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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
#define CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
#include <map>
#include <queue>
#include <set>
#include <string>
#include "base/callback.h"
#include "base/containers/hash_tables.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/non_thread_safe.h"
#include "base/time/time.h"
#include "content/browser/gpu/gpu_surface_tracker.h"
#include "content/common/content_export.h"
#include "content/common/gpu/gpu_memory_uma_stats.h"
#include "content/common/gpu/gpu_process_launch_causes.h"
#include "content/common/gpu/gpu_result_codes.h"
#include "content/public/browser/browser_child_process_host_delegate.h"
#include "content/public/browser/gpu_data_manager.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/config/gpu_info.h"
#include "ipc/ipc_sender.h"
#include "ipc/message_filter.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/size.h"
#include "url/gurl.h"
struct GPUCreateCommandBufferConfig;
namespace gfx {
struct GpuMemoryBufferHandle;
}
namespace IPC {
struct ChannelHandle;
}
namespace content {
class BrowserChildProcessHostImpl;
class GpuMainThread;
class RenderWidgetHostViewFrameSubscriber;
class ShaderDiskCache;
typedef base::Thread* (*GpuMainThreadFactoryFunction)(const std::string& id);
class GpuProcessHost : public BrowserChildProcessHostDelegate,
public IPC::Sender,
public base::NonThreadSafe {
public:
enum GpuProcessKind {
GPU_PROCESS_KIND_UNSANDBOXED,
GPU_PROCESS_KIND_SANDBOXED,
GPU_PROCESS_KIND_COUNT
};
typedef base::Callback<void(const IPC::ChannelHandle&, const gpu::GPUInfo&)>
EstablishChannelCallback;
typedef base::Callback<void(CreateCommandBufferResult)>
CreateCommandBufferCallback;
typedef base::Callback<void(const gfx::GpuMemoryBufferHandle& handle)>
CreateGpuMemoryBufferCallback;
static bool gpu_enabled() { return gpu_enabled_; }
static int gpu_crash_count() { return gpu_crash_count_; }
// Creates a new GpuProcessHost or gets an existing one, resulting in the
// launching of a GPU process if required. Returns null on failure. It
// is not safe to store the pointer once control has returned to the message
// loop as it can be destroyed. Instead store the associated GPU host ID.
// This could return NULL if GPU access is not allowed (blacklisted).
CONTENT_EXPORT static GpuProcessHost* Get(GpuProcessKind kind,
CauseForGpuLaunch cause);
// Retrieves a list of process handles for all gpu processes.
static void GetProcessHandles(
const GpuDataManager::GetGpuProcessHandlesCallback& callback);
// Helper function to send the given message to the GPU process on the IO
// thread. Calls Get and if a host is returned, sends it. Can be called from
// any thread. Deletes the message if it cannot be sent.
CONTENT_EXPORT static void SendOnIO(GpuProcessKind kind,
CauseForGpuLaunch cause,
IPC::Message* message);
CONTENT_EXPORT static void RegisterGpuMainThreadFactory(
GpuMainThreadFactoryFunction create);
// Get the GPU process host for the GPU process with the given ID. Returns
// null if the process no longer exists.
static GpuProcessHost* FromID(int host_id);
int host_id() const { return host_id_; }
// IPC::Sender implementation.
virtual bool Send(IPC::Message* msg) OVERRIDE;
// Adds a message filter to the GpuProcessHost's channel.
void AddFilter(IPC::MessageFilter* filter);
// Tells the GPU process to create a new channel for communication with a
// client. Once the GPU process responds asynchronously with the IPC handle
// and GPUInfo, we call the callback.
void EstablishGpuChannel(int client_id,
bool share_context,
bool allow_future_sync_points,
const EstablishChannelCallback& callback);
// Tells the GPU process to create a new command buffer that draws into the
// given surface.
void CreateViewCommandBuffer(
const gfx::GLSurfaceHandle& compositing_surface,
int surface_id,
int client_id,
const GPUCreateCommandBufferConfig& init_params,
int route_id,
const CreateCommandBufferCallback& callback);
// Tells the GPU process to create a new GPU memory buffer using the given
// handle.
void CreateGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle,
const gfx::Size& size,
unsigned internalformat,
unsigned usage,
const CreateGpuMemoryBufferCallback& callback);
// Tells the GPU process to destroy GPU memory buffer.
void DestroyGpuMemoryBuffer(const gfx::GpuMemoryBufferHandle& handle,
int sync_point);
// What kind of GPU process, e.g. sandboxed or unsandboxed.
GpuProcessKind kind();
void ForceShutdown();
void BeginFrameSubscription(
int surface_id,
base::WeakPtr<RenderWidgetHostViewFrameSubscriber> subscriber);
void EndFrameSubscription(int surface_id);
void LoadedShader(const std::string& key, const std::string& data);
private:
static bool ValidateHost(GpuProcessHost* host);
GpuProcessHost(int host_id, GpuProcessKind kind);
virtual ~GpuProcessHost();
bool Init();
// Post an IPC message to the UI shim's message handler on the UI thread.
void RouteOnUIThread(const IPC::Message& message);
// BrowserChildProcessHostDelegate implementation.
virtual bool OnMessageReceived(const IPC::Message& message) OVERRIDE;
virtual void OnChannelConnected(int32 peer_pid) OVERRIDE;
virtual void OnProcessLaunched() OVERRIDE;
virtual void OnProcessCrashed(int exit_code) OVERRIDE;
// Message handlers.
void OnInitialized(bool result, const gpu::GPUInfo& gpu_info);
void OnChannelEstablished(const IPC::ChannelHandle& channel_handle);
void OnCommandBufferCreated(CreateCommandBufferResult result);
void OnDestroyCommandBuffer(int32 surface_id);
void OnGpuMemoryBufferCreated(const gfx::GpuMemoryBufferHandle& handle);
void OnDidCreateOffscreenContext(const GURL& url);
void OnDidLoseContext(bool offscreen,
gpu::error::ContextLostReason reason,
const GURL& url);
void OnDidDestroyOffscreenContext(const GURL& url);
void OnGpuMemoryUmaStatsReceived(const GPUMemoryUmaStats& stats);
#if defined(OS_MACOSX)
void OnAcceleratedSurfaceBuffersSwapped(const IPC::Message& message);
#endif
void CreateChannelCache(int32 client_id);
void OnDestroyChannel(int32 client_id);
void OnCacheShader(int32 client_id, const std::string& key,
const std::string& shader);
bool LaunchGpuProcess(const std::string& channel_id);
void SendOutstandingReplies();
void BlockLiveOffscreenContexts();
// Update GPU crash counters. Disable GPU if crash limit is reached.
void RecordProcessCrash();
std::string GetShaderPrefixKey();
// The serial number of the GpuProcessHost / GpuProcessHostUIShim pair.
int host_id_;
// These are the channel requests that we have already sent to
// the GPU process, but haven't heard back about yet.
std::queue<EstablishChannelCallback> channel_requests_;
// The pending create command buffer requests we need to reply to.
std::queue<CreateCommandBufferCallback> create_command_buffer_requests_;
// The pending create gpu memory buffer requests we need to reply to.
std::queue<CreateGpuMemoryBufferCallback> create_gpu_memory_buffer_requests_;
// Qeueud messages to send when the process launches.
std::queue<IPC::Message*> queued_messages_;
// Whether the GPU process is valid, set to false after Send() failed.
bool valid_;
// Whether we are running a GPU thread inside the browser process instead
// of a separate GPU process.
bool in_process_;
bool swiftshader_rendering_;
GpuProcessKind kind_;
scoped_ptr<base::Thread> in_process_gpu_thread_;
// Whether we actually launched a GPU process.
bool process_launched_;
// Whether the GPU process successfully initialized.
bool initialized_;
// Time Init started. Used to log total GPU process startup time to UMA.
base::TimeTicks init_start_time_;
// Whether this host recorded a GPU crash or not.
bool gpu_crash_recorded_;
// Master switch for enabling/disabling GPU acceleration for the current
// browser session. It does not change the acceleration settings for
// existing tabs, just the future ones.
static bool gpu_enabled_;
static bool hardware_gpu_enabled_;
static int gpu_crash_count_;
static int gpu_recent_crash_count_;
static bool crashed_before_;
static int swiftshader_crash_count_;
scoped_ptr<BrowserChildProcessHostImpl> process_;
// Track the URLs of the pages which have live offscreen contexts,
// assumed to be associated with untrusted content such as WebGL.
// For best robustness, when any context lost notification is
// received, assume all of these URLs are guilty, and block
// automatic execution of 3D content from those domains.
std::multiset<GURL> urls_with_live_offscreen_contexts_;
// Statics kept around to send to UMA histograms on GPU process lost.
bool uma_memory_stats_received_;
GPUMemoryUmaStats uma_memory_stats_;
// This map of frame subscribers are listening for frame presentation events.
// The key is the surface id and value is the subscriber.
typedef base::hash_map<int,
base::WeakPtr<RenderWidgetHostViewFrameSubscriber> >
FrameSubscriberMap;
FrameSubscriberMap frame_subscribers_;
typedef std::map<int32, scoped_refptr<ShaderDiskCache> >
ClientIdToShaderCacheMap;
ClientIdToShaderCacheMap client_id_to_shader_cache_;
std::string shader_prefix_key_;
// Keep an extra reference to the SurfaceRef stored in the GpuSurfaceTracker
// in this map so that we don't destroy it whilst the GPU process is
// drawing to it.
typedef std::multimap<int, scoped_refptr<GpuSurfaceTracker::SurfaceRef> >
SurfaceRefMap;
SurfaceRefMap surface_refs_;
DISALLOW_COPY_AND_ASSIGN(GpuProcessHost);
};
} // namespace content
#endif // CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_