blob: c54f78ceeefebd14b5c6f780d55b4c1903122bb2 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/keyboard/keyboard_layout_manager.h"
#include "ui/compositor/layer_animator.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/keyboard/keyboard_controller_proxy.h"
#include "ui/keyboard/keyboard_util.h"
namespace keyboard {
// Overridden from aura::LayoutManager
void KeyboardLayoutManager::OnWindowResized() {
if (keyboard_) {
gfx::Rect window_bounds = controller_->GetContainerWindow()->bounds();
// Keep the same height when window resize. It usually get called when
// screen rotate.
int height = keyboard_->bounds().height();
keyboard_->SetBounds(gfx::Rect(
window_bounds.x(),
window_bounds.bottom() - height,
window_bounds.width(),
height));
}
}
void KeyboardLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
DCHECK(!keyboard_);
keyboard_ = child;
keyboard_->SetBounds(DefaultKeyboardBoundsFromWindowBounds(
controller_->GetContainerWindow()->bounds()));
}
void KeyboardLayoutManager::SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) {
// SetChildBounds can be invoked by resizing from the container or by
// resizing from the contents (through window.resizeTo call in JS).
// The flag resizing_from_contents() is used to determine the source of the
// resize.
DCHECK(child == keyboard_);
ui::LayerAnimator* animator =
controller_->GetContainerWindow()->layer()->GetAnimator();
// Stops previous animation if a window resize is requested during animation.
if (animator->is_animating())
animator->StopAnimating();
gfx::Rect old_bounds = child->bounds();
SetChildBoundsDirect(child, requested_bounds);
if (old_bounds.height() == 0 && child->bounds().height() != 0 &&
controller_->show_on_resize()) {
// The window height is set to 0 initially or before switch to an IME in a
// different extension. Virtual keyboard window may wait for this bounds
// change to correctly animate in.
controller_->ShowKeyboard(false);
} else {
// We need to send out this notification only if keyboard is visible since
// keyboard window is resized even if keyboard is hidden.
if (controller_->keyboard_visible())
controller_->NotifyKeyboardBoundsChanging(requested_bounds);
}
}
} // namespace keyboard