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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// AudioInputRendererHost serves audio related requests from audio capturer
// which lives inside the render process and provide access to audio hardware.
//
// Create stream sequence (AudioInputController = AIC):
//
// AudioInputHostMsg_CreateStream -> OnCreateStream -> AIC::CreateLowLatency ->
// <- AudioInputMsg_NotifyStreamCreated <- DoCompleteCreation <- OnCreated <-
//
// Close stream sequence:
//
// AudioInputHostMsg_CloseStream -> OnCloseStream -> AIC::Close ->
//
// This class is owned by BrowserRenderProcessHost and instantiated on UI
// thread. All other operations and method calls happen on IO thread, so we
// need to be extra careful about the lifetime of this object.
//
// To ensure low latency audio, a SyncSocket pair is used to signal buffer
// readiness without having to route messages using the IO thread.
#ifndef CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_INPUT_RENDERER_HOST_H_
#define CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_INPUT_RENDERER_HOST_H_
#include <map>
#include <string>
#include "base/compiler_specific.h"
#include "base/gtest_prod_util.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/shared_memory.h"
#include "base/process/process.h"
#include "base/sequenced_task_runner_helpers.h"
#include "content/common/media/audio_messages.h"
#include "content/public/browser/browser_message_filter.h"
#include "content/public/browser/browser_thread.h"
#include "media/audio/audio_input_controller.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_logging.h"
#include "media/audio/simple_sources.h"
namespace media {
class AudioManager;
class AudioParameters;
class UserInputMonitor;
}
namespace content {
class AudioMirroringManager;
class MediaStreamManager;
class CONTENT_EXPORT AudioInputRendererHost
: public BrowserMessageFilter,
public media::AudioInputController::EventHandler {
public:
// Called from UI thread from the owner of this object.
// |user_input_monitor| is used for typing detection and can be NULL.
AudioInputRendererHost(media::AudioManager* audio_manager,
MediaStreamManager* media_stream_manager,
AudioMirroringManager* audio_mirroring_manager,
media::UserInputMonitor* user_input_monitor);
// BrowserMessageFilter implementation.
virtual void OnChannelClosing() OVERRIDE;
virtual void OnDestruct() const OVERRIDE;
virtual bool OnMessageReceived(const IPC::Message& message,
bool* message_was_ok) OVERRIDE;
// AudioInputController::EventHandler implementation.
virtual void OnCreated(media::AudioInputController* controller) OVERRIDE;
virtual void OnRecording(media::AudioInputController* controller) OVERRIDE;
virtual void OnError(media::AudioInputController* controller) OVERRIDE;
virtual void OnData(media::AudioInputController* controller,
const uint8* data,
uint32 size) OVERRIDE;
private:
// TODO(henrika): extend test suite (compare AudioRenderHost)
friend class BrowserThread;
friend class TestAudioInputRendererHost;
friend class base::DeleteHelper<AudioInputRendererHost>;
struct AudioEntry;
typedef std::map<int, AudioEntry*> AudioEntryMap;
virtual ~AudioInputRendererHost();
// Methods called on IO thread ----------------------------------------------
// Audio related IPC message handlers.
// Creates an audio input stream with the specified format whose data is
// consumed by an entity in the render view referenced by |render_view_id|.
// |session_id| is used to find out which device to be used for the stream.
// Upon success/failure, the peer is notified via the
// NotifyStreamCreated message.
void OnCreateStream(int stream_id,
int render_view_id,
int session_id,
const AudioInputHostMsg_CreateStream_Config& config);
// Record the audio input stream referenced by |stream_id|.
void OnRecordStream(int stream_id);
// Close the audio stream referenced by |stream_id|.
void OnCloseStream(int stream_id);
// Set the volume of the audio stream referenced by |stream_id|.
void OnSetVolume(int stream_id, double volume);
// Complete the process of creating an audio input stream. This will set up
// the shared memory or shared socket in low latency mode and send the
// NotifyStreamCreated message to the peer.
void DoCompleteCreation(media::AudioInputController* controller);
// Send a state change message to the renderer.
void DoSendRecordingMessage(media::AudioInputController* controller);
// Handle error coming from audio stream.
void DoHandleError(media::AudioInputController* controller);
// Send an error message to the renderer.
void SendErrorMessage(int stream_id);
// Delete all audio entry and all audio streams
void DeleteEntries();
// Closes the stream. The stream is then deleted in DeleteEntry() after it
// is closed.
void CloseAndDeleteStream(AudioEntry* entry);
// Delete an audio entry and close the related audio stream.
void DeleteEntry(AudioEntry* entry);
// Delete audio entry and close the related audio input stream.
void DeleteEntryOnError(AudioEntry* entry);
// A helper method to look up a AudioEntry identified by |stream_id|.
// Returns NULL if not found.
AudioEntry* LookupById(int stream_id);
// Search for a AudioEntry having the reference to |controller|.
// This method is used to look up an AudioEntry after a controller
// event is received.
AudioEntry* LookupByController(media::AudioInputController* controller);
// Used to create an AudioInputController.
media::AudioManager* audio_manager_;
// Used to access to AudioInputDeviceManager.
MediaStreamManager* media_stream_manager_;
AudioMirroringManager* audio_mirroring_manager_;
// A map of stream IDs to audio sources.
AudioEntryMap audio_entries_;
// Raw pointer of the UserInputMonitor.
media::UserInputMonitor* user_input_monitor_;
scoped_ptr<media::AudioLog> audio_log_;
DISALLOW_COPY_AND_ASSIGN(AudioInputRendererHost);
};
} // namespace content
#endif // CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_INPUT_RENDERER_HOST_H_