blob: 678eff4f4505d29c560ab8dc8c4241a1bbc45841 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/sticky_keys/sticky_keys_overlay.h"
#include "ash/shell.h"
#include "ash/sticky_keys/sticky_keys_controller.h"
#include "ash/test/ash_test_base.h"
#include "base/memory/scoped_ptr.h"
#include "ui/aura/window_tree_host.h"
#include "ui/events/event.h"
#include "ui/events/event_processor.h"
namespace ash {
class StickyKeysOverlayTest : public test::AshTestBase {
public:
StickyKeysOverlayTest() :
controller_(NULL),
overlay_(NULL) {}
virtual ~StickyKeysOverlayTest() {}
virtual void SetUp() OVERRIDE {
test::AshTestBase::SetUp();
controller_ = Shell::GetInstance()->sticky_keys_controller();
controller_->Enable(true);
overlay_ = controller_->GetOverlayForTest();
ASSERT_TRUE(overlay_);
}
void PressAndReleaseKey(ui::KeyboardCode code) {
SendKeyEvent(ui::ET_KEY_PRESSED, code);
SendKeyEvent(ui::ET_KEY_RELEASED, code);
}
void SendKeyEvent(ui::EventType type, ui::KeyboardCode code) {
ui::KeyEvent event(type, code, 0, false);
ui::Event::DispatcherApi dispatcher(&event);
dispatcher.set_target(Shell::GetInstance()->GetPrimaryRootWindow());
ui::EventDispatchDetails details = Shell::GetPrimaryRootWindow()->
GetHost()->event_processor()->OnEventFromSource(&event);
CHECK(!details.dispatcher_destroyed);
}
StickyKeysController* controller_;
StickyKeysOverlay* overlay_;
};
TEST_F(StickyKeysOverlayTest, OverlayVisibility) {
StickyKeysOverlay overlay;
EXPECT_FALSE(overlay.is_visible());
overlay.Show(true);
EXPECT_TRUE(overlay.is_visible());
}
TEST_F(StickyKeysOverlayTest, ModifierKeyState) {
StickyKeysOverlay overlay;
overlay.SetModifierKeyState(ui::EF_SHIFT_DOWN, STICKY_KEY_STATE_DISABLED);
overlay.SetModifierKeyState(ui::EF_ALT_DOWN, STICKY_KEY_STATE_LOCKED);
overlay.SetModifierKeyState(ui::EF_CONTROL_DOWN, STICKY_KEY_STATE_ENABLED);
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay.GetModifierKeyState(ui::EF_SHIFT_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
overlay.GetModifierKeyState(ui::EF_ALT_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
overlay.GetModifierKeyState(ui::EF_CONTROL_DOWN));
}
TEST_F(StickyKeysOverlayTest, OneModifierEnabled) {
EXPECT_FALSE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
// Pressing modifier key should show overlay.
PressAndReleaseKey(ui::VKEY_CONTROL);
EXPECT_TRUE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
// Pressing a normal key should hide overlay.
PressAndReleaseKey(ui::VKEY_T);
EXPECT_FALSE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
}
TEST_F(StickyKeysOverlayTest, TwoModifiersEnabled) {
EXPECT_FALSE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
// Pressing two modifiers should show overlay.
PressAndReleaseKey(ui::VKEY_SHIFT);
PressAndReleaseKey(ui::VKEY_CONTROL);
EXPECT_TRUE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
// Pressing a normal key should hide overlay.
PressAndReleaseKey(ui::VKEY_N);
EXPECT_FALSE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
}
TEST_F(StickyKeysOverlayTest, LockedModifier) {
EXPECT_FALSE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_ALT_DOWN));
// Pressing a modifier key twice should lock modifier and show overlay.
PressAndReleaseKey(ui::VKEY_LMENU);
PressAndReleaseKey(ui::VKEY_LMENU);
EXPECT_TRUE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
overlay_->GetModifierKeyState(ui::EF_ALT_DOWN));
// Pressing a normal key should not hide overlay.
PressAndReleaseKey(ui::VKEY_D);
EXPECT_TRUE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
overlay_->GetModifierKeyState(ui::EF_ALT_DOWN));
}
TEST_F(StickyKeysOverlayTest, LockedAndNormalModifier) {
EXPECT_FALSE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
// Pressing a modifier key twice should lock modifier and show overlay.
PressAndReleaseKey(ui::VKEY_CONTROL);
PressAndReleaseKey(ui::VKEY_CONTROL);
EXPECT_TRUE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
// Pressing another modifier key should still show overlay.
PressAndReleaseKey(ui::VKEY_SHIFT);
EXPECT_TRUE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
// Pressing a normal key should not hide overlay but disable normal modifier.
PressAndReleaseKey(ui::VKEY_D);
EXPECT_TRUE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
}
TEST_F(StickyKeysOverlayTest, ModifiersDisabled) {
EXPECT_FALSE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_ALT_DOWN));
// Enable modifiers.
PressAndReleaseKey(ui::VKEY_CONTROL);
PressAndReleaseKey(ui::VKEY_SHIFT);
PressAndReleaseKey(ui::VKEY_SHIFT);
PressAndReleaseKey(ui::VKEY_LMENU);
EXPECT_TRUE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_LOCKED,
overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_ENABLED,
overlay_->GetModifierKeyState(ui::EF_ALT_DOWN));
// Disable modifiers and overlay should be hidden.
PressAndReleaseKey(ui::VKEY_CONTROL);
PressAndReleaseKey(ui::VKEY_CONTROL);
PressAndReleaseKey(ui::VKEY_SHIFT);
PressAndReleaseKey(ui::VKEY_LMENU);
PressAndReleaseKey(ui::VKEY_LMENU);
EXPECT_FALSE(overlay_->is_visible());
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_CONTROL_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_SHIFT_DOWN));
EXPECT_EQ(STICKY_KEY_STATE_DISABLED,
overlay_->GetModifierKeyState(ui::EF_ALT_DOWN));
}
TEST_F(StickyKeysOverlayTest, ModifierVisibility) {
// All but AltGr and Mod3 should initially be visible.
EXPECT_TRUE(overlay_->GetModifierVisible(ui::EF_CONTROL_DOWN));
EXPECT_TRUE(overlay_->GetModifierVisible(ui::EF_SHIFT_DOWN));
EXPECT_TRUE(overlay_->GetModifierVisible(ui::EF_ALT_DOWN));
EXPECT_FALSE(overlay_->GetModifierVisible(ui::EF_ALTGR_DOWN));
EXPECT_FALSE(overlay_->GetModifierVisible(ui::EF_MOD3_DOWN));
// Turn all modifiers on.
controller_->SetModifiersEnabled(true, true);
EXPECT_TRUE(overlay_->GetModifierVisible(ui::EF_CONTROL_DOWN));
EXPECT_TRUE(overlay_->GetModifierVisible(ui::EF_SHIFT_DOWN));
EXPECT_TRUE(overlay_->GetModifierVisible(ui::EF_ALT_DOWN));
EXPECT_TRUE(overlay_->GetModifierVisible(ui::EF_ALTGR_DOWN));
EXPECT_TRUE(overlay_->GetModifierVisible(ui::EF_MOD3_DOWN));
// Turn off Mod3.
controller_->SetModifiersEnabled(false, true);
EXPECT_TRUE(overlay_->GetModifierVisible(ui::EF_ALTGR_DOWN));
EXPECT_FALSE(overlay_->GetModifierVisible(ui::EF_MOD3_DOWN));
// Turn off AltGr.
controller_->SetModifiersEnabled(true, false);
EXPECT_FALSE(overlay_->GetModifierVisible(ui::EF_ALTGR_DOWN));
EXPECT_TRUE(overlay_->GetModifierVisible(ui::EF_MOD3_DOWN));
// Turn off AltGr and Mod3.
controller_->SetModifiersEnabled(false, false);
EXPECT_FALSE(overlay_->GetModifierVisible(ui::EF_ALTGR_DOWN));
EXPECT_FALSE(overlay_->GetModifierVisible(ui::EF_MOD3_DOWN));
}
} // namespace ash