blob: 9bf2efef39f69cca08e1090a9e9143a1284b3f03 [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/output/software_renderer.h"
#include "base/debug/trace_event.h"
#include "cc/base/math_util.h"
#include "cc/output/compositor_frame.h"
#include "cc/output/compositor_frame_ack.h"
#include "cc/output/compositor_frame_metadata.h"
#include "cc/output/copy_output_request.h"
#include "cc/output/output_surface.h"
#include "cc/output/software_output_device.h"
#include "cc/quads/checkerboard_draw_quad.h"
#include "cc/quads/debug_border_draw_quad.h"
#include "cc/quads/picture_draw_quad.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/quads/tile_draw_quad.h"
#include "skia/ext/opacity_draw_filter.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkDevice.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/core/SkShader.h"
#include "third_party/skia/include/effects/SkLayerRasterizer.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/skia_util.h"
#include "ui/gfx/transform.h"
namespace cc {
namespace {
static inline bool IsScalarNearlyInteger(SkScalar scalar) {
return SkScalarNearlyZero(scalar - SkScalarRound(scalar));
}
bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
}
} // anonymous namespace
scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
RendererClient* client,
OutputSurface* output_surface,
ResourceProvider* resource_provider) {
return make_scoped_ptr(
new SoftwareRenderer(client, output_surface, resource_provider));
}
SoftwareRenderer::SoftwareRenderer(RendererClient* client,
OutputSurface* output_surface,
ResourceProvider* resource_provider)
: DirectRenderer(client, output_surface, resource_provider),
visible_(true),
is_scissor_enabled_(false),
output_device_(output_surface->software_device()),
current_canvas_(NULL) {
if (resource_provider_) {
capabilities_.max_texture_size = resource_provider_->max_texture_size();
capabilities_.best_texture_format =
resource_provider_->best_texture_format();
}
capabilities_.using_set_visibility = true;
// The updater can access bitmaps while the SoftwareRenderer is using them.
capabilities_.allow_partial_texture_updates = true;
capabilities_.using_partial_swap = true;
capabilities_.using_map_image = Settings().use_map_image;
capabilities_.using_shared_memory_resources = true;
}
SoftwareRenderer::~SoftwareRenderer() {}
const RendererCapabilities& SoftwareRenderer::Capabilities() const {
return capabilities_;
}
void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
root_canvas_ = output_device_->BeginPaint(
gfx::ToEnclosingRect(frame->root_damage_rect));
}
void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
current_framebuffer_lock_.reset();
current_canvas_ = NULL;
root_canvas_ = NULL;
current_frame_data_.reset(new SoftwareFrameData);
output_device_->EndPaint(current_frame_data_.get());
}
void SoftwareRenderer::SwapBuffers() {
CompositorFrame compositor_frame;
compositor_frame.metadata = client_->MakeCompositorFrameMetadata();
compositor_frame.software_frame_data = current_frame_data_.Pass();
output_surface_->SwapBuffers(&compositor_frame);
}
void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {
output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id);
}
bool SoftwareRenderer::FlippedFramebuffer() const {
return false;
}
void SoftwareRenderer::EnsureScissorTestEnabled() {
is_scissor_enabled_ = true;
SetClipRect(scissor_rect_);
}
void SoftwareRenderer::EnsureScissorTestDisabled() {
// There is no explicit notion of enabling/disabling scissoring in software
// rendering, but the underlying effect we want is to clear any existing
// clipRect on the current SkCanvas. This is done by setting clipRect to
// the viewport's dimensions.
is_scissor_enabled_ = false;
SkDevice* device = current_canvas_->getDevice();
SetClipRect(gfx::Rect(device->width(), device->height()));
}
void SoftwareRenderer::Finish() {}
void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
DCHECK(!client_->ExternalStencilTestEnabled());
current_framebuffer_lock_.reset();
current_canvas_ = root_canvas_;
}
bool SoftwareRenderer::BindFramebufferToTexture(
DrawingFrame* frame,
const ScopedResource* texture,
gfx::Rect target_rect) {
current_framebuffer_lock_.reset();
current_framebuffer_lock_ = make_scoped_ptr(
new ResourceProvider::ScopedWriteLockSoftware(
resource_provider_, texture->id()));
current_canvas_ = current_framebuffer_lock_->sk_canvas();
InitializeViewport(frame,
target_rect,
gfx::Rect(target_rect.size()),
target_rect.size());
return true;
}
void SoftwareRenderer::SetScissorTestRect(gfx::Rect scissor_rect) {
is_scissor_enabled_ = true;
scissor_rect_ = scissor_rect;
SetClipRect(scissor_rect);
}
void SoftwareRenderer::SetClipRect(gfx::Rect rect) {
// Skia applies the current matrix to clip rects so we reset it temporary.
SkMatrix current_matrix = current_canvas_->getTotalMatrix();
current_canvas_->resetMatrix();
current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
current_canvas_->setMatrix(current_matrix);
}
void SoftwareRenderer::ClearCanvas(SkColor color) {
// SkCanvas::clear doesn't respect the current clipping region
// so we SkCanvas::drawColor instead if scissoring is active.
if (is_scissor_enabled_)
current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
else
current_canvas_->clear(color);
}
void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame) {
if (frame->current_render_pass->has_transparent_background) {
ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
} else {
#ifndef NDEBUG
// On DEBUG builds, opaque render passes are cleared to blue
// to easily see regions that were not drawn on the screen.
ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
#endif
}
}
void SoftwareRenderer::SetDrawViewport(gfx::Rect window_space_viewport) {}
bool SoftwareRenderer::IsSoftwareResource(
ResourceProvider::ResourceId resource_id) const {
switch (resource_provider_->GetResourceType(resource_id)) {
case ResourceProvider::GLTexture:
return false;
case ResourceProvider::Bitmap:
return true;
case ResourceProvider::InvalidType:
break;
}
LOG(FATAL) << "Invalid resource type.";
return false;
}
void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
gfx::Transform quad_rect_matrix;
QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
gfx::Transform contents_device_transform =
frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
contents_device_transform.FlattenTo2d();
SkMatrix sk_device_matrix;
gfx::TransformToFlattenedSkMatrix(contents_device_transform,
&sk_device_matrix);
current_canvas_->setMatrix(sk_device_matrix);
current_paint_.reset();
if (!IsScaleAndIntegerTranslate(sk_device_matrix)) {
// TODO(danakj): Until we can enable AA only on exterior edges of the
// layer, disable AA if any interior edges are present. crbug.com/248175
bool all_four_edges_are_exterior = quad->IsTopEdge() &&
quad->IsLeftEdge() &&
quad->IsBottomEdge() &&
quad->IsRightEdge();
if (Settings().allow_antialiasing &&
all_four_edges_are_exterior)
current_paint_.setAntiAlias(true);
current_paint_.setFilterBitmap(true);
}
if (quad->ShouldDrawWithBlending()) {
current_paint_.setAlpha(quad->opacity() * 255);
current_paint_.setXfermodeMode(SkXfermode::kSrcOver_Mode);
} else {
current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
}
switch (quad->material) {
case DrawQuad::CHECKERBOARD:
DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
break;
case DrawQuad::DEBUG_BORDER:
DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
break;
case DrawQuad::PICTURE_CONTENT:
DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad));
break;
case DrawQuad::RENDER_PASS:
DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
break;
case DrawQuad::SOLID_COLOR:
DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
break;
case DrawQuad::TEXTURE_CONTENT:
DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
break;
case DrawQuad::TILED_CONTENT:
DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
break;
case DrawQuad::INVALID:
case DrawQuad::IO_SURFACE_CONTENT:
case DrawQuad::YUV_VIDEO_CONTENT:
case DrawQuad::STREAM_VIDEO_CONTENT:
DrawUnsupportedQuad(frame, quad);
NOTREACHED();
break;
}
current_canvas_->resetMatrix();
}
void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
const CheckerboardDrawQuad* quad) {
current_paint_.setColor(quad->color);
current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
current_paint_);
}
void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
const DebugBorderDrawQuad* quad) {
// We need to apply the matrix manually to have pixel-sized stroke width.
SkPoint vertices[4];
gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
SkPoint transformed_vertices[4];
current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
vertices,
4);
current_canvas_->resetMatrix();
current_paint_.setColor(quad->color);
current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
current_paint_.setStyle(SkPaint::kStroke_Style);
current_paint_.setStrokeWidth(quad->width);
current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
4, transformed_vertices, current_paint_);
}
void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame,
const PictureDrawQuad* quad) {
SkMatrix content_matrix;
content_matrix.setRectToRect(
gfx::RectFToSkRect(quad->tex_coord_rect),
gfx::RectFToSkRect(QuadVertexRect()),
SkMatrix::kFill_ScaleToFit);
current_canvas_->concat(content_matrix);
// TODO(aelias): This isn't correct in all cases. We should detect these
// cases and fall back to a persistent bitmap backing
// (http://crbug.com/280374).
skia::RefPtr<SkDrawFilter> opacity_filter =
skia::AdoptRef(new skia::OpacityDrawFilter(quad->opacity(), true));
DCHECK(!current_canvas_->getDrawFilter());
current_canvas_->setDrawFilter(opacity_filter.get());
TRACE_EVENT0("cc",
"SoftwareRenderer::DrawPictureQuad");
quad->picture_pile->RasterDirect(
current_canvas_, quad->content_rect, quad->contents_scale, NULL);
current_canvas_->setDrawFilter(NULL);
}
void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
const SolidColorDrawQuad* quad) {
current_paint_.setColor(quad->color);
current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
current_paint_);
}
void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
const TextureDrawQuad* quad) {
if (!IsSoftwareResource(quad->resource_id)) {
DrawUnsupportedQuad(frame, quad);
return;
}
// TODO(skaslev): Add support for non-premultiplied alpha.
ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
quad->resource_id);
const SkBitmap* bitmap = lock.sk_bitmap();
gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
quad->uv_bottom_right),
bitmap->width(),
bitmap->height());
SkRect sk_uv_rect = gfx::RectFToSkRect(uv_rect);
SkRect quad_rect = gfx::RectFToSkRect(QuadVertexRect());
if (quad->flipped)
current_canvas_->scale(1, -1);
bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
!bitmap->isOpaque();
bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
if (needs_layer) {
current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
current_paint_.setAlpha(0xFF);
}
if (blend_background) {
SkPaint background_paint;
background_paint.setColor(quad->background_color);
current_canvas_->drawRect(quad_rect, background_paint);
}
current_canvas_->drawBitmapRectToRect(*bitmap,
&sk_uv_rect,
quad_rect,
&current_paint_);
if (needs_layer)
current_canvas_->restore();
}
void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
const TileDrawQuad* quad) {
DCHECK(!output_surface_->ForcedDrawToSoftwareDevice());
DCHECK(IsSoftwareResource(quad->resource_id));
ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
quad->resource_id);
SkRect uv_rect = gfx::RectFToSkRect(quad->tex_coord_rect);
current_paint_.setFilterBitmap(true);
current_canvas_->drawBitmapRectToRect(*lock.sk_bitmap(), &uv_rect,
gfx::RectFToSkRect(QuadVertexRect()),
&current_paint_);
}
void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
const RenderPassDrawQuad* quad) {
CachedResource* content_texture =
render_pass_textures_.get(quad->render_pass_id);
if (!content_texture || !content_texture->id())
return;
DCHECK(IsSoftwareResource(content_texture->id()));
ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
content_texture->id());
SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
SkMatrix content_mat;
content_mat.setRectToRect(content_rect, dest_rect,
SkMatrix::kFill_ScaleToFit);
const SkBitmap* content = lock.sk_bitmap();
skia::RefPtr<SkShader> shader = skia::AdoptRef(
SkShader::CreateBitmapShader(*content,
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode));
shader->setLocalMatrix(content_mat);
current_paint_.setShader(shader.get());
SkImageFilter* filter = quad->filter.get();
if (filter)
current_paint_.setImageFilter(filter);
if (quad->mask_resource_id) {
ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
quad->mask_resource_id);
const SkBitmap* mask = mask_lock.sk_bitmap();
SkRect mask_rect = SkRect::MakeXYWH(
quad->mask_uv_rect.x() * mask->width(),
quad->mask_uv_rect.y() * mask->height(),
quad->mask_uv_rect.width() * mask->width(),
quad->mask_uv_rect.height() * mask->height());
SkMatrix mask_mat;
mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
skia::RefPtr<SkShader> mask_shader = skia::AdoptRef(
SkShader::CreateBitmapShader(*mask,
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode));
mask_shader->setLocalMatrix(mask_mat);
SkPaint mask_paint;
mask_paint.setShader(mask_shader.get());
skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
skia::AdoptRef(new SkLayerRasterizer);
mask_rasterizer->addLayer(mask_paint);
current_paint_.setRasterizer(mask_rasterizer.get());
current_canvas_->drawRect(dest_rect, current_paint_);
} else {
// TODO(skaslev): Apply background filters and blend with content
current_canvas_->drawRect(dest_rect, current_paint_);
}
}
void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
const DrawQuad* quad) {
#ifdef NDEBUG
current_paint_.setColor(SK_ColorWHITE);
#else
current_paint_.setColor(SK_ColorMAGENTA);
#endif
current_paint_.setAlpha(quad->opacity() * 255);
current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
current_paint_);
}
void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
DrawingFrame* frame,
scoped_ptr<CopyOutputRequest> request) {
gfx::Rect copy_rect = frame->current_render_pass->output_rect;
if (request->has_area()) {
// Intersect with the request's area, positioned with its origin at the
// origin of the full copy_rect.
copy_rect.Intersect(request->area() - copy_rect.OffsetFromOrigin());
}
gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(copy_rect);
scoped_ptr<SkBitmap> bitmap(new SkBitmap);
bitmap->setConfig(SkBitmap::kARGB_8888_Config,
window_copy_rect.width(),
window_copy_rect.height());
current_canvas_->readPixels(
bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
request->SendBitmapResult(bitmap.Pass());
}
void SoftwareRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) {
TRACE_EVENT0("cc", "SoftwareRenderer::GetFramebufferPixels");
SkBitmap subset_bitmap;
rect += current_viewport_rect_.OffsetFromOrigin();
output_device_->CopyToBitmap(rect, &subset_bitmap);
subset_bitmap.copyPixelsTo(pixels,
4 * rect.width() * rect.height(),
4 * rect.width());
}
void SoftwareRenderer::SetVisible(bool visible) {
if (visible_ == visible)
return;
visible_ = visible;
}
void SoftwareRenderer::SetDiscardBackBufferWhenNotVisible(bool discard) {
// TODO(piman, skaslev): Can we release the backbuffer? We don't currently
// receive memory policy yet anyway.
NOTIMPLEMENTED();
}
} // namespace cc