blob: 8eb45028ed4d45cd5994b1b2c58bc7e7135ac4c1 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/accessibility/tree_generator.h"
#include "ui/accessibility/ax_serializable_tree.h"
#include "ui/accessibility/ax_tree.h"
namespace ui {
TreeGenerator::TreeGenerator(int node_count)
: node_count_(node_count), unique_tree_count_(1) {
// (n-1)! for the possible trees.
for (int i = 2; i < node_count_; i++)
unique_tree_count_ *= i;
// n! for the permutations of ids.
for (int i = 2; i <= node_count_; i++)
unique_tree_count_ *= i;
};
int TreeGenerator::UniqueTreeCount() const {
return unique_tree_count_;
};
void TreeGenerator::BuildUniqueTree(int tree_index, AXTree* out_tree) const {
std::vector<int> indices;
std::vector<int> permuted;
CHECK(tree_index <= unique_tree_count_);
// Use the first few bits of |tree_index| to permute the indices.
for (int i = 0; i < node_count_; i++)
indices.push_back(i + 1);
for (int i = 0; i < node_count_; i++) {
int p = (node_count_ - i);
int index = tree_index % p;
tree_index /= p;
permuted.push_back(indices[index]);
indices.erase(indices.begin() + index);
}
// Build an AXTreeUpdate. The first two nodes of the tree always
// go in the same place.
AXTreeUpdate update;
update.nodes.resize(node_count_);
update.nodes[0].id = permuted[0];
update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA;
update.nodes[0].state = AX_STATE_NONE;
update.nodes[0].child_ids.push_back(permuted[1]);
update.nodes[1].id = permuted[1];
update.nodes[1].state = AX_STATE_NONE;
// The remaining nodes are assigned based on their parent
// selected from the next bits from |tree_index|.
for (int i = 2; i < node_count_; i++) {
update.nodes[i].id = permuted[i];
update.nodes[i].state = AX_STATE_NONE;
int parent_index = (tree_index % i);
tree_index /= i;
update.nodes[parent_index].child_ids.push_back(permuted[i]);
}
// Unserialize the tree update into the destination tree.
CHECK(out_tree->Unserialize(update)) << out_tree->error();
};
} // namespace ui