blob: c4f5eb2e2585823227dce668f2b3872a79f203b4 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_WEB_APPLICATIONS_WEB_APP_H_
#define CHROME_BROWSER_WEB_APPLICATIONS_WEB_APP_H_
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/files/file_path.h"
#include "base/strings/string16.h"
#include "build/build_config.h"
#include "chrome/browser/shell_integration.h"
#include "chrome/common/web_application_info.h"
#include "extensions/common/manifest_handlers/file_handler_info.h"
class Profile;
namespace content {
class WebContents;
}
namespace extensions {
class Extension;
}
namespace gfx {
class ImageFamily;
}
// This namespace contains everything related to integrating Chrome apps into
// the OS. E.g. creating and updating shorcuts for apps, setting up file
// associations, etc.
namespace web_app {
// Represents the info required to create a shortcut for an app.
struct ShortcutInfo {
ShortcutInfo();
~ShortcutInfo();
GURL url;
// If |extension_id| is non-empty, this is short cut is to an extension-app
// and the launch url will be detected at start-up. In this case, |url|
// is still used to generate the app id (windows app id, not chrome app id).
std::string extension_id;
bool is_platform_app;
base::string16 title;
base::string16 description;
base::FilePath extension_path;
gfx::ImageFamily favicon;
base::FilePath profile_path;
std::string profile_name;
};
// This specifies a folder in the system applications menu (e.g the Start Menu
// on Windows).
//
// These represent the applications menu root, the "Google Chrome" folder and
// the "Chrome Apps" folder respectively.
//
// APP_MENU_LOCATION_HIDDEN specifies a shortcut that is used to register the
// app with the OS (in order to give its windows shelf icons, and correct icons
// and titles), but the app should not show up in menus or search results.
//
// NB: On Linux, these locations may not be used by the window manager (e.g
// Unity and Gnome Shell).
enum ApplicationsMenuLocation {
APP_MENU_LOCATION_NONE,
APP_MENU_LOCATION_ROOT,
APP_MENU_LOCATION_SUBDIR_CHROME,
APP_MENU_LOCATION_SUBDIR_CHROMEAPPS,
APP_MENU_LOCATION_HIDDEN,
};
// Info about which locations to create app shortcuts in.
struct ShortcutLocations {
ShortcutLocations();
bool on_desktop;
ApplicationsMenuLocation applications_menu_location;
// For Windows, this refers to quick launch bar prior to Win7. In Win7,
// this means "pin to taskbar". For Mac/Linux, this could be used for
// Mac dock or the gnome/kde application launcher. However, those are not
// implemented yet.
bool in_quick_launch_bar;
};
// This encodes the cause of shortcut creation as the correct behavior in each
// case is implementation specific.
enum ShortcutCreationReason {
SHORTCUT_CREATION_BY_USER,
SHORTCUT_CREATION_AUTOMATED,
};
// Called by GetInfoForApp after fetching the ShortcutInfo and FileHandlersInfo.
typedef base::Callback<void(const ShortcutInfo&,
const extensions::FileHandlersInfo&)> InfoCallback;
// Called by UpdateShortcutInfoAndIconForApp after loading the icon.
typedef base::Callback<void(const ShortcutInfo&)> ShortcutInfoCallback;
// Extracts shortcut info of the given WebContents.
void GetShortcutInfoForTab(content::WebContents* web_contents,
ShortcutInfo* info);
// Updates web app shortcut of the WebContents. This function checks and
// updates web app icon and shortcuts if needed. For icon, the check is based
// on MD5 hash of icon image. For shortcuts, it checks the desktop, start menu
// and quick launch (as well as pinned shortcut) for shortcut and only
// updates (recreates) them if they exits.
void UpdateShortcutForTabContents(content::WebContents* web_contents);
ShortcutInfo ShortcutInfoForExtensionAndProfile(
const extensions::Extension* app,
Profile* profile);
// Fetches the icon for |extension| and calls |callback| with shortcut info
// filled out as by UpdateShortcutInfoForApp.
void UpdateShortcutInfoAndIconForApp(const extensions::Extension* extension,
Profile* profile,
const ShortcutInfoCallback& callback);
// Whether to create a shortcut for this type of extension.
bool ShouldCreateShortcutFor(Profile* profile,
const extensions::Extension* extension);
// Gets the user data directory for given web app. The path for the directory is
// based on |extension_id|. If |extension_id| is empty then |url| is used
// to construct a unique ID.
base::FilePath GetWebAppDataDirectory(const base::FilePath& profile_path,
const std::string& extension_id,
const GURL& url);
// Gets the user data directory to use for |extension| located inside
// |profile_path|.
base::FilePath GetWebAppDataDirectory(const base::FilePath& profile_path,
const extensions::Extension& extension);
// Compute a deterministic name based on data in the shortcut_info.
std::string GenerateApplicationNameFromInfo(const ShortcutInfo& shortcut_info);
// Compute a deterministic name based on the URL. We use this pseudo name
// as a key to store window location per application URLs in Browser and
// as app id for BrowserWindow, shortcut and jump list.
std::string GenerateApplicationNameFromURL(const GURL& url);
// Compute a deterministic name based on an extension/apps's id.
std::string GenerateApplicationNameFromExtensionId(const std::string& id);
// Extracts the extension id from the app name.
std::string GetExtensionIdFromApplicationName(const std::string& app_name);
// Create shortcuts for web application based on given shortcut data.
// |shortcut_info| contains information about the shortcuts to create, and
// |creation_locations| contains information about where to create them.
void CreateShortcutsForShortcutInfo(ShortcutCreationReason reason,
const ShortcutLocations& locations,
const ShortcutInfo& shortcut_info);
// Creates shortcuts for an app.
void CreateShortcuts(ShortcutCreationReason reason,
const ShortcutLocations& locations,
Profile* profile,
const extensions::Extension* app);
// Delete all shortcuts that have been created for the given profile and
// extension.
void DeleteAllShortcuts(Profile* profile, const extensions::Extension* app);
// Updates shortcuts for web application based on given shortcut data. This
// refreshes existing shortcuts and their icons, but does not create new ones.
// |old_app_title| contains the title of the app prior to this update.
void UpdateAllShortcuts(const base::string16& old_app_title,
Profile* profile,
const extensions::Extension* app);
// Updates shortcuts for all apps in this profile. This is expected to be called
// on the UI thread.
void UpdateShortcutsForAllApps(Profile* profile,
const base::Closure& callback);
// Returns true if given url is a valid web app url.
bool IsValidUrl(const GURL& url);
#if defined(TOOLKIT_VIEWS)
// Extracts icons info from web app data. Take only square shaped icons and
// sort them from smallest to largest.
typedef std::vector<WebApplicationInfo::IconInfo> IconInfoList;
void GetIconsInfo(const WebApplicationInfo& app_info, IconInfoList* icons);
#endif
#if defined(OS_LINUX)
// Windows that correspond to web apps need to have a deterministic (and
// different) WMClass than normal chrome windows so the window manager groups
// them as a separate application.
std::string GetWMClassFromAppName(std::string app_name);
#endif
namespace internals {
// Loads relevant info structs for the app and calls |callback|.
void GetInfoForApp(const extensions::Extension* extension,
Profile* profile,
const InfoCallback& callback);
#if defined(OS_WIN)
// Returns the Windows user-level shortcut paths that are specified in
// |creation_locations|.
std::vector<base::FilePath> GetShortcutPaths(
const ShortcutLocations& creation_locations);
#endif
// Creates a shortcut. Must be called on the file thread. This is used to
// implement CreateShortcuts() above, and can also be used directly from the
// file thread. |shortcut_info| contains info about the shortcut to create, and
// |creation_locations| contains information about where to create them.
bool CreateShortcutsOnFileThread(ShortcutCreationReason reason,
const ShortcutLocations& locations,
const ShortcutInfo& shortcut_info);
// Implemented for each platform, does the platform specific parts of creating
// shortcuts. Used internally by CreateShortcutsOnFileThread.
// |shortcut_data_path| is where to store any resources created for the
// shortcut, and is also used as the UserDataDir for platform app shortcuts.
// |shortcut_info| contains info about the shortcut to create, and
// |creation_locations| contains information about where to create them.
bool CreatePlatformShortcuts(
const base::FilePath& shortcut_data_path,
const ShortcutInfo& shortcut_info,
const extensions::FileHandlersInfo& file_handlers_info,
const ShortcutLocations& creation_locations,
ShortcutCreationReason creation_reason);
// Delete all the shortcuts we have added for this extension. This is the
// platform specific implementation of the DeleteAllShortcuts function, and
// is executed on the FILE thread.
void DeletePlatformShortcuts(const base::FilePath& shortcut_data_path,
const ShortcutInfo& shortcut_info);
// Updates all the shortcuts we have added for this extension. This is the
// platform specific implementation of the UpdateAllShortcuts function, and
// is executed on the FILE thread.
void UpdatePlatformShortcuts(
const base::FilePath& shortcut_data_path,
const base::string16& old_app_title,
const ShortcutInfo& shortcut_info,
const extensions::FileHandlersInfo& file_handlers_info);
// Delete all the shortcuts for an entire profile.
// This is executed on the FILE thread.
void DeleteAllShortcutsForProfile(const base::FilePath& profile_path);
// Sanitizes |name| and returns a version of it that is safe to use as an
// on-disk file name .
base::FilePath GetSanitizedFileName(const base::string16& name);
} // namespace internals
} // namespace web_app
#endif // CHROME_BROWSER_WEB_APPLICATIONS_WEB_APP_H_