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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TREES_THREAD_PROXY_H_
#define CC_TREES_THREAD_PROXY_H_
#include <string>
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "cc/animation/animation_events.h"
#include "cc/base/completion_event.h"
#include "cc/base/delayed_unique_notifier.h"
#include "cc/resources/resource_update_controller.h"
#include "cc/scheduler/scheduler.h"
#include "cc/trees/layer_tree_host_impl.h"
#include "cc/trees/proxy.h"
#include "cc/trees/proxy_timing_history.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace cc {
class ContextProvider;
class InputHandlerClient;
class LayerTreeHost;
class ResourceUpdateQueue;
class Scheduler;
class ScopedThreadProxy;
class CC_EXPORT ThreadProxy : public Proxy,
NON_EXPORTED_BASE(LayerTreeHostImplClient),
NON_EXPORTED_BASE(SchedulerClient),
NON_EXPORTED_BASE(ResourceUpdateControllerClient) {
public:
static scoped_ptr<Proxy> Create(
LayerTreeHost* layer_tree_host,
scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
virtual ~ThreadProxy();
struct BeginMainFrameAndCommitState {
BeginMainFrameAndCommitState();
~BeginMainFrameAndCommitState();
base::TimeTicks monotonic_frame_begin_time;
scoped_ptr<ScrollAndScaleSet> scroll_info;
size_t memory_allocation_limit_bytes;
int memory_allocation_priority_cutoff;
bool evicted_ui_resources;
};
struct MainThreadOnly {
MainThreadOnly(ThreadProxy* proxy, int layer_tree_host_id);
~MainThreadOnly();
const int layer_tree_host_id;
// Set only when SetNeedsAnimate is called.
bool animate_requested;
// Set only when SetNeedsCommit is called.
bool commit_requested;
// Set by SetNeedsAnimate, SetNeedsUpdateLayers, and SetNeedsCommit.
bool commit_request_sent_to_impl_thread;
bool started;
bool manage_tiles_pending;
bool can_cancel_commit;
bool defer_commits;
RendererCapabilities renderer_capabilities_main_thread_copy;
scoped_ptr<BeginMainFrameAndCommitState> pending_deferred_commit;
base::WeakPtrFactory<ThreadProxy> weak_factory;
};
// Accessed on the main thread, or when main thread is blocked.
struct MainThreadOrBlockedMainThread {
explicit MainThreadOrBlockedMainThread(LayerTreeHost* host);
~MainThreadOrBlockedMainThread();
PrioritizedResourceManager* contents_texture_manager();
LayerTreeHost* layer_tree_host;
bool commit_waits_for_activation;
bool main_thread_inside_commit;
base::TimeTicks last_monotonic_frame_begin_time;
};
struct ReadbackRequest;
struct CompositorThreadOnly {
CompositorThreadOnly(ThreadProxy* proxy, int layer_tree_host_id);
~CompositorThreadOnly();
const int layer_tree_host_id;
// Copy of the main thread side contents texture manager for work
// that needs to be done on the compositor thread.
PrioritizedResourceManager* contents_texture_manager;
scoped_ptr<Scheduler> scheduler;
// Set when the main thread is waiting on a
// ScheduledActionSendBeginMainFrame to be issued.
CompletionEvent* begin_main_frame_sent_completion_event;
// Set when the main thread is waiting on a commit to complete.
CompletionEvent* commit_completion_event;
// Set when the main thread is waiting on a pending tree activation.
CompletionEvent* completion_event_for_commit_held_on_tree_activation;
scoped_ptr<ResourceUpdateController> current_resource_update_controller;
// Set when the next draw should post DidCommitAndDrawFrame to the main
// thread.
bool next_frame_is_newly_committed_frame;
bool inside_draw;
bool input_throttled_until_commit;
// Set when we freeze animations to avoid checkerboarding.
bool animations_frozen_until_next_draw;
base::TimeTicks animation_time;
// Whether a commit has been completed since the last time animations were
// ticked. If this happens, we need to animate again.
bool did_commit_after_animating;
DelayedUniqueNotifier smoothness_priority_expiration_notifier;
ProxyTimingHistory timing_history;
scoped_ptr<LayerTreeHostImpl> layer_tree_host_impl;
base::WeakPtrFactory<ThreadProxy> weak_factory;
};
const MainThreadOnly& main() const;
const MainThreadOrBlockedMainThread& blocked_main() const;
const CompositorThreadOnly& impl() const;
// Proxy implementation
virtual void FinishAllRendering() OVERRIDE;
virtual bool IsStarted() const OVERRIDE;
virtual void SetLayerTreeHostClientReady() OVERRIDE;
virtual void SetVisible(bool visible) OVERRIDE;
virtual const RendererCapabilities& GetRendererCapabilities() const OVERRIDE;
virtual void SetNeedsAnimate() OVERRIDE;
virtual void SetNeedsUpdateLayers() OVERRIDE;
virtual void SetNeedsCommit() OVERRIDE;
virtual void SetNeedsRedraw(const gfx::Rect& damage_rect) OVERRIDE;
virtual void SetNextCommitWaitsForActivation() OVERRIDE;
virtual void NotifyInputThrottledUntilCommit() OVERRIDE;
virtual void SetDeferCommits(bool defer_commits) OVERRIDE;
virtual bool CommitRequested() const OVERRIDE;
virtual bool BeginMainFrameRequested() const OVERRIDE;
virtual void MainThreadHasStoppedFlinging() OVERRIDE;
virtual void Start() OVERRIDE;
virtual void Stop() OVERRIDE;
virtual size_t MaxPartialTextureUpdates() const OVERRIDE;
virtual void ForceSerializeOnSwapBuffers() OVERRIDE;
virtual void SetDebugState(const LayerTreeDebugState& debug_state) OVERRIDE;
virtual scoped_ptr<base::Value> AsValue() const OVERRIDE;
virtual bool CommitPendingForTesting() OVERRIDE;
virtual scoped_ptr<base::Value> SchedulerAsValueForTesting() OVERRIDE;
// LayerTreeHostImplClient implementation
virtual void UpdateRendererCapabilitiesOnImplThread() OVERRIDE;
virtual void DidLoseOutputSurfaceOnImplThread() OVERRIDE;
virtual void CommitVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) OVERRIDE;
virtual void SetEstimatedParentDrawTime(base::TimeDelta draw_time) OVERRIDE;
virtual void BeginFrame(const BeginFrameArgs& args) OVERRIDE;
virtual void SetMaxSwapsPendingOnImplThread(int max) OVERRIDE;
virtual void DidSwapBuffersOnImplThread() OVERRIDE;
virtual void DidSwapBuffersCompleteOnImplThread() OVERRIDE;
virtual void OnCanDrawStateChanged(bool can_draw) OVERRIDE;
virtual void NotifyReadyToActivate() OVERRIDE;
// Please call these 3 functions through
// LayerTreeHostImpl's SetNeedsRedraw(), SetNeedsRedrawRect() and
// SetNeedsAnimate().
virtual void SetNeedsRedrawOnImplThread() OVERRIDE;
virtual void SetNeedsRedrawRectOnImplThread(const gfx::Rect& dirty_rect)
OVERRIDE;
virtual void SetNeedsAnimateOnImplThread() OVERRIDE;
virtual void SetNeedsManageTilesOnImplThread() OVERRIDE;
virtual void DidInitializeVisibleTileOnImplThread() OVERRIDE;
virtual void SetNeedsCommitOnImplThread() OVERRIDE;
virtual void PostAnimationEventsToMainThreadOnImplThread(
scoped_ptr<AnimationEventsVector> queue) OVERRIDE;
virtual bool ReduceContentsTextureMemoryOnImplThread(size_t limit_bytes,
int priority_cutoff)
OVERRIDE;
virtual bool IsInsideDraw() OVERRIDE;
virtual void RenewTreePriority() OVERRIDE;
virtual void PostDelayedScrollbarFadeOnImplThread(
const base::Closure& start_fade,
base::TimeDelta delay) OVERRIDE;
virtual void DidActivatePendingTree() OVERRIDE;
virtual void DidManageTiles() OVERRIDE;
// SchedulerClient implementation
virtual void SetNeedsBeginFrame(bool enable) OVERRIDE;
virtual void WillBeginImplFrame(const BeginFrameArgs& args) OVERRIDE;
virtual void ScheduledActionSendBeginMainFrame() OVERRIDE;
virtual DrawResult ScheduledActionDrawAndSwapIfPossible() OVERRIDE;
virtual DrawResult ScheduledActionDrawAndSwapForced() OVERRIDE;
virtual void ScheduledActionAnimate() OVERRIDE;
virtual void ScheduledActionCommit() OVERRIDE;
virtual void ScheduledActionUpdateVisibleTiles() OVERRIDE;
virtual void ScheduledActionActivatePendingTree() OVERRIDE;
virtual void ScheduledActionBeginOutputSurfaceCreation() OVERRIDE;
virtual void ScheduledActionManageTiles() OVERRIDE;
virtual void DidAnticipatedDrawTimeChange(base::TimeTicks time) OVERRIDE;
virtual base::TimeDelta DrawDurationEstimate() OVERRIDE;
virtual base::TimeDelta BeginMainFrameToCommitDurationEstimate() OVERRIDE;
virtual base::TimeDelta CommitToActivateDurationEstimate() OVERRIDE;
virtual void DidBeginImplFrameDeadline() OVERRIDE;
// ResourceUpdateControllerClient implementation
virtual void ReadyToFinalizeTextureUpdates() OVERRIDE;
protected:
ThreadProxy(LayerTreeHost* layer_tree_host,
scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
private:
// Called on main thread.
void SetRendererCapabilitiesMainThreadCopy(
const RendererCapabilities& capabilities);
void BeginMainFrame(
scoped_ptr<BeginMainFrameAndCommitState> begin_main_frame_state);
void DidCommitAndDrawFrame();
void DidCompleteSwapBuffers();
void SetAnimationEvents(scoped_ptr<AnimationEventsVector> queue);
void DidLoseOutputSurface();
void CreateAndInitializeOutputSurface();
void DidInitializeOutputSurface(bool success,
const RendererCapabilities& capabilities);
void SendCommitRequestToImplThreadIfNeeded();
// Called on impl thread.
struct CommitPendingRequest;
struct SchedulerStateRequest;
void StartCommitOnImplThread(CompletionEvent* completion,
ResourceUpdateQueue* queue);
void BeginMainFrameAbortedOnImplThread(bool did_handle);
void FinishAllRenderingOnImplThread(CompletionEvent* completion);
void InitializeImplOnImplThread(CompletionEvent* completion);
void SetLayerTreeHostClientReadyOnImplThread();
void SetVisibleOnImplThread(CompletionEvent* completion, bool visible);
void UpdateBackgroundAnimateTicking();
void HasInitializedOutputSurfaceOnImplThread(
CompletionEvent* completion,
bool* has_initialized_output_surface);
void DeleteContentsTexturesOnImplThread(CompletionEvent* completion);
void InitializeOutputSurfaceOnImplThread(
scoped_ptr<OutputSurface> output_surface);
void FinishGLOnImplThread(CompletionEvent* completion);
void LayerTreeHostClosedOnImplThread(CompletionEvent* completion);
DrawResult DrawSwapInternal(bool forced_draw);
void ForceSerializeOnSwapBuffersOnImplThread(CompletionEvent* completion);
void CheckOutputSurfaceStatusOnImplThread();
void CommitPendingOnImplThreadForTesting(CommitPendingRequest* request);
void SchedulerAsValueOnImplThreadForTesting(SchedulerStateRequest* request);
void AsValueOnImplThread(CompletionEvent* completion,
base::DictionaryValue* state) const;
void SetSwapUsedIncompleteTileOnImplThread(bool used_incomplete_tile);
void MainThreadHasStoppedFlingingOnImplThread();
void SetInputThrottledUntilCommitOnImplThread(bool is_throttled);
void SetDebugStateOnImplThread(const LayerTreeDebugState& debug_state);
LayerTreeHost* layer_tree_host();
const LayerTreeHost* layer_tree_host() const;
// Use accessors instead of this variable directly.
MainThreadOnly main_thread_only_vars_unsafe_;
MainThreadOnly& main();
// Use accessors instead of this variable directly.
MainThreadOrBlockedMainThread main_thread_or_blocked_vars_unsafe_;
MainThreadOrBlockedMainThread& blocked_main();
// Use accessors instead of this variable directly.
CompositorThreadOnly compositor_thread_vars_unsafe_;
CompositorThreadOnly& impl();
base::WeakPtr<ThreadProxy> main_thread_weak_ptr_;
base::WeakPtr<ThreadProxy> impl_thread_weak_ptr_;
DISALLOW_COPY_AND_ASSIGN(ThreadProxy);
};
} // namespace cc
#endif // CC_TREES_THREAD_PROXY_H_