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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_BUTTON_TEXT_BUTTON_H_
#define UI_VIEWS_CONTROLS_BUTTON_TEXT_BUTTON_H_
#include <string>
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/strings/string16.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/font_list.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/views/border.h"
#include "ui/views/controls/button/custom_button.h"
#include "ui/views/native_theme_delegate.h"
#include "ui/views/painter.h"
namespace views {
// A Border subclass for TextButtons that allows configurable insets for the
// button.
class VIEWS_EXPORT TextButtonBorder : public Border {
public:
TextButtonBorder();
virtual ~TextButtonBorder();
void SetInsets(const gfx::Insets& insets);
// Border:
virtual void Paint(const View& view, gfx::Canvas* canvas) OVERRIDE;
virtual gfx::Insets GetInsets() const OVERRIDE;
virtual gfx::Size GetMinimumSize() const OVERRIDE;
private:
gfx::Insets insets_;
DISALLOW_COPY_AND_ASSIGN(TextButtonBorder);
};
// A Border subclass that paints a TextButton's background layer -- basically
// the button frame in the hot/pushed states.
//
// Note that this type of button is not focusable by default and will not be
// part of the focus chain. Call SetFocusable(true) to make it part of the
// focus chain.
class VIEWS_EXPORT TextButtonDefaultBorder : public TextButtonBorder {
public:
TextButtonDefaultBorder();
virtual ~TextButtonDefaultBorder();
// TextButtonDefaultBorder takes and retains ownership of these |painter|s.
void set_normal_painter(Painter* painter) { normal_painter_.reset(painter); }
void set_hot_painter(Painter* painter) { hot_painter_.reset(painter); }
void set_pushed_painter(Painter* painter) { pushed_painter_.reset(painter); }
private:
// TextButtonBorder:
virtual void Paint(const View& view, gfx::Canvas* canvas) OVERRIDE;
virtual gfx::Size GetMinimumSize() const OVERRIDE;
scoped_ptr<Painter> normal_painter_;
scoped_ptr<Painter> hot_painter_;
scoped_ptr<Painter> pushed_painter_;
int vertical_padding_;
DISALLOW_COPY_AND_ASSIGN(TextButtonDefaultBorder);
};
// A Border subclass that paints a TextButton's background layer using the
// platform's native theme look. This handles normal/disabled/hot/pressed
// states, with possible animation between states.
class VIEWS_EXPORT TextButtonNativeThemeBorder : public TextButtonBorder {
public:
explicit TextButtonNativeThemeBorder(NativeThemeDelegate* delegate);
virtual ~TextButtonNativeThemeBorder();
// TextButtonBorder:
virtual void Paint(const View& view, gfx::Canvas* canvas) OVERRIDE;
// We don't override GetMinimumSize(), since there's no easy way to calculate
// the minimum size required by the various theme components.
private:
// The delegate the controls the appearance of this border.
NativeThemeDelegate* delegate_;
DISALLOW_COPY_AND_ASSIGN(TextButtonNativeThemeBorder);
};
// A base class for different types of buttons, like push buttons, radio
// buttons, and checkboxes, that do not depend on native components for look and
// feel. TextButton reserves space for the largest string passed to SetText. To
// reset the cached max size invoke ClearMaxTextSize.
class VIEWS_EXPORT TextButtonBase : public CustomButton,
public NativeThemeDelegate {
public:
// The menu button's class name.
static const char kViewClassName[];
virtual ~TextButtonBase();
// Call SetText once per string in your set of possible values at button
// creation time, so that it can contain the largest of them and avoid
// resizing the button when the text changes.
virtual void SetText(const base::string16& text);
const base::string16& text() const { return text_; }
enum TextAlignment {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT
};
void set_alignment(TextAlignment alignment) { alignment_ = alignment; }
const gfx::Animation* GetAnimation() const;
void SetIsDefault(bool is_default);
bool is_default() const { return is_default_; }
// Set whether the button text can wrap on multiple lines.
// Default is false.
void SetMultiLine(bool multi_line);
// Return whether the button text can wrap on multiple lines.
bool multi_line() const { return multi_line_; }
// TextButton remembers the maximum display size of the text passed to
// SetText. This method resets the cached maximum display size to the
// current size.
void ClearMaxTextSize();
void set_min_width(int min_width) { min_width_ = min_width; }
void set_min_height(int min_height) { min_height_ = min_height; }
void set_max_width(int max_width) { max_width_ = max_width; }
const gfx::FontList& font_list() const { return font_list_; }
void SetFontList(const gfx::FontList& font_list);
void SetEnabledColor(SkColor color);
void SetDisabledColor(SkColor color);
void SetHighlightColor(SkColor color);
void SetHoverColor(SkColor color);
// Sets whether or not to show the hot and pushed states for the button icon
// (if present) in addition to the normal state. Defaults to true.
bool show_multiple_icon_states() const { return show_multiple_icon_states_; }
void SetShowMultipleIconStates(bool show_multiple_icon_states);
void SetFocusPainter(scoped_ptr<Painter> focus_painter);
Painter* focus_painter() { return focus_painter_.get(); }
// Paint the button into the specified canvas. If |mode| is |PB_FOR_DRAG|, the
// function paints a drag image representation into the canvas.
enum PaintButtonMode { PB_NORMAL, PB_FOR_DRAG };
virtual void PaintButton(gfx::Canvas* canvas, PaintButtonMode mode);
// Overridden from View:
virtual gfx::Size GetPreferredSize() const OVERRIDE;
virtual gfx::Size GetMinimumSize() const OVERRIDE;
virtual int GetHeightForWidth(int w) const OVERRIDE;
virtual void OnEnabledChanged() OVERRIDE;
virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
virtual void OnBoundsChanged(const gfx::Rect& previous_bounds) OVERRIDE;
virtual const char* GetClassName() const OVERRIDE;
virtual void OnNativeThemeChanged(const ui::NativeTheme* theme) OVERRIDE;
protected:
TextButtonBase(ButtonListener* listener, const base::string16& text);
// Called when enabled or disabled state changes, or the colors for those
// states change.
virtual void UpdateColor();
// Updates text_size_ and max_text_size_ from the current text/font. This is
// invoked when the font list or text changes.
void UpdateTextSize();
// Calculate the size of the text size without setting any of the members.
void CalculateTextSize(gfx::Size* text_size, int max_width) const;
// Paint the button's text into the specified canvas. If |mode| is
// |PB_FOR_DRAG|, the function paints a drag image representation. Derived
// can override this function to change only the text rendering.
virtual void OnPaintText(gfx::Canvas* canvas, PaintButtonMode mode);
void set_color_enabled(SkColor color) { color_enabled_ = color; }
void set_color_disabled(SkColor color) { color_disabled_ = color; }
void set_color_hover(SkColor color) { color_hover_ = color; }
bool use_enabled_color_from_theme() const {
return use_enabled_color_from_theme_;
}
bool use_disabled_color_from_theme() const {
return use_disabled_color_from_theme_;
}
bool use_hover_color_from_theme() const {
return use_hover_color_from_theme_;
}
// Overridden from NativeThemeDelegate:
virtual gfx::Rect GetThemePaintRect() const OVERRIDE;
virtual ui::NativeTheme::State GetThemeState(
ui::NativeTheme::ExtraParams* params) const OVERRIDE;
virtual const gfx::Animation* GetThemeAnimation() const OVERRIDE;
virtual ui::NativeTheme::State GetBackgroundThemeState(
ui::NativeTheme::ExtraParams* params) const OVERRIDE;
virtual ui::NativeTheme::State GetForegroundThemeState(
ui::NativeTheme::ExtraParams* params) const OVERRIDE;
// Overridden from View:
virtual void OnFocus() OVERRIDE;
virtual void OnBlur() OVERRIDE;
virtual void GetExtraParams(ui::NativeTheme::ExtraParams* params) const;
virtual gfx::Rect GetTextBounds() const;
int ComputeCanvasStringFlags() const;
// Calculate the bounds of the content of this button, including any extra
// width needed on top of the text width.
gfx::Rect GetContentBounds(int extra_width) const;
// The text string that is displayed in the button.
base::string16 text_;
// The size of the text string.
mutable gfx::Size text_size_;
// Track the size of the largest text string seen so far, so that
// changing text_ will not resize the button boundary.
gfx::Size max_text_size_;
// The alignment of the text string within the button.
TextAlignment alignment_;
// The font list used to paint the text.
gfx::FontList font_list_;
// The dimensions of the button will be at least these values.
int min_width_;
int min_height_;
// The width of the button will never be larger than this value. A value <= 0
// indicates the width is not constrained.
int max_width_;
// Whether or not to show the hot and pushed icon states.
bool show_multiple_icon_states_;
// Whether or not the button appears and behaves as the default button in its
// current context.
bool is_default_;
// Whether the text button should handle its text string as multi-line.
bool multi_line_;
private:
// Text color.
SkColor color_;
// State colors.
SkColor color_enabled_;
SkColor color_disabled_;
SkColor color_highlight_;
SkColor color_hover_;
// True if the specified color should be used from the theme.
bool use_enabled_color_from_theme_;
bool use_disabled_color_from_theme_;
bool use_highlight_color_from_theme_;
bool use_hover_color_from_theme_;
scoped_ptr<Painter> focus_painter_;
DISALLOW_COPY_AND_ASSIGN(TextButtonBase);
};
// A button which displays text and/or and icon that can be changed in response
// to actions. TextButton reserves space for the largest string passed to
// SetText. To reset the cached max size invoke ClearMaxTextSize.
class VIEWS_EXPORT TextButton : public TextButtonBase {
public:
// The button's class name.
static const char kViewClassName[];
TextButton(ButtonListener* listener, const base::string16& text);
virtual ~TextButton();
void set_icon_text_spacing(int icon_text_spacing) {
icon_text_spacing_ = icon_text_spacing;
}
// Sets the icon.
virtual void SetIcon(const gfx::ImageSkia& icon);
virtual void SetHoverIcon(const gfx::ImageSkia& icon);
virtual void SetPushedIcon(const gfx::ImageSkia& icon);
bool HasIcon() const { return !icon_.isNull(); }
// Meanings are reversed for right-to-left layouts.
enum IconPlacement {
ICON_ON_LEFT,
ICON_ON_RIGHT,
ICON_CENTERED // Centered is valid only when text is empty.
};
IconPlacement icon_placement() { return icon_placement_; }
void set_icon_placement(IconPlacement icon_placement) {
// ICON_CENTERED works only when |text_| is empty.
DCHECK((icon_placement != ICON_CENTERED) || text_.empty());
icon_placement_ = icon_placement;
}
void set_ignore_minimum_size(bool ignore_minimum_size);
void set_full_justification(bool full_justification);
// Overridden from View:
virtual gfx::Size GetPreferredSize() const OVERRIDE;
virtual const char* GetClassName() const OVERRIDE;
// Overridden from TextButtonBase:
virtual void PaintButton(gfx::Canvas* canvas, PaintButtonMode mode) OVERRIDE;
protected:
// Paint the button's icon into the specified canvas. If |mode| is
// |PB_FOR_DRAG|, the function paints a drag image representation. Derived
// can override this function to change only the icon rendering.
virtual void OnPaintIcon(gfx::Canvas* canvas, PaintButtonMode mode);
gfx::ImageSkia icon() const { return icon_; }
virtual const gfx::ImageSkia& GetImageToPaint() const;
// Overridden from NativeThemeDelegate:
virtual ui::NativeTheme::Part GetThemePart() const OVERRIDE;
// Overridden from TextButtonBase:
virtual void GetExtraParams(
ui::NativeTheme::ExtraParams* params) const OVERRIDE;
virtual gfx::Rect GetTextBounds() const OVERRIDE;
private:
// The position of the icon.
IconPlacement icon_placement_;
// An icon displayed with the text.
gfx::ImageSkia icon_;
// An optional different version of the icon for hover state.
gfx::ImageSkia icon_hover_;
bool has_hover_icon_;
// An optional different version of the icon for pushed state.
gfx::ImageSkia icon_pushed_;
bool has_pushed_icon_;
// Space between icon and text.
int icon_text_spacing_;
// True if the button should ignore the minimum size for the platform. Default
// is true. Set to false to prevent narrower buttons.
bool ignore_minimum_size_;
// True if the icon and the text are aligned along both the left and right
// margins of the button.
bool full_justification_;
DISALLOW_COPY_AND_ASSIGN(TextButton);
};
} // namespace views
#endif // UI_VIEWS_CONTROLS_BUTTON_TEXT_BUTTON_H_