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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_TCP_SOCKET_LIBEVENT_H_
#define NET_SOCKET_TCP_SOCKET_LIBEVENT_H_
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "net/base/address_family.h"
#include "net/base/completion_callback.h"
#include "net/base/net_export.h"
#include "net/base/net_log.h"
namespace net {
class AddressList;
class IOBuffer;
class IPEndPoint;
class SocketLibevent;
class NET_EXPORT TCPSocketLibevent {
public:
TCPSocketLibevent(NetLog* net_log, const NetLog::Source& source);
virtual ~TCPSocketLibevent();
int Open(AddressFamily family);
// Takes ownership of |socket_fd|.
int AdoptConnectedSocket(int socket_fd, const IPEndPoint& peer_address);
int Bind(const IPEndPoint& address);
int Listen(int backlog);
int Accept(scoped_ptr<TCPSocketLibevent>* socket,
IPEndPoint* address,
const CompletionCallback& callback);
int Connect(const IPEndPoint& address, const CompletionCallback& callback);
bool IsConnected() const;
bool IsConnectedAndIdle() const;
// Multiple outstanding requests are not supported.
// Full duplex mode (reading and writing at the same time) is supported.
int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
int GetLocalAddress(IPEndPoint* address) const;
int GetPeerAddress(IPEndPoint* address) const;
// Sets various socket options.
// The commonly used options for server listening sockets:
// - SetAddressReuse(true).
int SetDefaultOptionsForServer();
// The commonly used options for client sockets and accepted sockets:
// - SetNoDelay(true);
// - SetKeepAlive(true, 45).
void SetDefaultOptionsForClient();
int SetAddressReuse(bool allow);
int SetReceiveBufferSize(int32 size);
int SetSendBufferSize(int32 size);
bool SetKeepAlive(bool enable, int delay);
bool SetNoDelay(bool no_delay);
void Close();
bool UsingTCPFastOpen() const;
bool IsValid() const;
// Marks the start/end of a series of connect attempts for logging purpose.
//
// TCPClientSocket may attempt to connect to multiple addresses until it
// succeeds in establishing a connection. The corresponding log will have
// multiple NetLog::TYPE_TCP_CONNECT_ATTEMPT entries nested within a
// NetLog::TYPE_TCP_CONNECT. These methods set the start/end of
// NetLog::TYPE_TCP_CONNECT.
//
// TODO(yzshen): Change logging format and let TCPClientSocket log the
// start/end of a series of connect attempts itself.
void StartLoggingMultipleConnectAttempts(const AddressList& addresses);
void EndLoggingMultipleConnectAttempts(int net_error);
const BoundNetLog& net_log() const { return net_log_; }
private:
// States that a fast open socket attempt can result in.
enum FastOpenStatus {
FAST_OPEN_STATUS_UNKNOWN,
// The initial fast open connect attempted returned synchronously,
// indicating that we had and sent a cookie along with the initial data.
FAST_OPEN_FAST_CONNECT_RETURN,
// The initial fast open connect attempted returned asynchronously,
// indicating that we did not have a cookie for the server.
FAST_OPEN_SLOW_CONNECT_RETURN,
// Some other error occurred on connection, so we couldn't tell if
// fast open would have worked.
FAST_OPEN_ERROR,
// An attempt to do a fast open succeeded immediately
// (FAST_OPEN_FAST_CONNECT_RETURN) and we later confirmed that the server
// had acked the data we sent.
FAST_OPEN_SYN_DATA_ACK,
// An attempt to do a fast open succeeded immediately
// (FAST_OPEN_FAST_CONNECT_RETURN) and we later confirmed that the server
// had nacked the data we sent.
FAST_OPEN_SYN_DATA_NACK,
// An attempt to do a fast open succeeded immediately
// (FAST_OPEN_FAST_CONNECT_RETURN) and our probe to determine if the
// socket was using fast open failed.
FAST_OPEN_SYN_DATA_FAILED,
// An attempt to do a fast open failed (FAST_OPEN_SLOW_CONNECT_RETURN)
// and we later confirmed that the server had acked initial data. This
// should never happen (we didn't send data, so it shouldn't have
// been acked).
FAST_OPEN_NO_SYN_DATA_ACK,
// An attempt to do a fast open failed (FAST_OPEN_SLOW_CONNECT_RETURN)
// and we later discovered that the server had nacked initial data. This
// is the expected case results for FAST_OPEN_SLOW_CONNECT_RETURN.
FAST_OPEN_NO_SYN_DATA_NACK,
// An attempt to do a fast open failed (FAST_OPEN_SLOW_CONNECT_RETURN)
// and our later probe for ack/nack state failed.
FAST_OPEN_NO_SYN_DATA_FAILED,
FAST_OPEN_MAX_VALUE
};
void AcceptCompleted(scoped_ptr<TCPSocketLibevent>* tcp_socket,
IPEndPoint* address,
const CompletionCallback& callback,
int rv);
int HandleAcceptCompleted(scoped_ptr<TCPSocketLibevent>* tcp_socket,
IPEndPoint* address,
int rv);
int BuildTcpSocketLibevent(scoped_ptr<TCPSocketLibevent>* tcp_socket,
IPEndPoint* address);
void ConnectCompleted(const CompletionCallback& callback, int rv) const;
int HandleConnectCompleted(int rv) const;
void LogConnectBegin(const AddressList& addresses) const;
void LogConnectEnd(int net_error) const;
void ReadCompleted(const scoped_refptr<IOBuffer>& buf,
const CompletionCallback& callback,
int rv);
int HandleReadCompleted(IOBuffer* buf, int rv);
void WriteCompleted(const scoped_refptr<IOBuffer>& buf,
const CompletionCallback& callback,
int rv) const;
int HandleWriteCompleted(IOBuffer* buf, int rv) const;
int TcpFastOpenWrite(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback);
// Called when the socket is known to be in a connected state.
void RecordFastOpenStatus();
scoped_ptr<SocketLibevent> socket_;
scoped_ptr<SocketLibevent> accept_socket_;
// Enables experimental TCP FastOpen option.
const bool use_tcp_fastopen_;
// True when TCP FastOpen is in use and we have done the connect.
bool tcp_fastopen_connected_;
FastOpenStatus fast_open_status_;
bool logging_multiple_connect_attempts_;
BoundNetLog net_log_;
DISALLOW_COPY_AND_ASSIGN(TCPSocketLibevent);
};
} // namespace net
#endif // NET_SOCKET_TCP_SOCKET_LIBEVENT_H_