| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/ui/app_list/app_list_positioner.h" |
| |
| #include "base/memory/scoped_ptr.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace { |
| |
| const int kScreenWidth = 800; |
| const int kScreenHeight = 600; |
| |
| const int kWindowWidth = 100; |
| const int kWindowHeight = 200; |
| |
| // Size of the menu bar along the top of the screen. |
| const int kMenuBarSize = 22; |
| // Size of the normal (non-hidden) shelf. |
| const int kShelfSize = 30; |
| |
| // The distance the shelf will appear from the edge of the screen. |
| const int kMinDistanceFromEdge = 3; |
| |
| // A cursor position that is within the shelf. This must be < kShelfSize. |
| const int kCursorOnShelf = kShelfSize / 2; |
| // A cursor position that should be ignored. |
| const int kCursorIgnore = -300; |
| |
| // A position for the center of the window that causes the window to overlap the |
| // edge of the screen. This must be < kWindowWidth / 2 and < kWindowHeight / 2. |
| const int kWindowNearEdge = kWindowWidth / 4; |
| // A position for the center of the window that places the window away from all |
| // edges of the screen. This must be > kWindowWidth / 2, > kWindowHeight / 2, < |
| // kScreenWidth - kWindowWidth / 2 and < kScreenHeight - kWindowHeight / 2. |
| const int kWindowAwayFromEdge = 158; |
| |
| } // namespace |
| |
| class AppListPositionerUnitTest : public testing::Test { |
| public: |
| void ResetPositioner() { |
| gfx::Size view_size(kWindowWidth, kWindowHeight); |
| positioner_.reset( |
| new AppListPositioner(display_, view_size, kMinDistanceFromEdge)); |
| } |
| |
| virtual void SetUp() OVERRIDE { |
| display_.set_bounds(gfx::Rect(0, 0, kScreenWidth, kScreenHeight)); |
| // Assume there is a menu bar at the top of the screen, as on Mac and Unity. |
| // This is for cases where the work area does not fill the entire screen. |
| display_.set_work_area( |
| gfx::Rect(0, kMenuBarSize, kScreenWidth, kScreenHeight - kMenuBarSize)); |
| ResetPositioner(); |
| cursor_ = gfx::Point(); |
| } |
| |
| // Sets up the test environment with the shelf along a given edge of the work |
| // area. |
| void PlaceShelf(AppListPositioner::ScreenEdge edge) { |
| ResetPositioner(); |
| switch (edge) { |
| case AppListPositioner::SCREEN_EDGE_UNKNOWN: |
| break; |
| case AppListPositioner::SCREEN_EDGE_LEFT: |
| positioner_->WorkAreaInset(kShelfSize, 0, 0, 0); |
| break; |
| case AppListPositioner::SCREEN_EDGE_RIGHT: |
| positioner_->WorkAreaInset(0, 0, kShelfSize, 0); |
| break; |
| case AppListPositioner::SCREEN_EDGE_TOP: |
| positioner_->WorkAreaInset(0, kShelfSize, 0, 0); |
| break; |
| case AppListPositioner::SCREEN_EDGE_BOTTOM: |
| positioner_->WorkAreaInset(0, 0, 0, kShelfSize); |
| break; |
| } |
| } |
| |
| // Set up the test mouse cursor in a given location. |
| void PlaceCursor(int x, int y) { |
| cursor_ = gfx::Point(x, y); |
| } |
| |
| gfx::Point DoGetAnchorPointForScreenCorner( |
| AppListPositioner::ScreenCorner corner) const { |
| return positioner_->GetAnchorPointForScreenCorner(corner); |
| } |
| |
| gfx::Point DoGetAnchorPointForShelfCorner( |
| AppListPositioner::ScreenEdge shelf_edge) const { |
| return positioner_->GetAnchorPointForShelfCorner(shelf_edge); |
| } |
| |
| gfx::Point DoGetAnchorPointForShelfCenter( |
| AppListPositioner::ScreenEdge shelf_edge) const { |
| return positioner_->GetAnchorPointForShelfCenter(shelf_edge); |
| } |
| |
| gfx::Point DoGetAnchorPointForShelfCursor( |
| AppListPositioner::ScreenEdge shelf_edge) const { |
| return positioner_->GetAnchorPointForShelfCursor(shelf_edge, cursor_); |
| } |
| |
| AppListPositioner::ScreenEdge DoGetShelfEdge( |
| const gfx::Rect& shelf_rect) const { |
| return positioner_->GetShelfEdge(shelf_rect); |
| } |
| |
| int DoGetCursorDistanceFromShelf( |
| AppListPositioner::ScreenEdge shelf_edge) const { |
| return positioner_->GetCursorDistanceFromShelf(shelf_edge, cursor_); |
| } |
| |
| private: |
| gfx::Display display_; |
| scoped_ptr<AppListPositioner> positioner_; |
| gfx::Point cursor_; |
| }; |
| |
| TEST_F(AppListPositionerUnitTest, ScreenCorner) { |
| // Position the app list in a corner of the screen. |
| // Top-left corner. |
| EXPECT_EQ(gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge, |
| kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge), |
| DoGetAnchorPointForScreenCorner( |
| AppListPositioner::SCREEN_CORNER_TOP_LEFT)); |
| |
| // Top-right corner. |
| EXPECT_EQ(gfx::Point(kScreenWidth - kWindowWidth / 2 - kMinDistanceFromEdge, |
| kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge), |
| DoGetAnchorPointForScreenCorner( |
| AppListPositioner::SCREEN_CORNER_TOP_RIGHT)); |
| |
| // Bottom-left corner. |
| EXPECT_EQ( |
| gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge, |
| kScreenHeight - kWindowHeight / 2 - kMinDistanceFromEdge), |
| DoGetAnchorPointForScreenCorner( |
| AppListPositioner::SCREEN_CORNER_BOTTOM_LEFT)); |
| |
| // Bottom-right corner. |
| EXPECT_EQ( |
| gfx::Point(kScreenWidth - kWindowWidth / 2 - kMinDistanceFromEdge, |
| kScreenHeight - kWindowHeight / 2 - kMinDistanceFromEdge), |
| DoGetAnchorPointForScreenCorner( |
| AppListPositioner::SCREEN_CORNER_BOTTOM_RIGHT)); |
| } |
| |
| TEST_F(AppListPositionerUnitTest, ShelfCorner) { |
| // Position the app list on the shelf, aligned with the top or left corner. |
| // Shelf on left. Expect app list in top-left corner. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT); |
| EXPECT_EQ( |
| gfx::Point(kShelfSize + kWindowWidth / 2 + kMinDistanceFromEdge, |
| kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge), |
| DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_LEFT)); |
| |
| // Shelf on right. Expect app list in top-right corner. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT); |
| EXPECT_EQ( |
| gfx::Point( |
| kScreenWidth - kShelfSize - kWindowWidth / 2 - kMinDistanceFromEdge, |
| kMenuBarSize + kWindowHeight / 2 + kMinDistanceFromEdge), |
| DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_RIGHT)); |
| |
| // Shelf on top. Expect app list in top-left corner. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP); |
| EXPECT_EQ(gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge, |
| kMenuBarSize + kShelfSize + kWindowHeight / 2 + |
| kMinDistanceFromEdge), |
| DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_TOP)); |
| |
| // Shelf on bottom. Expect app list in bottom-left corner. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM); |
| EXPECT_EQ( |
| gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge, |
| kScreenHeight - kShelfSize - kWindowHeight / 2 - |
| kMinDistanceFromEdge), |
| DoGetAnchorPointForShelfCorner(AppListPositioner::SCREEN_EDGE_BOTTOM)); |
| } |
| |
| TEST_F(AppListPositionerUnitTest, ShelfCenter) { |
| // Position the app list on the shelf, aligned with the shelf center. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT); |
| // Shelf on left. Expect app list to be center-left. |
| EXPECT_EQ( |
| gfx::Point(kShelfSize + kWindowWidth / 2 + kMinDistanceFromEdge, |
| (kMenuBarSize + kScreenHeight) / 2), |
| DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_LEFT)); |
| |
| // Shelf on right. Expect app list to be center-right. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT); |
| EXPECT_EQ( |
| gfx::Point( |
| kScreenWidth - kShelfSize - kWindowWidth / 2 - kMinDistanceFromEdge, |
| (kMenuBarSize + kScreenHeight) / 2), |
| DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_RIGHT)); |
| |
| // Shelf on top. Expect app list to be top-center. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP); |
| EXPECT_EQ(gfx::Point(kScreenWidth / 2, |
| kMenuBarSize + kShelfSize + kWindowHeight / 2 + |
| kMinDistanceFromEdge), |
| DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_TOP)); |
| |
| // Shelf on bottom. Expect app list to be bottom-center. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM); |
| EXPECT_EQ( |
| gfx::Point(kScreenWidth / 2, |
| kScreenHeight - kShelfSize - kWindowHeight / 2 - |
| kMinDistanceFromEdge), |
| DoGetAnchorPointForShelfCenter(AppListPositioner::SCREEN_EDGE_BOTTOM)); |
| } |
| |
| TEST_F(AppListPositionerUnitTest, ShelfCursor) { |
| // Position the app list on the shelf, aligned with the mouse cursor. |
| |
| // Shelf on left. Expect app list in top-left corner. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT); |
| PlaceCursor(kCursorIgnore, kWindowAwayFromEdge); |
| EXPECT_EQ( |
| gfx::Point(kShelfSize + kWindowWidth / 2 + kMinDistanceFromEdge, |
| kWindowAwayFromEdge), |
| DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_LEFT)); |
| |
| // Shelf on right. Expect app list in top-right corner. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT); |
| PlaceCursor(kCursorIgnore, kWindowAwayFromEdge); |
| EXPECT_EQ( |
| gfx::Point( |
| kScreenWidth - kShelfSize - kWindowWidth / 2 - kMinDistanceFromEdge, |
| kWindowAwayFromEdge), |
| DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_RIGHT)); |
| |
| // Shelf on top. Expect app list in top-left corner. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP); |
| PlaceCursor(kWindowAwayFromEdge, kCursorIgnore); |
| EXPECT_EQ(gfx::Point(kWindowAwayFromEdge, |
| kMenuBarSize + kShelfSize + kWindowHeight / 2 + |
| kMinDistanceFromEdge), |
| DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_TOP)); |
| |
| // Shelf on bottom. Expect app list in bottom-left corner. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM); |
| PlaceCursor(kWindowAwayFromEdge, kCursorIgnore); |
| EXPECT_EQ( |
| gfx::Point(kWindowAwayFromEdge, |
| kScreenHeight - kShelfSize - kWindowHeight / 2 - |
| kMinDistanceFromEdge), |
| DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_BOTTOM)); |
| |
| // Shelf on bottom. Mouse near left edge. App list must not go off screen. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM); |
| PlaceCursor(kWindowNearEdge, kCursorIgnore); |
| EXPECT_EQ( |
| gfx::Point(kWindowWidth / 2 + kMinDistanceFromEdge, |
| kScreenHeight - kShelfSize - kWindowHeight / 2 - |
| kMinDistanceFromEdge), |
| DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_BOTTOM)); |
| |
| // Shelf on bottom. Mouse near right edge. App list must not go off screen. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM); |
| PlaceCursor(kScreenWidth - kWindowNearEdge, kCursorIgnore); |
| EXPECT_EQ( |
| gfx::Point(kScreenWidth - kWindowWidth / 2 - kMinDistanceFromEdge, |
| kScreenHeight - kShelfSize - kWindowHeight / 2 - |
| kMinDistanceFromEdge), |
| DoGetAnchorPointForShelfCursor(AppListPositioner::SCREEN_EDGE_BOTTOM)); |
| } |
| |
| TEST_F(AppListPositionerUnitTest, GetShelfEdge) { |
| gfx::Rect shelf_rect; |
| // Shelf on left. |
| shelf_rect = |
| gfx::Rect(0, kMenuBarSize, kShelfSize, kScreenHeight - kMenuBarSize); |
| EXPECT_EQ(AppListPositioner::SCREEN_EDGE_LEFT, DoGetShelfEdge(shelf_rect)); |
| |
| // Shelf on right. |
| shelf_rect = gfx::Rect(kScreenWidth - kShelfSize, |
| kMenuBarSize, |
| kShelfSize, |
| kScreenHeight - kMenuBarSize); |
| EXPECT_EQ(AppListPositioner::SCREEN_EDGE_RIGHT, DoGetShelfEdge(shelf_rect)); |
| |
| // Shelf on top. |
| shelf_rect = gfx::Rect(0, 0, kScreenWidth, kShelfSize); |
| EXPECT_EQ(AppListPositioner::SCREEN_EDGE_TOP, DoGetShelfEdge(shelf_rect)); |
| |
| // Shelf on bottom. |
| shelf_rect = |
| gfx::Rect(0, kScreenHeight - kShelfSize, kScreenWidth, kShelfSize); |
| EXPECT_EQ(AppListPositioner::SCREEN_EDGE_BOTTOM, DoGetShelfEdge(shelf_rect)); |
| |
| // A couple of inconclusive cases, which should return unknown. |
| shelf_rect = gfx::Rect(); |
| EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect)); |
| shelf_rect = gfx::Rect(-10, 0, kScreenWidth, kShelfSize); |
| EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect)); |
| shelf_rect = gfx::Rect(10, 0, kScreenWidth - 20, kShelfSize); |
| EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect)); |
| shelf_rect = gfx::Rect(0, kShelfSize, kScreenWidth, 60); |
| EXPECT_EQ(AppListPositioner::SCREEN_EDGE_UNKNOWN, DoGetShelfEdge(shelf_rect)); |
| } |
| |
| TEST_F(AppListPositionerUnitTest, GetCursorDistanceFromShelf) { |
| // Shelf on left. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_LEFT); |
| PlaceCursor(kWindowAwayFromEdge, kCursorIgnore); |
| EXPECT_EQ(kWindowAwayFromEdge - kShelfSize, |
| DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_LEFT)); |
| |
| // Shelf on right. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_RIGHT); |
| PlaceCursor(kScreenWidth - kWindowAwayFromEdge, kCursorIgnore); |
| EXPECT_EQ(kWindowAwayFromEdge - kShelfSize, |
| DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_RIGHT)); |
| |
| // Shelf on top. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_TOP); |
| PlaceCursor(kCursorIgnore, kMenuBarSize + kWindowAwayFromEdge); |
| EXPECT_EQ(kWindowAwayFromEdge - kShelfSize, |
| DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_TOP)); |
| |
| // Shelf on bottom. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM); |
| PlaceCursor(kCursorIgnore, kScreenHeight - kWindowAwayFromEdge); |
| EXPECT_EQ( |
| kWindowAwayFromEdge - kShelfSize, |
| DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_BOTTOM)); |
| |
| // Shelf on bottom. Cursor inside shelf; expect 0. |
| PlaceShelf(AppListPositioner::SCREEN_EDGE_BOTTOM); |
| PlaceCursor(kCursorIgnore, kScreenHeight - kCursorOnShelf); |
| EXPECT_EQ( |
| 0, DoGetCursorDistanceFromShelf(AppListPositioner::SCREEN_EDGE_BOTTOM)); |
| } |