blob: 48e129d5f01a95100c4a2a620718e75cbd106399 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/app_list/app_list_positioner.h"
#include "base/memory/scoped_ptr.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace {
const int kScreenWidth = 800;
const int kScreenHeight = 600;
const int kWindowWidth = 100;
const int kWindowHeight = 200;
// Size of the menu bar along the top of the screen.
const int kMenuBarSize = 22;
// Size of the normal (non-hidden) shelf.
const int kShelfSize = 30;
// The distance the shelf will appear from the edge of the screen.
const int kMinDistanceFromEdge = 3;
// A cursor position that is within the shelf. This must be < kShelfSize.
const int kCursorOnShelf = kShelfSize / 2;
// A cursor position that should be ignored.
const int kCursorIgnore = -300;
// A position for the center of the window that causes the window to overlap the
// edge of the screen. This must be < kWindowWidth / 2 and < kWindowHeight / 2.
const int kWindowNearEdge = kWindowWidth / 4;
// A position for the center of the window that places the window away from all
// edges of the screen. This must be > kWindowWidth / 2, > kWindowHeight / 2, <
// kScreenWidth - kWindowWidth / 2 and < kScreenHeight - kWindowHeight / 2.
const int kWindowAwayFromEdge = 158;
} // namespace
class AppListPositionerUnitTest : public testing::Test {
public:
void ResetPositioner() {
gfx::Size view_size(kWindowWidth, kWindowHeight);
positioner_.reset(
new AppListPositioner(display_, view_size, kMinDistanceFromEdge));
}
virtual void SetUp() OVERRIDE {
display_.set_bounds(gfx::Rect(0, 0, kScreenWidth, kScreenHeight));
// Assume there is a menu bar at the top of the screen, as on Mac and Unity.
// This is for cases where the work area does not fill the entire screen.
display_.set_work_area(
gfx::Rect(0, kMenuBarSize, kScreenWidth, kScreenHeight - kMenuBarSize));
ResetPositioner();
cursor_ = gfx::Point();
}
// Sets up the test environment with the shelf along a given edge of the work
// area.
void PlaceShelf(AppListPositioner::ScreenEdge edge) {
ResetPositioner();
switch (edge) {
case AppListPositioner::SCREEN_EDGE_UNKNOWN:
break;
case AppListPositioner::SCREEN_EDGE_LEFT:
positioner_->WorkAreaInset(kShelfSize, 0, 0, 0);
break;
case AppListPositioner::SCREEN_EDGE_RIGHT:
positioner_->WorkAreaInset(0, 0, kShelfSize, 0);
break;
case AppListPositioner::SCREEN_EDGE_TOP:
positioner_->WorkAreaInset(0, kShelfSize, 0, 0);
break;
case AppListPositioner::SCREEN_EDGE_BOTTOM:
positioner_->WorkAreaInset(0, 0, 0, kShelfSize);
break;
}
}
// Set up the test mouse cursor in a given location.
void PlaceCursor(int x, int y) {
cursor_ = gfx::Point(x, y);
}
gfx::Point DoGetAnchorPointForScreenCorner(
AppListPositioner::ScreenCorner corner) const {
return positioner_->GetAnchorPointForScreenCorner(corner);
}
gfx::Point DoGetAnchorPointForShelfCorner(
AppListPositioner::ScreenEdge shelf_edge) const {
return positioner_->GetAnchorPointForShelfCorner(shelf_edge);
}
gfx::Point DoGetAnchorPointForShelfCenter(
AppListPositioner::ScreenEdge shelf_edge) const {
return positioner_->GetAnchorPointForShelfCenter(shelf_edge);
}
gfx::Point DoGetAnchorPointForShelfCursor(
AppListPositioner::ScreenEdge shelf_edge) const {
return positioner_->GetAnchorPointForShelfCursor(shelf_edge, cursor_);
}
AppListPositioner::ScreenEdge DoGetShelfEdge(
const gfx::Rect& shelf_rect) const {
return positioner_->GetShelfEdge(shelf_rect);
}
int DoGetCursorDistanceFromShelf(
AppListPositioner::ScreenEdge shelf_edge) const {
return positioner_->GetCursorDistanceFromShelf(shelf_edge, cursor_);
}
private:
gfx::Display display_;
scoped_ptr<AppListPositioner> positioner_;
gfx::Point cursor_;
};
TEST_F(AppListPositionerUnitTest, ScreenCorner) {
// Position the app list in a corner of the screen.
// Top-left corner.
EXPECT_EQ(gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge),
DoGetAnchorPointForScreenCorner(
AppListPositioner::SCREEN_CORNER_TOP_LEFT));
// Top-right corner.
EXPECT_EQ(gfx::Point(kScreenWidth - kWindowWidth / 2 - kMinDistanceFromEdge,
kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge),
DoGetAnchorPointForScreenCorner(
AppListPositioner::SCREEN_CORNER_TOP_RIGHT));
// Bottom-left corner.
EXPECT_EQ(
gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
kScreenHeight - kWindowHeight / 2 - kMinDistanceFromEdge),
DoGetAnchorPointForScreenCorner(
AppListPositioner::SCREEN_CORNER_BOTTOM_LEFT));
// Bottom-right corner.
EXPECT_EQ(
gfx::Point(kScreenWidth - kWindowWidth / 2 - kMinDistanceFromEdge,
kScreenHeight - kWindowHeight / 2 - kMinDistanceFromEdge),
DoGetAnchorPointForScreenCorner(
AppListPositioner::SCREEN_CORNER_BOTTOM_RIGHT));
}
TEST_F(AppListPositionerUnitTest, ShelfCorner) {
// Position the app list on the shelf, aligned with the top or left corner.
// Shelf on left. Expect app list in top-left corner.
PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
EXPECT_EQ(
gfx::Point(kShelfSize + kWindowWidth / 2 + kMinDistanceFromEdge,
kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge),
DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_LEFT));
// Shelf on right. Expect app list in top-right corner.
PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
EXPECT_EQ(
gfx::Point(
kScreenWidth - kShelfSize - kWindowWidth / 2 - kMinDistanceFromEdge,
kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge),
DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_RIGHT));
// Shelf on top. Expect app list in top-left corner.
PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
EXPECT_EQ(gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
kMenuBarSize + kShelfSize + kWindowHeight / 2 +
kMinDistanceFromEdge),
DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_TOP));
// Shelf on bottom. Expect app list in bottom-left corner.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
EXPECT_EQ(
gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
kScreenHeight - kShelfSize - kWindowHeight / 2 -
kMinDistanceFromEdge),
DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_BOTTOM));
}
TEST_F(AppListPositionerUnitTest, ShelfCenter) {
// Position the app list on the shelf, aligned with the shelf center.
PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
// Shelf on left. Expect app list to be center-left.
EXPECT_EQ(
gfx::Point(kShelfSize + kWindowWidth / 2 + kMinDistanceFromEdge,
(kMenuBarSize + kScreenHeight) / 2),
DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_LEFT));
// Shelf on right. Expect app list to be center-right.
PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
EXPECT_EQ(
gfx::Point(
kScreenWidth - kShelfSize - kWindowWidth / 2 - kMinDistanceFromEdge,
(kMenuBarSize + kScreenHeight) / 2),
DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_RIGHT));
// Shelf on top. Expect app list to be top-center.
PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
EXPECT_EQ(gfx::Point(kScreenWidth / 2,
kMenuBarSize + kShelfSize + kWindowHeight / 2 +
kMinDistanceFromEdge),
DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_TOP));
// Shelf on bottom. Expect app list to be bottom-center.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
EXPECT_EQ(
gfx::Point(kScreenWidth / 2,
kScreenHeight - kShelfSize - kWindowHeight / 2 -
kMinDistanceFromEdge),
DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_BOTTOM));
}
TEST_F(AppListPositionerUnitTest, ShelfCursor) {
// Position the app list on the shelf, aligned with the mouse cursor.
// Shelf on left. Expect app list in top-left corner.
PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
PlaceCursor(kCursorIgnore, kWindowAwayFromEdge);
EXPECT_EQ(
gfx::Point(kShelfSize + kWindowWidth / 2 + kMinDistanceFromEdge,
kWindowAwayFromEdge),
DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_LEFT));
// Shelf on right. Expect app list in top-right corner.
PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
PlaceCursor(kCursorIgnore, kWindowAwayFromEdge);
EXPECT_EQ(
gfx::Point(
kScreenWidth - kShelfSize - kWindowWidth / 2 - kMinDistanceFromEdge,
kWindowAwayFromEdge),
DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_RIGHT));
// Shelf on top. Expect app list in top-left corner.
PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
PlaceCursor(kWindowAwayFromEdge, kCursorIgnore);
EXPECT_EQ(gfx::Point(kWindowAwayFromEdge,
kMenuBarSize + kShelfSize + kWindowHeight / 2 +
kMinDistanceFromEdge),
DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_TOP));
// Shelf on bottom. Expect app list in bottom-left corner.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
PlaceCursor(kWindowAwayFromEdge, kCursorIgnore);
EXPECT_EQ(
gfx::Point(kWindowAwayFromEdge,
kScreenHeight - kShelfSize - kWindowHeight / 2 -
kMinDistanceFromEdge),
DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_BOTTOM));
// Shelf on bottom. Mouse near left edge. App list must not go off screen.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
PlaceCursor(kWindowNearEdge, kCursorIgnore);
EXPECT_EQ(
gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge,
kScreenHeight - kShelfSize - kWindowHeight / 2 -
kMinDistanceFromEdge),
DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_BOTTOM));
// Shelf on bottom. Mouse near right edge. App list must not go off screen.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
PlaceCursor(kScreenWidth - kWindowNearEdge, kCursorIgnore);
EXPECT_EQ(
gfx::Point(kScreenWidth - kWindowWidth / 2 - kMinDistanceFromEdge,
kScreenHeight - kShelfSize - kWindowHeight / 2 -
kMinDistanceFromEdge),
DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_BOTTOM));
}
TEST_F(AppListPositionerUnitTest, GetShelfEdge) {
gfx::Rect shelf_rect;
// Shelf on left.
shelf_rect =
gfx::Rect(0, kMenuBarSize, kShelfSize, kScreenHeight - kMenuBarSize);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_LEFT, DoGetShelfEdge(shelf_rect));
// Shelf on right.
shelf_rect = gfx::Rect(kScreenWidth - kShelfSize,
kMenuBarSize,
kShelfSize,
kScreenHeight - kMenuBarSize);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_RIGHT, DoGetShelfEdge(shelf_rect));
// Shelf on top.
shelf_rect = gfx::Rect(0, 0, kScreenWidth, kShelfSize);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_TOP, DoGetShelfEdge(shelf_rect));
// Shelf on bottom.
shelf_rect =
gfx::Rect(0, kScreenHeight - kShelfSize, kScreenWidth, kShelfSize);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_BOTTOM, DoGetShelfEdge(shelf_rect));
// A couple of inconclusive cases, which should return unknown.
shelf_rect = gfx::Rect();
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect));
shelf_rect = gfx::Rect(-10, 0, kScreenWidth, kShelfSize);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect));
shelf_rect = gfx::Rect(10, 0, kScreenWidth - 20, kShelfSize);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect));
shelf_rect = gfx::Rect(0, kShelfSize, kScreenWidth, 60);
EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect));
}
TEST_F(AppListPositionerUnitTest, GetCursorDistanceFromShelf) {
// Shelf on left.
PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT);
PlaceCursor(kWindowAwayFromEdge, kCursorIgnore);
EXPECT_EQ(kWindowAwayFromEdge - kShelfSize,
DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_LEFT));
// Shelf on right.
PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT);
PlaceCursor(kScreenWidth - kWindowAwayFromEdge, kCursorIgnore);
EXPECT_EQ(kWindowAwayFromEdge - kShelfSize,
DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_RIGHT));
// Shelf on top.
PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP);
PlaceCursor(kCursorIgnore, kMenuBarSize + kWindowAwayFromEdge);
EXPECT_EQ(kWindowAwayFromEdge - kShelfSize,
DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_TOP));
// Shelf on bottom.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
PlaceCursor(kCursorIgnore, kScreenHeight - kWindowAwayFromEdge);
EXPECT_EQ(
kWindowAwayFromEdge - kShelfSize,
DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_BOTTOM));
// Shelf on bottom. Cursor inside shelf; expect 0.
PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM);
PlaceCursor(kCursorIgnore, kScreenHeight - kCursorOnShelf);
EXPECT_EQ(
0, DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_BOTTOM));
}