blob: fedb6983eb210828e33b816b422c79261243656c [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/strings/utf_string_conversions.h"
#include "ui/base/hit_test.h"
#include "ui/views/bubble/bubble_border.h"
#include "ui/views/bubble/bubble_frame_view.h"
#include "ui/views/controls/button/checkbox.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/test/views_test_base.h"
#include "ui/views/widget/widget.h"
#include "ui/views/window/dialog_client_view.h"
#include "ui/views/window/dialog_delegate.h"
namespace views {
namespace {
class TestDialog : public DialogDelegateView, public ButtonListener {
public:
TestDialog()
: canceled_(false),
accepted_(false),
closeable_(false),
last_pressed_button_(NULL) {}
virtual ~TestDialog() {}
// DialogDelegateView overrides:
virtual bool Cancel() OVERRIDE {
canceled_ = true;
return closeable_;
}
virtual bool Accept() OVERRIDE {
accepted_ = true;
return closeable_;
}
// DialogDelegateView overrides:
virtual gfx::Size GetPreferredSize() const OVERRIDE {
return gfx::Size(200, 200);
}
virtual base::string16 GetWindowTitle() const OVERRIDE { return title_; }
virtual bool UseNewStyleForThisDialog() const OVERRIDE { return true; }
// ButtonListener override:
virtual void ButtonPressed(Button* sender, const ui::Event& event) OVERRIDE {
last_pressed_button_ = sender;
}
Button* last_pressed_button() const { return last_pressed_button_; }
void PressEnterAndCheckStates(Button* button) {
ui::KeyEvent key_event(ui::ET_KEY_PRESSED, ui::VKEY_RETURN, 0, false);
GetFocusManager()->OnKeyEvent(key_event);
const DialogClientView* client_view = GetDialogClientView();
EXPECT_EQ(canceled_, client_view->cancel_button()->is_default());
EXPECT_EQ(accepted_, client_view->ok_button()->is_default());
// This view does not listen for ok or cancel clicks, DialogClientView does.
CheckAndResetStates(button == client_view->cancel_button(),
button == client_view->ok_button(),
(canceled_ || accepted_ ) ? NULL : button);
}
void CheckAndResetStates(bool canceled, bool accepted, Button* last_pressed) {
EXPECT_EQ(canceled, canceled_);
canceled_ = false;
EXPECT_EQ(accepted, accepted_);
accepted_ = false;
EXPECT_EQ(last_pressed, last_pressed_button_);
last_pressed_button_ = NULL;
}
void TearDown() {
closeable_ = true;
GetWidget()->Close();
}
void set_title(const base::string16& title) { title_ = title; }
private:
bool canceled_;
bool accepted_;
// Prevent the dialog from closing, for repeated ok and cancel button clicks.
bool closeable_;
Button* last_pressed_button_;
base::string16 title_;
DISALLOW_COPY_AND_ASSIGN(TestDialog);
};
class DialogTest : public ViewsTestBase {
public:
DialogTest() : dialog_(NULL) {}
virtual ~DialogTest() {}
virtual void SetUp() OVERRIDE {
ViewsTestBase::SetUp();
dialog_ = new TestDialog();
DialogDelegate::CreateDialogWidget(dialog_, GetContext(), NULL)->Show();
}
virtual void TearDown() OVERRIDE {
dialog_->TearDown();
ViewsTestBase::TearDown();
}
TestDialog* dialog() const { return dialog_; }
private:
TestDialog* dialog_;
DISALLOW_COPY_AND_ASSIGN(DialogTest);
};
} // namespace
TEST_F(DialogTest, DefaultButtons) {
DialogClientView* client_view = dialog()->GetDialogClientView();
LabelButton* ok_button = client_view->ok_button();
// DialogDelegate's default button (ok) should be default (and handle enter).
EXPECT_EQ(ui::DIALOG_BUTTON_OK, dialog()->GetDefaultDialogButton());
dialog()->PressEnterAndCheckStates(ok_button);
// Focus another button in the dialog, it should become the default.
LabelButton* button_1 = new LabelButton(dialog(), base::string16());
client_view->AddChildView(button_1);
client_view->OnWillChangeFocus(ok_button, button_1);
EXPECT_TRUE(button_1->is_default());
dialog()->PressEnterAndCheckStates(button_1);
// Focus a Checkbox (not a push button), OK should become the default again.
Checkbox* checkbox = new Checkbox(base::string16());
client_view->AddChildView(checkbox);
client_view->OnWillChangeFocus(button_1, checkbox);
EXPECT_FALSE(button_1->is_default());
dialog()->PressEnterAndCheckStates(ok_button);
// Focus yet another button in the dialog, it should become the default.
LabelButton* button_2 = new LabelButton(dialog(), base::string16());
client_view->AddChildView(button_2);
client_view->OnWillChangeFocus(checkbox, button_2);
EXPECT_FALSE(button_1->is_default());
EXPECT_TRUE(button_2->is_default());
dialog()->PressEnterAndCheckStates(button_2);
// Focus nothing, OK should become the default again.
client_view->OnWillChangeFocus(button_2, NULL);
EXPECT_FALSE(button_1->is_default());
EXPECT_FALSE(button_2->is_default());
dialog()->PressEnterAndCheckStates(ok_button);
}
TEST_F(DialogTest, AcceptAndCancel) {
DialogClientView* client_view = dialog()->GetDialogClientView();
LabelButton* ok_button = client_view->ok_button();
LabelButton* cancel_button = client_view->cancel_button();
// Check that return/escape accelerators accept/cancel dialogs.
const ui::KeyEvent return_key(ui::ET_KEY_PRESSED, ui::VKEY_RETURN, 0, false);
dialog()->GetFocusManager()->OnKeyEvent(return_key);
dialog()->CheckAndResetStates(false, true, NULL);
const ui::KeyEvent escape_key(ui::ET_KEY_PRESSED, ui::VKEY_ESCAPE, 0, false);
dialog()->GetFocusManager()->OnKeyEvent(escape_key);
dialog()->CheckAndResetStates(true, false, NULL);
// Check ok and cancel button behavior on a directed return key events.
ok_button->OnKeyPressed(return_key);
dialog()->CheckAndResetStates(false, true, NULL);
cancel_button->OnKeyPressed(return_key);
dialog()->CheckAndResetStates(true, false, NULL);
// Check that return accelerators cancel dialogs if cancel is focused.
cancel_button->RequestFocus();
dialog()->GetFocusManager()->OnKeyEvent(return_key);
dialog()->CheckAndResetStates(true, false, NULL);
}
TEST_F(DialogTest, RemoveDefaultButton) {
// Removing buttons from the dialog here should not cause a crash on close.
delete dialog()->GetDialogClientView()->ok_button();
delete dialog()->GetDialogClientView()->cancel_button();
}
TEST_F(DialogTest, HitTest) {
// Ensure that the new style's BubbleFrameView hit-tests as expected.
const NonClientView* view = dialog()->GetWidget()->non_client_view();
BubbleFrameView* frame = static_cast<BubbleFrameView*>(view->frame_view());
const int border = frame->bubble_border()->GetBorderThickness();
struct {
const int point;
const int hit;
} cases[] = {
{ border, HTSYSMENU },
{ border + 10, HTSYSMENU },
{ border + 20, HTCAPTION },
{ border + 40, HTCLIENT },
{ border + 50, HTCLIENT },
{ 1000, HTNOWHERE },
};
for (size_t i = 0; i < ARRAYSIZE_UNSAFE(cases); ++i) {
gfx::Point point(cases[i].point, cases[i].point);
EXPECT_EQ(cases[i].hit, frame->NonClientHitTest(point))
<< " with border: " << border << ", at point " << cases[i].point;
}
}
TEST_F(DialogTest, BoundsAccommodateTitle) {
TestDialog* dialog2(new TestDialog());
dialog2->set_title(base::ASCIIToUTF16("Title"));
DialogDelegate::CreateDialogWidget(dialog2, GetContext(), NULL);
// Titled dialogs have taller initial frame bounds than untitled dialogs.
View* frame1 = dialog()->GetWidget()->non_client_view()->frame_view();
View* frame2 = dialog2->GetWidget()->non_client_view()->frame_view();
EXPECT_LT(frame1->GetPreferredSize().height(),
frame2->GetPreferredSize().height());
// Giving the default test dialog a title will yield the same bounds.
dialog()->set_title(base::ASCIIToUTF16("Title"));
dialog()->GetWidget()->UpdateWindowTitle();
EXPECT_EQ(frame1->GetPreferredSize().height(),
frame2->GetPreferredSize().height());
}
} // namespace views