSelectionEvent& xselection);
// Overridden from aura::client::DragDropClient:
virtual int StartDragAndDrop(
const ui::OSExchangeData& data,
aura::Window* root_window,
aura::Window* source_window,
const gfx::Point& root_location,
int operation,
ui::DragDropTypes::DragEventSource source) OVERRIDE;
virtual void DragUpdate(aura::Window* target,
const ui::LocatedEvent& event) OVERRIDE;
virtual void Drop(aura::Window* target,
const ui::LocatedEvent& event) OVERRIDE;
virtual void DragCancel() OVERRIDE;
virtual bool IsDragDropInProgress() OVERRIDE;
// Overridden from aura::WindowObserver:
virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
// Overridden from X11WholeScreenMoveLoopDelegate:
virtual void OnMouseMovement(XMotionEvent* event) OVERRIDE;
virtual void OnMouseReleased() OVERRIDE;
virtual void OnMoveLoopEnded() OVERRIDE;
protected:
// The following methods are virtual for the sake of testing.
// Finds the topmost X11 window at |screen_point| and returns it if it is
// Xdnd aware. Returns NULL otherwise.
virtual ::Window FindWindowFor(const gfx::Point& screen_point);
// Sends |xev| to |xid|, optionally short circuiting the round trip to the X
// server.
virtual void SendXClientEvent(::Window xid, XEvent* xev);
private:
enum SourceState {
// |source_current_window_| will receive a drop once we receive an
// XdndStatus from it.
SOURCE_STATE_PENDING_DROP,
// The move looped will be ended once we receive XdndFinished from
// |source_current_window_|. We should not send XdndPosition to
// |source_current_window_| while in this state.
SOURCE_STATE_DROPPED,
// There is no drag in progress or there is a drag in progress and the
// user has not yet released the mouse.
SOURCE_STATE_OTHER,
};
// Processes a mouse move at |screen_point|.
void ProcessMouseMove(const gfx::Point& screen_point,
unsigned long event_time);
// Start timer to end the move loop if the target is too slow to respond after
// the mouse is released.
void StartEndMoveLoopTimer();
// Ends the move loop.
void EndMoveLoop();
// When we receive an position x11 message, we need to translate that into
// the underlying aura::Window representation, as moves internal to the X11
// window can cause internal drag leave and enter messages.
void DragTranslate(const gfx::Point& root_window_location,
scoped_ptr<ui::OSExchangeData>* data,
scoped_ptr<ui::DropTargetEvent>* event,
aura::client::DragDropDelegate** delegate);
// Called when we need to notify the current aura::Window that we're no
// longer dragging over it.
void NotifyDragLeave();
// Converts our bitfield of actions into an Atom that represents what action
// we're most likely to take on drop.
::Atom DragOperationToAtom(int drag_operation);
// Converts a single action atom to a drag operation.
ui::DragDropTypes::DragOperation AtomToDragOperation(::Atom atom);
// During the blocking StartDragAndDrop() call, this converts the views-style
// |drag_operation_| bitfield into a vector of Atoms to offer to other
// processes.
std::vector< ::Atom> GetOfferedDragOperations();
// This returns a representation of the data we're offering in this
// drag. This is done to bypass an asynchronous roundtrip with the X11
// server.
ui::SelectionFormatMap GetFormatMap() const;
// Handling XdndPosition can be paused while waiting for more data; this is
// called either synchronously from OnXdndPosition, or asynchronously after
// we've received data requested from the other window.
void CompleteXdndPosition(::Window source_window,
const gfx::Point& screen_point);
void SendXdndEnter(::Window dest_window);
void SendXdndLeave(::Window dest_window);
void SendXdndPosition(::Window dest_window,
const gfx::Point& screen_point,
unsigned long event_time);
void SendXdndDrop(::Window dest_window);
// A nested message loop that notifies this object of events through the
// X11WholeScreenMoveLoopDelegate interface.
X11WholeScreenMoveLoop move_loop_;
aura::Window* root_window_;
Display* xdisplay_;
::Window xwindow_;
ui::X11AtomCache atom_cache_;
// Target side information.
class X11DragContext;
scoped_ptr<X11DragContext> target_current_context_;
// The Aura window that is currently under the cursor. We need to manually
// keep track of this because Windows will only call our drag enter method
// once when the user enters the associated X Window. But inside that X
// Window there could be multiple aura windows, so we need to generate drag
// enter events for them.
aura::Window* target_window_;
// Because Xdnd messages don't contain the position in messages other than
// the XdndPosition message, we must manually keep track of the last position
// change.
gfx::Point target_window_location_;
gfx::Point target_window_root_location_;
// In the Xdnd protocol, we aren't supposed to send another XdndPosition
// message until we have received a confirming XdndStatus message.
bool waiting_on_status_;
// If we would send an XdndPosition message while we're waiting for an
// XdndStatus response, we need to cache the latest details we'd send.
scoped_ptr<std::pair<gfx::Point, unsigned long> > next_position_message_;
// Reprocesses the most recent mouse move event if the mouse has not moved
// in a while in case the window stacking order has changed and
// |source_current_window_| needs to be updated.
base::OneShotTimer<DesktopDragDropClientAuraX11> repeat_mouse_move_timer_;
// When the mouse is released, we need to wait for the last XdndStatus message
// only if we have previously received a status message from
// |source_current_window_|.
bool status_received_since_enter_;
// Source side information.
ui::OSExchangeDataProviderAuraX11 const* source_provider_;
::Window source_current_window_;
SourceState source_state_;
// The current drag-drop client that has an active operation. Since we have
// multiple root windows and multiple DesktopDragDropClientAuraX11 instances
// it is important to maintain only one drag and drop operation at any time.
static DesktopDragDropClientAuraX11* g_current_drag_drop_client;
// The operation bitfield as requested by StartDragAndDrop.
int drag_operation_;
// We offer the other window a list of possible operations,
// XdndActionsList. This is the requested action from the other window. This
// is DRAG_NONE if we haven't sent out an XdndPosition message yet, haven't
// yet received an XdndStatus or if the other window has told us that there's
// no action that we can agree on.
ui::DragDropTypes::DragOperation negotiated_operation_;
// Ends the move loop if the target is too slow to respond after the mouse is
// released.
base::OneShotTimer<DesktopDragDropClientAuraX11> end_move_loop_timer_;
// We use these cursors while dragging.
gfx::NativeCursor grab_cursor_;
gfx::NativeCursor copy_grab_cursor_;
gfx::NativeCursor move_grab_cursor_;
base::WeakPtrFactory<DesktopDragDropClientAuraX11> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(DesktopDragDropClientAuraX11);
};
} // namespace views
#endif // UI_VIEWS_WIDGET_DESKTOP_AURA_DESKTOP_DRAG_DROP_CLIENT_AURAX11_H_