| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_ |
| #define CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_ |
| |
| #include "base/threading/thread.h" |
| #include "content/common/content_export.h" |
| |
| namespace content { |
| |
| class GpuProcess; |
| |
| // This class creates a GPU thread (instead of a GPU process), when running |
| // with --in-process-gpu or --single-process. |
| class InProcessGpuThread : public base::Thread { |
| public: |
| explicit InProcessGpuThread(const std::string& channel_id); |
| virtual ~InProcessGpuThread(); |
| |
| protected: |
| virtual void Init() OVERRIDE; |
| virtual void CleanUp() OVERRIDE; |
| |
| private: |
| std::string channel_id_; |
| // Deleted in CleanUp() on the gpu thread, so don't use smart pointers. |
| GpuProcess* gpu_process_; |
| |
| DISALLOW_COPY_AND_ASSIGN(InProcessGpuThread); |
| }; |
| |
| CONTENT_EXPORT base::Thread* CreateInProcessGpuThread( |
| const std::string& channel_id); |
| |
| } // namespace content |
| |
| #endif // CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_ |