| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_CONTEXT_MAC_H_ |
| #define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_CONTEXT_MAC_H_ |
| |
| #import <AppKit/NSOpenGL.h> |
| #include <OpenGL/OpenGL.h> |
| #include <map> |
| |
| #include "base/basictypes.h" |
| #include "base/lazy_instance.h" |
| #include "base/mac/scoped_nsobject.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| |
| namespace content { |
| |
| class CompositingIOSurfaceShaderPrograms; |
| |
| class CompositingIOSurfaceContext |
| : public base::RefCounted<CompositingIOSurfaceContext> { |
| public: |
| enum { kOffscreenContextWindowNumber = -2 }; |
| |
| // Get or create a GL context for the specified window with the specified |
| // surface ordering. Share these GL contexts as much as possible because |
| // creating and destroying them can be expensive |
| // http://crbug.com/180463 |
| static scoped_refptr<CompositingIOSurfaceContext> Get(int window_number); |
| |
| // Mark that all the currently existing GL contexts shouldn't be returned |
| // anymore by Get, but rather, new contexts should be created. This is |
| // called as a precaution when unexpected GL errors occur. |
| static void MarkExistingContextsAsNotShareable(); |
| |
| CompositingIOSurfaceShaderPrograms* shader_program_cache() const { |
| return shader_program_cache_.get(); |
| } |
| NSOpenGLContext* nsgl_context() const { return nsgl_context_; } |
| CGLContextObj cgl_context() const { return cgl_context_; } |
| bool is_vsync_disabled() const { return is_vsync_disabled_; } |
| int window_number() const { return window_number_; } |
| |
| bool IsVendorIntel(); |
| |
| private: |
| friend class base::RefCounted<CompositingIOSurfaceContext>; |
| |
| CompositingIOSurfaceContext( |
| int window_number, |
| NSOpenGLContext* nsgl_context, |
| CGLContextObj clg_context, |
| bool is_vsync_disabled_, |
| scoped_ptr<CompositingIOSurfaceShaderPrograms> shader_program_cache); |
| ~CompositingIOSurfaceContext(); |
| |
| int window_number_; |
| base::scoped_nsobject<NSOpenGLContext> nsgl_context_; |
| CGLContextObj cgl_context_; // weak, backed by |nsgl_context_| |
| bool is_vsync_disabled_; |
| scoped_ptr<CompositingIOSurfaceShaderPrograms> shader_program_cache_; |
| bool can_be_shared_; |
| |
| bool initialized_is_intel_; |
| bool is_intel_; |
| GLint screen_; |
| |
| // The global map from window number and window ordering to |
| // context data. |
| typedef std::map<int, CompositingIOSurfaceContext*> WindowMap; |
| static base::LazyInstance<WindowMap> window_map_; |
| static WindowMap* window_map(); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_CONTEXT_MAC_H_ |